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This repository was archived by the owner on Feb 18, 2021. It is now read-only.
possibly a benefit of battle could be to loot items from monsters.
If you loot a "usable" item, it would go to your inventory. If you loot another kind of item (ie, equipment) it would get autoequipped). If you can't equip an item, a notification should still be sent (so players know its happening), but instead sell the item. Additionally, if your inventory is full, the item should be sold regardless.
Should items stack if they're identical? I'm leaning towards "no" and instead I'll be looking to increase inventory size as a result.
The text was updated successfully, but these errors were encountered:
Should items stack if they're identical? I'm leaning towards "no" and instead I'll be looking to increase inventory size as a result.
Perhaps if you find a new item, it replaces the old if they are identical items? So, if i have a healing potion (3 charges remaining) and find a healing potion (5 charges remaining), it sell the old one and use the new one.
The only issue I could see with that is if items are used sparingly enough that you easily find a replacement before the old one is done being used.
I don't see a problem in letting people stock healing potions though, if they want to. Especially if they're rare enough to be valuable (which I'm thinking of doing).
I suspect I would make healing potions vary in quality by making them have different healing potencies as well as different usage probabilities.
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possibly a benefit of battle could be to loot items from monsters.
If you loot a "usable" item, it would go to your inventory. If you loot another kind of item (ie, equipment) it would get autoequipped). If you can't equip an item, a notification should still be sent (so players know its happening), but instead sell the item. Additionally, if your inventory is full, the item should be sold regardless.
Should items stack if they're identical? I'm leaning towards "no" and instead I'll be looking to increase inventory size as a result.
The text was updated successfully, but these errors were encountered: