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HandsPositioner.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace TarkovVR
{
internal class HandsPositioner : MonoBehaviour
{
public Transform leftHandIk;
public Transform leftHandDummyIk;
public Transform rightHandIk;
private void Update() {
if (!VRGlobals.vrPlayer)
return;
//if (VRGlobals.vrPlayer.isSupporting && VRGlobals.vrPlayer.LeftHand != VRGlobals.player._markers[0])
//{
// //leftHandIk.position = VRGlobals.vrPlayer.LeftHand.transform.position;
// //leftHandIk.rotation = VRGlobals.vrPlayer.LeftHand.transform.rotation;
//}
//if (rightHandIk)
//{
this.transform.position = VRGlobals.vrPlayer.rawRightHand.transform.position;
this.transform.rotation = VRGlobals.vrPlayer.rawRightHand.transform.rotation;
//}
}
}
}