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Is your issue present in the latest beta/pre-release?
This issue is present in the latest pre-release
Describe the Bug
Certain games exhibit significant stuttering despite being rendered smoothly on the host PC. In this case, I am seeing constant stuttering with God of War (2018) when streaming from Windows 11 to the Apple TV Moonlight client. I can also reproduce this issue when streaming to the Android Moonlight client.
This issue is most noticeable when doing any kind of framerate limiting in the game. I've seen this issue happen before in other games, and the solution there was to disable fullscreen optimizations in Windows. However, God of War for Steam doesn't have a fullscreen mode, so disabling those optimizations has no impact on the stuttering.
My Reproduction Steps
Launch Steam Big Picture mode on the Apple TV Moonlight client
Start God of War (I am using an Xbox One controller, not sure if that makes a difference)
Enable framerate limiting in the game settings (I chose 60fps)
Continue/Start a new game. Observe that the stream constantly stutters despite being played back smoothly on the host PC.
Other Info
I can reproduce the issue when V-Sync is both enabled and disabled in the game
The issue reproduces on all graphics settings in the game
Disabling framerate limiting seems to make the issue less noticeable. However, the playback is still not as smooth as on the host machine.
The issue reproduces on both 1440p and 720p stream settings in the Moonlight Client app
Both the host and the client device are hardwired, and the cables are in good working condition
This issue does not happen in other games I play using the same configuration such as Destiny 2
The stream is smooth when navigating Steam Big Picture mode. The stuttering only starts when launching into the game.
Comparison
The videos below show the smooth playback on the Host PC as compared to the playback with stutter on the client.
Host PC (good)
Client (bad)
output.mp4
gow.mov
Expected Behavior
I expect there to be no stuttering while streaming the game since the host PC is able to render the game at 60fps.
I've been using a workaround for the past few weeks that has worked pretty well. Here's what I did:
Installed Virtual Display Driver to create a virtual display at my desired resolution and framerate. In my case this was 2560 x 1440 @ 60.00fps.
In the Sunshine logs, I grabbed the display ID for the virtual display and configured Sunshine to stream games on that display. You may need to have Sunshine also activate the display (this is a dropdown below the textbox where you type in the display ID).
Configured Windows to mirror on both my physical and virtual displays. This step isn't necessary, but I found it's really handy for debugging. Since the virtual display isn't an actual display you can look at, mirroring the display lets you work around the noted issue while still being able to see what's going on when looking at the host machine.
Someone on Discord had suggested using Special K to cap the game at 60.00fps using Latent Sync and CDU to set my monitor refresh to 60.00Hz, but that didn't solve my problem so I stuck with using the virtual display.
Is there an existing issue for this?
Is your issue described in the documentation?
Is your issue present in the latest beta/pre-release?
This issue is present in the latest pre-release
Describe the Bug
Certain games exhibit significant stuttering despite being rendered smoothly on the host PC. In this case, I am seeing constant stuttering with God of War (2018) when streaming from Windows 11 to the Apple TV Moonlight client. I can also reproduce this issue when streaming to the Android Moonlight client.
This issue is most noticeable when doing any kind of framerate limiting in the game. I've seen this issue happen before in other games, and the solution there was to disable fullscreen optimizations in Windows. However, God of War for Steam doesn't have a fullscreen mode, so disabling those optimizations has no impact on the stuttering.
My Reproduction Steps
Other Info
Comparison
The videos below show the smooth playback on the Host PC as compared to the playback with stutter on the client.
output.mp4
gow.mov
Expected Behavior
I expect there to be no stuttering while streaming the game since the host PC is able to render the game at 60fps.
Additional Context
This issue seems related to #1998
Host Operating System
Windows
Operating System Version
Windows 11 Build 22631.4602
Architecture
amd64/x86_64
Sunshine commit or version
v2025.118.151840
Package
Windows - installer (recommended)
GPU Type
NVIDIA
GPU Model
RTX 2080 Super
GPU Driver/Mesa Version
32.0.15.6636
Capture Method
None
Config
Apps
Relevant log output
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