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Is there support for non-physical rendering? This is beyond custom GLSL/HLSL shaders, as some non-physical effects require multiple-passes. There was a notion of 'passes' in previous spec versions, but it got removed prior to the 1.0 release. Any thoughts as to if and when that might be brought back?
The text was updated successfully, but these errors were encountered:
Is there support for non-physical rendering? This is beyond custom GLSL/HLSL shaders, as some non-physical effects require multiple-passes. There was a notion of 'passes' in previous spec versions, but it got removed prior to the 1.0 release. Any thoughts as to if and when that might be brought back?
The text was updated successfully, but these errors were encountered: