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annotated.html

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<tr id="row_0_3_0_0_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classHop_1_1System_1_1Physics_1_1CellList.html" target="_self">CellList</a></td><td class="desc"></td></tr>
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<tr id="row_0_3_0_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_0_3_0_1_" class="arrow" onclick="toggleFolder('0_3_0_1_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classHop_1_1System_1_1Physics_1_1CollisionDetector.html" target="_self">CollisionDetector</a></td><td class="desc"></td></tr>
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<tr id="row_0_3_0_1_0_"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structHop_1_1System_1_1Physics_1_1CollisionDetector_1_1CollisionType.html" target="_self">CollisionType</a></td><td class="desc"></td></tr>
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<tr id="row_0_3_0_2_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structHop_1_1System_1_1Physics_1_1MeshPoint.html" target="_self">MeshPoint</a></td><td class="desc"></td></tr>
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<tr id="row_0_3_0_3_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structHop_1_1System_1_1Physics_1_1MeshRectangle.html" target="_self">MeshRectangle</a></td><td class="desc"></td></tr>
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<tr id="row_0_3_0_4_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html" target="_self">CollisionMesh</a></td><td class="desc"></td></tr>
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<tr id="row_0_3_0_2_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structHop_1_1System_1_1Physics_1_1MeshPoint.html" target="_self">MeshPoint</a></td><td class="desc">A point in a collision mesh </td></tr>
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<tr id="row_0_3_0_3_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structHop_1_1System_1_1Physics_1_1MeshRectangle.html" target="_self">MeshRectangle</a></td><td class="desc">A rectangular mesh point </td></tr>
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<tr id="row_0_3_0_4_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html" target="_self">CollisionMesh</a></td><td class="desc">A mesh of collideable primitives </td></tr>
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<tr id="row_0_3_0_5_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structHop_1_1System_1_1Physics_1_1CollisionPrimitive.html" target="_self">CollisionPrimitive</a></td><td class="desc">A primitive shape (circle) for collisions </td></tr>
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<tr id="row_0_3_0_6_" class="even"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structHop_1_1System_1_1Physics_1_1RectanglePrimitive.html" target="_self">RectanglePrimitive</a></td><td class="desc">A rectangular primitive collision shape </td></tr>
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<tr id="row_0_3_0_7_"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classHop_1_1System_1_1Physics_1_1CollisionResolver.html" target="_self">CollisionResolver</a></td><td class="desc"></td></tr>

cCollideable_8h_source.html

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<div class="ttc" id="astructHop_1_1Object_1_1Component_1_1cCollideable_html_abd0eb60b9fdcdaae1da09c331bb3f780"><div class="ttname"><a href="structHop_1_1Object_1_1Component_1_1cCollideable.html#abd0eb60b9fdcdaae1da09c331bb3f780">Hop::Object::Component::cCollideable::cCollideable</a></div><div class="ttdeci">cCollideable(CollisionMesh &amp;m)</div><div class="ttdef"><b>Definition:</b> cCollideable.h:26</div></div>
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<div class="ttc" id="astructHop_1_1Object_1_1Component_1_1cCollideable_html_aeac4a3db482c6cf0a3d3e46fde96a3e3"><div class="ttname"><a href="structHop_1_1Object_1_1Component_1_1cCollideable.html#aeac4a3db482c6cf0a3d3e46fde96a3e3">Hop::Object::Component::cCollideable::remove</a></div><div class="ttdeci">void remove(size_t i)</div><div class="ttdef"><b>Definition:</b> cCollideable.h:52</div></div>
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<div class="ttc" id="astructHop_1_1Object_1_1Component_1_1cPhysics_html"><div class="ttname"><a href="structHop_1_1Object_1_1Component_1_1cPhysics.html">Hop::Object::Component::cPhysics</a></div><div class="ttdef"><b>Definition:</b> cPhysics.h:17</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1CollisionMesh_html"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html">Hop::System::Physics::CollisionMesh</a></div><div class="ttdef"><b>Definition:</b> collisionMesh.h:106</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1CollisionMesh_html_aa18e28efe5b6515b240672adbbe71803"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html#aa18e28efe5b6515b240672adbbe71803">Hop::System::Physics::CollisionMesh::remove</a></div><div class="ttdeci">void remove(size_t i)</div><div class="ttdef"><b>Definition:</b> collisionMesh.h:282</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1CollisionMesh_html_abd2ccf917881d6f9c926419f1d8db2fe"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html#abd2ccf917881d6f9c926419f1d8db2fe">Hop::System::Physics::CollisionMesh::add</a></div><div class="ttdeci">void add(std::shared_ptr&lt; CollisionPrimitive &gt; c)</div><div class="ttdef"><b>Definition:</b> collisionMesh.h:197</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1CollisionMesh_html_afa5e2e2a15dc12cd2fc8701504733caa"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html#afa5e2e2a15dc12cd2fc8701504733caa">Hop::System::Physics::CollisionMesh::updateWorldMesh</a></div><div class="ttdeci">void updateWorldMesh(cTransform &amp;transform, cPhysics &amp;physics, double dt)</div><div class="ttdef"><b>Definition:</b> collisionMesh.h:328</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1CollisionMesh_html"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html">Hop::System::Physics::CollisionMesh</a></div><div class="ttdoc">A mesh of collideable primitives.</div><div class="ttdef"><b>Definition:</b> collisionMesh.h:145</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1CollisionMesh_html_aa18e28efe5b6515b240672adbbe71803"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html#aa18e28efe5b6515b240672adbbe71803">Hop::System::Physics::CollisionMesh::remove</a></div><div class="ttdeci">void remove(size_t i)</div><div class="ttdoc">Remove primitive at index i.</div><div class="ttdef"><b>Definition:</b> collisionMesh.h:367</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1CollisionMesh_html_abd2ccf917881d6f9c926419f1d8db2fe"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html#abd2ccf917881d6f9c926419f1d8db2fe">Hop::System::Physics::CollisionMesh::add</a></div><div class="ttdeci">void add(std::shared_ptr&lt; CollisionPrimitive &gt; c)</div><div class="ttdoc">Add a primitive to the mesh.</div><div class="ttdef"><b>Definition:</b> collisionMesh.h:277</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1CollisionMesh_html_afa5e2e2a15dc12cd2fc8701504733caa"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html#afa5e2e2a15dc12cd2fc8701504733caa">Hop::System::Physics::CollisionMesh::updateWorldMesh</a></div><div class="ttdeci">void updateWorldMesh(cTransform &amp;transform, cPhysics &amp;physics, double dt)</div><div class="ttdoc">Update the mesh to a new transform and physics component.</div><div class="ttdef"><b>Definition:</b> collisionMesh.h:446</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1CollisionPrimitive_html"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1CollisionPrimitive.html">Hop::System::Physics::CollisionPrimitive</a></div><div class="ttdoc">A primitive shape (circle) for collisions.</div><div class="ttdef"><b>Definition:</b> collisionPrimitive.h:26</div></div>
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collisionMeshDebug_8h_source.html

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<div class="ttc" id="astructHop_1_1Object_1_1Component_1_1cCollideable_html"><div class="ttname"><a href="structHop_1_1Object_1_1Component_1_1cCollideable.html">Hop::Object::Component::cCollideable</a></div><div class="ttdef"><b>Definition:</b> cCollideable.h:12</div></div>
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<div class="ttc" id="astructHop_1_1Object_1_1Component_1_1cRenderable_html"><div class="ttname"><a href="structHop_1_1Object_1_1Component_1_1cRenderable.html">Hop::Object::Component::cRenderable</a></div><div class="ttdef"><b>Definition:</b> cRenderable.h:10</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1CollisionPrimitive_html"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1CollisionPrimitive.html">Hop::System::Physics::CollisionPrimitive</a></div><div class="ttdoc">A primitive shape (circle) for collisions.</div><div class="ttdef"><b>Definition:</b> collisionPrimitive.h:26</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1MeshPoint_html"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1MeshPoint.html">Hop::System::Physics::MeshPoint</a></div><div class="ttdef"><b>Definition:</b> collisionMesh.h:24</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1MeshRectangle_html"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1MeshRectangle.html">Hop::System::Physics::MeshRectangle</a></div><div class="ttdef"><b>Definition:</b> collisionMesh.h:44</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1MeshPoint_html"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1MeshPoint.html">Hop::System::Physics::MeshPoint</a></div><div class="ttdoc">A point in a collision mesh.</div><div class="ttdef"><b>Definition:</b> collisionMesh.h:28</div></div>
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<div class="ttc" id="astructHop_1_1System_1_1Physics_1_1MeshRectangle_html"><div class="ttname"><a href="structHop_1_1System_1_1Physics_1_1MeshRectangle.html">Hop::System::Physics::MeshRectangle</a></div><div class="ttdoc">A rectangular mesh point.</div><div class="ttdef"><b>Definition:</b> collisionMesh.h:63</div></div>
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collisionMesh_8h.html

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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
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Classes</h2></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structHop_1_1System_1_1Physics_1_1MeshPoint.html">Hop::System::Physics::MeshPoint</a></td></tr>
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<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A point in a collision mesh. <a href="structHop_1_1System_1_1Physics_1_1MeshPoint.html#details">More...</a><br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structHop_1_1System_1_1Physics_1_1MeshRectangle.html">Hop::System::Physics::MeshRectangle</a></td></tr>
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<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A rectangular mesh point. <a href="structHop_1_1System_1_1Physics_1_1MeshRectangle.html#details">More...</a><br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html">Hop::System::Physics::CollisionMesh</a></td></tr>
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<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A mesh of collideable primitives. <a href="structHop_1_1System_1_1Physics_1_1CollisionMesh.html#details">More...</a><br /></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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