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Next-Generation-Post-Processing

This is an implementation for "Next Generation Post Processing in Call of Duty Advanced Warfare" in unity URP.Including motionblur、bloom and so on.

Bloom

image

Extract bright area image

Down sample blur image

Just put the bloom file in your project then you can add the feature.

Unlike the traditional bloom algorithm, COD uses a small blur kernel to blur and down sample to a small texture at the same time.So you can use the space exchange for speed, to do bloom use small kernel.