init_rigid_bodies
should run after TransformPropagate
#88
Labels
C-Enhancement
New feature or request
init_rigid_bodies
should run after TransformPropagate
#88
init_rigid_bodies
should run afterTransformPropagate
, since it usesGlobalTransform
whenPosition
is missing.Otherwise newly spawned entities fall back to (0, 0, 0) position.
This would mean that new entities would start moving according to physics only on the next frame. To mitigate that, transform propagation could be run twice — before and after the physics. The 'before' system can have a condition to run only if there are added rigid bodies.
Fixing this should make child colliders possible (at least for static bodies).
The text was updated successfully, but these errors were encountered: