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Copy pathCGameDlg.h
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CGameDlg.h
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#pragma once
#include "GameSDL.h"
#include "GameProcess.h"
// CGameDlg 对话框
class CGameDlg : public CDialogEx
{
DECLARE_DYNAMIC(CGameDlg)
public:
CGameDlg(CWnd* pParent = nullptr); // 标准构造函数
virtual ~CGameDlg();
// 对话框数据
#ifdef AFX_DESIGN_TIME
enum { IDD = IDD_GAME_DIALOG };
#endif
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
DECLARE_MESSAGE_MAP()
public:
virtual BOOL DestroyWindow();
virtual BOOL OnInitDialog();
// afx_msg void OnBnClickedButton1();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
// 游戏主要显示区域
CStatic GameArea;
// 下一个方块显示区域
CStatic NextArea;
afx_msg BOOL OnHelpInfo(HELPINFO* pHelpInfo);
virtual BOOL PreTranslateMessage(MSG* pMsg);
afx_msg void OnTimer(UINT_PTR nIDEvent);
afx_msg void OnPaint();
// afx_msg void OnKillFocus(CWnd* pNewWnd);
private:
bool _Pause;
bool _Exit;
GameSDL* _Game;
GameProcess* _GProcess;
CString _Diff;
CString _Score;
};