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Rezisable interface and clickable knobs to enter value #5
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Thank you for checking out! GUI related features are my weak points😢, but I would definitely learn how to 💪 Thanks for such nice ideas, and I'll keep up any news with it in here! |
GUI resizing is now done in branch v1.6.0rc1! |
Hey, very cool, thanks. I'm trying to do something for the GUI, i'm not designer but i want to try for fun and if you want i can send it to you when it's finished ? |
Wow that is NEAT! Nice work!! |
Omg, can't wait to see this GUI version, It's even better than the original inflator. |
Nicely done! Love this Apple - Logic mordern feeling. Also, is there a way to insert a 'effect metering' as original do? |
Thanks guys :) This is a preview with fx metering and without screws and wood: So for the final version, I definitly remove screws and wood? You prefer grey or blue ? Orange or colored push buttons ? I can give you all of course. And I think a good way to do this design is to do something like this instead of png for background? Not sure, I'm not a developer but like this you can change size and color more easily. on the other hand, I made a design with a size of 1400x1300 px which is more than enough even on a 4K screen. |
I just reupload png files iin my fork with a note for coordinates and colors. Tell me if you need a background png or if you'll use another method (as describe in Juice link). If you need Background file, please let me know what elements are needed and I will do it. Thanks. |
New GUI is now on new_GUI branch and build file included! FX meter kinda-maybe-working state. Parameters are now able to entered. Anyway, I'll work on this issue more. |
hey, very cool to see the new GUI in action :) I forgot to mention the font used: https://www.dafont.com/tt-octosquares.font looks really better. Another point which is not graphic is that the plugin opens with the effect at 100%, it would be preferable for it to open at zero. |
I copy you the color and font size/type for all: Inflator title: #8A8A8A TT Octosquares Trl Cnd (Blc) Main blue: #6A9CC2 middle panel blue: #5F8FB1 Faders IN/OUT labels: #2E2E2E TT Octosquares Trl (Rg) Screen white (on) font: #CECFD0 Buttons On/Split/Clip: #626262 TT Octosquares Trl (Md) Rotary values/Labels: #2E2E2E TT Octosquares Trl (Rg) Colors and font size/type make a big difference in the design IMO |
For needles, white on yellow was hard to tell where it's at. Initial Effect 100% is just my preference =) Updated at new_GUI branch! |
Yeah really nice, good job :) EDIT; just to be picky, the x1/x2/x4/x8 in the rectangle don't have the same font size as the "OS", it's TT Octosquares Trl Cmd (Db), fit better with the rectangle. The IN/SPLIT/CLIP could be a little smaller to fit better too and to finish, the size and color off knob values are not good but I think it's a bit complicated to put the right font and color on it ? |
The font issues are caused because I use VSTGUI's text edit views. +) Font color can be simply added. Will be changed on next build! Latest build is now on 1.6.0rc branch, not new_GUI! |
The Oversampling from REAPER is now Implemeted, as 'Linear phase' mode! Latest build is now on 1.6.0rc1 branch. |
Very cool. I think this should be renamed to OpenInflator. :) |
Hey, I just upload new colors for rotary knobs and a more visible "needle". Nice to see the linear phase OS ! Finally this plugin will be better than the original :) Now I have to try to make the design with wood & screws works because I prefer it to the "simple" one. |
Sorry for such late replies. I'll catch up on issues created, mostly about GUI, which is suspected by resizing. |
Hey, just a few suggestions to enhance your plugin :)
First, many thanks for your work, it's very nice to have a free inflator in VST3 ! I use the RC version in Reaper but now I can use it in Studio One 👍
I think the interface could be better with a resizing option (lower right zipper?) and especially more sharpness on controls and fonts.
An option that could also be useful would be to be able to click the buttons to enter the value.
last point, I find that the oversampling under Reaper gives a better result than the oversampling integrated into the plugin, maybe a point to improve?
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