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Since technique.parameter.functions map directly to GL calls, it could be reasonable to restrict allowed float values:
technique.parameter.functions
blendColor: Floating-point value clamped to [0; 1]
[0; 1]
depthRange: Floating-point value clamped to [0; 1]. Also, WebGL-specific limitation:
WebGL API does not support depth ranges with where the near plane is mapped to a value greater than that of the far plane.
The text was updated successfully, but these errors were encountered:
+1 from me. Can you please open a PR?
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Updated in #826
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Since
technique.parameter.functions
map directly to GL calls, it could be reasonable to restrict allowed float values:blendColor: Floating-point value clamped to
[0; 1]
depthRange: Floating-point value clamped to
[0; 1]
. Also, WebGL-specific limitation:The text was updated successfully, but these errors were encountered: