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Issue exists on main as well as the current dev branch.
Not exactly a game breaking issue, but kind of a red flag that should be addressed at some point. One side effect of this is that if a combat audio theme is set, the sound associated with an event will be played simultaneously for each instance of the render/event fired by the combat tracker.
The text was updated successfully, but these errors were encountered:
Issue exists on
main
as well as the currentdev
branch.Not exactly a game breaking issue, but kind of a red flag that should be addressed at some point. One side effect of this is that if a combat audio theme is set, the sound associated with an event will be played simultaneously for each instance of the render/event fired by the combat tracker.
The text was updated successfully, but these errors were encountered: