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mod.json
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{
// The ID of your mod. Should be unique!!
"id": "dpr_weird_dlc",
// Displays on the main menu.
"name": "Weird DLC",
// Displays underneath the name. Optional.
"subtitle": "",
// The version of your mod.
"version": "v1.0.0",
// What version of the engine your mod was made with.
"engineVer": "v0.9.0-dev",
// The Deltarune chapter you'd like to base your mod off of.
// Do keep in mind that you can control chapter-specific features
// one by one using the config below.
"chapter": 2,
// The map that you start in when first starting the mod.
"map": "room1",
// Should never be true, but just in case. Restarts the entire engine when leaving the mod.
// If you need this, you're most likely doing something wrong.
"hardReset": false,
// Whether the mod is hidden from the mod selection.
"hidden": false,
// Whether the game window's title should be set to the mod's name, and the icon to the image
// in the file `window_icon.png`.
// When your mod is configured as the engine's target mod, it's automatically done unless if
// this option is explicitly set to false; else, it's done if this is set to true.
"setWindowTitleAndIcon": null,
// Config values for the engine and any libraries you may have.
// These config values can control chapter-specific features as well.
"config": {
"kristal": {
// Stat increases after defeating an enemy with violence
"growStronger": false,
"speechBubble": "round"
// End of config
}
},
"dlc": {
"extraBinCodes": {
"WEIRDDLC": true
},
"bosses": {}
}
}