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FUItem decides an item is a clock in generateProgressArray for types ritual and miscAbility
FUStandardActorSheet decides item is a clock in _prepareItems for types ritual, miscAbility, zeroPower and rule
Items that are zeroPower and rule show up as clocks in the character sheet, but do not have the ability to be edited as clocks in their attributes tag
The text was updated successfully, but these errors were encountered:
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FUItem decides an item is a clock in generateProgressArray
for types ritual and miscAbility
FUStandardActorSheet decides item is a clock in _prepareItems
for types ritual, miscAbility, zeroPower and rule
Items that are zeroPower and rule show up as clocks in the character sheet, but do not have the ability to be edited as clocks in their attributes tag
The text was updated successfully, but these errors were encountered: