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MilitaryParagons.cs
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using Il2CppAssets.Scripts.Models.Towers;
using Il2CppAssets.Scripts.Models.Towers.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles.Behaviors;
using Il2CppAssets.Scripts.Unity;
using Il2CppAssets.Scripts.Unity.Display;
using BTD_Mod_Helper;
using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Api.Display;
using BTD_Mod_Helper.Api.Towers;
using BTD_Mod_Helper.Extensions;
using MelonLoader;
using ModHelperData = MilitaryParagons.ModHelperData;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Projectiles;
using Il2CppAssets.Scripts.Models.Towers.Weapons;
using Il2CppAssets.Scripts.Models.Towers.Filters;
using Il2CppAssets.Scripts.Models.GenericBehaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Abilities.Behaviors;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Emissions;
using System.Linq;
using UnityEngine;
using Il2Cpp;
using Il2CppAssets.Scripts.Models.Towers.Behaviors.Attack;
[assembly: MelonInfo(typeof(MilitaryParagons.Main), ModHelperData.Name, ModHelperData.Version, ModHelperData.RepoOwner)]
[assembly: MelonGame("Ninja Kiwi", "BloonsTD6")]
namespace MilitaryParagons
{
public class Main : BloonsTD6Mod
{
public override void OnApplicationStart()
{
MelonLogger.Msg(System.ConsoleColor.Green, "Military Paragons Loaded!");
}
public class DartlingParagon
{
public class RayOfMad : ModVanillaParagon
{
public override string BaseTower => "DartlingGunner-250";
}
public class RayOfMadUpgrade : ModParagonUpgrade<RayOfMad>
{
public override int Cost => 1700000;
public override string Description => "A machine so powerful not even Dr Monkey could make it at full power. The explosive MAD bullets had to be less powerful for it to even be possible to make.";
public override string DisplayName => "Ray Of MAD";
public override string Icon => "RayOfMAD_Icon";
public override string Portrait => "RayOfMAD_Portrait";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.GetDescendants<DamageModifierForTagModel>().ForEach(damage => damage.damageMultiplier = 0.5f);
attackModel.GetDescendants<WeaponModel>().ForEach(weapon => weapon.Rate = 0.002f);
attackModel.GetDescendants<ProjectileModel>().ForEach(proj => proj.ApplyDisplay<DartlingGunnerParagonDisplayProj>());
towerModel.GetDescendants<ProjectileModel>().ForEach(projectile => projectile.AddBehavior(new ExpireProjectileAtScreenEdgeModel("EPASEM")));
attackModel.GetDescendants<ProjectileModel>().ForEach(projectile => projectile.AddBehavior(Game.instance.model.GetTowerFromId("DartlingGunner-025").GetWeapon().projectile.GetBehavior<KnockbackModel>().Duplicate()));
towerModel.AddBehavior(new OverrideCamoDetectionModel("OverrideCamoDetectionModel_", true));
towerModel.GetDescendants<FilterInvisibleModel>().ForEach(model2 => model2.isActive = false);
towerModel.GetBehavior<AttackModel>().AddBehavior(Game.instance.model.GetTowerFromId("DartMonkey").GetDescendant<RotateToTargetModel>().Duplicate());
towerModel.GetBehavior<AttackModel>().AddBehavior(Game.instance.model.GetTowerFromId("DartMonkey").GetDescendant<TargetFirstPrioCamoModel>().Duplicate());
towerModel.GetBehavior<AttackModel>().AddBehavior(Game.instance.model.GetTowerFromId("DartMonkey").GetDescendant<TargetLastPrioCamoModel>().Duplicate());
towerModel.GetBehavior<AttackModel>().AddBehavior(Game.instance.model.GetTowerFromId("DartMonkey").GetDescendant<TargetClosePrioCamoModel>().Duplicate());
towerModel.GetBehavior<AttackModel>().AddBehavior(Game.instance.model.GetTowerFromId("DartMonkey").GetDescendant<TargetStrongPrioCamoModel>().Duplicate());
towerModel.GetBehavior<AttackModel>().RemoveBehavior<TargetPointerModel>();
towerModel.GetBehavior<AttackModel>().RemoveBehavior<TargetSelectedPointModel>();
}
}
public class RayOfMadDisplay : ModTowerDisplay<RayOfMad>
{
public override string BaseDisplay => GetDisplay(TowerType.DartlingGunner, 2, 5, 0);
public override bool UseForTower(int[] tiers)
{
return IsParagon(tiers);
}
public override int ParagonDisplayIndex => 0;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
SetMeshOutlineColor(node, new Color(135f / 255, 7f / 255, 7f / 255));
SetMeshTexture(node, "RayOfMAD_Display");
}
}
public class DartlingGunnerParagonDisplayProj : ModDisplay
{
public override string BaseDisplay => "17d97a491cfa0154095f42ec1c5dae2d";
public override void ModifyDisplayNode(UnityDisplayNode node)
{
SetMeshTexture(node, "RayOfMADProj_Display");
}
}
}
public class SniperParagon
{
public class EliteMOABCrippler : ModVanillaParagon
{
public override string BaseTower => "SniperMonkey-025";
}
public class EliteMOABCripplerUpgrade : ModParagonUpgrade<EliteMOABCrippler>
{
public override int Cost => 1000000;
public override string Description => "A fast firing, smart, MOAB crippling rifle can deal with almost anything.";
public override string DisplayName => "Elite MOAB Crippler";
public override string Icon => "EliteMOABCrippler_Icon";
public override string Portrait => "EliteMOABCrippler_Portrait";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].Rate = 0.01f;
attackModel.weapons[0].projectile.GetDamageModel().immuneBloonProperties = BloonProperties.None;
attackModel.weapons[0].projectile.GetDamageModel().damage = 250.0f;
attackModel.weapons[0].projectile.GetBehavior<EmitOnDamageModel>().projectile.GetDamageModel().damage = 200.0f;
attackModel.weapons[0].projectile.GetBehavior<EmitOnDamageModel>().projectile.pierce = 100.0f;
attackModel.weapons[0].projectile.GetBehavior<EmitOnDamageModel>().projectile.GetDamageModel().immuneBloonProperties = BloonProperties.None;
attackModel.weapons[0].projectile.AddBehavior(Game.instance.model.GetTowerFromId("SniperMonkey-500").GetWeapon().projectile.GetBehavior<SlowMaimMoabModel>().Duplicate());
towerModel.AddBehavior(new ActivateAbilityOnRoundStartModel("AAORSM", Game.instance.model.GetTowerFromId("SniperMonkey-250").GetAbility().Duplicate()));
towerModel.GetBehavior<ActivateAbilityOnRoundStartModel>().abilityModel.Cooldown = 20.0f;
towerModel.GetBehavior<ActivateAbilityOnRoundStartModel>().abilityModel.resetCooldownOnTierUpgrade = false;
towerModel.GetBehavior<ActivateAbilityOnRoundStartModel>().abilityModel.GetDescendants<CashModel>().ForEach(cash => cash.maximum = 10000f);
towerModel.GetBehavior<ActivateAbilityOnRoundStartModel>().abilityModel.GetDescendants<CashModel>().ForEach(cash => cash.minimum = 10000f);
towerModel.AddBehavior(towerModel.GetBehavior<ActivateAbilityOnRoundStartModel>().abilityModel);
towerModel.AddBehavior(new OverrideCamoDetectionModel("OverrideCamoDetectionModel_", true));
towerModel.GetDescendants<FilterInvisibleModel>().ForEach(model2 => model2.isActive = false);
}
}
public class EliteMOABCripplerDisplay : ModTowerDisplay<EliteMOABCrippler>
{
public override string BaseDisplay => GetDisplay(TowerType.SniperMonkey, 0, 2, 5);
public override bool UseForTower(int[] tiers)
{
return IsParagon(tiers);
}
public override int ParagonDisplayIndex => 0;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
SetMeshOutlineColor(node, new Color(135f / 255, 7f / 255, 7f / 255));
SetMeshTexture(node, "EliteMOABCrippler_Display");
}
}
}
/*
public class SubParagon
{
public class FirstStrikeCommander : ModVanillaParagon
