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Design the process of making custom texture packs (and skins too?) to be easy and modular. #16
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Tiles use texture sets exclusively, abolishing individual textures. |
DRAFT SOLUTION, WIP It would be nice to use String names instead of int IDs to identify Biomes, but inside Atlas a biome must be represented as a number internally, and there's no need to break backward compatibility of the configs. The following is a chain of biome texture configs order by increasing precedence:
An identical chain should apply to marker configs. |
I am very happy to see this is in process. I am quite willing to help test if that is useful. I am running primarily Minecraft 1.7.10, but I can make a profile for any version easily for testing purposes. |
This was superseded by the new resource pack based configuration: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/Resource-pack-based-Texture-Config |
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