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list_configs.js
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// Copyright 2020, Google LLC.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
'use strict';
/**
* List all the Game Servers Configs.
* @param {string} projectId string project identifier
* @param {string} deploymentId unique identifier for the new Game Server Deployment
*/
async function main(
projectId = 'YOUR_PROJECT_ID',
deploymentId = 'DEPLOYMENT_ID'
) {
// [START cloud_game_servers_config_list]
const {
GameServerConfigsServiceClient,
} = require('@google-cloud/game-servers');
const client = new GameServerConfigsServiceClient();
async function listGameServerConfigs() {
/**
* TODO(developer): Uncomment these variables before running the sample.
*/
// const projectId = 'Your Google Cloud Project ID';
// const deploymentId = 'A unique ID for the Game Server Deployment';
const request = {
parent: client.gameServerDeploymentPath(
projectId,
'global',
deploymentId
),
};
const [results] = await client.listGameServerConfigs(request);
for (const config of results) {
console.log(`Config name: ${config.name}`);
console.log(`Config description: ${config.description}`);
const createTime = config.createTime;
const createDate = new Date(createTime.seconds * 1000);
console.log(`Config created on: ${createDate.toLocaleDateString()}\n`);
}
}
listGameServerConfigs();
// [END cloud_game_servers_config_list]
}
main(...process.argv.slice(2)).catch(err => {
console.error(err.message);
process.exitCode = 1;
});
process.on('unhandledRejection', err => {
console.error(err.message);
process.exitCode = 1;
});