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chip8.h
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#ifndef __chip8_h
#define __chip8_h
#include<iostream>
#include<string>
#include<fstream>
#include<stdio.h>
#include<stdlib.h>
class chip8{
public:
void initialize();
void loadGame(char *);
void emulateCycle();
//graphics system
unsigned char gfx[64*32];
//registers for user input
unsigned char key[16];
bool drawFlag;
private:
int i;
unsigned short opcode;
unsigned char memory[4096];
unsigned short _stack[16];
unsigned short stack_ptr;
//IR is a 16bit Reg that stores memory address
unsigned short IR;
//prgram counter
unsigned short PC;
//registers
unsigned char V[16];
//timers
unsigned char sound_timer;
unsigned char delay_timer;
//key pad
unsigned char chip8_fontset[80] = {
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
0x90, 0x90, 0xF0, 0x10, 0x10, // 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
0xF0, 0x10, 0x20, 0x40, 0x40, // 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
0xF0, 0x90, 0xF0, 0x90, 0x90, // A
0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
0xF0, 0x80, 0x80, 0x80, 0xF0, // C
0xE0, 0x90, 0x90, 0x90, 0xE0, // D
0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
0xF0, 0x80, 0xF0, 0x80, 0x80 // F
};
};
#endif