diff --git a/Modules/DevManager.cs b/Modules/DevManager.cs
index 643c7bc2b..c8de79da1 100644
--- a/Modules/DevManager.cs
+++ b/Modules/DevManager.cs
@@ -108,7 +108,8 @@ public static void Init()
new("planegame#5847", "#44fff7", "Kopp56", true), // Kopp56 PRO
new("clovesorry#6973", "#191970", "Master", true), // MAT
new("ivorywish#3580", "#ff0000", "YouTuber", true), // Erik Carr
- new("cleardress#6310", "#ffffff", "<#00BFFF>一<#48D1CC>个<#7CFC00>热狗<#32CD32>uwu", true), // ABoringCat
+ new("cleardress#6310", "#ffffff", "<#00BFFF>一<#48D1CC>个<#7CFC00>热狗<#32CD32>uwu", true), // ABoringCat (CN Translator Team Leader)
+ new("alphacook#6624", "#ff0000", "Translator CN", true), // Dispenser (CN Translator Member)
new("rainypearl#9545", "#A020F0", "YouTuber", true), // bielModzs
new("kiltedbill#4145", isUp: true), // tsaki84
new("onlyfax#3941", "#ff0000", "YouTuber", true), // The Nick AG
diff --git a/Patches/ChatCommandPatch.cs b/Patches/ChatCommandPatch.cs
index 1405b130c..3b9213d13 100644
--- a/Patches/ChatCommandPatch.cs
+++ b/Patches/ChatCommandPatch.cs
@@ -110,83 +110,83 @@ public static void LoadCommands()
{
AllCommands =
[
- new(["lt", "лт"], "", GetString("CommandDescription.LT"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, LTCommand, false),
- new(["dump", "дамп", "лог"], "", GetString("CommandDescription.Dump"), Command.UsageLevels.Modded, Command.UsageTimes.Always, DumpCommand, false),
- new(["v", "version", "в", "версия"], "", GetString("CommandDescription.Version"), Command.UsageLevels.Modded, Command.UsageTimes.Always, VersionCommand, false),
- new(["cs", "changesetting", "измнастр"], "{name} {?} [?]", GetString("CommandDescription.ChangeSetting"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, ChangeSettingCommand, true, [GetString("CommandArgs.ChangeSetting.Name"), GetString("CommandArgs.ChangeSetting.UnknownValue"), GetString("CommandArgs.ChangeSetting.UnknownValue")]),
- new(["w", "win", "winner", "победители"], "", GetString("CommandDescription.Winner"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, WinnerCommand, true),
- new(["l", "lastresult", "л"], "", GetString("CommandDescription.LastResult"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, LastResultCommand, true),
- new(["rn", "rename", "рн", "ренейм", "переименовать"], "{name}", GetString("CommandDescription.Rename"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, RenameCommand, true, [GetString("CommandArgs.Rename.Name")]),
- new(["hn", "hidename", "хн", "спрник"], "", GetString("CommandDescription.HideName"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, HideNameCommand, true),
- new(["level", "лвл", "уровень"], "{level}", GetString("CommandDescription.Level"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, LevelCommand, true, [GetString("CommandArgs.Level.Level")]),
- new(["n", "now", "н"], "", GetString("CommandDescription.Now"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, NowCommand, true),
- new(["dis", "disconnect", "дис"], "{team}", GetString("CommandDescription.Disconnect"), Command.UsageLevels.Host, Command.UsageTimes.InGame, DisconnectCommand, true, [GetString("CommandArgs.Disconnect.Team")]),
- new(["r", "р"], "[role]", GetString("CommandDescription.R"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, RCommand, true, [GetString("CommandArgs.R.Role")]),
- new(["up"], "{role}", GetString("CommandDescription.Up"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, UpCommand, true, [GetString("CommandArgs.Up.Role")]),
- new(["setrole", "сетроль"], "{id} {role}", GetString("CommandDescription.SetRole"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, SetRoleCommand, true, [GetString("CommandArgs.SetRole.Id"), GetString("CommandArgs.SetRole.Role")]),
- new(["h", "help", "хэлп", "хелп", "помощь"], "", GetString("CommandDescription.Help"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, HelpCommand, true),
- new(["gamestate", "gstate", "gs", "kcount", "kc", "кубийц", "гс", "статигры"], "", GetString("CommandDescription.KCount"), Command.UsageLevels.Everyone, Command.UsageTimes.InGame, KCountCommand, true),
- new(["addmod", "добмодера"], "{id}", GetString("CommandDescription.AddMod"), Command.UsageLevels.Host, Command.UsageTimes.Always, AddModCommand, true, [GetString("CommandArgs.AddMod.Id")]),
- new(["deletemod", "убрмодера", "удмодера", "убратьмодера", "удалитьмодера"], "{id}", GetString("CommandDescription.DeleteMod"), Command.UsageLevels.Host, Command.UsageTimes.Always, DeleteModCommand, true, [GetString("CommandArgs.DeleteMod.Id")]),
- new(["combo", "комбо"], "{mode} {role} {addon} [all]", GetString("CommandDescription.Combo"), Command.UsageLevels.Host, Command.UsageTimes.Always, ComboCommand, true, [GetString("CommandArgs.Combo.Mode"), GetString("CommandArgs.Combo.Role"), GetString("CommandArgs.Combo.Addon"), GetString("CommandArgs.Combo.All")]),
- new(["eff", "effect", "эффект"], "{effect}", GetString("CommandDescription.Effect"), Command.UsageLevels.Host, Command.UsageTimes.InGame, EffectCommand, true, [GetString("CommandArgs.Effect.Effect")]),
- new(["afkexempt", "освафк", "афкосв"], "{id}", GetString("CommandDescription.AFKExempt"), Command.UsageLevels.Host, Command.UsageTimes.Always, AFKExemptCommand, true, [GetString("CommandArgs.AFKExempt.Id")]),
- new(["m", "myrole", "м", "мояроль"], "", GetString("CommandDescription.MyRole"), Command.UsageLevels.Everyone, Command.UsageTimes.InGame, MyRoleCommand, true),
- new(["tpout", "тпаут"], "", GetString("CommandDescription.TPOut"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, TPOutCommand, true),
- new(["tpin", "тпин"], "", GetString("CommandDescription.TPIn"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, TPInCommand, true),
- new(["t", "template", "т", "темплейт"], "{tag}", GetString("CommandDescription.Template"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, TemplateCommand, true, [GetString("CommandArgs.Template.Tag")]),
- new(["mw", "messagewait", "мв", "медленныйрежим"], "{duration}", GetString("CommandDescription.MessageWait"), Command.UsageLevels.Host, Command.UsageTimes.Always, MessageWaitCommand, true, [GetString("CommandArgs.MessageWait.Duration")]),
- new(["death", "d", "д", "смерть"], "", GetString("CommandDescription.Death"), Command.UsageLevels.Everyone, Command.UsageTimes.AfterDeath, DeathCommand, true),
- new(["say", "s", "сказать", "с"], "{message}", GetString("CommandDescription.Say"), Command.UsageLevels.HostOrModerator, Command.UsageTimes.Always, SayCommand, true, [GetString("CommandArgs.Say.Message")]),
- new(["vote", "голос"], "{id}", GetString("CommandDescription.Vote"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, VoteCommand, true, [GetString("CommandArgs.Vote.Id")]),
- new(["ask", "спр", "спросить"], "{number1} {number2}", GetString("CommandDescription.Ask"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, AskCommand, true, [GetString("CommandArgs.Ask.Number1"), GetString("CommandArgs.Ask.Number2")]),
- new(["ans", "answer", "отв", "ответить"], "{number}", GetString("CommandDescription.Answer"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, AnswerCommand, true, [GetString("CommandArgs.Answer.Number")]),
- new(["qa", "вопротв"], "{letter}", GetString("CommandDescription.QA"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, QACommand, true, [GetString("CommandArgs.QA.Letter")]),
- new(["qs", "вопрпоказать"], "", GetString("CommandDescription.QS"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, QSCommand, true),
- new(["target", "цель"], "{id}", GetString("CommandDescription.Target"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, TargetCommand, true, [GetString("CommandArgs.Target.Id")]),
- new(["chat", "сообщение"], "{message}", GetString("CommandDescription.Chat"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, ChatCommand, true, [GetString("CommandArgs.Chat.Message")]),
- new(["check", "проверить"], "{id} {role}", GetString("CommandDescription.Check"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, CheckCommand, true, [GetString("CommandArgs.Check.Id"), GetString("CommandArgs.Check.Role")]),
- new(["ban", "kick", "бан", "кик", "забанить", "кикнуть"], "{id}", GetString("CommandDescription.Ban"), Command.UsageLevels.HostOrModerator, Command.UsageTimes.Always, BanKickCommand, true, [GetString("CommandArgs.Ban.Id")]),
- new(["exe", "выкинуть"], "{id}", GetString("CommandDescription.Exe"), Command.UsageLevels.Host, Command.UsageTimes.Always, ExeCommand, true, [GetString("CommandArgs.Exe.Id")]),
- new(["kill", "убить"], "{id}", GetString("CommandDescription.Kill"), Command.UsageLevels.Host, Command.UsageTimes.Always, KillCommand, true, [GetString("CommandArgs.Kill.Id")]),
- new(["colour", "color", "цвет"], "{color}", GetString("CommandDescription.Colour"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, ColorCommand, true, [GetString("CommandArgs.Colour.Color")]),
- new(["xf", "испр"], "", GetString("CommandDescription.XF"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, XFCommand, true),
- new(["id", "guesslist", "айди"], "", GetString("CommandDescription.ID"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, IDCommand, true),
- new(["changerole", "измроль"], "{role}", GetString("CommandDescription.ChangeRole"), Command.UsageLevels.Host, Command.UsageTimes.InGame, ChangeRoleCommand, true, [GetString("CommandArgs.ChangeRole.Role")]),
- new(["end", "завершить"], "", GetString("CommandDescription.End"), Command.UsageLevels.Host, Command.UsageTimes.InGame, EndCommand, true),
- new(["cosid", "костюм", "одежда"], "", GetString("CommandDescription.CosID"), Command.UsageLevels.Modded, Command.UsageTimes.Always, CosIDCommand, true),
- new(["mt", "hy", "собрание"], "", GetString("CommandDescription.MTHY"), Command.UsageLevels.Host, Command.UsageTimes.InGame, MTHYCommand, true),
- new(["csd", "кзвук"], "{sound}", GetString("CommandDescription.CSD"), Command.UsageLevels.Modded, Command.UsageTimes.Always, CSDCommand, true, [GetString("CommandArgs.CSD.Sound")]),
- new(["sd", "взвук"], "{sound}", GetString("CommandDescription.SD"), Command.UsageLevels.Modded, Command.UsageTimes.Always, SDCommand, true, [GetString("CommandArgs.SD.Sound")]),
- new(["gno", "гно"], "{number}", GetString("CommandDescription.GNO"), Command.UsageLevels.Everyone, Command.UsageTimes.AfterDeathOrLobby, GNOCommand, true, [GetString("CommandArgs.GNO.Number")]),
- new(["poll", "опрос"], "{question} {answerA} {answerB} [answerC] [answerD]", GetString("CommandDescription.Poll"), Command.UsageLevels.HostOrModerator, Command.UsageTimes.Always, PollCommand, true, [GetString("CommandArgs.Poll.Question"), GetString("CommandArgs.Poll.AnswerA"), GetString("CommandArgs.Poll.AnswerB"), GetString("CommandArgs.Poll.AnswerC"), GetString("CommandArgs.Poll.AnswerD")]),
- new(["pv", "проголосовать"], "{vote}", GetString("CommandDescription.PV"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, PVCommand, false, [GetString("CommandArgs.PV.Vote")]),
- new(["hm", "мс", "мессенджер"], "{id}", GetString("CommandDescription.HM"), Command.UsageLevels.Everyone, Command.UsageTimes.AfterDeath, HMCommand, true, [GetString("CommandArgs.HM.Id")]),
- new(["decree", "указ"], "{number}", GetString("CommandDescription.Decree"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, DecreeCommand, true, [GetString("CommandArgs.Decree.Number")]),
- new(["addvip", "добавитьвип", "добвип"], "{id}", GetString("CommandDescription.AddVIP"), Command.UsageLevels.Host, Command.UsageTimes.Always, AddVIPCommand, true, [GetString("CommandArgs.AddVIP.Id")]),
- new(["deletevip", "удвип", "убрвип", "удалитьвип", "убратьвип"], "{id}", GetString("CommandDescription.DeleteVIP"), Command.UsageLevels.Host, Command.UsageTimes.Always, DeleteVIPCommand, true, [GetString("CommandArgs.DeleteVIP.Id")]),
- new(["assume", "предположить"], "{id} {number}", GetString("CommandDescription.Assume"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, AssumeCommand, true, [GetString("CommandArgs.Assume.Id"), GetString("CommandArgs.Assume.Number")]),
- new(["note", "заметка"], "{action} [?]", GetString("CommandDescription.Note"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, NoteCommand, true, [GetString("CommandArgs.Note.Action"), GetString("CommandArgs.Note.UnknownValue")]),
- new(["os", "optionset", "шансроли"], "{chance} {role}", GetString("CommandDescription.OS"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, OSCommand, true, [GetString("CommandArgs.OS.Chance"), GetString("CommandArgs.OS.Role")]),
- new(["negotiation", "neg", "наказание"], "{number}", GetString("CommandDescription.Negotiation"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, NegotiationCommand, true, [GetString("CommandArgs.Negotiation.Number")]),
- new(["mute", "мут"], "{id} [duration]", GetString("CommandDescription.Mute"), Command.UsageLevels.HostOrModerator, Command.UsageTimes.AfterDeathOrLobby, MuteCommand, true, [GetString("CommandArgs.Mute.Id"), GetString("CommandArgs.Mute.Duration")]),
- new(["unmute", "размут"], "{id}", GetString("CommandDescription.Unmute"), Command.UsageLevels.Host, Command.UsageTimes.Always, UnmuteCommand, true, [GetString("CommandArgs.Unmute.Id")]),
- new(["draftstart", "ds", "драфтстарт"], "", GetString("CommandDescription.DraftStart"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, DraftStartCommand, true),
- new(["draft", "драфт"], "{number}", GetString("CommandDescription.Draft"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, DraftCommand, true, [GetString("CommandArgs.Draft.Number")]),
- new(["readycheck", "rc", "проверитьготовность"], "", GetString("CommandDescription.ReadyCheck"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, ReadyCheckCommand, true),
- new(["ready", "готов"], "", GetString("CommandDescription.Ready"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, ReadyCommand, true),
- new(["enableallroles", "всероли"], "", GetString("CommandDescription.EnableAllRoles"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, EnableAllRolesCommand, true),
- new(["achievements", "достижения"], "", GetString("CommandDescription.Achievements"), Command.UsageLevels.Modded, Command.UsageTimes.Always, AchievementsCommand, true),
- new(["dn", "deathnote", "заметкамертвого"], "{name}", GetString("CommandDescription.DeathNote"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, DeathNoteCommand, true, [GetString("CommandArgs.DeathNote.Name")]),
- new(["w", "whisper", "шепот", "ш"], "{id} {message}", GetString("CommandDescription.Whisper"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, WhisperCommand, true, [GetString("CommandArgs.Whisper.Id"), GetString("CommandArgs.Whisper.Message")]),
+ new(["lt", "лт", "大厅关闭时间"], "", GetString("CommandDescription.LT"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, LTCommand, false),
+ new(["dump", "дамп", "лог", "导出日志"], "", GetString("CommandDescription.Dump"), Command.UsageLevels.Modded, Command.UsageTimes.Always, DumpCommand, false),
+ new(["v", "version", "в", "версия", "检查版本"], "", GetString("CommandDescription.Version"), Command.UsageLevels.Modded, Command.UsageTimes.Always, VersionCommand, false),
+ new(["cs", "changesetting", "измнастр", "修改设置"], "{name} {?} [?]", GetString("CommandDescription.ChangeSetting"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, ChangeSettingCommand, true, [GetString("CommandArgs.ChangeSetting.Name"), GetString("CommandArgs.ChangeSetting.UnknownValue"), GetString("CommandArgs.ChangeSetting.UnknownValue")]),
+ new(["w", "win", "winner", "победители", "获胜者"], "", GetString("CommandDescription.Winner"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, WinnerCommand, true),
+ new(["l", "lastresult", "л", "对局职业信息"], "", GetString("CommandDescription.LastResult"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, LastResultCommand, true),
+ new(["rn", "rename", "рн", "ренейм", "переименовать", "修改名称"], "{name}", GetString("CommandDescription.Rename"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, RenameCommand, true, [GetString("CommandArgs.Rename.Name")]),
+ new(["hn", "hidename", "хн", "спрник", "隐藏姓名"], "", GetString("CommandDescription.HideName"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, HideNameCommand, true),
+ new(["level", "лвл", "уровень", "修改等级"], "{level}", GetString("CommandDescription.Level"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, LevelCommand, true, [GetString("CommandArgs.Level.Level")]),
+ new(["n", "now", "н", "当前设置"], "", GetString("CommandDescription.Now"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, NowCommand, true),
+ new(["dis", "disconnect", "дис", "断连"], "{team}", GetString("CommandDescription.Disconnect"), Command.UsageLevels.Host, Command.UsageTimes.InGame, DisconnectCommand, true, [GetString("CommandArgs.Disconnect.Team")]),
+ new(["r", "р", "职业"], "[role]", GetString("CommandDescription.R"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, RCommand, true, [GetString("CommandArgs.R.Role")]),
+ new(["up", "指定"], "{role}", GetString("CommandDescription.Up"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, UpCommand, true, [GetString("CommandArgs.Up.Role")]),
+ new(["setrole", "сетроль", "预设职业"], "{id} {role}", GetString("CommandDescription.SetRole"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, SetRoleCommand, true, [GetString("CommandArgs.SetRole.Id"), GetString("CommandArgs.SetRole.Role")]),
+ new(["h", "help", "хэлп", "хелп", "помощь", "帮助"], "", GetString("CommandDescription.Help"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, HelpCommand, true),
+ new(["gamestate", "gstate", "gs", "kcount", "kc", "кубийц", "гс", "статигры", "对局状态"], "", GetString("CommandDescription.KCount"), Command.UsageLevels.Everyone, Command.UsageTimes.InGame, KCountCommand, true),
+ new(["addmod", "добмодера", "指定协管"], "{id}", GetString("CommandDescription.AddMod"), Command.UsageLevels.Host, Command.UsageTimes.Always, AddModCommand, true, [GetString("CommandArgs.AddMod.Id")]),
+ new(["deletemod", "убрмодера", "удмодера", "убратьмодера", "удалитьмодера", "移除协管"], "{id}", GetString("CommandDescription.DeleteMod"), Command.UsageLevels.Host, Command.UsageTimes.Always, DeleteModCommand, true, [GetString("CommandArgs.DeleteMod.Id")]),
+ new(["combo", "комбо", "设置不会同时出现的职业"], "{mode} {role} {addon} [all]", GetString("CommandDescription.Combo"), Command.UsageLevels.Host, Command.UsageTimes.Always, ComboCommand, true, [GetString("CommandArgs.Combo.Mode"), GetString("CommandArgs.Combo.Role"), GetString("CommandArgs.Combo.Addon"), GetString("CommandArgs.Combo.All")]),
+ new(["eff", "effect", "эффект", "效果"], "{effect}", GetString("CommandDescription.Effect"), Command.UsageLevels.Host, Command.UsageTimes.InGame, EffectCommand, true, [GetString("CommandArgs.Effect.Effect")]),
+ new(["afkexempt", "освафк", "афкосв", "挂机检测器不会检测"], "{id}", GetString("CommandDescription.AFKExempt"), Command.UsageLevels.Host, Command.UsageTimes.Always, AFKExemptCommand, true, [GetString("CommandArgs.AFKExempt.Id")]),
+ new(["m", "myrole", "м", "мояроль", "我的职业"], "", GetString("CommandDescription.MyRole"), Command.UsageLevels.Everyone, Command.UsageTimes.InGame, MyRoleCommand, true),
+ new(["tpout", "тпаут", "传送出"], "", GetString("CommandDescription.TPOut"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, TPOutCommand, true),
+ new(["tpin", "тпин", "传送进"], "", GetString("CommandDescription.TPIn"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, TPInCommand, true),
+ new(["t", "template", "т", "темплейт", "模板"], "{tag}", GetString("CommandDescription.Template"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, TemplateCommand, true, [GetString("CommandArgs.Template.Tag")]),
+ new(["mw", "messagewait", "мв", "медленныйрежим", "消息冷却"], "{duration}", GetString("CommandDescription.MessageWait"), Command.UsageLevels.Host, Command.UsageTimes.Always, MessageWaitCommand, true, [GetString("CommandArgs.MessageWait.Duration")]),
+ new(["death", "d", "д", "смерть", "死亡原因"], "", GetString("CommandDescription.Death"), Command.UsageLevels.Everyone, Command.UsageTimes.AfterDeath, DeathCommand, true),
+ new(["say", "s", "сказать", "с", "说"], "{message}", GetString("CommandDescription.Say"), Command.UsageLevels.HostOrModerator, Command.UsageTimes.Always, SayCommand, true, [GetString("CommandArgs.Say.Message")]),
+ new(["vote", "голос", "投票给"], "{id}", GetString("CommandDescription.Vote"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, VoteCommand, true, [GetString("CommandArgs.Vote.Id")]),
+ new(["ask", "спр", "спросить", "数学家提问"], "{number1} {number2}", GetString("CommandDescription.Ask"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, AskCommand, true, [GetString("CommandArgs.Ask.Number1"), GetString("CommandArgs.Ask.Number2")]),
+ new(["ans", "answer", "отв", "ответить", "回答数学家问题"], "{number}", GetString("CommandDescription.Answer"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, AnswerCommand, true, [GetString("CommandArgs.Answer.Number")]),
+ new(["qa", "вопротв", "回答测验大师问题"], "{letter}", GetString("CommandDescription.QA"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, QACommand, true, [GetString("CommandArgs.QA.Letter")]),
+ new(["qs", "вопрпоказать", "检查测验大师问题"], "", GetString("CommandDescription.QS"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, QSCommand, true),
+ new(["target", "цель", "腹语者标记"], "{id}", GetString("CommandDescription.Target"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, TargetCommand, true, [GetString("CommandArgs.Target.Id")]),
+ new(["chat", "сообщение", "腹语者发送消息"], "{message}", GetString("CommandDescription.Chat"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, ChatCommand, true, [GetString("CommandArgs.Chat.Message")]),
+ new(["check", "проверить", "检查"], "{id} {role}", GetString("CommandDescription.Check"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, CheckCommand, true, [GetString("CommandArgs.Check.Id"), GetString("CommandArgs.Check.Role")]),
+ new(["ban", "kick", "бан", "кик", "забанить", "кикнуть", "封禁", "踢出"], "{id}", GetString("CommandDescription.Ban"), Command.UsageLevels.HostOrModerator, Command.UsageTimes.Always, BanKickCommand, true, [GetString("CommandArgs.Ban.Id")]),
+ new(["exe", "выкинуть", "驱逐"], "{id}", GetString("CommandDescription.Exe"), Command.UsageLevels.Host, Command.UsageTimes.Always, ExeCommand, true, [GetString("CommandArgs.Exe.Id")]),
+ new(["kill", "убить", "击杀"], "{id}", GetString("CommandDescription.Kill"), Command.UsageLevels.Host, Command.UsageTimes.Always, KillCommand, true, [GetString("CommandArgs.Kill.Id")]),
+ new(["colour", "color", "цвет", "更改颜色"], "{color}", GetString("CommandDescription.Colour"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, ColorCommand, true, [GetString("CommandArgs.Colour.Color")]),
+ new(["xf", "испр", "修复"], "", GetString("CommandDescription.XF"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, XFCommand, true),
+ new(["id", "guesslist", "айди", "ID列表"], "", GetString("CommandDescription.ID"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, IDCommand, true),
+ new(["changerole", "измроль", "修改职业"], "{role}", GetString("CommandDescription.ChangeRole"), Command.UsageLevels.Host, Command.UsageTimes.InGame, ChangeRoleCommand, true, [GetString("CommandArgs.ChangeRole.Role")]),
+ new(["end", "завершить", "结束游戏"], "", GetString("CommandDescription.End"), Command.UsageLevels.Host, Command.UsageTimes.InGame, EndCommand, true),
+ new(["cosid", "костюм", "одежда", "服装ID"], "", GetString("CommandDescription.CosID"), Command.UsageLevels.Modded, Command.UsageTimes.Always, CosIDCommand, true),
+ new(["mt", "hy", "собрание", "开会/结束会议"], "", GetString("CommandDescription.MTHY"), Command.UsageLevels.Host, Command.UsageTimes.InGame, MTHYCommand, true),
+ new(["csd", "кзвук", "自定义播放声音"], "{sound}", GetString("CommandDescription.CSD"), Command.UsageLevels.Modded, Command.UsageTimes.Always, CSDCommand, true, [GetString("CommandArgs.CSD.Sound")]),
+ new(["sd", "взвук", "游戏中播放声音"], "{sound}", GetString("CommandDescription.SD"), Command.UsageLevels.Modded, Command.UsageTimes.Always, SDCommand, true, [GetString("CommandArgs.SD.Sound")]),
+ new(["gno", "гно", "猜数字"], "{number}", GetString("CommandDescription.GNO"), Command.UsageLevels.Everyone, Command.UsageTimes.AfterDeathOrLobby, GNOCommand, true, [GetString("CommandArgs.GNO.Number")]),
+ new(["poll", "опрос", "发起调查"], "{question} {answerA} {answerB} [answerC] [answerD]", GetString("CommandDescription.Poll"), Command.UsageLevels.HostOrModerator, Command.UsageTimes.Always, PollCommand, true, [GetString("CommandArgs.Poll.Question"), GetString("CommandArgs.Poll.AnswerA"), GetString("CommandArgs.Poll.AnswerB"), GetString("CommandArgs.Poll.AnswerC"), GetString("CommandArgs.Poll.AnswerD")]),
+ new(["pv", "проголосовать", "选择调查选项"], "{vote}", GetString("CommandDescription.PV"), Command.UsageLevels.Everyone, Command.UsageTimes.Always, PVCommand, false, [GetString("CommandArgs.PV.Vote")]),
+ new(["hm", "мс", "мессенджер", "送信"], "{id}", GetString("CommandDescription.HM"), Command.UsageLevels.Everyone, Command.UsageTimes.AfterDeath, HMCommand, true, [GetString("CommandArgs.HM.Id")]),
+ new(["decree", "указ", "总统命令"], "{number}", GetString("CommandDescription.Decree"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, DecreeCommand, true, [GetString("CommandArgs.Decree.Number")]),
+ new(["addvip", "добавитьвип", "добвип", "指定会员"], "{id}", GetString("CommandDescription.AddVIP"), Command.UsageLevels.Host, Command.UsageTimes.Always, AddVIPCommand, true, [GetString("CommandArgs.AddVIP.Id")]),
+ new(["deletevip", "удвип", "убрвип", "удалитьвип", "убратьвип", "删除会员"], "{id}", GetString("CommandDescription.DeleteVIP"), Command.UsageLevels.Host, Command.UsageTimes.Always, DeleteVIPCommand, true, [GetString("CommandArgs.DeleteVIP.Id")]),
+ new(["assume", "предположить", "传销头目预测投票"], "{id} {number}", GetString("CommandDescription.Assume"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, AssumeCommand, true, [GetString("CommandArgs.Assume.Id"), GetString("CommandArgs.Assume.Number")]),
+ new(["note", "заметка", "记者管理笔记"], "{action} [?]", GetString("CommandDescription.Note"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, NoteCommand, true, [GetString("CommandArgs.Note.Action"), GetString("CommandArgs.Note.UnknownValue")]),
+ new(["os", "optionset", "шансроли", "设置职业生成概率"], "{chance} {role}", GetString("CommandDescription.OS"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, OSCommand, true, [GetString("CommandArgs.OS.Chance"), GetString("CommandArgs.OS.Role")]),
+ new(["negotiation", "neg", "наказание", "谈判方式"], "{number}", GetString("CommandDescription.Negotiation"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, NegotiationCommand, true, [GetString("CommandArgs.Negotiation.Number")]),
+ new(["mute", "мут", "禁言"], "{id} [duration]", GetString("CommandDescription.Mute"), Command.UsageLevels.HostOrModerator, Command.UsageTimes.AfterDeathOrLobby, MuteCommand, true, [GetString("CommandArgs.Mute.Id"), GetString("CommandArgs.Mute.Duration")]),
+ new(["unmute", "размут", "解禁"], "{id}", GetString("CommandDescription.Unmute"), Command.UsageLevels.Host, Command.UsageTimes.Always, UnmuteCommand, true, [GetString("CommandArgs.Unmute.Id")]),
+ new(["draftstart", "ds", "драфтстарт", "启用草稿"], "", GetString("CommandDescription.DraftStart"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, DraftStartCommand, true),
+ new(["draft", "драфт", "选择草稿"], "{number}", GetString("CommandDescription.Draft"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, DraftCommand, true, [GetString("CommandArgs.Draft.Number")]),
+ new(["readycheck", "rc", "проверитьготовность", "准备检测"], "", GetString("CommandDescription.ReadyCheck"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, ReadyCheckCommand, true),
+ new(["ready", "готов", "准备"], "", GetString("CommandDescription.Ready"), Command.UsageLevels.Everyone, Command.UsageTimes.InLobby, ReadyCommand, true),
+ new(["enableallroles", "всероли", "启用所有职业"], "", GetString("CommandDescription.EnableAllRoles"), Command.UsageLevels.Host, Command.UsageTimes.InLobby, EnableAllRolesCommand, true),
+ new(["achievements", "достижения", "成就"], "", GetString("CommandDescription.Achievements"), Command.UsageLevels.Modded, Command.UsageTimes.Always, AchievementsCommand, true),
+ new(["dn", "deathnote", "заметкамертвого", "死亡笔记"], "{name}", GetString("CommandDescription.DeathNote"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, DeathNoteCommand, true, [GetString("CommandArgs.DeathNote.Name")]),
+ new(["w", "whisper", "шепот", "ш", "私聊"], "{id} {message}", GetString("CommandDescription.Whisper"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, WhisperCommand, true, [GetString("CommandArgs.Whisper.Id"), GetString("CommandArgs.Whisper.Message")]),
// Commands with action handled elsewhere
- new(["shoot", "guess", "bet", "bt", "st", "угадать", "бт"], "{id} {role}", GetString("CommandDescription.Guess"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, (_, _, _, _) => { }, true, [GetString("CommandArgs.Guess.Id"), GetString("CommandArgs.Guess.Role")]),
- new(["tl", "sp", "jj", "trial", "суд", "засудить"], "{id}", GetString("CommandDescription.Trial"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, (_, _, _, _) => { }, true, [GetString("CommandArgs.Trial.Id")]),
- new(["sw", "swap", "st", "свап", "свапнуть"], "{id}", GetString("CommandDescription.Swap"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, (_, _, _, _) => { }, true, [GetString("CommandArgs.Swap.Id")]),
- new(["compare", "cp", "cmp", "сравнить", "ср"], "{id1} {id2}", GetString("CommandDescription.Compare"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, (_, _, _, _) => { }, true, [GetString("CommandArgs.Compare.Id1"), GetString("CommandArgs.Compare.Id2")]),
- new(["ms", "mediumship", "medium", "медиум"], "{answer}", GetString("CommandDescription.Medium"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, (_, _, _, _) => { }, true, [GetString("CommandArgs.Medium.Answer")]),
- new(["rv", "месть", "отомстить"], "{id}", GetString("CommandDescription.Revenge"), Command.UsageLevels.Everyone, Command.UsageTimes.AfterDeath, (_, _, _, _) => { }, true, [GetString("CommandArgs.Revenge.Id")])
+ new(["shoot", "guess", "bet", "bt", "st", "угадать", "бт", "猜测", "赌"], "{id} {role}", GetString("CommandDescription.Guess"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, (_, _, _, _) => { }, true, [GetString("CommandArgs.Guess.Id"), GetString("CommandArgs.Guess.Role")]),
+ new(["tl", "sp", "jj", "trial", "суд", "засудить", "审判", "判"], "{id}", GetString("CommandDescription.Trial"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, (_, _, _, _) => { }, true, [GetString("CommandArgs.Trial.Id")]),
+ new(["sw", "swap", "st", "свап", "свапнуть", "换票"], "{id}", GetString("CommandDescription.Swap"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, (_, _, _, _) => { }, true, [GetString("CommandArgs.Swap.Id")]),
+ new(["compare", "cp", "cmp", "сравнить", "ср", "检查"], "{id1} {id2}", GetString("CommandDescription.Compare"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, (_, _, _, _) => { }, true, [GetString("CommandArgs.Compare.Id1"), GetString("CommandArgs.Compare.Id2")]),
+ new(["ms", "mediumship", "medium", "медиум", "回答"], "{answer}", GetString("CommandDescription.Medium"), Command.UsageLevels.Everyone, Command.UsageTimes.InMeeting, (_, _, _, _) => { }, true, [GetString("CommandArgs.Medium.Answer")]),
+ new(["rv", "месть", "отомстить", "复仇"], "{id}", GetString("CommandDescription.Revenge"), Command.UsageLevels.Everyone, Command.UsageTimes.AfterDeath, (_, _, _, _) => { }, true, [GetString("CommandArgs.Revenge.Id")])
];
}
diff --git a/Resources/Lang/zh_CN.json b/Resources/Lang/zh_CN.json
index 66abbfb84..1546345e5 100644
--- a/Resources/Lang/zh_CN.json
+++ b/Resources/Lang/zh_CN.json
@@ -26,9 +26,9 @@
"ShortTeamName.Crewmate": "船员",
"ShortTeamName.Neutral": "中立",
"YouAreCrewmate": "你是船员",
- "YouAreImpostor": "你是 内鬼",
- "YouAreNeutral": "你是 中立",
- "YouAreMadmate": "你属于 内鬼 阵营",
+ "YouAreImpostor": "你是内鬼",
+ "YouAreNeutral": "你是中立",
+ "YouAreMadmate": "你属于内鬼 阵营",
"CrewmateSub": "找到邪恶势力,逐出飞船!",
"ImpostorSub": "血染成河,一个不留",
"NeutralSub": "莫顾他人,自成大业",
@@ -54,7 +54,7 @@
"ROT.MadMates": "★ 叛徒职业",
"ROT.Crewmate_Investigate": "★ 调查类职业",
"ROT.Crewmate_Support": "★ 支援类职业",
- "ROT.Crewmate_Power": "★ 力量型职业",
+ "ROT.Crewmate_Power": "★ 力量类职业",
"ROT.Crewmate_Killing": "★ 击杀类职业",
"ROT.Crewmate_Chaos": "★ 混沌类职业",
"ROT.Crewmate_Miscellaneous": "★ 其他职业",
@@ -67,6 +67,48 @@
"ROT.AddonType.Helpful": "★ 有益的附加职业",
"ROT.AddonType.Harmful": "★ 有害的附加职业",
"ROT.AddonType.Mixed": "★ 混合型附加职业",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>限制游戏中内鬼的击杀类职业的数量",
+ "RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>限制游戏中内鬼的帮助类职业的数量",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>限制游戏中内鬼的隐藏类职业的数量",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>限制游戏中内鬼的其他类职业的数量",
+ "RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>限制游戏中叛徒的职业的数量",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>限制游戏中船员的调查类职业的数量",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>限制游戏中船员的帮助类职业的数量",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>限制游戏中船员的力量类职业的数量",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>限制游戏中船员的击杀类职业的数量",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>限制游戏中船员的混沌类职业的数量",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>限制游戏中船员的其他类职业的数量",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>限制游戏中邪恶中立的职业的数量",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>限制游戏中友善中立的职业的数量",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>限制游戏中带刀中立的职业的数量",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Min": "最少内鬼击杀类职业",
+ "RoleSubCategoryLimitOptions.Impostor_Killing.Max": "最大内鬼击杀类职业",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Min": "最少内鬼帮助类职业",
+ "RoleSubCategoryLimitOptions.Impostor_Support.Max": "最大内鬼帮助类职业",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "最少内鬼隐藏类职业",
+ "RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "最大内鬼隐藏类职业",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "最少内鬼其他类职业",
+ "RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "最大内鬼其他类职业",
+ "RoleSubCategoryLimitOptions.MadMates.Min": "最少叛徒职业",
+ "RoleSubCategoryLimitOptions.MadMates.Max": "最大叛徒职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "最少船员调查类职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "最大船员调查类职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.Min": "最少船员帮助类职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Support.Max": "最大船员帮助类职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.Min": "最少船员力量类职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Power.Max": "最大船员力量类职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "最少船员击杀类职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "最大船员击杀类职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "最少船员混沌类职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "最大船员混沌类职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "最少船员其他类职业",
+ "RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "最大船员其他类职业",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.Min": "最少邪恶中立职业",
+ "RoleSubCategoryLimitOptions.Neutral_Evil.Max": "最大邪恶中立职业",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.Min": "最少友善中立职业",
+ "RoleSubCategoryLimitOptions.Neutral_Benign.Max": "最大友善中立职业",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.Min": "最少带刀中立职业",
+ "RoleSubCategoryLimitOptions.Neutral_Killing.Max": "最大带刀中立职业",
"CTA.TeamEnabled.Prefix": "启用 ",
"CTA.TeamEnabled.Suffix": " ",
"CTA.KnowRoles": "玩家知道他人的职业",
@@ -506,7 +548,7 @@
"DarkHideInfo": "我的杀戮,让你们陷入黑暗的恐慌之中...",
"WorkaholicInfo": "吃苦耐劳总是一件好事",
"CollectorInfo": "哦耶!收集到了典藏版!",
- "ProvocateurInfo": "Win if your target loses",
+ "ProvocateurInfo": "如果你的目标丢失,将赢得胜利",
"BloodKnightInfo": "这一杯,敬给彼岸的你",
"PlagueBearerInfo": "手握远古病毒致力成神!",
"PestilenceInfo": "病毒传播,势不可挡!",
@@ -639,10 +681,10 @@
"BallLightningInfoLong": "(内鬼职业):\\n球状闪电无法进行常规击杀.球状闪电对目标进行杀戮后,目标会在x时间内汽化为量子幽灵,量子幽灵以「■」作为提示.若期间有非球状闪电/非量子幽灵的玩家接触量子幽灵,量子幽灵会立刻量子化而死亡.若量子幽灵存活到会议则会在会议结束后死亡.任何对量子幽灵的主动互动(击杀按键)均无效.(根据房主设定,击杀球状闪电可能导致凶手汽化为量子幽灵)",
"GreedierInfoLong": "(内鬼职业):\\n贪婪者奇数次和偶数次的杀戮,会拥有不同的杀戮cd.每次开会都会重置贪婪者的杀戮cd,贪婪者的第一次杀戮永远是奇数次(定义{n|n=N},那么奇数:2n-1,偶数:2n)",
"CursedWolfInfoLong": "(内鬼职业):\\n当呪狼受到杀戮时,呪狼会将凶手诅咒致死(诅咒次数根据房主设定)",
- "ImperiusCurseInfoLong": "(内鬼阵营):\\n夺魂者完成变形后可以与变形目标交换位置(若目标处于特殊状态例如死亡、被吞、管道内等则无事发生)",
+ "ImperiusCurseInfoLong": "(内鬼职业):\\n夺魂者完成变形后可以与变形目标交换位置(若目标处于特殊状态例如死亡、被吞、管道内等则无事发生)",
"QuickShooterInfoLong": "(内鬼职业):\\n当击杀冷却结束时,快枪手可以通过变形重置击杀冷却并储存一颗子弹(储存成功时快枪手身上会以破盾动画(仅自己可见)作为提示)\\n快枪手杀戮后可以用子弹让杀戮cd清零,直到子弹耗尽.每次会议开始快枪手只能保留一定数量的子弹(数量根据房主设定)(因为打枪打多了不太好)",
"CamouflagerInfoLong": "(内鬼职业):\\n隐蔽者变形后会让所有人蒙面,这个状态下所有人都看起来得一模一样.隐蔽者解除变形后技能失效\\n注意:通讯破坏小黑人与隐蔽者的技能可以叠加,若隐蔽者发动技能期间召开会议则技能失效",
- "EraserInfoLong": "(内鬼阵营):\\n邪恶抹除者可以在会议上投票给任意船员阵营目标以抹除目标的主职业,抹除将在会议结束后生效\\n(注意:抹除技能的玩家将被永远视为白板,包括游戏结算页面.且每名玩家只能被抹除一次)",
+ "EraserInfoLong": "(内鬼职业):\\n邪恶抹除者可以在会议上投票给任意船员阵营目标以抹除目标的主职业,抹除将在会议结束后生效\\n(注意:抹除技能的玩家将被永远视为白板,包括游戏结算页面.且每名玩家只能被抹除一次)",
"OverKillerInfoLong": "(内鬼职业):\\n肢解者击杀(包括被动击杀)的目标会出现多具尸体,以至于报告尸体时无法准确分辨其他受害者\\n(注意:因实现原理,被击杀的目标不得不重复地显示自己被击杀的动画,此动画无法跳过且期间无法正常参与会议.此外,若肢解者肢解了复仇者,则复仇者会因愤怒杀光全场所有人)",
"HangmanInfoLong": "(内鬼职业):\\n刽子手在变形期间的击杀方视为绞杀,绞杀无视目标的任何状态(例如医生的护盾,保镖的守护,大明星的技能等)被绞杀的玩家不会留下尸体,也不会触发其任何技能例如老兵反杀等(包括附加职业),此外,灵媒也不会得到提示",
"SwooperInfoLong": "(内鬼职业):\\n隐匿者无法正常使用管道.但可以通过跳管进入隐身状态,再次跳管则取消隐身状态\\n注意:当隐身时间结束时你会被强制现形!(根据房主设置,你可以在隐形期间正常使用通风管)",
@@ -651,19 +693,19 @@
"TricksterInfoLong": "(内鬼职业):\\n骗术师跟普通内鬼一样,不过骗术师被视为船员(法官审判骗术师会暴毙.警长不能执法骗术师.死神看骗术师是船员.告密者不能找到骗术师等)",
"VindicatorInfoLong": "(内鬼职业):\\n卫道士有额外票数,像市长一样(票数根据房主设定)",
"ParasiteInfoLong": "(内鬼职业):\\n寄生虫和内鬼互不相认,除此之外寄生虫就是普通内鬼",
- "DisperserInfoLong": "(内鬼阵营):\\n分散者可以使用变形转移将所有玩家传送到随机通风口。\\n\\n注意:分散者本身不会被变形传送,处于通风口的玩家也不能被传送。",
+ "DisperserInfoLong": "(内鬼职业):\\n分散者可以使用变形转移将所有玩家传送到随机通风口。\\n\\n注意:分散者本身不会被变形传送,处于通风口的玩家也不能被传送。",
"InhibitorInfoLong": "(内鬼职业):\\n抑郁者在没有破坏的情况下才能击杀,\\n\\n如果有重大破坏(如灯光或反应堆),则不能击杀",
"SaboteurInfoLong": "(内鬼职业):\\n破坏者在有重大破坏的情况下才能击杀,\\n\\n如果有重大破坏(如通信或氧气),你就可以击杀",
"CouncillorInfoLong": "(内鬼职业):\\n邪恶法官可以像正义法官一样在会议上审判玩家. \\n\\n在会议中击杀时, 这些击杀将显示为法官的审判\\n\\n审判指令/tl [玩家编号]\\n你可以在玩家名字前看到玩家的 id/或者使用 /id 命令查看所有玩家的 id.",
"DazzlerInfoLong": "(内鬼职业):\\n眩晕者可以永久地减少变形目标的视野,当眩晕者被驱逐或死亡后,则眩晕者变形目标的视野会恢复如初",
"DeathpactInfoLong": "(内鬼职业):\\n作为恶魔,你的变形目标会被你划入生死簿\\n如果有足够多的玩家被划入生死簿,被标记的玩家必须在规定的时间内相遇;如果他们不这样做,他们就会死亡\n\\n如果被标记的玩家在契约完成之前死亡,契约将被撤销.",
- "DevourerInfoLong": "(内鬼阵营):\\n吞噬者可以使用变形永久改变目标的外观,每个玩家的外观发生变化时,吞噬者的击杀冷却时间都会减少一定的秒数,当吞噬者死亡或被驱逐,目标玩家的外观将变回正常外观",
- "MorphlingInfoLong": "(内鬼阵营):\\n化形者必须在变形时才能击杀",
+ "DevourerInfoLong": "(内鬼职业):\\n吞噬者可以使用变形永久改变目标的外观,每个玩家的外观发生变化时,吞噬者的击杀冷却时间都会减少一定的秒数,当吞噬者死亡或被驱逐,目标玩家的外观将变回正常外观",
+ "MorphlingInfoLong": "(内鬼职业):\\n化形者必须在变形时才能击杀",
"TwisterInfoLong": "(内鬼职业):\\n龙卷风可以使用变形来随机交换所有玩家的位置,\\n\\n龙卷风本身不会与任何人交换位置,处于通风口的玩家也无法被交换位置.",
"LurkerInfoLong": "(内鬼职业):\\n潜伏者可以通过钻管道减少x秒杀戮cd.在完成击杀后,潜伏者的冷却时间会被重置为默认值",
- "ConvictInfoLong": "(叛徒):\\n作为罪犯,你现在为内鬼阵营工作.",
+ "ConvictInfoLong": "(叛徒职业):\\n作为罪犯,你现在为内鬼阵营工作.",
"VisionaryInfoLong": "(内鬼职业):\\n幻想家可以在会议上看见每个玩家的阵营:\\n- <#ff1919>红名表示内鬼阵营\\n- <#8cffff>青名表示船员阵营\\n -<#ffab1b>灰名表示中立阵营",
- "RefugeeInfoLong": "(叛徒阵营):\\n逃亡者通过回忆或者被教父洗脑获得这个职业.逃亡者相当于普通内鬼",
+ "RefugeeInfoLong": "(叛徒职业):\\n逃亡者通过回忆或者被教父洗脑获得这个职业.逃亡者相当于普通内鬼",
"UnderdogInfoLong": "(内鬼职业):\\n失败者的击杀冷却时间会更长,直到有一定数量的玩家存活,在那之后,你的冷却时间会更短.",
"EvilDivinerInfoLong": "(内鬼职业):\\n军师可以对一位玩家使用击杀按钮来得知目标的职业..\\n\\n单击击杀按钮: 查看选中目标的职业\\n双击:正常击杀目标\\n\\n当次数用完了,击杀为正常击杀.",
"LuckeyInfoLong": "(船员职业):\\n幸运儿职业有x%概率躲避击杀;具体概率由房主设置.当闪避生效时,凶手会看到护盾动画,但你却被蒙在鼓里.",
@@ -677,7 +719,7 @@
"ParanoiaInfoLong": "(船员职业):\\n偏执主义者可以通过管道/摸宠物报告自己,但实际上偏执主义者并没有死.",
"PsychicInfoLong": "(船员职业):\\n愚者能够在会议间看到数名玩家的名字以红色显示,其中至少x(x>0)名是邪恶的.愚者成为叛徒时将准确地看到所有中立以及带刀船员玩家显示为红名",
"SabotageMasterInfoLong": "(船员职业):\\n修理工可以随意使用管道,修理工甚至可整局躲管道.氧气泄露,核反应堆熔毁以及米拉总部,真菌密林的通讯破坏修理工只需要修复一边即可.修理工只需要按一个开关便可以修复照明破坏.修理工打开波鲁斯,真菌密林与飞艇地图的门时修理工所在房间的所有门同时打开.根据房主设置,修理工完成任务可以增加自己技能的使用次数x",
- "SheriffInfoLong": "(船员阵营):\\n警长没有船员任务,警长可以击杀内鬼(根据房间设置,警长也可以击杀中立阵营玩家).警长若尝试击杀船员阵营的玩家,警长将会走火自杀.警长成为叛徒时可以击杀任何人",
+ "SheriffInfoLong": "(船员职业):\\n警长没有船员任务,警长可以击杀内鬼(根据房间设置,警长也可以击杀中立阵营玩家).警长若尝试击杀船员阵营的玩家,警长将会走火自杀.警长成为叛徒时可以击杀任何人",
"SnitchInfoLong": "(船员职业):\\n当告密者仅剩一个任务的时候,内鬼将会看到自己以及告密者的名称旁边有「★」作为提示.告密者成为叛徒时,「★」标记变为红色.当告密者完成所有任务后,将可以看到:\\n红色名称表示所有内鬼\\n灰色名称表示带刀中立.",
"MarshallInfoLong": "(船员职业):\\n展现者通过完成任务,向其他船员展示自己的身份.设置决定了哪些阵营可以看到你.",
"SpeedBoosterInfoLong": "(船员职业):\\n增速者每次完成任务都会增加移速",
@@ -692,10 +734,10 @@
"VeteranInfoLong": "(船员职业):\\n老兵可以通过使用通风管道进入戒备状态,如果戒备状态下有玩家尝试击杀老兵,则老兵反杀凶手.老兵进入以及退出戒备状态时会看到自己身上有护盾破碎作为提示.",
"CopyCatInfoLong": "(船员职业):\\n效颦者可以使用击杀按钮模仿其他玩家的职业.效颦者的职业在交互的瞬间获得,在交互后的会议后重置.效颦者只能模仿一些船员的职业.如果模仿猫试图模仿叛徒,模仿猫将会成为叛徒.如果模仿猫模仿拥有船员变种职业的坏人,模仿猫会成为对应的船员职业(例如模仿坏赌->好赌)\\n不要东施效颦,弄巧成拙哦!",
"BodyguardInfoLong": "(船员职业):\\n在保镖附近如果有玩家将被击杀,则保镖会阻止这次击杀并与凶手同归于尽.保镖的技能会作用在任何阵营的玩家上.当保镖成为叛徒且凶手不是内鬼的时候,保镖不会发动技能.",
- "CounterfeiterInfoLong": "(船员阵营):\\n赝品商可以通过击杀键将赝品卖给其他玩家,如贩卖成功赝品商将会看到自己身上出现护盾破碎动画作为提示。赝品将在下一次会议结束后生效,若无击杀能力的玩家持有赝品会立刻走火自杀,若有击杀能力的玩家持有赝品将在他下次尝试击杀时走火自杀。",
+ "CounterfeiterInfoLong": "(船员职业):\\n赝品商可以通过击杀键将赝品卖给其他玩家,如贩卖成功赝品商将会看到自己身上出现护盾破碎动画作为提示。赝品将在下一次会议结束后生效,若无击杀能力的玩家持有赝品会立刻走火自杀,若有击杀能力的玩家持有赝品将在他下次尝试击杀时走火自杀。",
"GrenadierInfoLong": "(船员职业):\\n掷雷兵可以通过使用通风管道使用闪光弹,闪光弹会导致内鬼失去x视野(根据房主设置闪光弹可能影响到中立阵营玩家).闪光弹生效以及失效时掷雷兵会看到自己身上有盾碎作为提示.当掷雷兵成为叛徒时闪光弹只对船员生效.",
"LighterInfoLong": "(船员职业):\\n灯人可以通过使用通风管道来暂时增加自己的视野.在灯没有熄灭或熄灭时,你的视野都会增加!\\n\\n用慧眼甄别邪恶!",
- "MedicInfoLong": "(船员阵营):\\n医生可以通过使用击杀按键给目标发放一个护盾,若护盾发放成功则医生会看到目标身上出现护盾破碎动画作为提示,同时目标的名字旁会显示一个蓝色的「●」(仅医生可见)。医生可以发放护盾的数量会显示在医生的名字旁的括号内。每位玩家最多只能持有一个来自医生的护盾。根据房主设定目标可能可以看到自己是否持有护盾(显示在名字旁的蓝色「●」)。",
+ "MedicInfoLong": "(船员职业):\\n医生可以通过使用击杀按键给目标发放一个护盾,若护盾发放成功则医生会看到目标身上出现护盾破碎动画作为提示,同时目标的名字旁会显示一个蓝色的「●」(仅医生可见)。医生可以发放护盾的数量会显示在医生的名字旁的括号内。每位玩家最多只能持有一个来自医生的护盾。根据房主设定目标可能可以看到自己是否持有护盾(显示在名字旁的蓝色「●」)。",
"DivinatorInfoLong": "(船员职业):\\n调查员可在会议中给玩家投票以获得它们身份的线索,当调查员的任务完成时,将获得确切的身份\\n注意:如果开启了随机给予目标职业与混合职业的设置,则无法多次调查同一玩家.\\n随机给予的可能性职业中必有目标的真实职业",
"GlitchInfoLong": "(中立职业):\\n混沌的目标是杀死船上的每个人.您可以入侵玩家,以防止他们在有限的时间内击杀、管道、破坏和报告尸体.你也可以发起破坏或使用宠物按钮,在有限的时间内伪装成随机玩家(破坏实际上不会发生)",
"JudgeInfoLong": "(船员职业):\\n正义法官可以在会议中审判某位玩家,若目标为邪恶角色则击杀目标(是否邪恶根据房主设定),错误则会自杀.\\n审判指令为:/tl [玩家编号]\\n你可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号.\\n当正义法官成为叛徒时可以随意审判.",
@@ -704,7 +746,7 @@
"ObserverInfoLong": "(船员职业):\\n观察者可以看到其他玩家的碎盾动画.首次会议召开前观察者的技能不会生效.",
"MonarchInfoLong": "(船员职业):\\n君主可以让玩家成为骑士来给他们额外的票数,君主不能让已经有额外票数的人当选骑士,获得骑士的玩家会出现一个金色的名字.\\n如果受封的骑士玩家还存活,则无法猜测或驱逐君主",
"DovesOfNeaceInfoLong": "(船员职业):\\n和平之鸽可以通过使用通风管道/宠物进行歌颂,在场所有拥有击杀键的玩家的击杀/技能冷却时间会被重置.当和平之鸽成为叛徒时歌颂只对船员生效.",
- "FarseerInfoLong": "(船员阵营):\\n预言家的视野非常有限.但预言家可以使用击杀按钮来揭示附近玩家的身份.使用揭示按钮开始预言时\\n「○」将在显示玩家目标旁边.在指定的时间内靠近目标,以揭示它的身份.如果离目标太远,预言就会中止",
+ "FarseerInfoLong": "(船员职业):\\n预言家的视野非常有限.但预言家可以使用击杀按钮来揭示附近玩家的身份.使用揭示按钮开始预言时\\n「○」将在显示玩家目标旁边.在指定的时间内靠近目标,以揭示它的身份.如果离目标太远,预言就会中止",
"BloodhoundInfoLong": "(船员职业):\\n验尸官不能报告尸体。相反,在试图报告尸体后。验尸官会看到一支箭将你引向凶手。如果召开会议,箭头将消失",
"ScoutInfoLong": "(船员职业):\\n侦察员可以在会议中投票给玩家.这将用箭头标记他们在游戏中的位置.在会议开始时您将看到玩家最后一次在哪个房间停留",
"MerchantInfoLong": "(船员职业):\\n商人可以每完成一个任务就会向随机玩家出售一个随机附加职业.出售的附加职业都能为商人带来钱,如果商人有一定的钱,商人可以通过贿赂带刀玩家来避免对商人的击杀.被贿赂的玩家不能击杀商人,但商人不知道带刀玩家是谁",
@@ -722,7 +764,7 @@
"JesterInfoLong": "(中立职业):\\n小丑被票出则小丑单独游戏胜利.游戏结束时若小丑仍存活则小丑输掉游戏.请注意:小丑,处刑人,冤罪师可以共享胜利.",
"TerroristInfoLong": "(中立职业):\\n恐怖分子在完成所有任务后死亡,则恐怖分子单独获得胜利.(怎么死都行)",
"ExecutionerInfoLong": "(中立职业):\\n游戏开始时处刑人会被分配到一个处刑目标,并在其昵称旁用菱形「♦」表示.若处刑目标被击杀,则处刑的职业会根据设置变为船员,小丑或投机者.如果处刑目标在会议中被票出则处刑人胜利.\\n请注意:小丑,处刑人,冤罪师可以共享胜利.处刑人死亡后目标被票出也能胜利.",
- "LawyerInfoLong": "(中立阵营):\\n游戏开始时律师会被分配到一个目标, 并在其昵称旁用菱形「♦」表示. 若律师目标胜利, 则律师一起胜利. 若律师的目标输了, 那么律师也输了.",
+ "LawyerInfoLong": "(中立职业):\\n游戏开始时律师会被分配到一个目标, 并在其昵称旁用菱形「♦」表示. 若律师目标胜利, 则律师一起胜利. 若律师的目标输了, 那么律师也输了.",
"OpportunistInfoLong": "(中立职业):\\n若投机者在游戏结束时存活,则投机者跟随获胜玩家一同获得胜利!",
"MarioInfoLong": "(中立职业):\\n马里奥跳管达到一定次数就会单独获得胜利.",
"JackalInfoLong": "(中立职业):\\n豺狼如果是最后一个活着的玩家,就赢了.此外,还可以使用击杀按钮进行招募.如果目标不是可以招募的,可能招募次数已经用完了/房主没开招募的选项,那么豺狼将正常击杀.如果目标有击杀按钮,并且开启了招募跟班的选项,那么他们就会变成跟班.",
@@ -757,10 +799,10 @@
"PickpocketInfoLong": "(中立职业):\\n小偷可以从击杀中窃取选票",
"TraitorInfoLong": "(中立职业):\\n背叛者知道内鬼,但他们不知道背叛者.内鬼可以杀了背叛者,但背叛者不能杀了内鬼.\\n\\n通过其他方式消灭内鬼,然后击杀其他所有人获胜!",
"VultureInfoLong": "(中立职业):\\n秃鹫通过报告尸体获胜!当秃鹫报告一具尸体时,且秃鹫的进食冷却时间到了,秃鹫会吃掉尸体.如果秃鹫的进食技能仍然处于冷却状态,那么秃鹫会正常报告尸体.此外,如果达到每轮吃掉的最大尸体数,秃鹫将正常报告尸体",
- "MedusaInfoLong": "(中立阵营):\\n美杜莎可以像清理尸体一样石化尸体.无法报告被石化的尸体.\\n\\n击杀所有人赢得胜利.",
+ "MedusaInfoLong": "(中立职业):\\n美杜莎可以像清理尸体一样石化尸体.无法报告被石化的尸体.\\n\\n击杀所有人赢得胜利.",
"SpiritcallerInfoLong": "(中立职业):\\n灵魂召唤者可以把玩家被击杀后变成恶灵.这些恶灵可以通过短时间冻结其他玩家.或者阻挡他们的视线来帮助灵魂召唤者获胜.再或者,恶灵可以给灵魂召唤者一个护盾,短暂地保护灵魂召唤者免受被击杀",
- "AmnesiacInfoLong": "(中立阵营):\\n失忆者使用击杀或者报告按钮来记住玩家的身份. \\n\\n如果目标是内鬼, 失忆者将成为逃亡者. \\n如果目标是一名船员, 且符合条件, 失忆者将成为目标的身份(否则失忆者将成为一名警长). \\n如果目标是无刀中立或未指定的带刀中立, 失忆者将成为设置的中立身份. \\n如果目标是少数人中的带刀中立, 失忆者就会成为他们的身份",
- "DoomsayerInfoLong": "(中立阵营):\\n末日赌怪可以在会议期间猜测某个玩家的职业。如果是正确的,目标就会死亡,如果是错误的,就会自杀\\n猜测指令为:/bt [玩家编号] [职业名]\\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号",
+ "AmnesiacInfoLong": "(中立职业):\\n失忆者使用击杀或者报告按钮来记住玩家的身份. \\n\\n如果目标是内鬼, 失忆者将成为逃亡者. \\n如果目标是一名船员, 且符合条件, 失忆者将成为目标的身份(否则失忆者将成为一名警长). \\n如果目标是无刀中立或未指定的带刀中立, 失忆者将成为设置的中立身份. \\n如果目标是少数人中的带刀中立, 失忆者就会成为他们的身份",
+ "DoomsayerInfoLong": "(中立职业):\\n末日赌怪可以在会议期间猜测某个玩家的职业。如果是正确的,目标就会死亡,如果是错误的,就会自杀\\n猜测指令为:/bt [玩家编号] [职业名]\\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号",
"LastImpostorInfoLong": "(附加职业):\\n绝境者的击杀冷却时间减少。",
"LoversInfoLong": "(附加职业),\\n恋人同生共死,荣辱与共.恋人互认以❤作为标志.恋人是独立获胜的.",
"MadmateInfoLong": "(附加职业):\\n叛徒隶属内鬼.他们通常是船员的变种(具体看房主设置).像警长,告密,市长这些都能成为叛徒.叛徒的船员职业功能会发生变化.例如掷弹兵只能让船员失明.法官可以随意判决.",
@@ -828,6 +870,13 @@
"DisableMeeting": "关闭会议",
"DisableCloseDoor": "关闭门的破坏",
"DisableSabotage": "关闭所有破坏",
+ "DisableReactorOnSkeldAndMira": "禁用反应堆破坏(Skeld & MIRA HQ)",
+ "DisableReactorOnPolus": "禁用重置地震稳定器破坏(Polus)",
+ "DisableReactorOnAirship": "禁用飞机撞击破坏(飞艇)",
+ "DisableO2": "禁用氧气破坏(Skeld & MIRA HQ)",
+ "DisableComms": "禁用通讯破坏",
+ "DisableLights": "禁用配电破坏",
+ "DisableMushroomMixup": "禁用蘑菇破坏(真菌)",
"ShowAntiBlackoutWarning": "显示反黑屏警告如果驱逐页面黑屏的话",
"NoGameEnd": "游戏不结束",
"AllowConsole": "启用终端",
@@ -1080,6 +1129,14 @@
"AirshipAdditionalSpawn": "额外出生点(仅限飞艇地图)",
"CommsCamouflage": "通信破坏时伪装",
"CommsCamouflageDisableOnFungle": "在菌子国度里禁用通讯伪装",
+ "CommsCamouflageLimit": "极限",
+ "CommsCamouflageLimitSetChance": "设置小黑人概率(每次通讯被破坏)",
+ "CommsCamouflageLimitChance": "可能有小黑人的概率",
+ "CommsCamouflageLimitSetFrequency": "设置小黑人频率(仅= 每次破坏的小黑人)",
+ "CommsCamouflageLimitFrequency": "小黑人频率",
+ "CommsCamouflageLimitSetMaxTimes": "设置最大小黑人时间",
+ "CommsCamouflageLimitMaxTimesPerGame": "每次游戏的最大小黑人时间",
+ "CommsCamouflageLimitMaxTimesPerRound": "每轮最大小黑人时间",
"DisableReportWhenCC": "当伪装激活时,禁用尸体报告",
"EnableDebugMode": "开启调试模式",
"ChangeNameToRoleInfo": "刚开局用玩家名字显示职业简介",
@@ -1119,8 +1176,8 @@
"ConfirmEgoistOnEject": "确认利己主义者们的数量",
"ConfirmLoversOnEject": "确认恋人们数量",
"ShowTeamNextToRoleNameOnEject": "显示被驱逐的玩家的阵营",
- "HnSUnloadWarning": "<#ffff00>WARNING:\\nEHR doesn't support vanilla Hide And Seek and will unload if you enable it.\\nYou can use EHR's Custom Hide And Seek game mode with unique roles instead.",
- "RejoinRequiredDueToVanillaSwitch": "You've decided to switch to vanilla mode, so it was required to disconnect you from the current game, or it would've caused issues. Please rejoin the game.",
+ "HnSUnloadWarning": "<#ffff00>警告:\\nEHR 不支持原版的躲猫猫模式,如果您启用它,将关闭。\\n您可以使用EHR的自定义躲猫猫游戏模式,只能使用模组专属的职业。",
+ "RejoinRequiredDueToVanillaSwitch": "您已经决定切换到原版模式,所以它必须断开您与当前游戏的连接,否则会导致问题。 请重新加入游戏。",
"Addon": "附加职业",
"Ban": "封禁",
"Kick": "踢出",
@@ -1142,6 +1199,7 @@
"MenuTitle.Guessers": "★ 猜测模式 ★",
"MenuTitle.CTA": "★ 自定义团队分配 ★",
"MenuTitle.AFKDetection": "★ AFK 检测 ★",
+ "MenuTitle.RoleListMaker": "★ 职业列表制作者 ★",
"ReadyCheckMessage": "要开始了!\\n在聊天框中键入/ready以准备.",
"ReadyCheckTitle": "<#ff00>★就绪检查★",
"EveryoneReadyTitle": "<#00ff00>所有人都准备好了!",
@@ -1221,10 +1279,6 @@
"HasSidekick": "有跟班",
"JackalCanKillSidekick": "豺狼可以杀死跟班",
"SidekickCanKillJackal": "跟班可以杀死豺狼",
- "NonNeutralKillingRolesMinPlayer": "非带刀 中立的最低数量",
- "NonNeutralKillingRolesMaxPlayer": "非带刀 中立最高的 数量",
- "NeutralKillingRolesMinPlayer": "最小的 带刀 中立数目",
- "NeutralKillingRolesMaxPlayer": "最大的 带刀 中立数目",
"CovenRolesMinPlayer": "最小的巫师职业数目",
"CovenRolesMaxPlayer": "最大的巫师职业数目",
"ImpKnowAlliesRole": "内鬼们 通晓对方底细",
@@ -1375,7 +1429,7 @@
"LovingImpostorSpawnChance": "爱上<#ff1919>内鬼的概率",
"LIRoleForOtherImps": "<#ff9ace>恋人 <#ff1919>内鬼在其他<#ff1919>内鬼眼里是:",
"PrivateChat": "启用私人频道对于 恋人 <#ffff00>(非常不稳定!!!!)",
- "PrivateChatForLoversOnly": "Try Setting the Chat Visible Only for the Lovers Instead of Everyone <#ffff00>(EVEN MORE EXPERIMENTAL)",
+ "PrivateChatForLoversOnly": "尝试设置仅供恋人可见的聊天,而不是每一个人<#ffff00>(需要多次实验测试)",
"GuessAbility": "赌怪可以猜测 恋人",
"AddonCanBeGuessed": "可以被赌",
"ConvertedAddonCanBeGuessed": "{role} 可以被猜测",
@@ -1386,7 +1440,7 @@
"TrapperBlockMoveTime": "冰冻时间",
"RogueKnowEachOtherRoles": "恶棍不是一家人也可以进一家门",
"RogueKnowEachOther": "恶棍相互认识",
- "RoleChangedNotify": "<#ffff00>⚠ Your role was changed to {0} <#ffff00>⚠",
+ "RoleChangedNotify": "<#ffff00>⚠ 你的职业被更改为 {0} <#ffff00>⚠",
"TimeThiefDecreaseMeetingTime": "每杀一人就会缩短会议时间",
"TimeThiefLowerLimitVotingTime": "蚀时者存在时会议时间下限",
"TimeThiefReturnStolenTimeUponDeath": "死亡后会议时间就会复活",
@@ -1558,7 +1612,7 @@
"MessengerMessage.3": "我的职业是{0}",
"MessengerTitle": "<#ff0000>.来讯{0}",
"DisableLobbyMusic": "禁用大厅音乐",
- "EnableCommandHelper": "Enable Command Helper",
+ "EnableCommandHelper": "启用指令助手",
"Evolver": "达尔文主义",
"EvolverInfo": "每次会议结束后您都获得升级\n",
"EvolverInfoLong": "(中立职业):\\n作为达尔文主义,您可以在每次会议后选择一个升级。宠物可以在不同的可用升级之间刷新。 相同的升级可以出现多次。一旦计时器选择结束,您的升级将被应用。\\n\\n升级选项:\\n- 减少击杀冷却时间(减少2.5 s)\\n- 夜视(不受灯关破坏影响)\\n- 增加视力(增加0.4x)\\n- 增速(增加0.25x)\\n- 增加击杀距离(短 → 中→ 长)\\n- 增加跳管能力(1 次使用机会)\\n- 增加管道使用限制(最大 3)\\n- 增加破坏能力( 1 次使用机会)\\n- 增加破坏使用限制(最大 2)\\n- 增益盾(在当前一轮中不会被杀)\\n\\n备注:\\n如果您可以跳管, 您的通风口使用数量在角色名称旁边显示: (V: 1) - 与破坏使用限制相同: (S: 2)",
@@ -1630,7 +1684,7 @@
"HackDuration": "骇入的持续时间",
"MimicCooldown": "模仿冷却时间",
"MimicDuration": "模仿持续时间",
- "RoleBlockNotify": "有人屏蔽了你的角色,你不能 {0}",
+ "RoleBlockNotify": "有人屏蔽了你的职业,你不能 {0}",
"RoleBlockDuration": "身份锁定持续时间",
"RoleBlockCooldown": "身份锁定冷却时间",
"BKProtectDuration": "免疫伤害持续时间",
@@ -1653,7 +1707,7 @@
"KnowTargetRole": "了解目标的身份",
"TargetKnowsLawyer": "目标知道他的律师",
"YourLawyerIsNotify": "你的律师是{0},他与你肝胆相照,荣辱与共",
- "ShowLongInfo": "显示角色的详细描述而不是简短说明",
+ "ShowLongInfo": "显示职业的详细描述而不是简短说明",
"InfectiousBiteCooldownIncrese": "每次使用感染冷却增加",
"InfectiousBiteMax": "最大感染数",
"InfectiousKnowTargetRole": "知道被感染玩家身份",
@@ -1693,14 +1747,14 @@
"MadmateKillImpostor": "叛徒不能击杀上司",
"ImpostorKillMadmate": "内鬼不能清理门户",
"PenguinVictimKill": "作为企鹅/鹅的受害者,你不能与他人互动",
- "MathematicianProtected": "这个玩家是第一个正确回答数学家角色问题的人,\\n所以这个玩家被保护了.",
+ "MathematicianProtected": "这个玩家是第一个正确回答数学家职业问题的人,\\n所以这个玩家被保护了.",
"RefugeeKillImpostor": "逃亡者不能击杀内鬼",
"GAGuarded": "这位玩家被守护者保护",
"TraitorKillImpostor": "背叛者不击杀内鬼",
"RookieKillRoundOne": "菜鸟不配在第一轮中出刀!",
"SocialiteTarget": "社交名媛的目标不能被杀死\\n你被添加到贵宾名单中了",
"BodyguardProtected": "保镖保护了你的目标并因此而献身0",
- "SomeSortOfProtection": "该玩家由于特定角色的动作而被屏蔽",
+ "SomeSortOfProtection": "该玩家由于特定职业的动作而被屏蔽",
"HexButtonText": "诅咒",
"EscapeeAbilityButtonText": "TP",
"ObliviousBaitImmune": "报告对诱饵免疫",
@@ -1787,8 +1841,8 @@
"DeathReason.Negotiation": "谈判",
"DeathReason.Trapped": "受困",
"DeathReason.Stung": "刺痛",
- "DeathReason.Scavenged": "Scavenged",
- "DeathReason.Allergy": "Allergy",
+ "DeathReason.Scavenged": "已抹除",
+ "DeathReason.Allergy": "过敏",
"DeathReason.Meteor": "陨星坠落",
"DeathReason.Lava": "熔岩",
"DeathReason.Tornado": "龙卷风",
@@ -1803,8 +1857,8 @@
"ND_DRLaughMessage.Drowned": "你渴了吗?没事,这里有水!",
"ND_DRLaughMessage.Sunken": "你知道泰坦尼克号像现在这样沉没了吗?好吧,你做到了!",
"ND_DRLaughMessage.Collapsed": "建筑物的倒塌不仅仅只是发生在关于世界末日的电影中,你不知道吗?",
- "LoversChatCannotTalkMsg": "This is a chat for Lovers only!",
- "LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡ <#ff0000>YOU CANNOT TALK HERE <#ffff00>⬅ ⚠",
+ "LoversChatCannotTalkMsg": "这个消息是专门给恋人使用的!",
+ "LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡ <#ff0000>你不能在这里说话 <#ffff00>⬅ ⚠",
"Alive": "存活",
"Win": " 胜利!",
"Last-": "仅存的 ",
@@ -1857,7 +1911,7 @@
"GaslighterInfo": "让别人怀疑自己的记忆",
"GaslighterInfoLong": "(中立):\\n误导者每轮通过击杀按钮执行不同的行动.\\n\\n第1轮:正常杀戮\\n第2轮:骑士玩家\\n第3轮:诅咒玩家(如女)\\n第4轮:盾牌玩家\\n\\n然后循环重复,或者你继续正常杀戮,直到游戏结束,这取决于设置.\\n设置决定你的获胜条件.",
"Gaslighter.WinCondition": "胜利条件",
- "GaslighterWinCondition.CrewLoses": "<#8cffff>船员 <#ff0000>输了",
+ "GaslighterWinCondition.CrewLoses": "<#8cffff>船员<#ff0000>输了",
"GaslighterWinCondition.IfAlive": "<#00ff00>活着在结束时",
"GaslighterWinCondition.LastStanding": "<#ffab1b>作为唯一的存在",
"Gaslighter.CycleRepeats": "击杀按钮行动循环重复",
@@ -1941,7 +1995,7 @@
"MafiaDeadMsg": "黑手党已死,但恶的因果和业力作用在了全场人员\\n用/rv + [玩家编号] 让这份复仇的果爆发吧!\\n编号在其他玩家名字旁边\\n或者用/rv看看所有玩家的编号",
"MafiaAliveKill": "黑手党的复仇只能在死亡后发动",
"MafiaKillMax": "您达到复仇的上限了,已经不能再复仇了",
- "MafiaKillDead": "请选择一个在场的存活角色进行复仇",
+ "MafiaKillDead": "请选择一个在场的存活职业进行复仇",
"MafiaKillSucceed": "{0}遭到了黑手党复仇因果的吞噬!",
"MafiaKillDisable": "很抱歉,根据房主设定,该房不允许黑手党复仇",
"CyberStarDead": "震惊全国! 知名网红{0}在最近一段时间内不幸遇害",
@@ -1951,7 +2005,7 @@
"DetectiveNoticeDeathReason": "\\n受害者的死因是 {0}",
"DetectiveNoticeAddons": "\\n受害者的附加职业是: {0}",
"DetectiveNoticeKillTime": "\\n受害者死于{0}S前",
- "SleuthMsg": "{0}的角色是:{1}",
+ "SleuthMsg": "{0}的职业是:{1}",
"GodNoticeAlive": "会议上,圣光普照!迎接你们的神灵吧!他在天上,注视着你们!",
"WorkaholicAdviceAlive": "不建议杀死/投出{0}.这样似乎有利于他更快完成任务呢...",
"GuessDead": "很抱歉,死亡后不能进行猜测",
@@ -1960,13 +2014,13 @@
"GuessGM": "赌管理员是不可能的,因为它已经死了... 否则你是想吃/ban的攻击了吗?",
"GuessGuardianTask": "你猜不死已经完成了任务的守护者",
"GuessMarshallTask": "你猜不死已经完成了任务的展现者",
- "GuessObviousAddon": "抱歉.明显的附加职业和角色无法被猜测",
+ "GuessObviousAddon": "抱歉.明显的附加职业和职业无法被猜测",
"GuessAdtRole": "很抱歉,该房设置不允许猜测附加职业",
"GuessImpRole": "不幸的是,房主的设置不允许内鬼猜测内鬼身份",
"GuessCrewRole": "不幸的是,房主的设置不允许船员猜测船员的身份",
"GuessMarkseekerTarget": "你不能猜测被曝光者曝光的目标",
"GuessKill": "{0}遭受了赌注的代价!",
- "GuessNull": "请选择一个在场的存活角色进行猜测",
+ "GuessNull": "请选择一个在场的存活职业进行猜测",
"GuessHelp": "命令格式:/bt [玩家编号] [职业名]\\neg:/bt 3 诱饵\\n你可以看见玩家名字前面的数字,那就是编号\\n或者用/id查看",
"GGGuessMax": "您已达到每次会议猜测次数上限\n不能再猜测啦!",
"EGGuessMax": "您已达到每次会议猜测次数上限\n不能再猜测啦!",
@@ -2061,6 +2115,8 @@
"WraithInvisInCooldown": "技能仍处于冷却状态,隐形失败",
"WraithInvisStateCountdown": "隐身时间为{0}s",
"WraithInvisCooldownRemain": "CD:{0}s",
+ "AntiBlackoutSkipTasks": "<#ffff00>⚠ 正在进行的反黑屏处理 ⚠",
+ "CanGetImpostorOnlyAddons": "可以获得<#ff1919>内鬼专属的附加职业",
"BKInProtect": "已进入免疫状态",
"BKProtectOut": "护盾失效了!",
"BKSkillTimeRemain": "你免疫时间为{0}秒",
@@ -2159,9 +2215,9 @@
"Message.WarnWhoSayBanWord": "{0},不要再说这些垃圾话啦!",
"Message.WarnWhoSayBanWordTimes": "{0}被警告:{1}次\\n如果继续这样做,我只能驱逐你了,送客!",
"Message.KickWhoSayBanWordAfterWarn": "{0}收到了来自{1}的警告\\n请不要说垃圾话",
- "Message.KickedByEAC": "{0}被反作弊系统踢出,理由:{1}",
- "Message.BannedByEAC": "{0}Kicked by EAC, reason: {1}",
- "Message.TempBannedByEAC": "{0}Kicked by EAC, reason: {1}",
+ "Message.KickedByEAC": "{0}被EAC反作弊踢出, 理由:{1}",
+ "Message.BannedByEAC": "{0}被EAC反作弊封禁, 理由: {1}",
+ "Message.TempBannedByEAC": "{0}被EAC反作弊封禁, 理由: {1}",
"Message.NoticeByEAC": "{0}侦测到:{1}",
"Message.SetLevel": "你的等级被设置为:{0}",
"Message.SetColor": "你的颜色被设置为:{0}",
@@ -2187,7 +2243,7 @@
"Warning.NoModHost": "房主没装EHR",
"Warning.MismatchedVersion": "{0}和{1}具有不同版本",
"Warning.AutoExitAtMismatchedVersion": "房主与{0}的版本不同\\n你将被踢出在{1}秒内",
- "EnabledGMWarning": "You have enabled Game Master. This will make you a ghost at the start of every game. Due to an unknown issue, games may end with the 'Everyone died' reason instantly, if this happens, please disable Game Master.",
+ "EnabledGMWarning": "您已经启用了管理员。这将使您在每次游戏开始时成为幽灵。 由于未知问题,游戏可能会立即以“每个人死亡”原因结束,如果发生这种情况,请禁用管理员。",
"Commands.NoAccess": "您没有使用此命令的权限或当前无法使用它",
"CommandDescription.LT": "查看大厅计时器",
"CommandDescription.Dump": "将日志文件导出到桌面",
@@ -2200,7 +2256,7 @@
"CommandDescription.Level": "改变你的等级",
"CommandDescription.Now": "查看当前的设置",
"CommandDescription.Disconnect": "从指定阵营中移除玩家",
- "CommandDescription.R": "查看角色列表和具体职业介绍",
+ "CommandDescription.R": "查看职业列表和具体职业介绍",
"CommandDescription.Up": "过时的阵营名称,改用 /setrole",
"CommandDescription.SetRole": "为下一场游戏设定玩家的职业",
"CommandDescription.Help": "查看可使用的命令列表",
@@ -2260,17 +2316,19 @@
"CommandDescription.Draft": "选择您心仪的职业",
"CommandDescription.ReadyCheck": "临行前的准备(即确认谁在挂机)(30S后显示结果)",
"CommandDescription.Ready": "将自己标记为已准备",
- "CommandDescription.EnableAllRoles": "Enables all roles and add-ons (⚠ freezes the game for a few seconds ⚠)",
- "CommandDescription.Achievements": "See which achievements you have unlocked and which you haven't",
+ "CommandDescription.EnableAllRoles": "启用所有职业和附加职业 (⚠冻结游戏几秒⚠)",
+ "CommandDescription.Achievements": "查看您已解锁的成就和您尚未解锁的成就",
+ "CommandDescription.DeathNote": "猜测某人的真名为笔记杀手。",
+ "CommandDescription.Whisper": "私信一名玩家",
"CommandArgs.ChangeSetting.Name": "要更改的设置名称(留空可查看所有设置)",
"CommandArgs.ChangeSetting.UnknownValue": "(留空可查看此处放置的内容)",
"CommandArgs.Rename.Name": "你的新名字",
"CommandArgs.Level.Level": "你的新等级",
"CommandArgs.Disconnect.Team": "要以哪一方结束游戏?(内鬼/船员)",
- "CommandArgs.R.Role": "要查看的角色(留空以查看所有角色)",
- "CommandArgs.Up.Role": "要设置的角色",
- "CommandArgs.SetRole.Id": "你想要设置角色给这个玩家的ID",
- "CommandArgs.SetRole.Role": "要设置的角色",
+ "CommandArgs.R.Role": "要查看的职业(留空以查看所有职业)",
+ "CommandArgs.Up.Role": "要设置的职业",
+ "CommandArgs.SetRole.Id": "你想要设置职业给这个玩家的ID",
+ "CommandArgs.SetRole.Role": "要设置的职业",
"CommandArgs.AddMod.Id": "你想要把玩家列入协管的ID",
"CommandArgs.DeleteMod.Id": "你想要把玩家协管移除的ID",
"CommandArgs.Combo.Mode": "添加/封锁/移除/允许(留空可查看所有组合)",
@@ -2290,7 +2348,7 @@
"CommandArgs.Target.Id": "要标记的玩家ID",
"CommandArgs.Chat.Message": "要发送给目标的消息",
"CommandArgs.Check.Id": "需要检查的玩家的ID",
- "CommandArgs.Check.Role": "要检查的角色或附加职业",
+ "CommandArgs.Check.Role": "要检查的职业或附加职业",
"CommandArgs.Ban.Id": "要踢出/封禁的玩家ID",
"CommandArgs.Exe.Id": "要执行的玩家的ID",
"CommandArgs.Kill.Id": "要杀掉的玩家ID",
@@ -2322,12 +2380,15 @@
"CommandArgs.Note.Action": "添加/移除/清除/预览",
"CommandArgs.Note.UnknownValue": "要添加的注释、要删除的注释的索引或空白",
"CommandArgs.OS.Chance": "职业的生成几率:",
- "CommandArgs.OS.Role": "设置生成几率的角色:",
+ "CommandArgs.OS.Role": "设置生成几率的职业:",
"CommandArgs.Negotiation.Number": "选择谈判方式(0/1/2/3)",
"CommandArgs.Mute.Id": "要禁言的人的玩家ID",
"CommandArgs.Mute.Duration": "持续时间以秒为单位(留空=> 60s)",
"CommandArgs.Unmute.Id": "要解除禁言的玩家的ID",
"CommandArgs.Draft.Number": "要选择的职业编号",
+ "CommandArgs.DeathNote.Name": "要猜测的真实名字。如果正确,你将使用这个名字杀死玩家。",
+ "CommandArgs.Whisper.Id": "要私信的玩家ID",
+ "CommandArgs.Whisper.Message": "需要私信的消息",
"Commands.ChangeSettingHelp": "参数:\\n-地图(theskeld/mirahq/polus/dlekseht/airship/thefungle/自定义)\\n-内鬼\n(数量)\\n-玩家(数量)\\n-推荐(开启/关闭)\\n-确认驱逐(开启/关闭)\\n-紧急会议按钮(次数)\\n-匿名投票(开启/关闭)\\n紧急按钮cd(x)\\n-讨论时间(x)\\n-投票时间(x)\\n-玩家速度(x.x)\\n-船员视野(x.x)\\n-内鬼视野(x.x)\\n-击杀冷却(x.x)\\n-击杀距离(短/中/长/自定义)\\n-任务更新频度(会议/实时/永不/自定义)\\n-可视化任务(开启/关闭)\\n-普通任务(x个)\\n-长任务(x个)\\n-短任务(x个)\\n-科学家数量(x个)\\n-科学家机率(x%)\\n-生命仪器冷却(x.x)\\n-生命仪器持续时间(x.x)\\n-工程师数量(x个)\\n-工程师机率(x%)\\n剩下几个职业以此类推\\n注意!\\n1:大小写问题\\n2.当你选择自定义时需要在后面写明你的参数\\n3.x.x只能为单精度浮点数例如8.9\\n4.如果你设置了“鬼魂做任务”,则会导致问题\\n使用样例:\\n/cs map fungle\\n/cs phantomchance(幻象师机率) 20%\\n/cs trackdelay(侦查员的追踪延时) 1,7",
"PollResultTitle": "调查结果",
"Poll.Title": "<#ff0000>➡ 调查 ⬅",
@@ -2346,15 +2407,18 @@
"PlayerUnmuted": "你解除禁言了{0}",
"YouUnmuted": "{0}解除了你的禁言",
"MuteMessage": "<#ff0000>你被禁言了,不能发消息,这将会持续<#ffff00>{0}秒",
+ "WhisperTitle": "{0} 悄悄地对你说:",
+ "DisableWhisperCommand": "禁用 /whisper 指令",
+ "WhisperDisabled": "<#ff0000>X 此大厅内禁用/whisper 指令。",
"ThankYouForUsingEHR": "感谢您游玩EHR模组!",
"GMRoles": "【 ★ 职业列表★ 】",
"ImpostorRoles": "【 ★ 内鬼职业 ★ 】",
"CrewmateRoles": "【 ★ 船员职业 ★ 】",
"NeutralRoles": "【 ★ 中立职业 ★ 】",
"AddonRoles": "【 ★ 附加职业 ★ 】",
- "GhostRoles": "【 ★ Ghost Roles ★ 】",
+ "GhostRoles": "【 ★ 鬼魂职业 ★ 】",
"LoadingHint.0": "您知道吗?\n您可以自定义团队分配!\n详细见我们网站上的说明(主菜单上面的链接)!",
- "LoadingHint.1": "您知道吗?\n您可以在大厅中使用 /combo 指令强制禁止某些角色和附加组件组合!\n在这场比赛后试一试吧!",
+ "LoadingHint.1": "您知道吗?\n您可以在大厅中使用 /combo 指令强制禁止某些职业和附加组件组合!\n在这场比赛后试一试吧!",
"LoadingHint.2": "您知道吗?\n您可以使用自定义命名职业,附加职业,设置等名称!",
"LoadingHint.3": "您知道吗?\n您可以使用我们的 beta 版本发布/测试版本!\n加入我们的 Discord 服务器以下载它们(主菜单上的链接) !",
"LoadingHint.4": "发现bug了?\n向我们的 Discord 服务器报告(主菜单上的链接)!\n我们会尽快修复它!",
@@ -2379,15 +2443,15 @@
"LoadingHint.23": "你知道吗?\n你可以通过按下 SHIFT + E + ENTER来自杀!",
"LoadingHint.24": "您知道吗?\n即使是最有经验的 EHR 玩家也有可能不知道这些提示的有关 mod 的所有这些内容!",
"LoadingHint.25": "当每个人都投票了的时候会议没有结束?\n按F6结束会议,同时也会计算选票!",
- "LoadingHint.26": "您是否有一个朋友认为他们了解一切,而您想证明他们错了?\n打开化学家角色并查看他们的反应!",
- "LoadingHint.27": "开发组们最喜欢的角色:\n达尔文主义,企鹅,顶替者,穿梭者,泡沫,恶棍,逢生者..\n和所有船员职业!awa",
+ "LoadingHint.26": "您是否有一个朋友认为他们了解一切,而您想证明他们错了?\n打开化学家职业并查看他们的反应!",
+ "LoadingHint.27": "开发组们最喜欢的职业:\n达尔文主义,企鹅,顶替者,穿梭者,泡沫,恶棍,逢生者..\n和所有船员职业!awa",
"LoadingHint.28": "你知道吗?\nEHR有9种不同的游戏模式! 试试吧!\n使用设置菜单左上角巨大标题旁边的⇄按钮切换游戏模式!",
"LoadingHint.29": "你知道吗?\nEHR为专业游戏玩家提供了一种独特的游戏模式,叫做“走走停停”!\n这场比赛后试试吧!",
"LoadingHint.30": "一遍又一遍地杀死船员?在过去的半个小时里没能尽情释放杀人的欲火?\n在我们的 众生自由 游戏模式中释放你的嗜血欲望!",
- "LoadingHint.31": "您知道吗?\nEHR有一个专属的捉迷藏模式,有12个捉迷藏模式专属的职业!",
+ "LoadingHint.31": "您知道吗?\nEHR有一个专属的躲猫猫模式,有12个躲猫猫模式专属的职业!",
"LoadingHint.32": "你是炸弹标签和烫手山芋的高手吗?\n把它展示给你的朋友,在我们的烫手山芋游戏模式中展示你!",
"LoadingHint.33": "你是大厅里最快的做任务的人或是杀手吗?\n那么我们为你制作了一个特殊的游戏模式!\n在这场比赛后尝试Speedrun游戏模式!",
- "LoadingHint.34": "你喜欢玩家这个角色及其机制吗?\n如果我们告诉你,有一种游戏模式,每个人都是玩家,叫做角逐竞技,那会怎么样?\n这场比赛后试一试吧!",
+ "LoadingHint.34": "你喜欢玩家这个职业及其机制吗?\n如果我们告诉你,有一种游戏模式,每个人都是玩家,叫做角逐竞技,那会怎么样?\n这场比赛后试一试吧!",
"LoadingHint.35": "您知道吗?\nCTRL + F1 可以随时导出游戏日志!",
"LoadingHint.36": "您知道吗?\n您可以使用宠物来触发能力!\n只需在游戏修改器中打开设置即可!",
"LoadingHint.37": "您知道吗?\n你可以让每个人都能跳管!\n只需修改设置即可!",
@@ -2399,197 +2463,197 @@
"LoadingHint.43": "知之为知之,不知为不知,是知也",
"LoadingHint.44": "您知道吗?\n开发组最喜欢的数字是44",
"LoadingHint.45": "你知道吗?您可以在迭代器中使用 yield 语句来提供下一个值或在循环中发出迭代结束的信号,自从 async 在 BepInEx 中不起作用的时候...吗?\n是的!我也不是",
- "CompletedAchievementsTitle": "<#FAD101>COMPLETED ACHIEVEMENTS",
- "IncompleteAchievementsTitle": "<#ff0000>ACHIEVEMENTS TO BE UNLOCKED",
- "AchievementCompletedTitle": "<#FAD101>ACHIEVEMENT UNLOCKED",
- "Achievement.IdeasLiveOn": "Ideas Live On",
- "Achievement.HowCouldIBelieveThem": "How Could I Believe Them?!",
- "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "What Kind Of Genius Came Up With This Role Idea....??",
- "Achievement.StabbingTheBack": "Stabbing The Back",
- "Achievement.Honk": "Honk",
- "Achievement.Bruh": "Bruh",
- "Achievement.HowDoICraftThisAgain": "How Do I Craft This Again....?",
- "Achievement.ImCrewISwear": "I'm Crew I Swear",
- "Achievement.Covid20": "Covid-20",
- "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "There's This Game My Dad Taught Me, It's Called Switch",
- "Achievement.FirstDayOnTheJob": "First Day On The Job",
- "Achievement.UnderNewManagement": "Under New Management",
- "Achievement.OutOfTime": "Out Of Time",
- "Achievement.TooCold": "Too Cold",
- "Achievement.APerfectTimeToRewindIt": "A Perfect Time To Rewind It",
- "Achievement.SerialKiller": "Serial Killer",
- "Achievement.PVPMaster": "PVP Master",
- "Achievement.HarderThanDrivingThroughTrafficLightsRight": "Harder Than Driving Through Traffic Lights, Right?",
- "Achievement.TwoFast4You": "2fast4you",
- "Achievement.TooHotForMe": "Too Hot For Me",
- "Achievement.SeekAndHide": "Seek And Hide",
- "Achievement.Two012": "2012",
- "Achievement.YourFlagIsMine": "Your Flag Is Mine",
- "Achievement.BestReactionTime": "Best Reaction Time",
- "Achievement.KimJongUnExperience": "Kim Jong Un Experience",
- "Achievement.ImUnstoppable": "I'm Unstoppable",
- "Achievement.ThereCanOnlyBeOne": "There Can Only Be One",
- "Achievement.CantTouchThis": "Can't Touch This",
- "Achievement.ItsMorbinTime": "It's Morbin Time!",
- "Achievement.WhatHaveIDone": "What Have I Done....",
- "Achievement.BetrayalLevel100": "Betrayal Level 100",
- "Achievement.TheRealTraitor": "The Real Traitor",
- "Achievement.DiePleaseDie": "Die, Please, Die!!",
- "Achievement.MasterDetective": "Master Detective",
- "Achievement.Superhero": "Superhero",
- "Achievement.TheKillingMachine2Point0": "The Killing Machine 2.0",
- "Achievement.ALightInTheShadows": "A Light In The Shadows",
- "Achievement.IForgotThisRoleExists": "I Forgot This Role Exists",
- "Achievement.TheLastSurvivor": "The Last Survivor",
- "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "You Did The Exact Opposite Of What You Were Supposed To Do",
- "Achievement.WheresTheBlueShell": "Where's The Blue Shell....?",
- "Achievement.InnocentKiller": "Innocent Killer",
- "Achievement.YouWontTellAnyone": "You Won't Tell Anyone",
- "Achievement.ExpertControl": "Expert Control",
- "Achievement.YoureMyFriendNow": "You're My Friend Now",
- "Achievement.ThatWasClose": "That Was Close",
- "Achievement.CrewHero": "Crew Hero",
- "Achievement.Transformer": "Transformer",
- "Achievement.InnocentImpostor": "Innocent Impostor",
- "Achievement.ImpostorGang": "Impostor Gang",
- "Achievement.FuriousAvenger": "Furious Avenger",
- "Achievement.BrainStorm": "Brain Storm",
- "Achievement.NothingCanStopLove": "Nothing Can Stop Love",
- "Achievement.SimonSays": "Simon Says",
- "Achievement.Unsuspected": "Unsuspected",
- "Achievement.YoureTooLate": "You're Too Late",
- "Achievement.Armageddon": "Armageddon",
- "Achievement.GetDownMrPresident": "Get Down, Mr. President!",
- "Achievement.EconomicCompetition": "Economic Competition",
- "Achievement.Gotcha": "Gotcha!",
- "Achievement.Speedrun": "Speedrun",
- "Achievement.Carried": "Carried",
- "Achievement.SorryToBurstYourBubble": "Sorry To Burst Your Bubble",
- "Achievement.GetLynched": "Get Lynched!",
- "Achievement.FlagMaster": "Flag Master",
- "Achievement.Tag": "Tag",
- "Achievement.Vectory": "Vector-y",
- "Achievement.Bloodbath": "Bloodbath",
- "Achievement.AntiSaboteur": "Anti-Saboteur",
- "Achievement.TheBestInSchool": "The Best In School",
- "Achievement.Awww": "Awww",
- "Achievement.Ohhh": "Ohhh",
- "Achievement.Hypnosis": "Hypnosis",
- "Achievement.Mimicry": "Mimicry",
+ "CompletedAchievementsTitle": "<#FAD101>已解锁所有成就",
+ "IncompleteAchievementsTitle": "<#ff0000>成就待解锁",
+ "AchievementCompletedTitle": "<#FAD101>成就已解锁",
+ "Achievement.IdeasLiveOn": "在线意见",
+ "Achievement.HowCouldIBelieveThem": "我怎么能相信他们?!",
+ "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "这个职业的天才想法...??",
+ "Achievement.StabbingTheBack": "抓住后端",
+ "Achievement.Honk": "鸣叫",
+ "Achievement.Bruh": "布鲁",
+ "Achievement.HowDoICraftThisAgain": "我如何再制造这种东西...?",
+ "Achievement.ImCrewISwear": "我是船员,我是甜蜜的",
+ "Achievement.Covid20": "严重太空人奴役病毒",
+ "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "我爸爸教我玩的一个游戏,叫做 Switch",
+ "Achievement.FirstDayOnTheJob": "工作的第一天",
+ "Achievement.UnderNewManagement": "在新管理下",
+ "Achievement.OutOfTime": "超时",
+ "Achievement.TooCold": "极寒之地",
+ "Achievement.APerfectTimeToRewindIt": "完美的轮回",
+ "Achievement.SerialKiller": "连环杀手",
+ "Achievement.PVPMaster": "PVP大神",
+ "Achievement.HarderThanDrivingThroughTrafficLightsRight": "右边穿越交通灯的骑兵吗?",
+ "Achievement.TwoFast4You": "赢在起点",
+ "Achievement.TooHotForMe": "对我太热了",
+ "Achievement.SeekAndHide": "搜索并隐藏",
+ "Achievement.Two012": "世界末日2012",
+ "Achievement.YourFlagIsMine": "你的旗帜是我的",
+ "Achievement.BestReactionTime": "最佳反应时间",
+ "Achievement.KimJongUnExperience": "金正恩的经验",
+ "Achievement.ImUnstoppable": "Go",
+ "Achievement.ThereCanOnlyBeOne": "只能有一个",
+ "Achievement.CantTouchThis": "不可触及",
+ "Achievement.ItsMorbinTime": "是莫比亚斯时间!",
+ "Achievement.WhatHaveIDone": "我做了什么...",
+ "Achievement.BetrayalLevel100": "叛变等级 100",
+ "Achievement.TheRealTraitor": "真正的交易者",
+ "Achievement.DiePleaseDie": "死, 请你死!!!",
+ "Achievement.MasterDetective": "大师级检测",
+ "Achievement.Superhero": "超级英雄",
+ "Achievement.TheKillingMachine2Point0": "杀戮机器2.0",
+ "Achievement.ALightInTheShadows": "阴影中的光",
+ "Achievement.IForgotThisRoleExists": "我忘记了这个职业的存在",
+ "Achievement.TheLastSurvivor": "最后的生还者",
+ "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "你是真正相反你所要做的",
+ "Achievement.WheresTheBlueShell": "蓝壳在哪里...?",
+ "Achievement.InnocentKiller": "无辜杀手",
+ "Achievement.YouWontTellAnyone": "你不会告诉任何人",
+ "Achievement.ExpertControl": "控制学专家",
+ "Achievement.YoureMyFriendNow": "你现在是我的朋友",
+ "Achievement.ThatWasClose": "已关闭",
+ "Achievement.CrewHero": "船员英雄",
+ "Achievement.Transformer": "变压器",
+ "Achievement.InnocentImpostor": "无辜的内鬼",
+ "Achievement.ImpostorGang": "内鬼帮",
+ "Achievement.FuriousAvenger": "疯狂的复仇者",
+ "Achievement.BrainStorm": "头脑风暴",
+ "Achievement.NothingCanStopLove": "永无止境的爱",
+ "Achievement.SimonSays": "我说你做",
+ "Achievement.Unsuspected": "毫无破绽",
+ "Achievement.YoureTooLate": "太迟了",
+ "Achievement.Armageddon": "灾厄降临",
+ "Achievement.GetDownMrPresident": "等下,总统先生!",
+ "Achievement.EconomicCompetition": "经济竞赛",
+ "Achievement.Gotcha": "逮到你了!",
+ "Achievement.Speedrun": "速通!",
+ "Achievement.Carried": "已执行",
+ "Achievement.SorryToBurstYourBubble": "对不起爆你的泡泡了",
+ "Achievement.GetLynched": "获得好友!",
+ "Achievement.FlagMaster": "夺旗大师",
+ "Achievement.Tag": "标签",
+ "Achievement.Vectory": "马里奥",
+ "Achievement.Bloodbath": "嗜血本能",
+ "Achievement.AntiSaboteur": "守护者",
+ "Achievement.TheBestInSchool": "最佳学生",
+ "Achievement.Awww": "高光时刻",
+ "Achievement.Ohhh": "哦买噶",
+ "Achievement.Hypnosis": "催眠术",
+ "Achievement.Mimicry": "故技重施",
"Achievement.P2W": "P2W",
- "Achievement.LuckOrObservation": "Luck Or Observation?",
- "Achievement.BeginnerGuesser": "Beginner Guesser",
- "Achievement.GuessMaster": "Guess Master",
- "Achievement.BestGuesserAward": "'Best Guesser' Award",
- "Achievement.BadLuckOrBadObservation": "Bad Luck Or Bad Observation?",
- "Achievement.Duel": "Duel",
- "Achievement.Delicious": "Delicious",
- "Achievement.Inquisition": "Inquisition",
- "Achievement.Censorship": "Censorship",
- "Achievement.LiarLiar": "Liar Liar",
- "Achievement.IWishIReported": "I Wish I Reported....",
- "Achievement.WellMeetAgainSomeSunnyDay": "We'll Meet Again Some Sunny Day",
- "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "And For What Did I Code These Commands For If You Dont Use Them At All?!",
- "Achievement.Prankster": "Prankster",
- "Achievement.WhatTheHell": "What The Hell....",
- "Achievement.WhyJustWhy": "Why, Just Why??",
- "Achievement.CommonEnemyNo1": "Common Enemy #1",
- "Achievement.CoordinatedAttack": "Coordinated Attack",
- "Achievement.ItsJustAPrankBro": "It's Just A Prank Bro",
- "Achievement.IdeasLiveOn.Description": "As Undead, win with at least 3 Necromancers",
- "Achievement.HowCouldIBelieveThem.Description": "Vote for Jester that was ejected",
- "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "Get Dad role",
- "Achievement.StabbingTheBack.Description": "Kill a Crewmate as Backstabber",
- "Achievement.Honk.Description": "Drag someone as Goose",
- "Achievement.Bruh.Description": "Get vanilla Crewmate role",
- "Achievement.HowDoICraftThisAgain.Description": "Craft something as Adventurer",
- "Achievement.ImCrewISwear.Description": "Kill the last Impostor with all Neutral Killers dead",
- "Achievement.Covid20.Description": "Infect 2 people as Virus",
- "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "Swap as or be Swapped by Shifter at least 3 times in the same game",
- "Achievement.FirstDayOnTheJob.Description": "As an Amnesiac, remember that you were a Sidekick or Deathknight",
- "Achievement.UnderNewManagement.Description": "As an Amnesiac, remember that you were a Cultist or Virus",
- "Achievement.OutOfTime.Description": "Suicide or lose due to a time limit",
- "Achievement.TooCold.Description": "Get frozen by another role (Freezer, Beartrap, etc.)",
- "Achievement.APerfectTimeToRewindIt.Description": "Rewind time as Time Master",
- "Achievement.SerialKiller.Description": "Kill everyone in FFA game mode",
- "Achievement.PVPMaster.Description": "Win in Solo PVP game mode",
- "Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "Win in Stop and Go game mode",
- "Achievement.TwoFast4You.Description": "Win in Speedrun game mode",
- "Achievement.TooHotForMe.Description": "Win in Hot Potato game mode",
- "Achievement.SeekAndHide.Description": "Win in Hide and Seek game mode",
- "Achievement.Two012.Description": "Win in Natural Disasters game mode",
- "Achievement.YourFlagIsMine.Description": "Win in Capture The Flag game mode",
- "Achievement.BestReactionTime.Description": "Win in Room Rush game mode",
- "Achievement.KimJongUnExperience.Description": "Vote for someone as Dictator",
- "Achievement.ImUnstoppable.Description": "Get Medic's shield as Snitch",
- "Achievement.ThereCanOnlyBeOne.Description": "Kill someone who had the same role as you",
- "Achievement.CantTouchThis.Description": "As Detour, redirect at least 3 interactions",
- "Achievement.ItsMorbinTime.Description": "Shapeshift into someone",
- "Achievement.WhatHaveIDone.Description": "Kill your Lover, Romantic, Lawyer or Follower",
- "Achievement.BetrayalLevel100.Description": "Kill Madmate as Impostor or Impostor as Madmate",
- "Achievement.TheRealTraitor.Description": "Kill Renegade as Traitor",
- "Achievement.DiePleaseDie.Description": "Try to kill the same player with Medic's shield 2 times, both unsuccessfully",
- "Achievement.MasterDetective.Description": "As Crewmate, vote only for Impostors and Neutral Killers",
- "Achievement.Superhero.Description": "Kill all Impostors (including Madmates) and Neutral Killers alone as Sheriff",
- "Achievement.TheKillingMachine2Point0.Description": "Kill >= 7 players in the same game",
- "Achievement.ALightInTheShadows.Description": "Walk near the Beacon during the lights sabotage",
- "Achievement.IForgotThisRoleExists.Description": "Try to kill someone who is protected by Guardian Angel",
- "Achievement.TheLastSurvivor.Description": "Win as a Crewmate, when you are the only alive player left",
- "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "Die first as Maverick or Opportunist",
- "Achievement.WheresTheBlueShell.Description": "Finish second in Room Rush",
- "Achievement.InnocentKiller.Description": "Kill someone without having a kill button",
- "Achievement.YouWontTellAnyone.Description": "Silence the Snitch with all tasks done as Silencer",
- "Achievement.ExpertControl.Description": "As Spurt, avoid reaching 0% and 100% speed for a round",
- "Achievement.YoureMyFriendNow.Description": "Recruit anyone as Gangster/Jackal/Infection/Virus/Cultist",
- "Achievement.ThatWasClose.Description": "As a killer, kill a revealed Snitch",
- "Achievement.CrewHero.Description": "As Snitch, complete all your tasks, eject all Impostors and Neutral Killers, be alive until the end and win with crewmates",
- "Achievement.Transformer.Description": "Change roles at least 3 times in the same game",
- "Achievement.InnocentImpostor.Description": "Win as Impostor, not making any kill",
- "Achievement.ImpostorGang.Description": "Win as Impostor with all your partners alive",
- "Achievement.FuriousAvenger.Description": "Find yourself in a situation when Butcher kills Avenger and everyone dies",
- "Achievement.BrainStorm.Description": "Get rid of all (>= 2) killers as a Crewmate and win with crewmates in less than 3 meetings",
- "Achievement.NothingCanStopLove.Description": "Win as Lover/Loving Impostor with your partner alone",
- "Achievement.SimonSays.Description": "Complete the Simon's instruction",
- "Achievement.Unsuspected.Description": "Win a game as a killer, not being voted by anyone in all meetings",
- "Achievement.YoureTooLate.Description": "As Pestilence, have a killer try to kill you, but unsuccessfully for them",
- "Achievement.Armageddon.Description": "Survive the Tremor's doom",
- "Achievement.GetDownMrPresident.Description": "Protect the President as the Bodyguard",
- "Achievement.EconomicCompetition.Description": "Kill Merchant as Bargainer, or kill Bargainer as Merchant",
- "Achievement.Gotcha.Description": "Kill Bait and then get ejected",
- "Achievement.Speedrun.Description": "Have a game end in under 1 minute",
- "Achievement.Carried.Description": "Win as a Madmate while all other Impostors are dead",
- "Achievement.SorryToBurstYourBubble.Description": "Explode 5 people with 1 encased player as the Bubble",
- "Achievement.GetLynched.Description": "Successfully guess 3 roles as Lyncher",
- "Achievement.FlagMaster.Description": "Carry the flag the longest in Capture The Flag",
- "Achievement.Tag.Description": "Tag the most players in Capture The Flag",
- "Achievement.Vectory.Description": "Vent 50 times in one game",
- "Achievement.Bloodbath.Description": "Kill 8 people in the same game as Killing Machine",
- "Achievement.AntiSaboteur.Description": "Fix all types of sabotages as Technician",
- "Achievement.TheBestInSchool.Description": "Be the first to answer the Mathematician's question correctly",
- "Achievement.Awww.Description": "Drag Penguin as Goose",
- "Achievement.Ohhh.Description": "Drag Goose as Penguin",
- "Achievement.Hypnosis.Description": "Try to report a dead body during the Hypnotist's ability",
- "Achievement.Mimicry.Description": "Change your appearance at least 3 times as a Doppelganger",
- "Achievement.P2W.Description": "Buy all items as Bargainer and win in the same game",
- "Achievement.LuckOrObservation.Description": "Guess 1 player correctly",
- "Achievement.BeginnerGuesser.Description": "Guess 2 players correctly in the same game",
- "Achievement.GuessMaster.Description": "Guess 4 players correctly in the same game",
- "Achievement.BestGuesserAward.Description": "Guess 6 players correctly in the same game",
- "Achievement.BadLuckOrBadObservation.Description": "Guess incorrectly and die",
- "Achievement.Duel.Description": "Find yourself in a situation when you are 1vs1 against another killer",
- "Achievement.Delicious.Description": "Get Donut Delivery's donut or a Chef's dish",
- "Achievement.Inquisition.Description": "Kill Vampire/Witch/Warlock/Hex Master as Crusader",
- "Achievement.Censorship.Description": "Silence 5 people in the same game as Silencer",
- "Achievement.LiarLiar.Description": "As Lawyer, fail to protect your client that is crewmate, and then win with impostors",
- "Achievement.IWishIReported.Description": "Revive an Impostor/Converted Crewmate/Neutral Killer as Altruist",
- "Achievement.WellMeetAgainSomeSunnyDay.Description": "Mark someone as Hookshot",
- "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "Don't use any command for an entire game",
- "Achievement.Prankster.Description": "Shapeshift as Disco",
- "Achievement.WhatTheHell.Description": "Type 666 in chat as Demon. Will others notice this? >:)",
- "Achievement.WhyJustWhy.Description": "As Dictator, vote out the Jester",
- "Achievement.CommonEnemyNo1.Description": "Win as any Neutral Killer role",
- "Achievement.CoordinatedAttack.Description": "As Jester, Executioner or Innocent, win with any of the other 2 roles",
- "Achievement.ItsJustAPrankBro.Description": "As Bomber, kill half of the lobby in 1 bomb",
+ "Achievement.LuckOrObservation": "幸运还是真正的福尔摩斯?",
+ "Achievement.BeginnerGuesser": "初学猜测者",
+ "Achievement.GuessMaster": "猜测大师",
+ "Achievement.BestGuesserAward": "“最佳猜测者”奖",
+ "Achievement.BadLuckOrBadObservation": "倒霉还是伪装的福尔摩斯?",
+ "Achievement.Duel": "决斗",
+ "Achievement.Delicious": "美味",
+ "Achievement.Inquisition": "审判",
+ "Achievement.Censorship": "审查制度",
+ "Achievement.LiarLiar": "王牌大骗子",
+ "Achievement.IWishIReported": "我希望我已报告...",
+ "Achievement.WellMeetAgainSomeSunnyDay": "我们将再次碰到晴天",
+ "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "如果你不使用这些命令,那么我是怎么编程的?",
+ "Achievement.Prankster": "恶作剧",
+ "Achievement.WhatTheHell": "发生什么了....",
+ "Achievement.WhyJustWhy": "为什么,为什么呢?",
+ "Achievement.CommonEnemyNo1": "常见敌人#1",
+ "Achievement.CoordinatedAttack": "协同攻击",
+ "Achievement.ItsJustAPrankBro": "那只是美式欺凌,兄弟",
+ "Achievement.IdeasLiveOn.Description": "作为 亡灵 胜利 至少有 3 个死灵法师",
+ "Achievement.HowCouldIBelieveThem.Description": "投票给小丑并将其驱逐",
+ "Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "获取父亲职业",
+ "Achievement.StabbingTheBack.Description": "作为背刺者杀死一名船员",
+ "Achievement.Honk.Description": "作为鹅拖动一个入",
+ "Achievement.Bruh.Description": "获取原版船员职业",
+ "Achievement.HowDoICraftThisAgain.Description": "制作一些东西作为冒险家",
+ "Achievement.ImCrewISwear.Description": "用所有带刀中立中的一个杀死仅存绝境者内鬼",
+ "Achievement.Covid20.Description": "作为病毒感染2人",
+ "Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "转换或在同一游戏中由窃贼交换至少3次",
+ "Achievement.FirstDayOnTheJob.Description": "作为一个失忆者, 请记住你是跟班或死灵骑士",
+ "Achievement.UnderNewManagement.Description": "作为一个失忆者, 请记住你是魅魔或病毒",
+ "Achievement.OutOfTime.Description": "自杀或因时间限制而失败",
+ "Achievement.TooCold.Description": "被另一个职业冻结(冰箱, 陷阱师等)",
+ "Achievement.APerfectTimeToRewindIt.Description": "作为时间之主倒退时间",
+ "Achievement.SerialKiller.Description": "在自由对战游戏模式中杀死所有人",
+ "Achievement.PVPMaster.Description": "在角逐竞技游戏模式中获得胜利",
+ "Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "在走走停停游戏模式中获得胜利",
+ "Achievement.TwoFast4You.Description": "在赛跑游戏模式中获得胜利",
+ "Achievement.TooHotForMe.Description": "在烫手山芋游戏模式中获得胜利",
+ "Achievement.SeekAndHide.Description": "在躲猫猫游戏模式中获得胜利",
+ "Achievement.Two012.Description": "在自然灾害游戏模式中获得胜利",
+ "Achievement.YourFlagIsMine.Description": "在夺旗游戏模式中获得胜利",
+ "Achievement.BestReactionTime.Description": "在抢椅子游戏模式中获胜",
+ "Achievement.KimJongUnExperience.Description": "作为独裁者对某人投票",
+ "Achievement.ImUnstoppable.Description": "获得医生的盾,作为告密者",
+ "Achievement.ThereCanOnlyBeOne.Description": "击杀与您具有相同职业的人",
+ "Achievement.CantTouchThis.Description": "作为逃避者,重定向至少3个互动",
+ "Achievement.ItsMorbinTime.Description": "变形成某人",
+ "Achievement.WhatHaveIDone.Description": "杀死你的恋人、浪漫者、律师或赌徒",
+ "Achievement.BetrayalLevel100.Description": "作为内鬼杀死叛徒或作为叛徒杀死内鬼",
+ "Achievement.TheRealTraitor.Description": "以背叛者身份杀死逃亡者",
+ "Achievement.DiePleaseDie.Description": "试着杀死拥有护盾的同一位玩家2次,两次都未成功。",
+ "Achievement.MasterDetective.Description": "作为船员,只投票给内鬼和带刀中立",
+ "Achievement.Superhero.Description": "仅以警长身份杀死所有内鬼(包括叛徒) 和带刀中立",
+ "Achievement.TheKillingMachine2Point0.Description": "在同一游戏中击杀7名或者更多玩家",
+ "Achievement.ALightInTheShadows.Description": "配电破坏时行驶在信标附近。",
+ "Achievement.IForgotThisRoleExists.Description": "试着杀死受守护天使保护的人",
+ "Achievement.TheLastSurvivor.Description": "当你是唯一一个活着的玩家时,作为一名船员赢得胜利",
+ "Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "作为独行者或者投机者第一个死亡",
+ "Achievement.WheresTheBlueShell.Description": "在抢椅子游戏模式中完成第二个任务",
+ "Achievement.InnocentKiller.Description": "在没有击杀按钮的情况下杀死某人",
+ "Achievement.YouWontTellAnyone.Description": "以消声者的身份将静音告密者所有任务",
+ "Achievement.ExpertControl.Description": "作为喷射,回合不超过0%和100%速度",
+ "Achievement.YoureMyFriendNow.Description": "招募任何人加入歹徒/豺狼/疫医/病毒/魅魔",
+ "Achievement.ThatWasClose.Description": "作为一名杀手,杀死一名暴露的告密者",
+ "Achievement.CrewHero.Description": "告密者完成所有任务,驱逐所有内鬼和带刀中立,活到结束并获得船员的胜利",
+ "Achievement.Transformer.Description": "在同一游戏中更改职业至少 3 次",
+ "Achievement.InnocentImpostor.Description": "作为内鬼获胜,不要杀死任何人",
+ "Achievement.ImpostorGang.Description": "作为内鬼和你的搭档存活",
+ "Achievement.FuriousAvenger.Description": "当肢解者杀死和复仇者每个人死亡时找到自己的位置",
+ "Achievement.BrainStorm.Description": "在所有(>= 2) 杀手中作为一名船员,在不到3次的会议中与船员一起获胜",
+ "Achievement.NothingCanStopLove.Description": "与你的恋人/恋人内鬼和搭档获胜",
+ "Achievement.SimonSays.Description": "完成西蒙的任务",
+ "Achievement.Unsuspected.Description": "作为杀手赢得一场游戏,而不是在所有会议上投票给任何人",
+ "Achievement.YoureTooLate.Description": "作为瘟疫之神,一个杀手试图杀死你,但对他们来说没有成功",
+ "Achievement.Armageddon.Description": "在震颤的灾厄中生存下来",
+ "Achievement.GetDownMrPresident.Description": "作为保镖保护总统",
+ "Achievement.EconomicCompetition.Description": "作为谈判者杀死商人,或作为商人杀死谈判者",
+ "Achievement.Gotcha.Description": "击杀诱饵,然后被驱逐",
+ "Achievement.Speedrun.Description": "在 1 分钟内结束游戏",
+ "Achievement.Carried.Description": "在所有其它内鬼死亡的情况下作为一个叛徒胜利",
+ "Achievement.SorryToBurstYourBubble.Description": "用一个封装的玩家爆炸让五个人化为泡沫",
+ "Achievement.GetLynched.Description": "成功猜测3个职业作为探秘者",
+ "Achievement.FlagMaster.Description": "悬挂旗帜最长的旗队",
+ "Achievement.Tag.Description": "在夺取旗帜时标记最多的玩家",
+ "Achievement.Vectory.Description": "在一局游戏中跳管50次",
+ "Achievement.Bloodbath.Description": "在同一游戏中杀死8人作为杀戮机器",
+ "Achievement.AntiSaboteur.Description": "将所有类型的破坏修复作为技术人员",
+ "Achievement.TheBestInSchool.Description": "成为第一个正确回答数学问题的人",
+ "Achievement.Awww.Description": "拖动企鹅作为鹅",
+ "Achievement.Ohhh.Description": "拖动鹅作为企鹅",
+ "Achievement.Hypnosis.Description": "尝试在催眠师的能力中报告尸体。",
+ "Achievement.Mimicry.Description": "更改你的外观至少3次作为一个替身者",
+ "Achievement.P2W.Description": "购买所有物品作为商人并在同一游戏中获胜",
+ "Achievement.LuckOrObservation.Description": "猜测正确一名玩家",
+ "Achievement.BeginnerGuesser.Description": "猜两名玩家在同一场游戏中是正确的",
+ "Achievement.GuessMaster.Description": "猜四名玩家在同一场游戏中正确的",
+ "Achievement.BestGuesserAward.Description": "猜六名玩家在同一游戏中是正确的",
+ "Achievement.BadLuckOrBadObservation.Description": "错误猜测并死了",
+ "Achievement.Duel.Description": "当你与另一个杀手1对1时,发现自己处于一种境地",
+ "Achievement.Delicious.Description": "买甜甜圈外卖员的甜甜圈或厨师的菜",
+ "Achievement.Inquisition.Description": "杀死吸血鬼/女巫/术士/巫师作为十字军",
+ "Achievement.Censorship.Description": "在与消声者处于相同的游戏中让5个人安静下来",
+ "Achievement.LiarLiar.Description": "作为律师,未能保护你的船员客户,然后与内鬼获胜",
+ "Achievement.IWishIReported.Description": "复活一名内鬼/带刀船员/中立带刀作为殉道者",
+ "Achievement.WellMeetAgainSomeSunnyDay.Description": "标记某人为钩子目标",
+ "Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "不在整个游戏中使用任何指令",
+ "Achievement.Prankster.Description": "变形成舞王",
+ "Achievement.WhatTheHell.Description": "在聊天中以演示形式键入666。其他人会注意到这么?>:)",
+ "Achievement.WhyJustWhy.Description": "作为独裁者,投票驱逐小丑",
+ "Achievement.CommonEnemyNo1.Description": "作为中立带刀职业胜利",
+ "Achievement.CoordinatedAttack.Description": "作为小丑, 处刑人或冤罪师, 使用其中两种职业赢得胜利",
+ "Achievement.ItsJustAPrankBro.Description": "作为自爆兵,用1枚炸弹杀死大厅的一半人",
"Vision": "视野",
"Outside": "外面",
"UnsupportedVersion": "不支持的 Among Us 版本.\\n请更新Among Us.",
@@ -2601,8 +2665,8 @@
"ErrorLevel2": "这可能会给游戏带来严重的问题。",
"ErrorLevel3": "未发布版本",
"TerminateCommand": "强制结束游戏命令",
- "AlwaysComboListTitle": "角色附加职业总能一起分配:",
- "NeverComboListTitle": "角色和附加职业永远不能被一起分配:",
+ "AlwaysComboListTitle": "职业和附加职业总能一起分配:",
+ "NeverComboListTitle": "职业和附加职业永远不能被一起分配:",
"ComboAdd": "{0} 和 {1} 现在总是会一起生成.",
"ComboRemove": "{0} 和 {1} 将不会一起生成.",
"ComboBan": "{0} 和 {1} 永远不会一起生成.",
@@ -2618,7 +2682,7 @@
"ERR-002-000-3": "您的《Among Us》版本已经过时。",
"ERR-002-000-2": "您正在使用一张不受支持的地图,换句话说,你使用了Level Imposter或者隐藏地图",
"DraftNotEnoughRoles": "由于没有足够多的职业可供选择,因此无法起草.请启用更多职业,然后重试.",
- "DraftStart": "起草已开始!您可以选择的角色及其索引包括\\n\\n{0}\\n\\n在上面的列表中选择您心仪的职业,然后键入/draft [职业名称编号]以此来再下局中使用该职业(概率性)\\n如果你没有选择,就会像平时一样随机得到一个职业.",
+ "DraftStart": "草稿模式已经开启! 你现在有机会从下面的列表中选择职业,如果你想要在下一个游戏中获得其中的一个。 您可以用他们的索引从中选择的职业为:\\n\\n{0}\\n\\n选择其中之一: 只需输入 /draft [index] 在聊天室, 用您想要选择的职业数量替换 [index] 。\\n如果你不挑选职业,你就会得到一个随机的职业,你通常会这样做。",
"DraftTitle": "<#00a5ff>➡ <#00ffa5>起草 <#00a5ff>⬅",
"DraftChosen": "您选择了{0}职业.\\n再次输入 /draft [职业名称编号],更改选择",
"DeathCommand": "<#ffffff>你被杀了{0}<#ffffff>\\n凶手的职业是:{1}",
@@ -2655,7 +2719,7 @@
"TabGroup.NeutralRoles": "中立阵营职业",
"TabGroup.ImpostorRoles": "内鬼阵营职业",
"TabGroup.Addons": "附加职业",
- "TabGroup.OtherRoles": "鬼魂角色",
+ "TabGroup.OtherRoles": "鬼魂职业",
"TabGroup.TaskSettings": "游戏修改器",
"TabInfo.VanillaSettings": "基本游戏设置",
"TabInfo.PresetSettings": "你的游戏预设",
@@ -2679,8 +2743,8 @@
"JudgeCanTrialSidekick": "可以审判跟班",
"JudgeCanTrialInfected": "可以审判感染者",
"JudgeCanTrialContagious": "可以审判被感染者",
- "PostLobbyCodeToEHRDiscordServer": "Post the lobby code to the EHR Discord server",
- "Message.LobbyCodeSent": "<#00ffa5>✓ <#00a5ff>The lobby code has been sent to the EHR Discord server.\\nYou can disable this feature in the settings (System Settings tab).",
+ "PostLobbyCodeToEHRDiscordServer": "将大厅代码发送到 EHR Discord 服务器",
+ "Message.LobbyCodeSent": "<#00ffa5>✓<#00a5ff>大厅代码已发送到 EHR Discord 服务器。\\n您可以在设置(系统设置选项卡)中禁用此功能。",
"ActiveRolesList": "有效职业一览",
"ForExample": "使用例",
"HideGameCodes": "直播模式(将隐藏游戏代码)",
@@ -2776,7 +2840,7 @@
"ModeSoloKombat": "游戏模式:角逐竞技",
"GameMode": "游戏模式",
"PressTabToNextPage": "按下Tab键或数字键查看更多...",
- "RoleSummaryText": "角色摘要:",
+ "RoleSummaryText": "职业摘要:",
"doOverride": "特别设置%role%的任务数",
"assignCommonTasks": "%role%的普通任务数",
"roleLongTasksNum": "%role%的长任务数",
@@ -2873,7 +2937,7 @@
"Disabled": "已禁用",
"FailToTrack": "追踪失败",
"CanGuessTarget": "可以赌他们的目标",
- "UsePhantomBasis": "对某些角色使用 幻象师的基底(已弃用,请使用取消变形作为触发器 ^^)",
+ "UsePhantomBasis": "对某些职业使用 幻象师的基底(已弃用,请使用取消变形作为触发器 ^^)",
"UsePhantomBasisForNKs": "即使是<#ffab1b>中立<#ff1919>击杀类职业也使用幻象师为基底<#ffff00>(实验性)",
"UseUnshiftTrigger": "使用变形按钮触发技能",
"UseUnshiftTriggerForNKs": "即使是<#ffab1b>中立<#ff1919>击杀类职业也使用取消变形作为触发器<#ffff00>(实验性)",
@@ -2934,7 +2998,7 @@
"NextPage": "下一页",
"PreviousPage": "上一页",
"EAC.CheatDetected.EAC": "检测到外挂使用 (AUM)",
- "PressF1ShowMainRoleDes": "F1: 显示角色/附加职业信息",
+ "PressF1ShowMainRoleDes": "F1: 显示职业/附加职业信息",
"FakeTask": "假任务:",
"PVP.ATK": "进攻",
"PVP.DF": "保护",
@@ -3002,7 +3066,7 @@
"DivinatorCheck.Recruit": "{0}看起来喜欢组建团队.",
"DivinatorCheck.Power": "{0}看起来似乎在某种程度上十分强大",
"DivinatorCheck.Death": "{0}似乎他的目标已经死了.",
- "DivinatorCheck.Reveal": "{0} 似乎喜欢揭示某人的角色或团队.",
+ "DivinatorCheck.Reveal": "{0} 似乎喜欢揭示某人的职业或阵营.",
"DivinatorCheck.Special": "{0} 似乎有一些非常特殊的地方.",
"DivinatorCheck.Reflect": "{0} 将某些内容发送给了目标",
"DivinatorCheck.Sabotage": "{0} 似乎专注于破坏上.",
@@ -3013,7 +3077,7 @@
"DivinatorCheck.SlowGame": "{0}似乎喜欢游戏进度缓慢.",
"DivinatorCheck.HelpFromDead": "{0} 似乎正在从死者那里得到帮助.",
"DivinatorCheck.UnusualGoal": "{0} 似乎有不寻常的胜利条件.",
- "DivinatorCheckResult": "{0} 是以下角色之一:\\n{1}",
+ "DivinatorCheckResult": "{0} 是以下职业之一:\\n{1}",
"SunnyboyChance": "阳光开朗大男孩出现几率",
"BardChance": "吟游诗人出现概率",
"NukerChance": "核弹出现概率",
@@ -3063,7 +3127,7 @@
"PlayerExemptedFromAFK": "{0}在1场游戏中避免了被挂机检测系统检测",
"Wasp": "黄蜂",
"WaspInfo": "蜇击玩家",
- "WaspInfoLong": "(内鬼阵营):\\n黄蜂可以通过对玩家使用杀戮按钮来刺痛他们。如果玩家有击杀按钮,他们会在几秒钟后死亡。否则,在下次会议中,他们的名字旁边将有一个◀。如果黄蜂没有被驱逐,它们会在会议结束后死亡。\\n\\n当有人试图杀死你时,你可以根据房主的设置逃避杀死。如果是这样,可能会发生 2 件事:\\n1. 你变得激进并进入蜂群模式,一段时间内没有杀戮冷却时间。\\n2. 你得到了害虫控制。这会让你头晕目眩,在一段时间内阻碍你的视野、速度和刺痛能力。注意:如果你躲避了一次杀戮,那么在那一轮的剩余时间内,你就无法躲避杀戮、破坏或发泄。",
+ "WaspInfoLong": "(内鬼职业):\\n黄蜂可以通过对玩家使用杀戮按钮来刺痛他们。如果玩家有击杀按钮,他们会在几秒钟后死亡。否则,在下次会议中,他们的名字旁边将有一个◀。如果黄蜂没有被驱逐,它们会在会议结束后死亡。\\n\\n当有人试图杀死你时,你可以根据房主的设置逃避杀死。如果是这样,可能会发生 2 件事:\\n1. 你变得激进并进入蜂群模式,一段时间内没有杀戮冷却时间。\\n2. 你得到了害虫控制。这会让你头晕目眩,在一段时间内阻碍你的视野、速度和刺痛能力。注意:如果你躲避了一次杀戮,那么在那一轮的剩余时间内,你就无法躲避杀戮、破坏或发泄。",
"Wasp.StingCooldown": "蜇击冷却时间",
"Wasp.KillDelay": "刺痛延迟",
"Wasp.EvadeKills": "逃避击杀数",
@@ -3073,6 +3137,25 @@
"Wasp.PestControlSpeed": "虫害控制期间速度",
"Wasp.PestControlVision": "虫害控制期间的视野",
"Wasp.SwarmModeSuffix": "<#ffff00>你被攻击并进入种群模式 {0} 秒!",
+ "Occultist": "神秘术士",
+ "OccultistInfo": "重生玩家到你的阵营",
+ "OccultistInfoLong": "(内鬼职业):\\n作为神秘术士, 你有两种模式:报告和复活。在报告模式中,你通常报告身体状况。 在复活模式中,当您按下某人尸体的报告时。 你会复活他们,他们会变成逃亡者/获得叛徒的附加职业(如果他们不是内鬼)。",
+ "Occultist.ReviveTime": "按下报告和正在复活玩家之间的延迟",
+ "Occultist.ArrowsToBodies": "显示指向目标的箭头",
+ "Occultist.RevivedPlayersBodiesCanBeReported": "已被复活的尸体可以再被报告",
+ "Occultist.RevivedPlayers": "复活玩家",
+ "Occultist.RPM.Renegade": "转变为<#ff1919>逃亡者",
+ "Occultist.RPM.Madmate": "获取<#ff1919>叛徒附加职业",
+ "Occultist.CanReviveImpostorsAndMadmates": "可以复活<#ff1919>内鬼 和 <#ff1919>叛徒",
+ "RevivedByOccultist": "<#ffff00>你已经被神秘术士复活了!\\n你现在属于 内鬼阵营",
+ "OccultistSuffix": "<#00ffa5>模式: {0} (<#00a5ff>{1} 切换模式)",
+ "OccultistMode.Revive": "复活",
+ "OccultistMode.Report": "报告",
+ "OccultistActionSwitchMode.Vent": "跳管",
+ "OccultistActionSwitchMode.Pet": "宠物",
+ "OccultistActionSwitchMode.Unshift": "取消切换操作",
+ "OccultistReviving": "正在复活 {0}...",
+ "OccultistRevived": "{0} 已被复活!",
"Swapster": "邪恶传送师",
"SwapsterInfo": "交换玩家",
"SwapsterInfoLong": "(内鬼职业):\\n邪恶传送师可以在你的菜单中选择两个玩家交换他们的位置.",
@@ -3118,7 +3201,7 @@
"DumpLogAfterGameEnd": "每次游戏结束后将日志投放到电脑桌面上(建议开启)",
"DGResetMode": "皮肤设定",
"DGResetTimer": "如果是通过计时器重置皮肤,请在之后重置",
- "RememberMode": "角色记忆模式",
+ "RememberMode": "职业记忆模式",
"AmnesiacRM.ByKillButton": "通过击杀",
"AmnesiacRM.ByReportingBody": "通过报告",
"ReportBaitAtAllCost": "不惜一切代价报告<#00f7ff>诱饵",
@@ -3144,7 +3227,7 @@
"JailorTitle": "监狱长消息",
"Car": "碰碰车",
"CarInfo": "在地图上飙车",
- "CarInfoLong": "(船员职业):\\n作为一辆碰碰车,你可以在地图上飙车.每个人都看到你是一辆车,包括你自己.当你创某人时,你将把他们创飞很远.这个角色除了有趣之外没有任何其他目的.awa",
+ "CarInfoLong": "(船员职业):\\n作为一辆碰碰车,你可以在地图上飙车.每个人都看到你是一辆车,包括你自己.当你创某人时,你将把他们创飞很远.这个职业除了有趣之外没有任何其他目的.awa",
"Car.PropelDistance": "创飞的距离",
"Shiftguard": "变形监视者",
"ShiftguardInfo": "你的变形,我觉察的到",
@@ -3236,19 +3319,22 @@
"WhispererInfo.Role": "我是 {0}职业",
"WhispererInfo.KillerRole": "是{0}杀死了我",
"WhispererQuestioning": "问题加载{0}...{1}%",
- "Leery": "Leery",
- "LeeryInfo": "Investigate Who Isn't a Crewmate",
- "LeeryInfoLong": "(Crewmates):\\nAs the Leery, if you stand near someone for a few seconds (set by the host) (they must be the nearest player for the entire duration), and they're not a crewmate, you'll be notified.",
- "Leery.Radius": "Maximum Distance to Stand Near Someone",
- "Leery.Duration": "Time to Stand Near Someone",
- "Leery.ShowNearestPlayerName": "Show Nearest Player's Name",
- "Leery.ShowProgress": "Show Progress",
- "LeeryNotify": "<#ffff00>The nearest player is not a crewmate!",
- "LeerySuffix": "Investigating {0}....",
+ "Leery": "监视长",
+ "LeeryInfo": "调查不是船员的人",
+ "LeeryInfoLong": "(船员职业):\\n监视长如果站在某人附近几秒钟(由房主设置)(在整个持续时间内,他必须是离你最近的玩家),而他不是船员,你就会收到通知。",
+ "Leery.Radius": "靠近站立的最大距离",
+ "Leery.Duration": "靠近某人站立的时间",
+ "Leery.ShowNearestPlayerName": "显示最近玩家姓名",
+ "Leery.ShowProgress": "显示进度条",
+ "LeeryNotify": "<#ffff00>最近的玩家不是船员!",
+ "LeerySuffix": "正在调查 {0}...",
+ "Ankylosaurus": "甲龙",
+ "AnkylosaurusInfo": "你是一个背甲龙... 我猜",
+ "AnkylosaurusInfoLong": "(船员职业):\\n甲龙不能被猜测,你的移动速度较慢,你有较低的视野,你有多个生命。",
"Hypnotist": "催眠师",
"HypnotistInfo": "防止玩家报告尸体",
"HypnotistInfoLong": "(内鬼职业):\\n催眠师可以使用变形或宠物按钮施展能力,阻止所有玩家报告尸体.",
- "Hypnotist.DoReportAfterHypnosisEnds": "催眠结束后在催眠期间被阻止的过程报告",
+ "Hypnotist.DoReportAfterHypnosisEnds": "催眠结束后在催眠期间被阻止的过程性报告",
"Bane": "反将一军",
"BaneInfo": "抹除尝试击杀你的人的职业",
"BaneInfoLong": "(船员职业):\\n反将一军被一个内鬼击杀时,内鬼将失去职业,成为一个正常的冒名顶替者或变形者.",
@@ -3289,6 +3375,8 @@
"DoorLog": "门禁日志",
"Binoculars": "守望者",
"DoorLogAndBinoculars": "门禁日志和望远镜",
+ "MurderLimitPerGame": "每场最大击杀数",
+ "MurderMaxGame": "您已经达到了这场游戏的最大击杀数量,所以被反作弊阻止了。",
"Dynamo": "闪电侠",
"DynamoInfo": "你会跑得更快",
"DynamoInfoLong": "(附加职业):\\n开始行走时,您会获得巨大的速度提升,直到您必须静止不动才能重置速度。",
@@ -3337,7 +3425,7 @@
"QuizMaster.Question.14": "{0} 职业的基本设置有?",
"QuizMaster.Question.ABC.1": "哪个阵营杀死了最后一个被举报的玩家?",
"QuizMaster.Question.ABC.2": "最后一个被举报的受害者是怎么死的?",
- "QuizMaster.Question.ABC.3": "Among us哪个模组的角色数量最多?",
+ "QuizMaster.Question.ABC.3": "Among us哪个模组的职业数量最多?",
"QuizMaster.Question.ABC.4": "谁是EHR的主要开发者?",
"QuizMaster.Question.ABC.5": "{0} 是哪个阵营/团队的?",
"QuizMaster.Question.ABC.6": "{0} 是什么?",
@@ -3374,7 +3462,7 @@
"Bargainer.Suffix.InShop": "[<#00ffa5>商店]已选择购买: {0} ({1})",
"Chemist": "化学家\n",
"ChemistInfo": "小心点!别把化学当成儿戏!",
- "ChemistInfoLong": "(中立职业):\\n化学家混合各种化学物质以制造超强的气体和物品.船上的每个房间都充当一种工厂的功能.在每个工厂中,您都可以进行一些化学实验,这些化学实验需要化学成分(一些工厂有多个化学实验可用,破坏它们之间的循环周期.)(你可以跳管以获得一些化学成分.)如果您有进行一项化学实验所需的化学成分,点击宠物按钮进行化学实验.\\n\\n化学反应的最终成果有:\\n-硫酸:用杀戮按钮标记某人,该玩家会将硫酸进行传播.一段时间后,所有接触过硫酸的玩家都会死.\\n-甲胺气体:跳管使除您以外的全体玩家失明.\\n-地雷:放到你最后一次击杀的人的尸体上.每个试图报告它的人都会死亡.\\n--定时炸弹:点击击杀按钮将其放在某人身上.它会在几秒钟内爆炸,杀死那个玩家和附近的玩家.\\n\\n如果您有完成化学实验所获得的的成品,单击击杀按钮即可使用,双击为正常击杀.\\n\\n到目前为止这是Among us里最复杂的角色.祝你好运!(-开发者团队)",
+ "ChemistInfoLong": "(中立职业):\\n化学家混合各种化学物质以制造超强的气体和物品.船上的每个房间都充当一种工厂的功能.在每个工厂中,您都可以进行一些化学实验,这些化学实验需要化学成分(一些工厂有多个化学实验可用,破坏它们之间的循环周期.)(你可以跳管以获得一些化学成分.)如果您有进行一项化学实验所需的化学成分,点击宠物按钮进行化学实验.\\n\\n化学反应的最终成果有:\\n-硫酸:用杀戮按钮标记某人,该玩家会将硫酸进行传播.一段时间后,所有接触过硫酸的玩家都会死.\\n-甲胺气体:跳管使除您以外的全体玩家失明.\\n-地雷:放到你最后一次击杀的人的尸体上.每个试图报告它的人都会死亡.\\n--定时炸弹:点击击杀按钮将其放在某人身上.它会在几秒钟内爆炸,杀死那个玩家和附近的玩家.\\n\\n如果您有完成化学实验所获得的的成品,单击击杀按钮即可使用,双击为正常击杀.\\n\\n到目前为止这是Among us里最复杂的职业.祝你好运!(-开发者团队)",
"Chemist.Item.Air": "空气",
"Chemist.Item.BaseMineralOil": "矿物油",
"Chemist.Item.Coal": "煤炭",
@@ -3520,18 +3608,18 @@
"VentBlockSuccess": "这个通风管道被堵塞了",
"Vortex": "漩涡",
"VortexInfo": "受害者的尸体传送到一个随机通风管道上",
- "VortexInfoLong": "(中立阵营):\\n漩涡在杀死某人时,他们的尸体会传送到一个随机通风管道。尸体会在通风管道报告。",
+ "VortexInfoLong": "(中立职业):\\n漩涡在杀死某人时,他们的尸体会传送到一个随机通风管道。尸体会在通风管道报告。",
"Vortex.IfTargetCannotBeTeleported": "如果目标不能传送到随机通风管道上",
"Vortex.NoTPMode.Block": "取消击杀",
"Vortex.NoTPMode.DoWithoutTP": "不使用传送击杀",
- "Allergic": "Allergic",
- "AllergicInfo": "You're Allergic to Someone",
- "AllergicInfoLong": "(Add-ons):\\nAs the Allergic, you are allergic to a random player in the game. When you go near that player, your allergy level starts increasing. If it reaches 100%, you die. You must stay away from the player you're allergic to at all times.",
- "Prefix.Allergic": "Allergic",
- "Allergic.Time": "Time in which the allergy level goes from 0% to 100%",
- "Allergic.Range": "Maximum distance from the target that is considered nearby",
- "Allergic.Suffix": "<#ffff44>Allergy Level: {0}%",
- "BetrayalAddonsCanGuess": "Players With <#ffab1b>Betrayal Add-ons Can Guess",
+ "Allergic": "过敏者",
+ "AllergicInfo": "您已经对某人过敏了",
+ "AllergicInfoLong": "(附加职业):\\n作为过敏者,你是游戏中随机玩家的过敏者。 当你靠近那个玩家时,你的过敏水平开始上升。 如果它达到100%,你就会死亡。你必须在任何时候都远离你过敏的玩家。",
+ "Prefix.Allergic": "过敏度",
+ "Allergic.Time": "过敏水平从0%提高到100%的时间",
+ "Allergic.Range": "距离被视为附近目标的最大距离",
+ "Allergic.Suffix": "<#ffff44>过敏等级: {0}%",
+ "BetrayalAddonsCanGuess": "玩家<#ffab1b>背叛附加职业可以被猜测",
"Enigma": "猜想者",
"EnigmaInfo": "任何谎言在线索面前都是多余的!",
"EnigmaInfoLong": "(船员职业):\\n猜想者每次会议都会获得有关带刀玩家的随机线索。根据设置,猜想者可能需要报告尸体才能获得线索。\\n\\n浅色: 红色, 粉色, 橘色, 黄色, 白色, 青色, 黄绿,玫红色,搅黄色,珊瑚色\\n深色:蓝色,绿色,黑色,紫色,棕色,茶色,灰色,棕褐色",
@@ -3621,7 +3709,7 @@
"MycologistNotify": "孢子病毒成功传播",
"Bubble": "泡沫",
"BubbleInfo": "一戳就破,脆弱不堪!",
- "BubbleInfoLong": "(中立阵营):\\n作为泡沫,你可以通过击杀按钮来使玩家被泡泡吞掉。泡泡将在一段时间后爆炸并炸死特定范围玩家。根据设置,其他人可能会看到一个粉红颜色的玩家。",
+ "BubbleInfoLong": "(中立职业):\\n作为泡沫,你可以通过击杀按钮来使玩家被泡泡吞掉。泡泡将在一段时间后爆炸并炸死特定范围玩家。根据设置,其他人可能会看到一个粉红颜色的玩家。",
"BubbleExplosionRadius": "爆炸半径",
"BubbleCD": "包住的冷却时间",
"BubbleTargetNotifyDelay": "提醒延迟",
@@ -3629,12 +3717,12 @@
"BubbleDiesIfInRange": "泡泡爆炸时的击杀范围",
"Hookshot": "钩爪",
"HookshotInfo": "将玩家拉住或传送到他们身边",
- "HookshotInfoLong": "(中立阵营):\\n作为钩爪,你可以单击击杀键来标记目标。双击击杀键来正常击杀。选择两种传送模式: 目标传送到您 或 您传送到目标在标记目标后,通过破坏/抚摸宠物来执行当前选择的传送模式。",
+ "HookshotInfoLong": "(中立职业):\\n作为钩爪,你可以单击击杀键来标记目标。双击击杀键来正常击杀。选择两种传送模式: 目标传送到您 或 您传送到目标在标记目标后,通过破坏/抚摸宠物来执行当前选择的传送模式。",
"HookshotTpToTarget": "传送到目标",
"HookshotPullTarget": "目标传送到自己",
"Sprayer": "喷雾工",
"SprayerInfo": "放置陷阱",
- "SprayerInfoLong": "(中立阵营):\\n作为喷雾工,你可以通过破坏/抚摸宠物来放置陷阱。如果有人走进一次陷阱,那么他们会速度变慢,视野变小一段时间。如果有人走进了陷阱一定次数,那么他将会死亡。",
+ "SprayerInfoLong": "(中立职业):\\n作为喷雾工,你可以通过破坏/抚摸宠物来放置陷阱。如果有人走进一次陷阱,那么他们会速度变慢,视野变小一段时间。如果有人走进了陷阱一定次数,那么他将会死亡。",
"NegativeEffectDuration": "低视野/慢速度的持续时间",
"SprayerMaxTrappedTimes": "玩家走进陷阱会死亡的次数",
"SprayerNotify": "陷阱已放置!",
@@ -3682,7 +3770,7 @@
"PenguinTimerText": "拖拽倒计时",
"Stealth": "暗杀者",
"StealthInfo": "在暗夜中无形",
- "StealthInfoLong": "(内鬼阵营):\\n暗杀者击杀后,所在房间的其他玩家会失明一段时间。",
+ "StealthInfoLong": "(内鬼职业):\\n暗杀者击杀后,所在房间的其他玩家会失明一段时间。",
"StealthDarkened": "失明:{0}",
"Stealth.OptionExcludeImpostors": "失明时忽略内鬼",
"Stealth.OptionDarkenDuration": "致盲持续时间",
@@ -3738,7 +3826,7 @@
"RabbitMinTasks": "让能力生效的最小所需任务数",
"Pyromaniac": "焚烧狂",
"PyromaniacInfo": "浇灭他们,并剿灭他们!",
- "PyromaniacInfoLong": "(中立阵营):\\n作为焚烧狂,你需要击杀所有人并成为最后的幸存者.你的特殊能力是可以浇灭玩家.每当你击杀被浇灭的玩家时,你的击杀冷却时间就会变得非常短.",
+ "PyromaniacInfoLong": "(中立职业):\\n作为焚烧狂,你需要击杀所有人并成为最后的幸存者.你的特殊能力是可以浇灭玩家.每当你击杀被浇灭的玩家时,你的击杀冷却时间就会变得非常短.",
"PyroDouseCooldown": "浇灭冷却时间",
"PyroBurnCooldown": "击杀被浇灭玩家后的击杀冷却时间",
"WeaponMaster": "清兵",
@@ -3751,7 +3839,7 @@
"Lance": "长枪",
"Shield": "盾牌",
"EveryoneCanVent": "所有人可使用通风管",
- "OverrideScientistBasedRoles": "同时将基于科学家的角色覆盖为工程师",
+ "OverrideScientistBasedRoles": "同时将基于科学家的职业覆盖为工程师",
"WhackAMole": "打地鼠",
"SpawnAdditionalRefugeeOnImpsDead": "随机一个<#8cffff>船员变为<#ff1919>逃亡者当所有<#ff1919>内鬼死亡",
"SpawnAdditionalRefugeeWhenNKAlive": "当<#ffab1b>邪恶中立活着时也要生成",
@@ -3843,13 +3931,13 @@
"PatrollerBoost.Vent": "你可以跳管",
"PatrollerBoost.Range": "你有更远的击杀范围",
"PatrollerBoost.Sabotage": "你可破坏",
- "Introvert": "Introvert",
- "IntrovertInfo": "You Don't Like Being Near Players",
- "IntrovertInfoLong": "(Add-ons):\\nAs the Introvert, if you stay near other players for too long, you teleport away to a random vent.",
- "Prefix.Introvert": "Introvert",
- "Introvert.Radius": "Radius in which players are considered nearby",
- "Introvert.Time": "Time to be near players before teleporting",
- "Introvert.Suffix": "<#888888>Teleporting away in {0}s",
+ "Introvert": "内向者",
+ "IntrovertInfo": "你不喜欢附近有其他玩家",
+ "IntrovertInfoLong": "(附加职业):\\n作为内向者 ,如果你在其他玩家附近呆了太长时间,你就会传送到一个随机通风口。",
+ "Prefix.Introvert": "内向",
+ "Introvert.Radius": "玩家附近的半径",
+ "Introvert.Time": "传送前靠近玩家的时间",
+ "Introvert.Suffix": "<#8888888>传送在{0}后",
"Hitman": "杀手",
"HitmanInfo": "选择目标",
"HitmanInfoLong": "(内鬼职业):\\n杀手需要选择一个人作为你的目标.每当你杀死你的目标时,你的下一次杀戮冷却时间就会降低.\\n\\n注意:一旦选择了目标,就不能再次更改.杀死当前目标后,才能再次选择目标.",
@@ -3927,7 +4015,7 @@
"TryFixBlackScreen": "尝试修复黑屏",
"Impartial": "公正",
"ImpartialInfo": "公平正义,需要牺牲",
- "ImpartialInfoLong": "(中立职业):\\n公正必须击杀每个阵营一定数量的玩家才能获胜.你可以在你的角色名旁边看到你需要从每个阵营中杀死多少玩家.",
+ "ImpartialInfoLong": "(中立职业):\\n公正必须击杀每个阵营一定数量的玩家才能获胜.你可以在你的职业名旁边看到你需要从每个阵营中杀死多少玩家.",
"ImpartialImpmin": "最少需要的<#ff1919>内鬼击杀数",
"ImpartialCrewmin": "最少需要的<#8cffff>船员击杀数",
"ImpartialNeutralmin": "最少需要的<#ffab1b>中立击杀数",
@@ -3975,12 +4063,20 @@
"Framer.TargetFramedNotify": "游戏现在认为 {0} 是一个<#ff1919>内鬼",
"Backstabber": "背刺者",
"BackstabberInfo": "在背后捅刀子",
- "BackstabberInfoLong": "(Neutral):\\n背刺者可以选择性地杀死一名玩家.如果你不杀任何人,你将与船员们一起获胜.如果你击杀了内鬼或者叛徒,你将与带刀中立一起获胜.如果你击杀了除内鬼或叛徒之外的任何其他职业阵营,你将与内鬼一起获胜。",
+ "BackstabberInfoLong": "(中立职业):\\n背刺者可以选择性地杀死一名玩家.如果你不杀任何人,你将与船员们一起获胜.如果你击杀了内鬼或者叛徒,你将与带刀中立一起获胜.如果你击杀了除内鬼或叛徒之外的任何其他职业阵营,你将与内鬼一起获胜。",
"Backstabber.MurderNotify": "你的击杀目标是 {0}\\n这意味着你将和 {1} 一起赢得胜利.",
"BackstabberTeam.Imp": "<#ff1919>内鬼",
"BackstabberTeam.NK": "<#ffab1b>带刀中立",
"Backstabber.RevealAfterKilling": "击杀后向所有玩家展现",
"GuessBackstabber": "你不能赌一个已经展现了的背刺者",
+ "Curser": "诅咒者",
+ "CurserInfo": "使他人的生活更加糟糕",
+ "CurserInfoLong": "(中立职业):\\n诅咒者对某人使用你的击杀按钮时,他将获得以下结果之一:\\n-1 能力使用\\n-+1 有害附加\\n-永久低视野\\n-永久低速度\\n如果船员输了,你就赢了。",
+ "Curser.LowerVision": "永久性较低视野",
+ "Curser.LowerSpeed": "永久性较低速度",
+ "Weatherman": "气象人",
+ "WeathermanInfo": "生成自然灾害",
+ "WeathermanInfoLong": "(中立职业):\\n天气人可以通过使用宠物/变形随机生成自然灾害。这些灾害与自然灾害游戏模式中的相同. \\n\\n利用这些灾难杀死所有人来赢得胜利!",
"Postman": "邮递员",
"PostmanInfo": "太空快递!使命必达!",
"PostmanInfoLong": "(中立职业):\\n邮递员的工作是给每个人送邮件.你总是有一个目标,你需要向你的目标使用击杀按钮,把邮件交给他们.当你把邮件发给每个人后,你的获胜条件就满足了.无论发生什么,你都会和获胜的队伍一起获胜.",
@@ -3992,6 +4088,12 @@
"PostmanDone": "\\n\\n你的邮件送完了!\\n你会和最终获胜的阵营一起赢得比赛.",
"PostmanTarget": "目标: {0}",
"DeliverCooldown": "外送冷却时间",
+ "NecroGuesser": "亡灵预言家",
+ "NecroGuesserInfo": "猜测死亡玩家的职业",
+ "NecroGuesserInfoLong": "(中立职业):\\n亡灵预言家的任务是猜测死亡玩家的职业。使用 /bt {id} {role} 进行猜测。{id} 是玩家的 ID,使用 /id 查看;{role} 是玩家的职业。您需要猜中一定数量死亡玩家的职业,才能在最后赢得胜利。",
+ "NecroGuesser.NumGuessesToWin": "获胜所需的猜测数量",
+ "NecroGuesser.GuessCorrect": "您的猜测是 <#00ff00>正确的!",
+ "NecroGuesser.GuessIncorrect": "您的猜测是 <#ff0000>错误的!",
"Reckless": "鲁莽者",
"RecklessInfo": "尽一切可能避免参加会议",
"RecklessInfoLong": "(中立职业):\\n鲁莽者每完成一次击杀,击杀冷却将会减少.然而,这种效果并不是永久的.每次会议开始时,你的击杀冷却时间会重置为其默认值.",
@@ -4103,6 +4205,20 @@
"ChefNotify": "<#d6d6ff>厨师长给您做了些{0}!\\n这导致您获得了<#ffff00>{1}效果",
"ChefBoostSuffix": "<#00ffa5>你有了{0}效果<#00ffa5>持续{1}s",
"ChefRottenSuffix": "<#ffa500>你必须 <#ffff00>击杀一次或跳管一次 <#ffa500>你还剩下 {0}s",
+ "NoteKiller": "记事杀手",
+ "NoteKillerInfo": "查找玩家的真实姓名在会议中击杀他们",
+ "NoteKillerInfoLong": "(中立职业):\\n记事杀手可以通过宠物/变形在几秒钟内看到每个人的部分真名, 这是拥有冷却时间的, 如果找到了某人的真实全名,可以使用 /dn {realname},用找到的名字替换 {realname}。如果这个名字是正确的,游戏就会立即杀死你输入真名的玩家。\\n\\n每个人都知道你在游戏中,每个人都能看到自己的真名。",
+ "NoteKiller.NumLettersRevealed": "从每个名称公开的字母数量",
+ "NoteKiller.ClueShowDuration": "线索展示持续时间",
+ "NoteKiller.WinCondition": "胜利条件",
+ "NKWC.LastStanding": "最后的幸存者",
+ "NKWC.XKills": "击杀 X 玩家",
+ "NoteKiller.NumPlayersToKill": "要击杀的玩家数量 (X =)",
+ "NoteKiller.OthersSelfSuffix": "游戏中有一个{0}。你的真名是 <#00ffa5>{1}",
+ "DeathNoteCommand.WrongName": "您输入了错误的名称。",
+ "DeathNoteCommand.PlayerNotFoundOrDead": "持有此名字的玩家未找到或已经死亡。",
+ "DeathNoteCommand.Success": "成功! {0} 被杀死了。",
+ "DeathNoteCommand.SuccessForOthers": "{0} 被死亡笔记杀死了。",
"Imitator": "效仿者",
"ImitatorInfo": "想赌我的刀...有多快吗?",
"ImitatorInfoLong": "(中立职业):\\n模仿者的击杀冷却时间在每次偶数次击杀和奇数次击杀后是不同的.在每次会议之后,你有一个独立的冷却时间.每次会议后的第一次击杀将设定你的冷却时间为偶数次击杀的冷却时间,第二次击杀将设定为奇数次击杀的冷却时间,这一过程将持续到再次召开会议.",
@@ -4187,7 +4303,7 @@
"MinTasksToActivateAbility": "让能力生效的最小所需任务数",
"GuessManagerRole": "竞猜大师",
"GuessManagerRoleInfo": "获取有关猜测的更多信息",
- "GuessManagerRoleInfoLong": "(船员职业):\\n竞猜大师可以知道被猜到的玩家的角色,如果有人猜错了,您也会知晓.",
+ "GuessManagerRoleInfoLong": "(船员职业):\\n竞猜大师可以知道被猜到的玩家的职业,如果有人猜错了,您也会知晓.",
"GuessManagerMessageAboutMisguess": "{0}遭受了赌注的代价!",
"GuessManagerMessageAboutGuessedRole": "他们的职业是{0}",
"Benefactor": "赞助者",
@@ -4199,8 +4315,10 @@
"Shifter": "窃贼",
"ShifterInfo": "你的职业?那是我的!",
"ShifterInfoLong": "(中立职业):\\n窃贼必须在某人附近使用宠物按钮来窃取他的职业.根据设置,你还可以窃取他们的职业和能力,以及他们的附加职业!\\n如果在游戏结束时,你还是保持于这个职业,那么你就输了!",
- "TryChangeBasis": "尝试更改角色基准<#ff00>(实验性)",
+ "TryChangeBasis": "尝试更改职业的基础职业(科学家, 工程师等)<#ff00>(实验性)",
"ShifterKillButtonText": "转换职业",
+ "Shifter.CanBeKilled": "<#777777>窃贼可以被击杀",
+ "Shifter.CanBeVoted": "<#777777>窃贼可以投票",
"Tremor": "震颤",
"TremorInfo": "当厄运降临时,每个人都难逃一死",
"TremorInfoLong": "(中立职业):\\n震颤会看到自己名字下方的计时器显示厄运何时降临.当你杀人时,计时会减少.如果厄运降临,你就会杀死所有靠近你的人,你有规定的时间杀死所有人,否则就会自杀.",
@@ -4295,10 +4413,10 @@
"MoveAndStop_MiddleCounterRedMax": "中间计数器最大至红灯时间",
"MoveAndStop_ExtraGreenTimeOnAirship": "AirShip地图上的额外绿灯时间",
"MoveAndStop_ExtraGreenTimeOnFungle": "Fungle地图上的额外绿灯时间",
- "MoveAndStop_PlayerLives": "Player Lives",
+ "MoveAndStop_PlayerLives": "玩家生命值",
"MoveAndStop_EnableTutorial": "启用教程",
- "MoveAndStop_Tutorial": "<#ffffff>Stop on red lights\\nOnly move in directions where you see a green arrow\\nThe timers indicate when the color changes\\nYellow means the light will turn red, so stop moving\\nOrange means the light will turn green, but do not move yet\\nFinish your tasks to win",
- "MoveAndStop_LivesRemainingNotify": "<#ffff00>⚠ YOU LOST A LIFE | <#ffff44>{0} REMAINING ⚠",
+ "MoveAndStop_Tutorial": "<#ffffff>红灯停!\\n只在看到绿色箭头的方向移动\\n● 表示上下, 即中间的计时器\\n计时器显示颜色变化的时间.\\n黄灯表示信号灯将变为红色, 建议停下.\\n橙色表示信号灯将变绿,但先不要移动\\n完成你的任务获得胜利!",
+ "MoveAndStop_LivesRemainingNotify": "<#ffff00>⚠ 你失去了生命 | <#ffff44>{0} 剩余 ⚠",
"Tasker": "任务管理",
"TaskerInfo": "先完成任务者获胜!!!",
"TaskerInfoLong": "先完成任务者获胜!!!",
@@ -4413,6 +4531,19 @@
"RRPlayer": "抢椅子",
"RRPlayerInfo": "尽快到房间去",
"RRPlayerInfoLong": "尽快到房间去",
+ "AllInOne": "大杂烩",
+ "ModeAllInOne": "游戏模式:大杂烩",
+ "ModeDescribe.AllInOne": "在大杂烩,所有游戏模式都被合并成一个游戏。 这是他们如何融合的效果:\\n<#f55252>- 角逐竞技: 你可以攻击玩家,降低他们的生命值。 当某人的生命值达到0时,他们会被传出地图一段时间,然后带回完整的HP。\\n<#00ffa5>-走走停停:您有3个计时器,每个计时器都有一个符号。 您只能在有绿色符号的方向上移动。 计时器表示颜色何时从绿色变成红色,反之亦然。 如果你朝着红色符号的方向移动,你就会死亡。\\n<#e8cd46>-烫手山芋:有人总是持有热马铃薯,必须将它传给附近的某人。 热土豆的拥有者每隔X秒被杀死,热土豆被随机赠送给玩家。\\n<#800080>-速度:每个人都必须在时限结束前完成任务或杀死某人。 这两项操作都被重置。 当你完成任务时,你能够正常杀人。\\n<#03fc4a>- 自然灾害:随机自然灾害在地图上产生。你必须避免所有这些灾害在船只周围移动。\\n<#ffab1b>-抢椅子:您必须在其旁边显示的时间限制内到达指定的房间。 如果你没有,你就死了。 (您不必呆在房间直到计时器结束,您可以在房间名称文本绿化后移出。)\\n\\n获胜者是 最后一个活着的玩家!\\n\\n祝您好运! (- 开发团队)",
+ "AllInOneInfo": "所有游戏模式的大杂烩",
+ "AllInOne.CaptureTheFlag.Integration": "整合<#1313c2>夺旗",
+ "AllInOne.FFA.Integration": "整合<#00ffff>自由对战",
+ "AllInOne.HideAndSeek.Integration": "整合<#345eeb>(自定义) 躲猫猫",
+ "AllInOne.HotPotato.Integration": "整合<#e8cd46>烫手山芋",
+ "AllInOne.MoveAndStop.Integration": "整合<#00ffa5>走走停停",
+ "AllInOne.NaturalDisasters.Integration": "整合<#03fc4a>自然灾害",
+ "AllInOne.RoomRush.Integration": "整合<#ffab1b>抢椅子",
+ "AllInOne.SoloKombat.Integration": "整合<#f55252>角逐竞技",
+ "AllInOne.Speedrun.Integration": "整合<#800080>速跑",
"HideAndSeek": "躲猫猫",
"ModeHideAndSeek": "游戏模式:躲猫猫",
"ModeDescribe.HideAndSeek": "在躲猫猫游戏模式中,寻找者必须杀死所有藏匿者,而藏匿者则必须在不被杀死的情况下完成所有任务可以获胜.\\n如果倒计时为0,藏匿者也可以获胜.\\n\\n一些特别职业:藏匿者,寻找者,狐狸,巨魔,跳跃者,探测者,探测者,捷特,疾行者,侦探,通风者,探员,任务管理员.",
@@ -4429,8 +4560,8 @@
"TimeDecreaseOnShortTaskComplete": "完成短任务时,减少游戏时间",
"TimeDecreaseOnCommonTaskComplete": "当完成共同任务时,减少游戏时间",
"TimeDecreaseOnLongTaskComplete": "完成长任务时,减少游戏时间:",
- "TimeDecreaseOnSituationalTaskComplete": "When Completing a Situational Task, Reduce the Game Time by",
- "TimeDecreaseOnOtherTaskComplete": "When Completing a Task That Doesn't Fit Any Category, Reduce the Game Time by",
+ "TimeDecreaseOnSituationalTaskComplete": "完成任务时,减少游戏时间",
+ "TimeDecreaseOnOtherTaskComplete": "当完成不适合任何类别的任务时,减少游戏时间",
"SeekerVision": "特别设置寻找者的视野大小",
"HiderVision": "特别设置藏匿者的视野大小",
"SeekerSpeed": "特别设置寻找者的速度",
@@ -4530,7 +4661,7 @@
"SimonDontMode": "<#00ffa5>模式:不要做",
"Catcher": "精灵球",
"CatcherInfo": "捕捉玩家的职业",
- "CatcherInfoLong": "(船员职业):\\n精灵球可以通过跳管/抚摸宠物来放置陷阱.当玩家踩到陷阱时,他们的职业会被记录.在下一次会议中,你会收到被你的陷阱捕获的角色列表信息.\\n\\n注意:信息中不包含谁踩了你的陷阱,也不知道谁对应什么职业.\\n您可以放置多个陷阱,并会收到所有陷阱中捕获的角色的信息.",
+ "CatcherInfoLong": "(船员职业):\\n精灵球可以通过跳管/抚摸宠物来放置陷阱.当玩家踩到陷阱时,他们的职业会被记录.在下一次会议中,你会收到被你的陷阱捕获的职业列表信息.\\n\\n注意:信息中不包含谁踩了你的陷阱,也不知道谁对应什么职业.\\n您可以放置多个陷阱,并会收到所有陷阱中捕获的职业的信息.",
"Catcher.TrapPlaceDelay": "陷阱放置延迟(跳管后)(如果不使用宠物)",
"Catcher.CatchRange": "陷阱捕获范围",
"Catcher.MinPlayersTrappedToShowInfo": "显示信息所需的最少捕获玩家人数",
@@ -4570,7 +4701,7 @@
"NegotiatorInfoLong": "(船员职业):\\n谈判专家可以通过在会议上投给某人来与之谈判.然后,你的目标必须在自杀,接受有害附加职业,永久性低视力或低速度之间做出选择.\\n\\n如果他们不选,默认自杀.他们可以使用/neg {index}去选择.\\n每次会议只能谈判一次.会后,您就会知道您的目标选择了什么.",
"Negotiator.LowVision": "低视野大小",
"Negotiator.LowSpeed": "低速度",
- "Negotiator.MinVotingTimeLeftToNegotiate": "Minimum Voting Time Left to Negotiate",
+ "Negotiator.MinVotingTimeLeftToNegotiate": "最短投票时间",
"Negotiator.Type.Suicide": "自杀了",
"Negotiator.Type.HarmfulAddon": "有害的附加职业",
"Negotiator.Type.LowVision": "获得永久性低视野",
@@ -4611,12 +4742,15 @@
"Wizard.Buff.Vision": "视野",
"Wizard.Buff.KCD": "击杀冷却时间",
"Wizard.SelectedBuff": "<#00ffa5>选定的属性: {0} {1}{2}",
- "Wizard.MinSpeedValue": "可以给予玩家的最小速度",
- "Wizard.MinVisionValue": "可以给予玩家的最小视野",
+ "Wizard.MinSpeedValue": "可以给予玩家的最大速度",
+ "Wizard.MinVisionValue": "可以给予玩家的最大视野",
"Wizard.MinKCDValue": "可以给予玩家的最低击杀冷却时间",
- "Wizard.MaxSpeedValue": "可以给予玩家的最大速度",
- "Wizard.MaxVisionValue": "可以给予玩家的最大视野",
+ "Wizard.MaxSpeedValue": "可以给予玩家的最小速度",
+ "Wizard.MaxVisionValue": "可以给予玩家的最小视野",
"Wizard.MaxKCDValue": "可以给予玩家的最大击杀冷却时间",
+ "Wizard.SpeedStep": "每一步增加的速度",
+ "Wizard.VisionStep": "每一步增加的视野",
+ "Wizard.KCDStep": "每一步增加的击杀冷却",
"Oxyman": "氧生者",
"OxymanInfo": "您的氧气含量会影响一切",
"OxymanInfoLong": "(船员职业):\\n氧生者有一个氧气值.氧气值随时间下降,需要通过跳管补充.氧气耗尽则死亡,氧气不足则视线模糊或行动迟缓,氧气充足则行动迅速,氧气充沛你则刀枪不入.",
@@ -4644,6 +4778,10 @@
"SpurtModule": "速度调制器",
"EnableSpurtCharge": "显示费用",
"SpurtSuffix": "\\n« 喷射: {0}% »",
+ "Fragile": "脆弱者",
+ "FragileInfo": "碰一下就死的那种",
+ "FragileInfoLong": "(附加职业):\\n有人试图对脆弱者使用技能,脆弱者将立即死亡(即使该身份无法直接击杀脆弱者)",
+ "Prefix.Fragile": "脆弱",
"Nimble": "灵活",
"NimbleInfo": "跳管",
"NimbleInfoLong": "(附加职业):\\n让船员能够跳管",
@@ -4752,7 +4890,7 @@
"RG.Suffix": "<#00ffa5>子弹数量: {0}",
"Agitater": "煽动者",
"AgitaterInfo": "这个炸弹给你了!",
- "AgitaterInfoLong": "(中立阵营):\\n煽动者的击杀是使用炸弹.\\n\\n对一名玩家使用你的击杀按钮来传递炸弹.\\n每轮只能传递一次.\\n\\n玩家收到炸弹时会收到通知,他们需要通过靠近一名玩家将炸弹传递给另一名玩家\\n\\n召开会议时,携带炸弹的玩家死亡\\n\\n如果试图传给瘟疫或处于警戒状态的老兵,会自食其果.\\n可选,扇动者本身无法接收炸弹.",
+ "AgitaterInfoLong": "(中立职业):\\n煽动者的击杀是使用炸弹.\\n\\n对一名玩家使用你的击杀按钮来传递炸弹.\\n每轮只能传递一次.\\n\\n玩家收到炸弹时会收到通知,他们需要通过靠近一名玩家将炸弹传递给另一名玩家\\n\\n召开会议时,携带炸弹的玩家死亡\\n\\n如果试图传给瘟疫或处于警戒状态的老兵,会自食其果.\\n可选,扇动者本身无法接收炸弹.",
"AgitaterBombCooldown": "煽动者炸弹冷却时间",
"AgitaterPassCooldown": "炸弹传递冷却时间",
"BombExplodeCooldown": "炸弹爆炸冷却时间",
@@ -4796,7 +4934,7 @@
"AntidoteCDOpt": "冷却时间减少",
"AntidoteCDReset": "会议结束后冷却恢复正常",
"HackButtonText": "宝箱怪",
- "BomberCooldownsResetEachOther": "Kill Cooldown & Bomb Cooldown Reset Each Other When Used",
+ "BomberCooldownsResetEachOther": "使用时,击杀冷却时间和炸弹冷却时间相互重置",
"BomberDiesInExplosion": "自爆兵在爆炸中死亡",
"ImpostorsSurviveBombs": "内鬼在爆炸中幸存",
"NukeRadius": "打击半径(12x已经是大出天界了)",
@@ -4845,12 +4983,12 @@
"Haunter.CanWinWithCrewmates": "可以随着<#8cffff>船员获胜",
"WWCO.IfFinishedTasks": "如果完成任务",
"Prefix.Haunter": "噩梦",
- "GotGhostRoleNotify": "<#ffff00>你被分配了一个鬼魂角色!",
+ "GotGhostRoleNotify": "<#ffff00>你被分配了一个鬼魂职业!",
"NumOfTasks": "要完成的任务数",
"AmnesiacRoleBasis": "职业基础",
"RememberCooldown": "记忆冷却",
"RefugeeKillCD": "逃亡者的击杀冷却",
- "AmnesiacRemembered": "一个失忆者记得你的角色!",
+ "AmnesiacRemembered": "一个失忆者记得你的职业!",
"AmnesiacInvalidTarget": "记忆失败",
"RememberedNeutralKiller": "你记得你是个带刀中立!",
"RememberedMaverick": "你还记得你是个独行者!",
@@ -4870,6 +5008,9 @@
"MainMenu.InventoryButton": "仓库",
"MainMenu.CreditsButton": "制作人员",
"MainMenu.ExitGameButton": "退出",
+ "DoubleAgent": "双面间谍",
+ "DoubleAgentInfo": "内鬼中的内鬼",
+ "DoubleAgentInfoLong": "(船员职业):\\n双面间谍是内鬼中的一个内鬼。 真正的内鬼将你视为他们的队友,但你不知道他们是谁。 让他们认为你是他们的队友之一!",
"Abyssbringer": "深渊使者",
"AbyssbringerInfo": "放置黑洞",
"AbyssbringerInfoLong": "(Imposators):\\n作为深渊使者,你可以放置黑洞。黑洞将玩家吸入并在与他们碰撞时杀死他们。",
@@ -4963,7 +5104,7 @@
"DazzleButtonText": "眩晕",
"President": "总统",
"PresidentInfo": "掌控游戏",
- "PresidentInfoLong": "(船员阵营):\\n作为总统,你有6个法令,每个法令在游戏中使用一次。每次会议你只能使用1个法令。要使用法令,请输入/decree {number}, 将{number} 替换为相应法令的ID。要获取法令列表及其效果内容,请输入 /decree.\\n\\n法令列表及其效果:\\n- Revealing: 揭示你是每个人的总统,让你无法被猜测,并在游戏的剩余时间里把你的视野削减一半。\\n- Finishing: 在不计算选票的情况下立即结束当前会议。\\n- Declassification: 在本次会议结束时,每个人都会看到投票者的颜色。\\n- Government Support: 给予所有船员+1能力使用。\\n- Investigation: 获取有关有多少内鬼和带刀中立还活着的信息。\\n- Government Recruiting: 使用后,投票给某人招募他们(您的投票将被取消,之后您将可以正常投票),如果他们是船员,则投票将该玩家招募到设置中指定的职业。",
+ "PresidentInfoLong": "(船员职业):\\n作为总统,你有6个法令,每个法令在游戏中使用一次。每次会议你只能使用1个法令。要使用法令,请输入/decree {number}, 将{number} 替换为相应法令的ID。要获取法令列表及其效果内容,请输入 /decree.\\n\\n法令列表及其效果:\\n- Revealing: 揭示你是每个人的总统,让你无法被猜测,并在游戏的剩余时间里把你的视野削减一半。\\n- Finishing: 在不计算选票的情况下立即结束当前会议。\\n- Declassification: 在本次会议结束时,每个人都会看到投票者的颜色。\\n- Government Support: 给予所有船员+1能力使用。\\n- Investigation: 获取有关有多少内鬼和带刀中立还活着的信息。\\n- Government Recruiting: 使用后,投票给某人招募他们(您的投票将被取消,之后您将可以正常投票),如果他们是船员,则投票将该玩家招募到设置中指定的职业。",
"President.Decree.Reveal": "揭示法令",
"President.Decree.Finish": "结束法令",
"President.Decree.Declassification": "解密法令",
@@ -4983,7 +5124,7 @@
"GuessErased": "您不能赌一个被抹除了职业的玩家",
"Alchemist": "炼金术士",
"AlchemistInfo": "完成任务,制作药水",
- "AlchemistInfoLong": "(船员职业):\\n炼金术师可以完成一项任务时制作一瓶药水. 你制作的药水将显示在你的角色名称下及其相应的描述和说明.你可以得到7种不同的药水.",
+ "AlchemistInfoLong": "(船员职业):\\n炼金术师可以完成一项任务时制作一瓶药水. 你制作的药水将显示在你的职业名称下及其相应的描述和说明.你可以得到7种不同的药水.",
"AlchemistShieldDur": "护盾药水持续时间",
"AlchemistInvisDur": "隐身药水持续时间",
"AlchemistSpeed": "使用速度药水期间的速度",
@@ -5117,7 +5258,7 @@
"TM.ToiletUseTime": "厕所使用时间",
"TM.ToiletMaxUses": "最大厕所使用量",
"TM.BrownPoopSpeedBoost": "棕色大便速度提升",
- "TM.GreenPoopRadius": "绿色粪便影响半径",
+ "TM.GreenPoopRadius": "深绿色粪便半径",
"TM.RedPoopRadius": "红色大便影响半径",
"TM.RedPoopRoleBlockDuration": "红色大便阻止职业技能释放的持续时长",
"TM.PurplePoopNotifyOnKillAttempt": "紫色大便在存在击杀尝试时通知",
@@ -5208,7 +5349,7 @@
"DCNotify.Banned": "你已被该房间封禁 \\n\\n如果这是一个错误,请联系房主。",
"DCNotify.Kicked": "你已经被 踢出 该房间.\\n\\n你可以尝试重新加入.",
"DCNotify.DCFromServer": "您已断开与服务器的连接。\\r\\n这可能是服务器或您的网络的问题。",
- "DCNotify.GameNotFound": "此房间代码无效。\\n\\n检查代码或服务器,然后重试。",
+ "DCNotify.GameNotFound": "此房间的代码无效。\\n\\n检查代码和/或服务器,然后重试。",
"DCNotify.GameStarted": "这个房间目前正在游戏中。\\n\\n等待它结束或找到另一个房间。",
"DCNotify.GameFull": "这个房间目前已满员。\\n\\n请与主持人联系,看看您是否可以加入。",
"DCNotify.IncorrectVersion": "此房间不支持您的 Among Us 版本。",
@@ -5216,7 +5357,7 @@
"DCNotify.Auth": "您没有经过身份验证。\\n\\n您可能需要重新启动游戏。",
"DCNotify.DupeLogin": "您的帐户实例已经存在于此房间中。",
"DCNotify.InvalidSettings": "已检测到游戏预设无效。\\n\\n在本地游戏确定无误后重置预设,然后重试。",
- "ModeDescribe.SoloKombat": "当前模式是[角逐竞技]\\n没有角色分配。每个人都有血量(HP),可以使用杀死按钮对其他玩家造成伤害。击杀次数最多的玩家在游戏结束时获胜。",
+ "ModeDescribe.SoloKombat": "当前模式是[角逐竞技]\\n没有职业分配。每个人都有血量(HP),可以使用杀死按钮对其他玩家造成伤害。击杀次数最多的玩家在游戏结束时获胜。",
"WinnerRoleText.Impostor": "内鬼胜利!",
"WinnerRoleText.Crewmate": "船员胜利!",
"WinnerRoleText.Terrorist": "恐怖分子胜利!",