From 8c0e419ef7383dd36e14d8afed209768fc73ed74 Mon Sep 17 00:00:00 2001 From: Apricot <50947830+Apricot-ale@users.noreply.github.com> Date: Thu, 16 Jan 2025 02:18:14 +0900 Subject: [PATCH] Chemical - Add ChemicalDetector ground model use Enoch model (#705) **When merged this pull request will:** - _Add ChemicalDetector ground model use Enoch model_ - _Only change is config line, not actual p3d added_ ### IMPORTANT - [Development Guidelines](https://ace3.acemod.org/wiki/development/) are read, understood and applied. - Title of this PR uses our standard template `Component - Add|Fix|Improve|Change|Make|Remove {changes}`. --- addons/chemical/CfgWeapons.hpp | 1 + 1 file changed, 1 insertion(+) diff --git a/addons/chemical/CfgWeapons.hpp b/addons/chemical/CfgWeapons.hpp index f018c9070..1225b9c08 100644 --- a/addons/chemical/CfgWeapons.hpp +++ b/addons/chemical/CfgWeapons.hpp @@ -35,6 +35,7 @@ class CfgWeapons { descriptionShort = CSTRING(ChemicalDetectorDescription); displayName = CSTRING(ChemicalDetectorDisplayName); picture = QPATHTOF(UI\kat_chemicalDet_icon.paa); + model = "\a3\Weapons_F_Enoch\Items\ChemicalDetector_01_F.p3d"; }; class CannonCore;