{
public override string BaseTower => "MonkeySub-205";
}
public class FirstStrikeCommanderUpgrade : ModParagonUpgrade<FirstStrikeCommander>
{
public override int Cost => 950000;
public override string Description => "A submarine that fires 20 deadly missiles every second.What could go wrong?";
public override string DisplayName => "First Strike Commander";
public override string Icon => "FirstStrikeCommander_Icon";
public override string Portrait => "FirstStrikeCommander_Portrait";
public override void ApplyUpgrade(TowerModel towerModel)
{
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].emission.Cast<EmissionWithOffsetsModel>().projectileCount = 4;
attackModel.weapons[0].projectile.pierce = 125.0f;
attackModel.weapons[0].projectile.GetDamageModel().damage = 150.0f;
attackModel.weapons[0].projectile.GetDescendants<DamageModel>().ForEach(damage => damage.immuneBloonProperties = BloonProperties.None);
attackModel.weapons[0].Rate = 0.15f;
towerModel.range *= 1.75f;
attackModel.range *= 1.75f;
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("MonkeySub-050").GetAttackModel(1).Duplicate());
var attackModel2 = towerModel.GetAttackModel(1);
attackModel2.weapons[0].Rate = 0.05f;
attackModel2.range = 1000.0f;
attackModel2.weapons[0].projectile.GetBehavior<CreateProjectileOnExpireModel>().projectile.GetDamageModel().damage = 1000.0f;
attackModel2.weapons[0].projectile.GetDescendants<DamageModel>().ForEach(damage => damage.immuneBloonProperties = BloonProperties.None);
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("MonkeySub-050").GetBehavior<PreEmptiveStrikeLauncherModel>().Duplicate());
var submergeEffect = Game.instance.model.GetTowerFromId("MonkeySub-502").Duplicate().GetBehavior<SubmergeEffectModel>().effectModel;
var submerge = Game.instance.model.GetTowerFromId("MonkeySub-502").Duplicate().GetBehavior<SubmergeModel>();
towerModel.AddBehavior(new HeroXpScaleSupportModel("HeroXpScaleSupportModel_", true, submerge.heroXpScale, null, towerModel.icon.guidRef, towerModel.icon.guidRef));
towerModel.AddBehavior(new AbilityCooldownScaleSupportModel("AbilityCooldownScaleSupportModel_", true, submerge.abilityCooldownSpeedScale, true, false, null, submerge.buffLocsName, submerge.buffIconName, false, submerge.supportMutatorPriority));
foreach (var attackModels in towerModel.GetAttackModels())
{
if (attackModels.name.Contains("Submerge"))
{
attackModels.name = attackModel.name.Replace("Submerged", "");
attackModels.weapons[0].GetBehavior<EjectEffectModel>().effectModel.assetId = submerge.attackDisplayPath;
}
attackModel.RemoveBehavior<SubmergedTargetModel>();
}
towerModel.AddBehavior(new CreateEffectAfterTimeModel("CreateEffectAfterTimeModel_", submergeEffect, 0f, true));
towerModel.AddBehavior(new OverrideCamoDetectionModel("OverrideCamoDetectionModel_", true));
towerModel.GetDescendants<FilterInvisibleModel>().ForEach(model2 => model2.isActive = false);
}
}
public class FirstStrikeCommanderDisplay : ModTowerDisplay<FirstStrikeCommander>
{
public override string BaseDisplay => GetDisplay(TowerType.MonkeySub, 2, 5, 0);
public override bool UseForTower(int[] tiers)
{
return IsParagon(tiers);
}
public override int ParagonDisplayIndex => 0;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
SetMeshOutlineColor(node, new Color(18f / 255, 163f / 255, 199f / 255));
SetMeshTexture(node, "FirstStrikeCommander_Display");
}
}
}
*/
public class MortarParagon
{
public class BlooncinerationAndAwe : ModVanillaParagon
{
public override string BaseTower => "MortarMonkey-250";
}
public class BlooncinerationAndAweUpgrade : ModParagonUpgrade<BlooncinerationAndAwe>
{
public override int Cost => 550000;
public override string Description => "Did you know if you combine huge damage, fast firing, and deadly flames, you get a super powerful monkey?";
public override string DisplayName => "Blooncineration And Awe";
public override string Icon => "BlooncinerationAwe_Icon";
public override string Portrait => "BlooncinerationAwe_Portrait";
public override void ApplyUpgrade(TowerModel towerModel)
{
towerModel.RemoveBehavior<RemoveMutatorOnUpgradeModel>();
var attackModel = towerModel.GetAttackModel();
attackModel.weapons[0].projectile = Game.instance.model.GetTowerFromId("MortarMonkey-520").GetAttackModel().weapons[0].projectile.Duplicate();
attackModel.weapons[0].projectile.GetDescendants<DamageModel>().ForEach(damage => damage.damage *= 10.0f);
foreach (var create in Game.instance.model.GetTowerFromId("MortarMonkey-205").Duplicate().GetDescendants<CreateProjectileOnExhaustFractionModel>().ToList())
{
var proj = create.Duplicate();
proj.GetDescendants<DamageModel>().ForEach(damage => damage.damage *= 5f);
attackModel.weapons[0].projectile.AddBehavior(proj);
}
towerModel.GetBehavior<AttackModel>().AddBehavior(Game.instance.model.GetTowerFromId("DartMonkey").GetDescendant<RotateToTargetModel>().Duplicate());
towerModel.GetBehavior<AttackModel>().AddBehavior(Game.instance.model.GetTowerFromId("DartMonkey").GetDescendant<TargetFirstPrioCamoModel>().Duplicate());
towerModel.GetBehavior<AttackModel>().AddBehavior(Game.instance.model.GetTowerFromId("DartMonkey").GetDescendant<TargetLastPrioCamoModel>().Duplicate());
towerModel.GetBehavior<AttackModel>().AddBehavior(Game.instance.model.GetTowerFromId("DartMonkey").GetDescendant<TargetClosePrioCamoModel>().Duplicate());
towerModel.GetBehavior<AttackModel>().AddBehavior(Game.instance.model.GetTowerFromId("DartMonkey").GetDescendant<TargetStrongPrioCamoModel>().Duplicate());
towerModel.GetBehavior<AttackModel>().RemoveBehavior<TargetSelectedPointModel>();
towerModel.towerSelectionMenuThemeId = "Default";
towerModel.AddBehavior(new OverrideCamoDetectionModel("OverrideCamoDetectionModel_", true));
towerModel.GetDescendants<FilterInvisibleModel>().ForEach(model2 => model2.isActive = false);
}
}
public class BlooncinerationAndAweDisplay : ModTowerDisplay<BlooncinerationAndAwe>
{
public override string BaseDisplay => GetDisplay(TowerType.MortarMonkey, 2, 5, 0);
public override bool UseForTower(int[] tiers)
{
return IsParagon(tiers);
}
public override int ParagonDisplayIndex => 0;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
SetMeshOutlineColor(node, new Color(17f / 255, 121f / 255, 83f / 255));
SetMeshTexture(node, "BlooncinerationAwe_Display");
}
}
}
public class HeliParagon
{
public class ApacheCommander : ModVanillaParagon
{
public override string BaseTower => "HeliPilot-502";
}
public class ApacheCommanderUpgrade : ModParagonUpgrade<ApacheCommander>
{
public override int Cost => 550000;
public override string Description => "What's stronger than one Apache Prime? Multiple!";
public override string DisplayName => "Apache Commander";
public override string Icon => "ApacheCommander_Icon";
public override string Portrait => "ApacheCommander_Portrait";
public override void ApplyUpgrade(TowerModel towerModel)
{
towerModel.doesntRotate = true;
towerModel.GetBehavior<DisplayModel>().ignoreRotation = true;
towerModel.GetBehavior<AirUnitModel>().display = CreatePrefabReference<ApacheCommanderAirUnitDisplay>();
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("BananaFarm-005").GetBehavior<CollectCashZoneModel>().Duplicate());
towerModel.GetBehavior<CollectCashZoneModel>().collectRange = 9999999;
