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<!DOCTYPE html>
<head>
<meta charset="UTF-8" />
<link rel="stylesheet" href="/resources/style.css" />
<link rel="icon" href="/resources/icon.png" />
<link rel="stylesheet" href="/resources/highlight.css" />
<script type="text/javascript" src="/resources/highlight.pack.js"></script>
<script>hljs.initHighlightingOnLoad();</script>
<title>Archives</title>
</head>
<body>
<div id="title_post">
<img id="header-icon" src="/resources/icon_large.png" />
<h1 id="title">
<a href="/index.html">HeroesGrave Development</a>
</h1>
</div>
<div id="navbar">
<ul id="navbar-list">
<li class="navbar-item first">
<a href="/categories/blog.html">Blog</a>
</li>
<li class="navbar-item ">
<a href="/archive/page0.html">Archive</a>
</li>
<li class="navbar-item ">
<a href="https://twitter.com/HeroesGrave">@HeroesGrave on Twitter</a>
</li>
<li class="navbar-item last">
<a href="/archive/page0.html">View Indexed</a>
</li>
</ul>
</div>
<div id="post_area">
<div class="post">
<h1><a href="/posts/hello_world.html">Hello World</a></h1>
<div class="body">
<p>Hi. I'm HeroesGrave (<em>not</em> my real name, a pseudonym).</p>
<p>I develop games (or at least attempt to). Most of that is programming and design, but I can do some okay pixel art, and I occasionally write some soundtrack music. I'm also in my second year of studying Compsci and Maths for my BSc.</p>
<figure>
<img src="https://i.imgur.com/3v4jcwZ.png" />
<figcaption>Icosphere-based Planet Generator</figcaption>
</figure>
<p>I first got into programming when I was 13 by modding Minecraft. Never made anything useful, but eventually I discovered the awesome community at <a href="https://java-gaming.org">java-gaming.org</a>, and started learning how to write my own games from scratch. That was over 6 years ago. I made a lot of cool prototypes over that time (well, at least <em>I</em> thought they were cool), but never really finished a game of reasonable complexity.</p>
<figure>
<img src="https://i.imgur.com/JOoADBK.png" />
<figcaption>Diamond-Square Tiling World Generator</figcaption>
</figure>
<p>About 3 and a half years ago, I was looking for a lower-level language to expand my skillset, and through some luck, discovered <a href="https://rust-lang.org">Rust</a> while it was at version 0.8. It took quite a while to learn, but was definitely worth it. I authored <a href="https://github.com/HeroesGrave/ecs-rs">ecs-rs</a> and <a href="https://github.com/HeroesGrave/fixedstep-rs">fixedstep-rs</a>. I haven't written any projects in Java for quite some time now, although I did mess around a bit with Kotlin and JavaFX.</p>
<figure>
<img src="https://i.imgur.com/03MXeyi.png" />
<figcaption>Ludum Dare 28 Entry: <a href="http://ludumdare.com/compo/ludum-dare-28/?action=preview&uid=13812">PotatOne</a></figcaption>
</figure>
<p>I've participated in a few <a href="http://ludumdare.com/compo/">Ludum Dares</a> over the last few years. I usually suffer from spending too much time on mechanics and not enough on polishing, resulting in a fun game that nobody can understand how to play. Lately I've sort-of stopped bothering with LDs, due to the decline in theme quality (okay, let's be honest: most of them aren't even themes).</p>
<p>Currently I'm working on a few libraries in Rust, including a cache-friendly & parallel rewrite of ecs-rs, as well as a simple GUI toolkit for use with OpenGL applications (ie: games).</p>
<p>Anyway, that's me, for those few people who bothered to dig this far through my blog.</p>
</div>
<hr />
<div class="footer">
<div class="categories">
Categories:
<a href="/categories/blog.html">blog</a>
</div>
<div class="publish_info">
submitted
by <a href="/author/HeroesGrave.html">HeroesGrave</a>
on <a href="/archive/2018/02.html">February</a>
<a href="/archive/2018/02/07.html">7</a>,
<a href="/archive/2018.html">2018</a>
</div>
</div>
</div>
</div>
<div>
</div>
</body>