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.gitignore
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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
# =============== #
# Unity generated #
# =============== #
/[Tt]emp/
/[Oo]bj/
/[Ll]ibrary/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]serSettings/
Assets/AssetStoreTools*
/UnityGenerated/
# Library should not freeze version, it should be written in README.
/ProjectSettings/ProjectVersion.txt
# ============= #
# IDE generated #
# ============= #
# MonoDevelop / VisualStudio
/ExportedObj/
/.consulo/
/*.tmp
/*.opendb
/*.VC.db
/*.pdb
/*.svd
/*.userprefs
/*.csproj
/*.csproj.CoreCompileInputs.cache
/*.pidb
/*.suo
/*.sln
/*.user
/*.unityproj
/*.booproj
# Sublime Text
/*.sublime-*
# Visual Studio Code
/.vscode/
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# IntelliJ Rider
/.idea/
# ============ #
# OS generated #
# ============ #
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# ====== #
# Custom #
# ====== #
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
*.symbols.zip
/[Bb]in/
# Crashlytics generated file
Assets/StreamingAssets/crashlytics-build.properties
#firebase remote
remote_config_data