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Enemies.cpp
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#include "Enemies.h"
Enemies::Enemies()
{
}
Enemies::Enemies(int x, int y, SDL_Surface *screen,SDL_Surface * surface,bool powerup)
{
this->x = x;
this->y = y;
this->surface = surface;
this->screen = screen;
this->borrar = false;
this->tipo="n";
this->morir =0;
this->parp = true;
this->where = true;
this->shooting = false;
this->powerup = powerup;
}
void Enemies::dibujar(){
SDL_Rect offset;
//Get offsets
offset.x = x;
offset.y = y;
//Blit
SDL_BlitSurface( surface , NULL, screen, &offset );
}
void Enemies::dib(SDL_Surface *d){
SDL_Rect offset;
//Get offsets
offset.x = x;
offset.y = y;
//Blit
SDL_BlitSurface( d , NULL, screen, &offset );
}
void Enemies::mover(bool m){
if(m)
this->x+=4;
else
this->x-=4;
}
void Enemies::logica(int clickx , int clicky){
if(clickx>=x && clickx<=x+surface->w
&&clicky >=y&& clicky <=y+surface->h){
morir++;
if(morir==3)
borrar = true;
}
}
Enemies::~Enemies()
{
//dtor
}