A Gameboy emulator written in C++ to explore dynamic recompilation techniques. Features an accurate interpreter,
a WIP cached interpreter that translates the Gameboy's Sharp LR35902 ISA to x64,
and (fairly) accurate PPU emulation. Most games that have their MBC implemented are fully
playable (see below).
- WIP Cached interpreter
- Passable emulation of most titles
- Some debug output and logging capabilities are available
These tests have been passed using the interpreter cpu backend.
cpu_instrs |
instr_timing |
 |
 |


This project has only been tested on Linux. To compile, simply run ./run.sh
.