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build.zig
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const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const optimize_external = switch (optimize) {
.Debug => .ReleaseSafe,
else => optimize,
};
const exe = b.addExecutable(.{
.name = "shader_compiler",
.root_source_file = b.path("src/root.zig"),
.target = target,
.optimize = optimize,
});
const structopt = b.dependency("structopt", .{
.target = target,
.optimize = optimize,
});
exe.root_module.addImport("structopt", structopt.module("structopt"));
const glslang = b.dependency("glslang", .{
.target = target,
.optimize = optimize_external,
.@"enable-opt" = true,
});
exe.root_module.linkLibrary(glslang.artifact("glslang"));
exe.root_module.linkLibrary(glslang.artifact("SPIRV-Tools"));
const remap = b.addStaticLibrary(.{
.name = "remap",
.target = target,
.optimize = optimize_external,
});
remap.addCSourceFile(.{
.file = b.path("src/remap.cpp"),
.flags = &.{
"-std=c++17",
"-fno-exceptions",
"-fno-rtti",
},
});
remap.linkLibrary(glslang.artifact("SPVRemapper"));
remap.installHeader(b.path("src/remap.h"), "glslang/SPIRV/spv_remapper_c_interface.h");
exe.root_module.linkLibrary(remap);
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}