title | authors | fieldsOfStudy | meta_key | numCitedBy | reading_status | ref_count | tags | urls | venue | year | ||||||
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A decision-theoretic generalization of on-line learning and an application to boosting |
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1995-a-decision-theoretic-generalization-of-on-line-learning-and-an-application-to-boosting |
13363 |
TBD |
46 |
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EuroCOLT |
1995 |
In the first part of the paper we consider the problem of dynamically apportioning resources among a set of options in a worst-case on-line framework. The model we study can be interpreted as a broad, abstract extension of the well-studied on-line prediction model to a general decision-theoretic setting. We show that the multiplicative weight-update Littlestone?Warmuth rule can be adapted to this model, yielding bounds that are slightly weaker in some cases, but applicable to a considerably more general class of learning problems. We show how the resulting learning algorithm can be applied to a variety of problems, including gambling, multiple-outcome prediction, repeated games, and prediction of points in Rn. In the second part of the paper we apply the multiplicative weight-update technique to derive a new boosting algorithm. This boosting algorithm does not require any prior knowledge about the performance of the weak learning algorithm. We also study generalizations of the new boosting algorithm to the problem of learning functions whose range, rather than being binary, is an arbitrary finite set or a bounded segment of the real line.
- Boosting a weak learning algorithm by majority
- Boosting Decision Trees
- How to use expert advice
- An Experimental and Theoretical Comparison of Model Selection Methods
- Data filtering and distribution modeling algorithms for machine learning
- Tight worst-case loss bounds for predicting with expert advice
- What Size Net Gives Valid Generalization?
- The weighted majority algorithm
- Solving Multiclass Learning Problems via Error-Correcting Output Codes
- Game theory, on-line prediction and boosting
- Boosting Performance in Neural Networks
- Bagging, Boosting, and C4.5
- Bias, Variance , And Arcing Classifiers
- A game of prediction with expert advice
- An analog of the minimax theorem for vector payoffs.
- Approximate methods for sequential decision making using expert advice
- Learning Sparse Perceptrons
- Universal Portfolios
- Some special vapnik-chervonenkis classes
- An Introduction to Computational Learning Theory
- Consumption and Portfolio Policies With Incomplete Markets and Short‐Sale Constraints - the Finite‐Dimensional Case
- Contributions to the theory of games
- Using experts for predicting continuous outcomes
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- APPROXIMATION TO RAYES RISK IN REPEATED PLAY
- Aggregating strategies
- Experiments with a New Boosting Algorithm