-
Notifications
You must be signed in to change notification settings - Fork 327
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Skeleton Data and Model Data is crushing while exporting #783
Comments
Hello, |
I did now. but it totally crashes. Gltf validator gives the errors below. Thanks.
|
Do you have any other idea? Thenks |
This is a known issue, because of scale on the armature object. Waiting this feature is implemented, there is a workaround, quite long to perform:
|
Well, in your case, no bone has some location animation, so after applying scale on armature, you can scale location of your mixamorig:Hips bone by 1000 (on X / Y and Z) |
This was fixed in master |
Hello, I have a blend file includes an object with skeleton and one animation. I can export fbx file and it works perfectly and I can even convert fbx file to usdz file and it also works perfectly but when I want to export it as glb/gltf file the right arm of the object and the skeleton crash.
I couldn't find the problem.
Could you Please help on this issue.
Here is the blend file
akin5.blend.zip
The text was updated successfully, but these errors were encountered: