Gameplay :
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Asymmetric :
- Protector
- Rebel
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Roles : Hidden / The Werewolves of Millers Hollow https://en.wikipedia.org/wiki/The_Werewolves_of_Millers_Hollow
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Cards :
Protector | Rebel |
---|---|
Repair | Bomb +0 |
Hide | Bomb +1 |
Reinforce +1 | Bomb +2 |
Reinforce +2 | Release |
Release | False-Repair +1 |
Bug | False-Repair +2 |
Examination | False-Alarm |
De-Mining kit | Blocking |
Blocking | Jammer |
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3 cards each, 1 use, 1 draw
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Card pool for each group (1 card Bomb+2 for one team for example)
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Number of turn * nbOfPlayers * 30%
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Release : Prisoner is free and it is not broadcast to the other, it will not participate into meetings while the time it's in prison
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8 players :
- 6 Repair
- 2 Destroy()
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20 Turn Max
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Victory :
- You win if you arrive at destination with 20 turns or less in the spaceship
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Defeat :
- You lose if you spend more than 20 turns in the spaceship
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15 rooms + Meeting Room :
- Bridge
- Left Engine + Right Engine + Mid engine
- Storage
- Infirmary
- Refectory
- Armory
- Dormitory
- Bathroom
- Navigation
- Prison
- Life support
- Greenhouse
- Communication center
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3 phases :
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Move
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Play your Card
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Action
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Players returns into the meeting room
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Meeting
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(possible) Prison vote 0, 1, 2, 3 turns
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