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TetrisDlg.cpp
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// TetrisDlg.cpp: 实现文件
//
#include "pch.h"
#include "framework.h"
#include "Tetris.h"
#include "TetrisDlg.h"
#include "afxdialogex.h"
#include "CGameDlg.h"
#include "Log.h"
#include "GameSDL.h"
#include "CGlobe.h"
#include "CRankList.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// 用于应用程序“关于”菜单项的 CAboutDlg 对话框
// CTetrisDlg 对话框
CTetrisDlg::CTetrisDlg(CWnd* pParent /*=nullptr*/)
: CDialogEx(IDD_TETRIS_DIALOG, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTetrisDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Control(pDX, IDC_START_BUTTON, _Start_Button);
DDX_Control(pDX, IDC_RANK_BUTTON, _Rank_Button);
DDX_Control(pDX, IDC_QUIT_BUTTON, _Quit_Button);
}
BEGIN_MESSAGE_MAP(CTetrisDlg, CDialogEx)
// ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_HELPINFO()
ON_STN_CLICKED(IDC_START_BUTTON, &CTetrisDlg::OnStnClickedStartButton)
ON_STN_CLICKED(IDC_RANK_BUTTON, &CTetrisDlg::OnStnClickedRankButton)
ON_STN_CLICKED(IDC_QUIT_BUTTON, &CTetrisDlg::OnStnClickedExitButton)
ON_WM_CTLCOLOR()
END_MESSAGE_MAP()
// CTetrisDlg 消息处理程序
BOOL CTetrisDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// 将“关于...”菜单项添加到系统菜单中。
// IDM_ABOUTBOX 必须在系统命令范围内。
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != nullptr)
{
BOOL bNameValid;
CString strAboutMenu;
bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
ASSERT(bNameValid);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// 设置此对话框的图标。 当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
Globe.dlg = this;
GameSDL::StartBKMusic();
// TODO: 在此添加额外的初始化代码
return TRUE; // 除非将焦点设置到控件,否则返回 TRUE
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。 对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void CTetrisDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 用于绘制的设备上下文
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 使图标在工作区矩形中居中
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 绘制图标
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CRect rect;
CPaintDC dc(this);
GetClientRect(rect);
dc.FillSolidRect(rect, RGB(40, 44, 52));
}
}
//当用户拖动最小化窗口时系统调用此函数取得光标
//显示。
HCURSOR CTetrisDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
BOOL CTetrisDlg::OnHelpInfo(HELPINFO* pHelpInfo)
{
return true;
}
void CTetrisDlg::OnStnClickedStartButton()
{
GameSDL::ButtonDownSound();
CGameDlg dlg;
this->ShowWindow(SW_HIDE);
dlg.DoModal();
}
void CTetrisDlg::OnStnClickedRankButton()
{
GameSDL::ButtonDownSound();
CRankList dlg;
dlg.DoModal();
}
void CTetrisDlg::OnStnClickedExitButton()
{
GameSDL::ButtonDownSound();
this->OnOK();
}
HBRUSH CTetrisDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialogEx::OnCtlColor(pDC, pWnd, nCtlColor);
return hbr;
}
void CTetrisDlg::OnOK()
{
// TODO: 在此添加专用代码和/或调用基类
GameSDL::EndBKMusic();
CDialogEx::OnOK();
}
BOOL CTetrisDlg::PreTranslateMessage(MSG* pMsg)
{
if (pMsg->message == WM_KEYDOWN)
{
if (pMsg->wParam == VK_RETURN) {
return TRUE;
}
if (pMsg->wParam == VK_ESCAPE) {
return TRUE;
}
}
return CDialogEx::PreTranslateMessage(pMsg);
}