/**
* Definition for a binary tree node.
* type TreeNode struct {
* Val int
* Left *TreeNode
* Right *TreeNode
* }
*/
func minDepth(root *TreeNode) int {
depth := 0
if root == nil {
return depth
}
level := []*TreeNode{root}
for len(level) != 0 {
newLevel := []*TreeNode{}
depth += 1
for _, node := range level {
if node.Left == nil && node.Right == nil {
return depth
}
if node.Left != nil {
newLevel = append(newLevel, node.Left)
}
if node.Right != nil {
newLevel = append(newLevel, node.Right)
}
}
level = newLevel
}
return depth
}
-
Perform a level order traversal using a queue.
-
Increment depth on reaching new level. Compute next levels as children of current level.
-
On encountering a leaf node, return depth as first leaf node encountered in level order will be of minimum depth.