You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi and first of all: thanks for your great work on the GLTF standard and on this addon in particular. You're doing a fantastic job :).
Now my question / feature request: It would be great if you could somehow export the world settings / node tree of a scene and especially support HDR lighting. By chance, do you know Verge3D? I am think they are using big parts of your code in their product, but are having some pretty good enhancements, like exporting the mentioned world settings.
Cheers
-Sebastian
The text was updated successfully, but these errors were encountered:
Hi @donalffons — most of the world settings cannot practically be exported as part of a model ("raytrace" and "indirect lighting" are clear examples) because they don't have analogs that are consistently implemented across engines. For that reason, the glTF format doesn't have features for Blender-specific things that aren't very portable. Verge3D is able to do many of these enhancements because they define the rendering engine themselves, and only support a few exporters whereas glTF tries to support many engines and many DCC tools.
HDR lighting is a definite exception — we plan to make it possible to export that once glTF adds the feature. You can follow along at KhronosGroup/glTF#946 for updates on that, but for now I will close this issue.
Hi and first of all: thanks for your great work on the GLTF standard and on this addon in particular. You're doing a fantastic job :).
Now my question / feature request: It would be great if you could somehow export the world settings / node tree of a scene and especially support HDR lighting. By chance, do you know Verge3D? I am think they are using big parts of your code in their product, but are having some pretty good enhancements, like exporting the mentioned world settings.
Cheers
-Sebastian
The text was updated successfully, but these errors were encountered: