Partial sensor entities #193
Labels
A-Collision
Relates to the broad phase, narrow phase, colliders, or other collision functionality
question
Further information is requested
Hi, thanks for the amazing library!
Here is my use case:
Which means the player needs to be a regular physics object against walls, but sensor against enemies.
Right now, I'm spawning two entities for the player, one for physical collisions and one for sensor collisions, but these need to be synced with each other at some point. I'm doing that in the update. I'm sure this will cause problems as they might get out of sync within the physics world.
Is there a better way to achieve this?
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