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Hello, Verge3D framework uses glTF 2.0 by default and utilizes several extensions : S8S_v3d_data, S8S_v3d_material_data, S8S_v3d_camera_data and others. There is no published/written standard yet however it would be very helpful to have a registered prefix for these. The company behind Verge3D is called Soft8Soft so the prefix is S8S.
Thanks!
The text was updated successfully, but these errors were encountered:
Hello, Verge3D framework uses glTF 2.0 by default and utilizes several extensions : S8S_v3d_data, S8S_v3d_material_data, S8S_v3d_camera_data and others. There is no published/written standard yet however it would be very helpful to have a registered prefix for these. The company behind Verge3D is called Soft8Soft so the prefix is S8S.
Thanks!
The text was updated successfully, but these errors were encountered: