-
Notifications
You must be signed in to change notification settings - Fork 527
/
Copy pathAudio.xml
1558 lines (1550 loc) · 52.1 KB
/
Audio.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<Root>
<File Name="code" OutName="audio" RangeStart="0x0" RangeEnd="0x12CBB0">
<Audio Name="audio" Offset="0x00" SoundFontTableOffset="0x138270" SequenceTableOffset="0x1386A0" SampleBankTableOffset="0x138D90" SequenceFontTableOffset="0x1384E0">
<Sequences>
<Sequence Name="000_Sound_Effects"/>
<Sequence Name="001_Ambient_Effects"/>
<Sequence Name="002_Hyrule_Field_Program"/>
<Sequence Name="003_Hyrule_Field_Intro"/>
<Sequence Name="004_Hyrule_Field_Segment_1"/>
<Sequence Name="005_Hyrule_Field_Segment_2"/>
<Sequence Name="006_Hyrule_Field_Segment_3"/>
<Sequence Name="007_Hyrule_Field_Segment_4"/>
<Sequence Name="008_Hyrule_Field_Segment_5"/>
<Sequence Name="009_Hyrule_Field_Segment_6"/>
<Sequence Name="010_Hyrule_Field_Segment_7"/>
<Sequence Name="011_Hyrule_Field_Segment_8"/>
<Sequence Name="012_Hyrule_Field_Segment_9"/>
<Sequence Name="013_Hyrule_Field_Segment_10"/>
<Sequence Name="014_Hyrule_Field_Segment_11"/>
<Sequence Name="015_Hyrule_Field_Enemy_Intro"/>
<Sequence Name="016_Hyrule_Field_Enemy_1"/>
<Sequence Name="017_Hyrule_Field_Enemy_2"/>
<Sequence Name="018_Hyrule_Field_Enemy_3"/>
<Sequence Name="019_Hyrule_Field_Enemy_4"/>
<Sequence Name="020_Hyrule_Field_Idle_1"/>
<Sequence Name="021_Hyrule_Field_Idle_2"/>
<Sequence Name="022_Hyrule_Field_Idle_3"/>
<Sequence Name="023_Hyrule_Field_Idle_4"/>
<Sequence Name="024_Dodongos_Cavern"/>
<Sequence Name="025_Kakariko_Village_Adult"/>
<Sequence Name="026_Battle"/>
<Sequence Name="027_Boss_Battle"/>
<Sequence Name="028_Inside_the_Deku_Tree"/>
<Sequence Name="029_Market"/>
<Sequence Name="030_Title_Theme"/>
<Sequence Name="031_House"/>
<Sequence Name="032_Game_Over"/>
<Sequence Name="033_Boss_Defeated"/>
<Sequence Name="034_Got_Key_Item"/>
<Sequence Name="035_Ganondorf_Sting"/>
<Sequence Name="036_Got_Heart_Container"/>
<Sequence Name="037_Prelude_of_Light"/>
<Sequence Name="038_Inside_Jabu_Jabus_Belly"/>
<Sequence Name="039_Kakariko_Village_Child"/>
<Sequence Name="040_Fairy_Fountain"/>
<Sequence Name="041_Zeldas_Theme"/>
<Sequence Name="042_Fire_Temple"/>
<Sequence Name="043_Anticipating_Treasure"/>
<Sequence Name="044_Forest_Temple"/>
<Sequence Name="045_Hyrule_Castle_Courtyard"/>
<Sequence Name="046_Ganondorf_Theme_Organ"/>
<Sequence Name="047_Lon_Lon_Ranch"/>
<Sequence Name="048_Goron_City"/>
<Sequence Name="049_Hyrule_Field_Morning"/>
<Sequence Name="050_Got_Spiritual_Stone"/>
<Sequence Name="051_Bolero_of_Fire"/>
<Sequence Name="052_Minuet_of_Forest"/>
<Sequence Name="053_Serenade_of_Water"/>
<Sequence Name="054_Requiem_of_Spirit"/>
<Sequence Name="055_Nocturne_of_Shadow"/>
<Sequence Name="056_Mini_Boss_Battle"/>
<Sequence Name="057_Got_Item"/>
<Sequence Name="058_Temple_of_Time"/>
<Sequence Name="059_Rescued_Epona"/>
<Sequence Name="060_Kokiri_Forest"/>
<Sequence Name="061_Got_Fairy_Ocarina"/>
<Sequence Name="062_Lost_Woods"/>
<Sequence Name="063_Spirit_Temple"/>
<Sequence Name="064_Horse_Minigame"/>
<Sequence Name="065_Horse_Minigame_Goal"/>
<Sequence Name="066_Ingos_Theme"/>
<Sequence Name="067_Got_Medallion"/>
<Sequence Name="068_Sarias_Song"/>
<Sequence Name="069_Eponas_Song"/>
<Sequence Name="070_Zeldas_Lullaby"/>
<Sequence Name="071_Suns_Song"/>
<Sequence Name="072_Song_of_Time"/>
<Sequence Name="073_Song_of_Storms"/>
<Sequence Name="074_Navi_in_Flight"/>
<Sequence Name="075_Deku_Tree_Theme"/>
<Sequence Name="076_Windmill"/>
<Sequence Name="077_Legends_of_Hyrule"/>
<Sequence Name="078_Game_Shops"/>
<Sequence Name="079_Sheiks_Theme"/>
<Sequence Name="080_Zoras_Domain"/>
<Sequence Name="081_Zelda_Sting"/>
<Sequence Name="082_Zeldas_Theme_Ending"/>
<Sequence Name="083_Got_Master_Sword"/>
<Sequence Name="084_Ganondorfs_Theme"/>
<Sequence Name="085_Shop"/>
<Sequence Name="086_Chamber_of_Sages"/>
<Sequence Name="087_File_Select" Extract="false"/> <!-- The data in the sequence table just uses a reference pointer to the Fairy Fountain sequence. -->
<Sequence Name="088_Ice_Cavern"/>
<Sequence Name="089_Opening_the_Door_of_Time"/>
<Sequence Name="090_Kaepora_Gaeboras_Theme"/>
<Sequence Name="091_Shadow_Temple"/>
<Sequence Name="092_Water_Temple"/>
<Sequence Name="093_The_Sages_Bridge"/>
<Sequence Name="094_Seal_of_the_Six_Sages"/>
<Sequence Name="095_Gerudo_Valley"/>
<Sequence Name="096_Potion_Shop"/>
<Sequence Name="097_Koume_and_Kotakes_Theme"/>
<Sequence Name="098_Escape_from_Ganons_Castle"/>
<Sequence Name="099_Ganondorfs_Castle"/>
<Sequence Name="100_Ganondorf_Battle"/>
<Sequence Name="101_Ganon_Battle"/>
<Sequence Name="102_Ending_Credits_1"/>
<Sequence Name="103_Ending_Credits_2"/>
<Sequence Name="104_Ending_Credits_3"/>
<Sequence Name="105_Ending_Credits_4"/>
<Sequence Name="106_Ending_Credits_5"/>
<Sequence Name="107_Dodongo_and_Volvagia_Battle"/>
<Sequence Name="108_Timed_Minigame"/>
<Sequence Name="109_Cutscene_Effects"/>
</Sequences>
<Samples Bank="0">
<Sample Name="Bird Chirp 1">
<Offset Version="MQDebug" At="0"/>
</Sample>
<Sample Name="Insect Chirrup" SampleRate="16000">
<Offset Version="MQDebug" At="0x5B0"/>
</Sample>
<Sample Name="Bird Chirp 2">
<Offset Version="MQDebug" At="0x780"/>
</Sample>
<Sample Name="Crickets">
<Offset Version="MQDebug" At="0xC70"/>
</Sample>
<Sample Name="Loud Bird Chirp">
<Offset Version="MQDebug" At="0x1730"/>
</Sample>
<Sample Name="Crow Caws">
<Offset Version="MQDebug" At="0x1ED0"/>
</Sample>
<Sample Name="Bird Call">
<Offset Version="MQDebug" At="0x2D10"/>
</Sample>
<Sample Name="Bird Screech">
<Offset Version="MQDebug" At="0x4250"/>
</Sample>
<Sample Name="Bird Song (Unused)">
<Offset Version="MQDebug" At="0x5480"/>
</Sample>
<Sample Name="Owl Hoot">
<Offset Version="MQDebug" At="0x77D0"/>
</Sample>
<Sample Name="Hawk Screech">
<Offset Version="MQDebug" At="0x97E0"/>
</Sample>
<Sample Name="Small Bird Chirps">
<Offset Version="MQDebug" At="0xB660"/>
</Sample>
<Sample Name="Rushing Water">
<Offset Version="MQDebug" At="0xBC80"/>
</Sample>
<Sample Name="Howling Wind">
<Offset Version="MQDebug" At="0xE4B0"/>
</Sample>
<Sample Name="Rainfall">
<Offset Version="MQDebug" At="0x11D80"/>
</Sample>
<Sample Name="Low Thunder">
<Offset Version="MQDebug" At="0x1C4A0"/>
</Sample>
<Sample Name="Lightning">
<Offset Version="MQDebug" At="0x27DA0"/>
</Sample>
<Sample Name="Howling Wind (Short)">
<Offset Version="MQDebug" At="0x33800"/>
</Sample>
<Sample Name="Cucco Crows">
<Offset Version="MQDebug" At="0x393F0"/>
</Sample>
<Sample Name="Cawing Bird">
<Offset Version="MQDebug" At="0x3D090"/>
</Sample>
<Sample Name="Step - Ground">
<Offset Version="MQDebug" At="0x3E360"/>
</Sample>
<Sample Name="Step - Sand">
<Offset Version="MQDebug" At="0x3ECE0"/>
</Sample>
<Sample Name="Step - Rock">
<Offset Version="MQDebug" At="0x3F770"/>
</Sample>
<Sample Name="Step - Jabu Jabu">
<Offset Version="MQDebug" At="0x40000"/>
</Sample>
<Sample Name="Step - Water">
<Offset Version="MQDebug" At="0x40AA0"/>
</Sample>
<Sample Name="Step - Carpet" SampleRate="8000">
<Offset Version="MQDebug" At="0x414F0"/>
</Sample>
<Sample Name="Step - Thick Carpet">
<Offset Version="MQDebug" At="0x41A20"/>
</Sample>
<Sample Name="Step - Tall Grass">
<Offset Version="MQDebug" At="0x41CD0"/>
</Sample>
<Sample Name="Synth Pad Sting">
<Offset Version="MQDebug" At="0x439A0"/>
</Sample>
<Sample Name="Small Splash">
<Offset Version="MQDebug" At="0x46810"/>
</Sample>
<Sample Name="Crunchy Drop">
<Offset Version="MQDebug" At="0x48840"/>
</Sample>
<Sample Name="Sliding Block">
<Offset Version="MQDebug" At="0x4A6A0"/>
</Sample>
<Sample Name="Step - Wood">
<Offset Version="MQDebug" At="0x4A510"/>
</Sample>
<Sample Name="Boots Sliding">
<Offset Version="MQDebug" At="0x4F790"/>
</Sample>
<Sample Name="Heavy Slide">
<Offset Version="MQDebug" At="0x53210"/>
</Sample>
<Sample Name="High Static">
<Offset Version="MQDebug" At="0x55BA0"/>
</Sample>
<Sample Name="Distorted Static">
<Offset Version="MQDebug" At="0x57D10"/>
</Sample>
<Sample Name="Heavy Static">
<Offset Version="MQDebug" At="0x5B590"/>
</Sample>
<Sample Name="Large Water Splash">
<Offset Version="MQDebug" At="0x5CBA0"/>
</Sample>
<Sample Name="Swimming">
<Offset Version="MQDebug" At="0x60240"/>
</Sample>
<Sample Name="Stone Doof">
<Offset Version="MQDebug" At="0x61B90"/>
</Sample>
<Sample Name="Step - Wooden Bridge">
<Offset Version="MQDebug" At="0x63350"/>
</Sample>
<Sample Name="Step - Fire">
<Offset Version="MQDebug" At="0x63B70"/>
</Sample>
<Sample Name="Iron Boots 2">
<Offset Version="MQDebug" At="0x64600"/>
</Sample>
<Sample Name="Step - Ice">
<Offset Version="MQDebug" At="0x64F70"/>
</Sample>
<Sample Name="Crackling Fire (Keese)">
<Offset Version="MQDebug" At="0x65580"/>
</Sample>
<Sample Name="Metal Clink">
<Offset Version="MQDebug" At="0x67FA0"/>
</Sample>
<Sample Name="Whish">
<Offset Version="MQDebug" At="0x68CC0"/>
</Sample>
<Sample Name="Sheathe Sword" SampleRate="16000">
<Offset Version="MQDebug" At="0x69130"/>
</Sample>
<Sample Name="Draw Sword" SampleRate="17640">
<Offset Version="MQDebug" At="0x6A040"/>
</Sample>
<Sample Name="Air Swish" SampleRate="15435">
<Offset Version="MQDebug" At="0x6BA00"/>
</Sample>
<Sample Name="Air Whistle">
<Offset Version="MQDebug" At="0x6C3C0"/>
</Sample>
<Sample Name="Bow Pulled Taut">
<Offset Version="MQDebug" At="0x6D5B0"/>
</Sample>
<Sample Name="Sword Striking Metal Shield">
<Offset Version="MQDebug" At="0x71C70"/>
</Sample>
<Sample Name="Moving Metal Chain">
<Offset Version="MQDebug" At="0x732A0"/>
</Sample>
<Sample Name="Hissing Fuse">
<Offset Version="MQDebug" At="0x74790"/>
</Sample>
<Sample Name="Heavy Thump">
<Offset Version="MQDebug" At="0x77010"/>
</Sample>
<Sample Name="Egg Hatching">
<Offset Version="MQDebug" At="0x77BA0"/>
</Sample>
<Sample Name="Arrow Thunk in Wood">
<Offset Version="MQDebug" At="0x7AFD0"/>
</Sample>
<Sample Name="Air Whoosh">
<Offset Version="MQDebug" At="0x7D290"/>
</Sample>
<Sample Name="Broken Wood">
<Offset Version="MQDebug" At="0x7F3F0"/>
</Sample>
<Sample Name="Whip Snap">
<Offset Version="MQDebug" At="0x7FC90"/>
</Sample>
<Sample Name="Buzzing Synth">
<Offset Version="MQDebug" At="0x80E00"/>
</Sample>
<Sample Name="Soft Thump">
<Offset Version="MQDebug" At="0x82000"/>
</Sample>
<Sample Name="Sword Strike" SampleRate="10000">
<Offset Version="MQDebug" At="0x82ED0"/>
</Sample>
<Sample Name="Eye of Truth">
<Offset Version="MQDebug" At="0x84380"/>
</Sample>
<Sample Name="Popping Cork">
<Offset Version="MQDebug" At="0x87030"/>
</Sample>
<Sample Name="Bowstring Twang" SampleRate="19200">
<Offset Version="MQDebug" At="0x87440"/>
</Sample>
<Sample Name="Bombchu Motor" SampleRate="22050">
<Offset Version="MQDebug" At="0x88620"/>
</Sample>
<Sample Name="Rupee" SampleRate="32000">
<Offset Version="MQDebug" At="0x88A50"/>
</Sample>
<Sample Name="Opening Wooden Door">
<Offset Version="MQDebug" At="0x8A4B0"/>
</Sample>
<Sample Name="Closing Wooden Door">
<Offset Version="MQDebug" At="0x8E160"/>
</Sample>
<Sample Name="Explosion 1">
<Offset Version="MQDebug" At="0x8F6F0"/>
</Sample>
<Sample Name="Gallop">
<Offset Version="MQDebug" At="0x93DB0"/>
</Sample>
<Sample Name="Horse Neigh">
<Offset Version="MQDebug" At="0x94B10"/>
</Sample>
<Sample Name="Flowing Creek">
<Offset Version="MQDebug" At="0x98B00"/>
</Sample>
<Sample Name="Rushing Waterfall">
<Offset Version="MQDebug" At="0x9D5F0"/>
</Sample>
<Sample Name="Mechanically Shifting Stone">
<Offset Version="MQDebug" At="0xA0260"/>
</Sample>
<Sample Name="Rolling Boulder" SampleRate="8000">
<Offset Version="MQDebug" At="0xA14A0"/>
</Sample>
<Sample Name="Bubbling Lava">
<Offset Version="MQDebug" At="0xA2590"/>
</Sample>
<Sample Name="Retracting Metal Chain">
<Offset Version="MQDebug" At="0xA9EF0"/>
</Sample>
<Sample Name="Relaxed Cucco Clucks">
<Offset Version="MQDebug" At="0xAB9E0"/>
</Sample>
<Sample Name="Stone Strike" SampleRate="10000">
<Offset Version="MQDebug" At="0xADBA0"/>
</Sample>
<Sample Name="Horse Snort" SampleRate="12000">
<Offset Version="MQDebug" At="0xAF0A0"/>
</Sample>
<Sample Name="Water Splish">
<Offset Version="MQDebug" At="0xB0960"/>
</Sample>
<Sample Name="Wooden Strike">
<Offset Version="MQDebug" At="0xB3600"/>
</Sample>
<Sample Name="Flying Fairy">
<Offset Version="MQDebug" At="0xB3B10"/>
</Sample>
<Sample Name="Settled Stone Block">
<Offset Version="MQDebug" At="0xB4B90"/>
</Sample>
<Sample Name="Creaking Door">
<Offset Version="MQDebug" At="0xB5A80"/>
</Sample>
<Sample Name="Creaking Wood">
<Offset Version="MQDebug" At="0xB8690"/>
</Sample>
<Sample Name="Ignition">
<Offset Version="MQDebug" At="0xBA0D0"/>
</Sample>
<Sample Name="Warp Circle Ambience">
<Offset Version="MQDebug" At="0xBBB00"/>
</Sample>
<Sample Name="Fairy Magic">
<Offset Version="MQDebug" At="0xC42B0"/>
</Sample>
<Sample Name="Water Drips">
<Offset Version="MQDebug" At="0xC5140"/>
</Sample>
<Sample Name="Underwater Bubbles">
<Offset Version="MQDebug" At="0xC88C0"/>
</Sample>
<Sample Name="Fire Crackling">
<Offset Version="MQDebug" At="0xCAF60"/>
</Sample>
<Sample Name="Heavy Platform Rotating" SampleRate="8000">
<Offset Version="MQDebug" At="0xD16F0"/>
</Sample>
<Sample Name="Light Rock Slam">
<Offset Version="MQDebug" At="0xD2110"/>
</Sample>
<Sample Name="Flapping Cloak">
<Offset Version="MQDebug" At="0xD3DC0"/>
</Sample>
<Sample Name="People Chattering">
<Offset Version="MQDebug" At="0xD57A0"/>
</Sample>
<Sample Name="Cloth Ripping">
<Offset Version="MQDebug" At="0xDE0A0"/>
</Sample>
<Sample Name="Mechanical Ramp-Up">
<Offset Version="MQDebug" At="0xE01F0"/>
</Sample>
<Sample Name="Crystal Synth (Low)">
<Offset Version="MQDebug" At="0xE2510"/>
</Sample>
<Sample Name="Shimmering Treasure">
<Offset Version="MQDebug" At="0xE44A0"/>
</Sample>
<Sample Name="Gunshot">
<Offset Version="MQDebug" At="0xE4B00"/>
</Sample>
<Sample Name="Wolf Howl">
<Offset Version="MQDebug" At="0xE5B70"/>
</Sample>
<Sample Name="Frog Ribbit">
<Offset Version="MQDebug" At="0xEA760"/>
</Sample>
<Sample Name="Dog Yip">
<Offset Version="MQDebug" At="0xEAFC0"/>
</Sample>
<Sample Name="Metal Door">
<Offset Version="MQDebug" At="0xEB5B0"/>
</Sample>
<Sample Name="Cow Moo">
<Offset Version="MQDebug" At="0xECF40"/>
</Sample>
<Sample Name="Dialogue Continue (Harp)">
<Offset Version="MQDebug" At="0xEEB80"/>
</Sample>
<Sample Name="Dong (Failed Learning)">
<Offset Version="MQDebug" At="0xF2FE0"/>
</Sample>
<Sample Name="Whistle">
<Offset Version="MQDebug" At="0xF5350"/>
</Sample>
<Sample Name="Clanging Bells">
<Offset Version="MQDebug" At="0xF5A90"/>
</Sample>
<Sample Name="Person Whistling">
<Offset Version="MQDebug" At="0xF72A0"/>
</Sample>
<Sample Name="Ocarina_Looped">
<Offset Version="MQDebug" At="0xFAD40" LoopOffset="0x1550"/>
</Sample>
<Sample Name="Ocarina_NoLooped">
<Offset Version="MQDebug" At="0xFAD40" LoopOffset="0x77C0"/>
</Sample>
<Sample Name="Accordion">
<Offset Version="MQDebug" At="0xFDFC0"/>
</Sample>
<Sample Name="Harp 1">
<Offset Version="MQDebug" At="0x1026F0"/>
</Sample>
<Sample Name="Malon">
<Offset Version="MQDebug" At="0x106C20"/>
</Sample>
<Sample Name="Flute">
<Offset Version="MQDebug" At="0x108690"/>
</Sample>
<Sample Name="Tambo Drum">
<Offset Version="MQDebug" At="0x10CD20"/>
</Sample>
<Sample Name="Small Cymbal">
<Offset Version="MQDebug" At="0x10EFF0"/>
</Sample>
<Sample Name="Z Target">
<Offset Version="MQDebug" At="0x111520"/>
</Sample>
<Sample Name="Enemy Target Lock-On">
<Offset Version="MQDebug" At="0x1129E0"/>
</Sample>
<Sample Name="Adult Link - Spur Horse 1">
<Offset Version="MQDebug" At="0x114D70"/>
</Sample>
<Sample Name="Adult Link - Spur Horse 2">
<Offset Version="MQDebug" At="0x1165E0"/>
</Sample>
<Sample Name="Adult Link - Attack 1">
<Offset Version="MQDebug" At="0x1176B0"/>
</Sample>
<Sample Name="Adult Link - Attack 2">
<Offset Version="MQDebug" At="0x118910"/>
</Sample>
<Sample Name="Adult Link - Attack 3">
<Offset Version="MQDebug" At="0x119870"/>
</Sample>
<Sample Name="Adult Link - Attack 4">
<Offset Version="MQDebug" At="0x11A270"/>
</Sample>
<Sample Name="Adult Link - Hup">
<Offset Version="MQDebug" At="0x11B0E0"/>
</Sample>
<Sample Name="Adult Link - Gasp 1">
<Offset Version="MQDebug" At="0x11B790"/>
</Sample>
<Sample Name="Adult Link - Strong Attack 1">
<Offset Version="MQDebug" At="0x11BE20"/>
</Sample>
<Sample Name="Adult Link - Strong Attack 2">
<Offset Version="MQDebug" At="0x11D6D0"/>
</Sample>
<Sample Name="Adult Link - Dangling Grunt">
<Offset Version="MQDebug" At="0x11EE50"/>
</Sample>
<Sample Name="Adult Link - Dangling Gasp 1">
<Offset Version="MQDebug" At="0x11FB00"/>
</Sample>
<Sample Name="Adult Link - Climb Edge">
<Offset Version="MQDebug" At="0x120D60"/>
</Sample>
<Sample Name="Adult Link - Dangling Gasp 2">
<Offset Version="MQDebug" At="0x121BF0"/>
</Sample>
<Sample Name="Adult Link - Hurt 1">
<Offset Version="MQDebug" At="0x122C10"/>
</Sample>
<Sample Name="Adult Link - Hurt 2">
<Offset Version="MQDebug" At="0x1243F0"/>
</Sample>
<Sample Name="Adult Link - Hurt 3">
<Offset Version="MQDebug" At="0x125A90"/>
</Sample>
<Sample Name="Adult Link - Hurt 4">
<Offset Version="MQDebug" At="0x126ED0"/>
</Sample>
<Sample Name="Adult Link - Knocked Back">
<Offset Version="MQDebug" At="0x128DA0"/>
</Sample>
<Sample Name="Adult Link - Hurt 5">
<Offset Version="MQDebug" At="0x12AC80"/>
</Sample>
<Sample Name="Adult Link - Falling 1">
<Offset Version="MQDebug" At="0x12CD30"/>
</Sample>
<Sample Name="Adult Link - Falling 2">
<Offset Version="MQDebug" At="0x133AB0"/>
</Sample>
<Sample Name="Adult Link - Gasp 2">
<Offset Version="MQDebug" At="0x139D70"/>
</Sample>
<Sample Name="Adult Link - Gasp 3">
<Offset Version="MQDebug" At="0x13AF50"/>
</Sample>
<Sample Name="Adult Link - Pant 1">
<Offset Version="MQDebug" At="0x13C040"/>
</Sample>
<Sample Name="Adult Link - Pant 2">
<Offset Version="MQDebug" At="0x13D3B0"/>
</Sample>
<Sample Name="Adult Link - Glug">
<Offset Version="MQDebug" At="0x13E870"/>
</Sample>
<Sample Name="Adult Link - Refreshed">
<Offset Version="MQDebug" At="0x13F6B0"/>
</Sample>
<Sample Name="Adult Link - Lift (Unused)">
<Offset Version="MQDebug" At="0x140FC0"/>
</Sample>
<Sample Name="Adult Link - Cast Attacking Magic">
<Offset Version="MQDebug" At="0x141960"/>
</Sample>
<Sample Name="Adult Link - Painful Landing">
<Offset Version="MQDebug" At="0x143690"/>
</Sample>
<Sample Name="Adult Link - Dramatic Gasp">
<Offset Version="MQDebug" At="0x146490"/>
</Sample>
<Sample Name="Adult Link - Hurt (Unused)">
<Offset Version="MQDebug" At="0x1478F0"/>
</Sample>
<Sample Name="Adult Link - Choking">
<Offset Version="MQDebug" At="0x148390"/>
</Sample>
<Sample Name="Adult Link - Gasping (Unused)">
<Offset Version="MQDebug" At="0x1493C0"/>
</Sample>
<Sample Name="Adult Link - Small Gasp (Unused)">
<Offset Version="MQDebug" At="0x14B440"/>
</Sample>
<Sample Name="Adult Link - Unsettled Moan">
<Offset Version="MQDebug" At="0x14C250"/>
</Sample>
<Sample Name="Adult Link - Sneezes">
<Offset Version="MQDebug" At="0x151520"/>
</Sample>
<Sample Name="Adult Link - Sigh 1">
<Offset Version="MQDebug" At="0x15A6A0"/>
</Sample>
<Sample Name="Adult Link - Sigh 2">
<Offset Version="MQDebug" At="0x15BE50"/>
</Sample>
<Sample Name="Adult Link - Sigh 3">
<Offset Version="MQDebug" At="0x15DCB0"/>
</Sample>
<Sample Name="Adult Link - Stretch Start">
<Offset Version="MQDebug" At="0x15F4B0"/>
</Sample>
<Sample Name="Adult Link - Stretching">
<Offset Version="MQDebug" At="0x1617F0"/>
</Sample>
<Sample Name="Adult Link - Finished Stretching">
<Offset Version="MQDebug" At="0x163280"/>
</Sample>
<Sample Name="Child Link - Attack 1">
<Offset Version="MQDebug" At="0x166790"/>
</Sample>
<Sample Name="Child Link - Attack 2">
<Offset Version="MQDebug" At="0x167800"/>
</Sample>
<Sample Name="Child Link - Attack 3">
<Offset Version="MQDebug" At="0x168650"/>
</Sample>
<Sample Name="Child Link - Attack 4">
<Offset Version="MQDebug" At="0x1698E0"/>
</Sample>
<Sample Name="Child Link - Hup 1">
<Offset Version="MQDebug" At="0x16A450"/>
</Sample>
<Sample Name="Child Link - Hup 2">
<Offset Version="MQDebug" At="0x16AEA0"/>
</Sample>
<Sample Name="Child Link - Strong Attack 1">
<Offset Version="MQDebug" At="0x16B3E0"/>
</Sample>
<Sample Name="Child Link - Strong Attack 2">
<Offset Version="MQDebug" At="0x16CE20"/>
</Sample>
<Sample Name="Child Link - Dangling Gasp 1">
<Offset Version="MQDebug" At="0x16EEA0"/>
</Sample>
<Sample Name="Child Link - Dangling Gasp 2">
<Offset Version="MQDebug" At="0x16FE60"/>
</Sample>
<Sample Name="Child Link - Sigh 1">
<Offset Version="MQDebug" At="0x170E80"/>
</Sample>
<Sample Name="Child Link - Sigh 2">
<Offset Version="MQDebug" At="0x171DA0"/>
</Sample>
<Sample Name="Child Link - Hurt 1">
<Offset Version="MQDebug" At="0x173320"/>
</Sample>
<Sample Name="Child Link - Hurt 2">
<Offset Version="MQDebug" At="0x174240"/>
</Sample>
<Sample Name="Child Link - Hurt 3">
<Offset Version="MQDebug" At="0x175140"/>
</Sample>
<Sample Name="Child Link - Hurt 4">
<Offset Version="MQDebug" At="0x175C30"/>
</Sample>
<Sample Name="Child Link - Knocked Back">
<Offset Version="MQDebug" At="0x177480"/>
</Sample>
<Sample Name="Child Link - Hurt 5">
<Offset Version="MQDebug" At="0x178D40"/>
</Sample>
<Sample Name="Child Link - Falling 1">
<Offset Version="MQDebug" At="0x1795F0"/>
</Sample>
<Sample Name="Child Link - Falling 2">
<Offset Version="MQDebug" At="0x17E6C0"/>
</Sample>
<Sample Name="Child Link - Gasp 1">
<Offset Version="MQDebug" At="0x182EC0"/>
</Sample>
<Sample Name="Child Link - Gasp 2">
<Offset Version="MQDebug" At="0x1844E0"/>
</Sample>
<Sample Name="Child Link - Wheeze">
<Offset Version="MQDebug" At="0x185BA0"/>
</Sample>
<Sample Name="Child Link - Exhausted Panting">
<Offset Version="MQDebug" At="0x188170"/>
</Sample>
<Sample Name="Child Link - Glug">
<Offset Version="MQDebug" At="0x18A560"/>
</Sample>
<Sample Name="Child Link - Refreshed">
<Offset Version="MQDebug" At="0x18B650"/>
</Sample>
<Sample Name="Child Link - Charge Up (Unused)">
<Offset Version="MQDebug" At="0x18D090"/>
</Sample>
<Sample Name="Child Link - Cast Attack Spell">
<Offset Version="MQDebug" At="0x18E480"/>
</Sample>
<Sample Name="Child Link - Painful Landing">
<Offset Version="MQDebug" At="0x190200"/>
</Sample>
<Sample Name="Child Link - Dramatic Gasp">
<Offset Version="MQDebug" At="0x193410"/>
</Sample>
<Sample Name="Child Link - Dying Gasp">
<Offset Version="MQDebug" At="0x196950"/>
</Sample>
<Sample Name="Child Link - Strangled (Unused)">
<Offset Version="MQDebug" At="0x1971A0"/>
</Sample>
<Sample Name="Child Link - Gasp 3">
<Offset Version="MQDebug" At="0x197500"/>
</Sample>
<Sample Name="Child Link - Shivers">
<Offset Version="MQDebug" At="0x198F30"/>
</Sample>
<Sample Name="Child Link - Sneeze">
<Offset Version="MQDebug" At="0x19F6D0"/>
</Sample>
<Sample Name="Child Link - Grunt">
<Offset Version="MQDebug" At="0x1A1670"/>
</Sample>
<Sample Name="Child Link - Moans From Heat">
<Offset Version="MQDebug" At="0x1A2580"/>
</Sample>
<Sample Name="Child Link - Awakening Grunt">
<Offset Version="MQDebug" At="0x1A71E0"/>
</Sample>
<Sample Name="Child Link - Wiping Off Sweat">
<Offset Version="MQDebug" At="0x1A79C0"/>
</Sample>
<Sample Name="Child Link - Yawn Starts">
<Offset Version="MQDebug" At="0x1AF2E0"/>
</Sample>
<Sample Name="Child Link - Yawn and Stretch">
<Offset Version="MQDebug" At="0x1AFEE0"/>
</Sample>
<Sample Name="Child Link - Stretch Refreshingly">
<Offset Version="MQDebug" At="0x1B3F50"/>
</Sample>
<Sample Name="Navi - Watch Out!">
<Offset Version="MQDebug" At="0x1B6530"/>
</Sample>
<Sample Name="Navi - Look!">
<Offset Version="MQDebug" At="0x1B7B40"/>
</Sample>
<Sample Name="Navi - Hey!">
<Offset Version="MQDebug" At="0x1B8DB0"/>
</Sample>
<Sample Name="Navi - Listen!">
<Offset Version="MQDebug" At="0x1B9D70"/>
</Sample>
<Sample Name="Navi - Hello!">
<Offset Version="MQDebug" At="0x1BB410"/>
</Sample>
<Sample Name="Talon Snoring">
<Offset Version="MQDebug" At="0x1BC380"/>
</Sample>
<Sample Name="Talon Startled">
<Offset Version="MQDebug" At="0x1BFA40"/>
</Sample>
<Sample Name="Talon Distressed">
<Offset Version="MQDebug" At="0x1C0F80"/>
</Sample>
<Sample Name="Talon Fearful">
<Offset Version="MQDebug" At="0x1C2510"/>
</Sample>
<Sample Name="Great Fairy Laughter">
<Offset Version="MQDebug" At="0x1C6870"/>
</Sample>
<Sample Name="Great Fairy Titters">
<Offset Version="MQDebug" At="0x1CC560"/>
</Sample>
<Sample Name="Ingo Yowls">
<Offset Version="MQDebug" At="0x1CF9C0"/>
</Sample>
<Sample Name="Ingo Exclaims">
<Offset Version="MQDebug" At="0x1D25C0"/>
</Sample>
<Sample Name="Ingo - Hyeaaaaugh">
<Offset Version="MQDebug" At="0x1D58F0"/>
</Sample>
<Sample Name="Ingo - Hyah!">
<Offset Version="MQDebug" At="0x1D74B0"/>
</Sample>
<Sample Name="Girl Gasps">
<Offset Version="MQDebug" At="0x1D8420"/>
</Sample>
<Sample Name="Girl Screams 1">
<Offset Version="MQDebug" At="0x1D9880"/>
</Sample>
<Sample Name="Girl Inquiring 1">
<Offset Version="MQDebug" At="0x1DDA40"/>
</Sample>
<Sample Name="Girl Hurt">
<Offset Version="MQDebug" At="0x1DE3C0"/>
</Sample>
<Sample Name="Girl Startled 1">
<Offset Version="MQDebug" At="0x1DF040"/>
</Sample>
<Sample Name="Girl Screams 2">
<Offset Version="MQDebug" At="0x1E0140"/>
</Sample>
<Sample Name="Girl Delighted">
<Offset Version="MQDebug" At="0x1E3160"/>
</Sample>
<Sample Name="Girl Surprised 1">
<Offset Version="MQDebug" At="0x1E48E0"/>
</Sample>
<Sample Name="Girl Surprised 2">
<Offset Version="MQDebug" At="0x1E55F0"/>
</Sample>
<Sample Name="Girl Discombobulated (Unused)">
<Offset Version="MQDebug" At="0x1E6000"/>
</Sample>
<Sample Name="Woman Yells">
<Offset Version="MQDebug" At="0x1E7E90"/>
</Sample>
<Sample Name="Woman Yells, Startled">
<Offset Version="MQDebug" At="0x1E9960"/>
</Sample>
<Sample Name="Woman Grunts">
<Offset Version="MQDebug" At="0x1EB6B0"/>
</Sample>
<Sample Name="Woman Hup">
<Offset Version="MQDebug" At="0x1EC2B0"/>
</Sample>
<Sample Name="Girl Sighs">
<Offset Version="MQDebug" At="0x1EC990"/>
</Sample>
<Sample Name="Girl Startled 2">
<Offset Version="MQDebug" At="0x1EE390"/>
</Sample>
<Sample Name="Girl Inquiring 2">
<Offset Version="MQDebug" At="0x1EF1B0"/>
</Sample>
<Sample Name="Girl Disappointed">
<Offset Version="MQDebug" At="0x1EFCE0"/>
</Sample>
<Sample Name="Girl Laughing">
<Offset Version="MQDebug" At="0x1F1600"/>
</Sample>
<Sample Name="Girl Startled 3">
<Offset Version="MQDebug" At="0x1F3020"/>
</Sample>
<Sample Name="Girl Grunts in Effort">
<Offset Version="MQDebug" At="0x1F4010"/>
</Sample>
<Sample Name="Girl Screams 3">
<Offset Version="MQDebug" At="0x1F4EB0"/>
</Sample>
<Sample Name="Girl Screams 4">
<Offset Version="MQDebug" At="0x1F5E50"/>
</Sample>
<Sample Name="Girl Sighs Contentedly">
<Offset Version="MQDebug" At="0x1F7220"/>
</Sample>
<Sample Name="Girl Surprised 3">
<Offset Version="MQDebug" At="0x1F9490"/>
</Sample>
<Sample Name="Girl Scared">
<Offset Version="MQDebug" At="0x1FA230"/>
</Sample>
<Sample Name="Skulltula Screaming">
<Offset Version="MQDebug" At="0x1FB850"/>
</Sample>
<Sample Name="Skulltula Grunts Angrily">
<Offset Version="MQDebug" At="0x1FEA30"/>
</Sample>
<Sample Name="King Zora Scoots">
<Offset Version="MQDebug" At="0x1FFD80"/>
</Sample>
<Sample Name="Flamethrower">
<Offset Version="MQDebug" At="0x200840"/>
</Sample>
<Sample Name="Dodongo Roar">
<Offset Version="MQDebug" At="0x206D10"/>
</Sample>
<Sample Name="Heavy Rumbling">
<Offset Version="MQDebug" At="0x209E40"/>
</Sample>
<Sample Name="Clattering Spear" SampleRate="10000">
<Offset Version="MQDebug" At="0x20B580"/>
</Sample>
<Sample Name="Ganon's Electrical Charge">
<Offset Version="MQDebug" At="0x20BDA0"/>
</Sample>
<Sample Name="Dramatic Swoosh">
<Offset Version="MQDebug" At="0x20C9E0"/>
</Sample>
<Sample Name="Broken Pottery" SampleRate="12000">
<Offset Version="MQDebug" At="0x20DE70"/>
</Sample>
<Sample Name="Shattered Glass">
<Offset Version="MQDebug" At="0x20F440"/>
</Sample>
<Sample Name="Heavy Gunshot">
<Offset Version="MQDebug" At="0x2115A0"/>
</Sample>
<Sample Name="Dodongo Inhale">
<Offset Version="MQDebug" At="0x212040"/>
</Sample>
<Sample Name="Gulp">
<Offset Version="MQDebug" At="0x2147A0"/>
</Sample>
<Sample Name="Rustling Thicket">
<Offset Version="MQDebug" At="0x214E10"/>
</Sample>
<Sample Name="Cracking Egg">
<Offset Version="MQDebug" At="0x215810"/>
</Sample>
<Sample Name="Resounding Smash">
<Offset Version="MQDebug" At="0x216210"/>
</Sample>
<Sample Name="Cloaking Poe">
<Offset Version="MQDebug" At="0x216D00"/>
</Sample>
<Sample Name="Chittering Keese">
<Offset Version="MQDebug" At="0x2187D0"/>
</Sample>
<Sample Name="Rustling Large Wings">
<Offset Version="MQDebug" At="0x2193E0"/>
</Sample>
<Sample Name="Guay Hurt">
<Offset Version="MQDebug" At="0x219F10"/>
</Sample>
<Sample Name="Scritch">
<Offset Version="MQDebug" At="0x21A810"/>
</Sample>
<Sample Name="Gruff Voice">
<Offset Version="MQDebug" At="0x21AA80"/>
</Sample>
<Sample Name="Lizalfos Triumphant Cry">
<Offset Version="MQDebug" At="0x21ACF0"/>
</Sample>
<Sample Name="Lizalfos Foot Patter">
<Offset Version="MQDebug" At="0x21B150"/>
</Sample>
<Sample Name="Lizalfos Laughter">
<Offset Version="MQDebug" At="0x21B370"/>
</Sample>
<Sample Name="Deku Scrub Collapses">
<Offset Version="MQDebug" At="0x21BBC0"/>
</Sample>
<Sample Name="Broken Small Pottery">
<Offset Version="MQDebug" At="0x21C330"/>
</Sample>
<Sample Name="Monstrous Growl">
<Offset Version="MQDebug" At="0x21CF00"/>
</Sample>
<Sample Name="Moaning Phantom Ganon">
<Offset Version="MQDebug" At="0x21DDB0"/>
</Sample>
<Sample Name="Phantom Ganon Laughing">
<Offset Version="MQDebug" At="0x220770"/>
</Sample>
<Sample Name="Gerudo Scimitar Slash">
<Offset Version="MQDebug" At="0x2222F0"/>
</Sample>
<Sample Name="Deku Baba Chomp">
<Offset Version="MQDebug" At="0x222BA0"/>
</Sample>
<Sample Name="Deku Baba Lunge" SampleRate="20000">
<Offset Version="MQDebug" At="0x2230B0"/>
</Sample>
<Sample Name="Buzzing">
<Offset Version="MQDebug" At="0x223C90"/>
</Sample>
<Sample Name="Electric Burst">
<Offset Version="MQDebug" At="0x224FD0"/>
</Sample>
<Sample Name="Ganondorf Hovering">
<Offset Version="MQDebug" At="0x228A70"/>
</Sample>
<Sample Name="Magical Charge-Up">
<Offset Version="MQDebug" At="0x22C380"/>
</Sample>
<Sample Name="Echoing Thunderburst">
<Offset Version="MQDebug" At="0x22DD50"/>
</Sample>
<Sample Name="Phantom Ganon in Agony">
<Offset Version="MQDebug" At="0x233280"/>
</Sample>
<Sample Name="Phantom Ganon Attacks">
<Offset Version="MQDebug" At="0x236F80"/>
</Sample>
<Sample Name="Phantom Ganon Groans (Unused)">
<Offset Version="MQDebug" At="0x237BA0"/>
</Sample>