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__init__.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
from . import util
import bpy
from bpy.props import IntProperty
from bpy.props import StringProperty
from bpy.props import BoolProperty
bl_info = {
"name": "Texture Atlas Generator",
"author": "Lukas Florea",
"version": (0, 1, 0),
"blender": (2, 80, 0),
"location": "Properties > Material",
"description": "Generates a Texture Atlas from multi-material object",
"warning": "",
"wiki_url": "https://github.com/LuFlo/texture_atlas_generator/wiki",
"tracker_url": "https://github.com/LuFlo/texture_atlas_generator/issues/new",
"category": "Material"
}
class PerformGeneration(bpy.types.Operator):
"""Tooltip"""
bl_idname = "object.generate_texture_atlas"
bl_label = "Generate Texture Atlas"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
@classmethod
def poll(cls, context):
obj = context.active_object
return obj is not None
def execute(self, context):
scene = context.scene
try:
util.generate_texture_atlas((scene.tag_image_width, scene.tag_image_height),
(scene.tag_tile_width, scene.tag_tile_height),
scene.tag_image_name, scene.tag_use_srbg)
except ValueError as e:
self.report({'ERROR'}, str(e))
return {'FINISHED'}
class PropsPanel(bpy.types.Panel):
"""Creates a Panel in the Object properties window"""
bl_label = "Texture atlas generator"
bl_idname = "OBJECT_PT_props_panel"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
@classmethod
def poll(cls, context):
obj = context.active_object
return obj is not None
def draw(self, context):
layout = self.layout
row = layout.row()
row.label(text="Settings", icon='PLUGIN')
row = layout.row()
col = row.column()
col.label(text='Image name')
col = row.column()
col.prop(context.scene, "tag_image_name")
row = layout.row()
col = row.column()
col.label(text='Image width')
col = row.column()
col.prop(context.scene, "tag_image_width")
row = layout.row()
col = row.column()
col.label(text='Image height')
col = row.column()
col.prop(context.scene, "tag_image_height")
row = layout.row()
col = row.column()
col.label(text='Tile width')
col = row.column()
col.prop(context.scene, "tag_tile_width")
row = layout.row()
col = row.column()
col.label(text='Tile height')
col = row.column()
col.prop(context.scene, "tag_tile_height")
row = layout.row()
col = row.column()
col.label(text='Use sRBG color space')
col = row.column()
col.prop(context.scene, "tag_use_srbg")
row = layout.row()
row = layout.row()
row.operator("object.generate_texture_atlas")
def register():
bpy.utils.register_class(PropsPanel)
bpy.utils.register_class(PerformGeneration)
bpy.types.Scene.tag_image_width = IntProperty(
attr="tag_image_width",
name="",
default=512, min=64, max=4096,
description="Width of texture atlas image"
)
bpy.types.Scene.tag_image_height = IntProperty(
attr="tag_image_height",
name="",
default=512, min=64, max=4096,
description="Height of texture atlas image"
)
bpy.types.Scene.tag_tile_width = IntProperty(
attr="tag_tile_width",
name="",
default=64, min=8, max=512,
description="Width of color tiles"
)
bpy.types.Scene.tag_tile_height = IntProperty(
attr="tag_tile_height",
name="",
default=64, min=8, max=512,
description="Height of color tiles"
)
bpy.types.Scene.tag_image_name = StringProperty(
attr="tag_image_name",
name="",
default="texture_atlas",
description="Name of the texture atlas image in the UV editor"
)
bpy.types.Scene.tag_use_srbg = BoolProperty(
attr="tag_use_srbg",
name="",
default=True,
description="Converts the base colors to sRBG color space"
)
def unregister():
bpy.utils.unregister_class(PropsPanel)
bpy.utils.unregister_class(PerformGeneration)
if __name__ == "__main__":
register()