From 16a3cafe862c864a4e27231ad57f9ab3d67c9760 Mon Sep 17 00:00:00 2001 From: ns6089 <61738816+ns6089@users.noreply.github.com> Date: Tue, 12 Sep 2023 12:12:41 +0300 Subject: [PATCH] fixup! Refactor shaders --- .../windows/assets/shaders/directx/include/base_vs.hlsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src_assets/windows/assets/shaders/directx/include/base_vs.hlsl b/src_assets/windows/assets/shaders/directx/include/base_vs.hlsl index ca71191c6ae..5fc9226bd4f 100644 --- a/src_assets/windows/assets/shaders/directx/include/base_vs.hlsl +++ b/src_assets/windows/assets/shaders/directx/include/base_vs.hlsl @@ -1,11 +1,11 @@ #include "include/base_vs_types.hlsl" #if defined(LEFT_SUBSAMPLING) -vertex_t generate_fullscreen_triangle_vertex(uint vertex_id, float subsample_offset, uint rotate_texture_steps) +vertex_t generate_fullscreen_triangle_vertex(uint vertex_id, float subsample_offset, int rotate_texture_steps) #elif defined (TOPLEFT_SUBSAMPLING) -vertex_t generate_fullscreen_triangle_vertex(uint vertex_id, float2 subsample_offset, uint rotate_texture_steps) +vertex_t generate_fullscreen_triangle_vertex(uint vertex_id, float2 subsample_offset, int rotate_texture_steps) #else -vertex_t generate_fullscreen_triangle_vertex(uint vertex_id, uint rotate_texture_steps) +vertex_t generate_fullscreen_triangle_vertex(uint vertex_id, int rotate_texture_steps) #endif { vertex_t output;