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non-physical appearances? #876

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steveghee opened this issue Mar 17, 2017 · 2 comments
Closed

non-physical appearances? #876

steveghee opened this issue Mar 17, 2017 · 2 comments

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@steveghee
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Is there support for non-physical rendering? This is beyond custom GLSL/HLSL shaders, as some non-physical effects require multiple-passes. There was a notion of 'passes' in previous spec versions, but it got removed prior to the 1.0 release. Any thoughts as to if and when that might be brought back?

@pjcozzi
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pjcozzi commented Mar 17, 2017

Hi @steveghee! Multi-pass is for consideration post 2.0, #826, which is in the home stretch. Any specific use cases you can provide is appreciated.

CC #163

@donmccurdy
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/cc #1442

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