towerModel.GetBehavior<CollectCashZoneModel>().attractRange = 9999999;
towerModel.GetBehavior<CollectCashZoneModel>().speed = 1;
towerModel.GetDescendants<EmissionWithOffsetsModel>().ForEach(emission => emission.projectileCount = 3);
towerModel.GetDescendants<WeaponModel>().ForEach(weapon => weapon.Rate *= 0.33f);
towerModel.GetDescendants<DamageModel>().ForEach(damage => damage.damage *= 50.0f);
towerModel.GetDescendants<DamageModel>().ForEach(damage => damage.immuneBloonProperties = BloonProperties.None);
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("HeliPilot-050").GetAbilities().Last().Duplicate());
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("HeliPilot-050").GetAbilities()[0].Duplicate());
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("HeliPilot-050").GetAbilities()[1].GetBehavior<ActivateAttackModel>().attacks[0].Duplicate());
towerModel.GetAttackModels().Last().GetDescendants<WeaponModel>().ForEach(weapon => weapon.Rate = 30.0f);
towerModel.AddBehavior(Game.instance.model.GetTowerFromId("HeliPilot-050").GetAbilities()[1].GetBehavior<ActivateAttackModel>().attacks[1].Duplicate());
towerModel.GetAttackModels().Last().GetDescendants<WeaponModel>().ForEach(weapon => weapon.Rate = 50.0f);
foreach (var behavior in Game.instance.model.GetTowerFromId("EngineerMonkey-200").GetAttackModels())
{
if (behavior.name.Contains("Spawner"))
{
towerModel.AddBehavior(behavior.Duplicate());
}
}
var createTower = towerModel.GetBehaviors<AttackModel>().Last().GetDescendant<CreateTowerModel>();
createTower.tower = Game.instance.model.GetTowerFromId("HeliPilot-502").Duplicate();
createTower.tower.cost = 0.0f;
createTower.tower.radius = 0.0f;
createTower.tower.isSubTower = true;
createTower.tower.display = new() { guidRef = "" };
createTower.tower.ignoreTowerForSelection = true;
createTower.tower.GetBehavior<AirUnitModel>().display = ModContent.CreatePrefabReference<ApacheCommanderAirUnitSmallDisplay>();
createTower.tower.RemoveBehavior<CreateSoundOnTowerPlaceModel>();
createTower.tower.RemoveBehavior<CreateSoundOnSellModel>();
createTower.tower.name += "ApacheCommander_Apache";
createTower.tower.AddBehavior(Game.instance.model.GetTowerFromId("Sentry").GetBehavior<TowerExpireModel>().Duplicate());
createTower.tower.GetBehavior<TowerExpireModel>().Lifespan = 60f;
towerModel.AddBehavior(new OverrideCamoDetectionModel("OverrideCamoDetectionModel_", true));
towerModel.GetDescendants<FilterInvisibleModel>().ForEach(model2 => model2.isActive = false);
createTower.tower.AddBehavior(new OverrideCamoDetectionModel("OverrideCamoDetectionModel_", true));
createTower.tower.GetDescendants<FilterInvisibleModel>().ForEach(model2 => model2.isActive = false);
}
public class ApacheCommanderDisplay : ModTowerDisplay<ApacheCommander>
{
public override string BaseDisplay => "6cbc51704a6befc40a2fe05a4c7a41b5";
public override bool UseForTower(int[] tiers)
{
return IsParagon(tiers);
}
public override int ParagonDisplayIndex => 0;
public override void ModifyDisplayNode(UnityDisplayNode node)
{
}
}
public class ApacheCommanderAirUnitDisplay : ModDisplay
{
public override string BaseDisplay => "6ff55b62a3a5bb7459ceb731804aa039";
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("ApacheCommander_Display");
}
}
}
public class ApacheCommanderAirUnitSmallDisplay : ModDisplay
{
public override string BaseDisplay => "5643bdec5ee8b214b86651b78a0af9d1";
public override void ModifyDisplayNode(UnityDisplayNode node)
{
foreach (var renderer in node.genericRenderers)
{
renderer.material.mainTexture = GetTexture("ApacheCommander_Display");
}
}
}
}
}
}
}