You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Yes, it's only for single color materials, it uses the shader's color channel in order to build the map. If you want to use images you have to go through the baking process.
Quite a few people are using it so it does not seem useless. I also state it clearly in the readme that this tool packs colors and creates a texture atlas out of the shader color channel.
Just use the built-in functionality of texture baking in blender if you want to use "real" textures. There are plenty of tutorials out there. If you want this functionality included to the plugin, feel free to open a PR :)
i took two mat with two images and it didnt packed into one texture ( its not work, its not texture packer, looks like color packer
The text was updated successfully, but these errors were encountered: