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Components Sprites
typedef struct bs_sprite_s
{
char *id_sprite;
sfSprite *sprite;
sfTexture *texture;
sfVector2i size;
sfVector2f offset;
sfVector2f pos;
sfVector2f pos_s;
sfVector2f scale;
sfVector2f speed;
bool is_init;
bool enabled;
char *curr_anim;
bs_list_t *anims;
sfRenderStates *rs;
} bs_sprite_t;
id_sprite
: Is an unique indetifier.
sprite
: SFML sprite.
texture
: SFML texture.
size
: Size of the sprite.
offset
: set the offset of the sprite.
pos
: position of the sprite.
pos_s
: ?.
scale
: scale of the sprite.
speed
: mouvement speed of the sprite.
is_init
: Internal value for the sprite renderer (shouldn't be modified but the user).
enabled
: Boolean for if the sprite should be rendered.
cur_anime
: Animation name that is being played.
anims
: List of anims connected to the sprite.
rs
: var to handle shaders.
bool bs_sprite_add_to_scene(bs_scene_t *scene, bs_sprite_t *sprite)
Adds sprite to a specified scene.
scene
: Scene where the sprite should be added.
sprite
: Sprite to add to the scene.
bs_sprite_t *bs_sprite_create(char *id, const char *texture_path)
Creates and populate the bs_sprite_s struct.
id
: Unique identifier for the sprite.
texture_path
: path to the texture.
bs_sprite_t *bs_sprite_get_by_id(bs_scene_t *scene, char *id)
Returns a sprite with specified id.
scene
: where the sprite should be located.
id
: Unique identifier of the sprite.
bool bs_sprite_render(bs_frame_t *frame, bs_sprite_t *sprite)
Renders a sprite.
frame
: Frame where the Sprite should be rendered.
sprite
: Sprite to render.
bool bs_sprite_set_pos(bs_sprite_t *sprite, float x, float y)
Sets the sprite position.
sprite
: Sprite that should be affected.
x
: new x position.
y
: new y position.
bool bs_sprite_set_offset(bs_sprite_t *sprite, float offset_x, float offset_y)
Sets the sprite offset.
sprite
: Sprite to be affected.
x
: new x offset.
y
: new y offset.
bool bs_sprite_set_scale(bs_sprite_t *sprite, float x, float y)
Sets the sprite scale.
sprite
: Sprite to be affected.
x
: new x scale.
y
: new y scale.
bool bs_sprite_set_size(bs_sprite_t *sprite, int x, int y)
Sets the sprite's size.
sprite
: Sprite to be affected.
x
: new width.
y
: new height.
bool bs_sprite_set_speed(bs_sprite_t *sprite, float x, float y)
Sets the sprite's speed.
sprite
: Sprite to be affected.
x
: new x speed.
y
: new y speed.
void bs_sprite_destroy(bs_sprite_t *sprite)
Destroys sprite.
sprite
: Sprite to be destroyed.