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Copy pathdictionary - MakingHistory Orijinal.cfg
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dictionary - MakingHistory Orijinal.cfg
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Localization
{
en-us
{
#autoLOC_6002360 = Objectives
#autoLOC_6002361 = Adjust Time
#autoLOC_6005017 = Allow other Launchsites
#autoLOC_6010016 = Helmet Equipped
#autoLOC_6010017 = Turn this off to remove the kerbals helmet (If the situation is safe)
#autoLOC_6010018 = Neck Ring Equipped
#autoLOC_6010019 = Turn this off to remove the kerbals neck ring (If the situation is safe)
#autoLOC_6010020 = SWM-94 Communications Satellite
#autoLOC_6010021 = The SWM-94 is one in a series of monitoring stations set up around Kerbin. In addition to acting as a communications relay, it [REDACTED] and [REDACTED] with phone [REDACTED]. From [REDACTED] to [REDACTED], the SWM-94 is expected to perform above [REDACTED] specifications.
#autoLOC_6010022 = The Valskhod line of small, crewed spacecraft are designed for short missions to Low Kerbin Orbit, and conducting the simplest of science experiments. Ignore the parts attached with duct tape and chicken wire.
#autoLOC_6010023 = Soy-Ooze 10
#autoLOC_6010024 = The flying four legged neighing landcreature.Legend has it that the Equus can be ridden by brave Kerbals, all we know is that it takes a brave Kerbal to ride this four booster beast past the Mun, or if really foolhardy, past Minmus.
#autoLOC_6012028 = Protective Rocket Nose Cone Mk16A
#autoLOC_6012029 = An immense nosecone for massive 5m rocket stacks.
#autoLOC_8000001 = Vessel
#autoLOC_8000002 = Fail Part
#autoLOC_8000004 = Select a part that will have a failure applied to it
#autoLOC_8000005 = Failures to Apply
#autoLOC_8000006 = No failures available for the selected part
#autoLOC_8000007 = Resource Drain
#autoLOC_8000008 = Time Period
#autoLOC_8000009 = The number of seconds over which the resource drain will occur
#autoLOC_8000010 = Amount to Drain
#autoLOC_8000011 = The amount of resource that will be drained
#autoLOC_8000012 = Part
#autoLOC_8000013 = Select the part that will have its resource drained over time
#autoLOC_8000014 = Resource
#autoLOC_8000015 = Select the resource that will be drained
#autoLOC_8000016 = Change Vessel Resource Levels
#autoLOC_8000018 = The resource we want to adjust
#autoLOC_8000019 = Amount to adjust
#autoLOC_8000020 = The amount to adjust the selected resource by.\n\nA negative amount will remove resource
#autoLOC_8000022 = Kerbal
#autoLOC_8000023 = Select the kerbal to place when this node activates
#autoLOC_8000024 = Stranded
#autoLOC_8000026 = Sets the kerbal to be in a stranded state.\n They will be uncontrollable until they are rescued
#autoLOC_8000027 = Location
#autoLOC_8000028 = Spawn Vessel
#autoLOC_8000031 = Display Message
#autoLOC_8000032 = Duration
#autoLOC_8000033 = How many seconds to display the screen message for
#autoLOC_8000034 = Screen Position
#autoLOC_8000035 = Location of the message on the screen
#autoLOC_8000036 = Upper-Center
#autoLOC_8000037 = Upper-Left
#autoLOC_8000038 = Upper-Right
#autoLOC_8000039 = Lower-Center
#autoLOC_8000040 = Explode Vessel
#autoLOC_8000041 = Part Delay(ms)
#autoLOC_8000042 = Milliseconds between each part exploding in the vessel
#autoLOC_8000043 = Activate Stage
#autoLOC_8000045 = Spawn Asteroid
#autoLOC_8000046 = Asteroid
#autoLOC_8000049 = Test Score
#autoLOC_8000050 = Mission Score
#autoLOC_8000051 = Score to be compared with current mission score
#autoLOC_8000052 = Operator
#autoLOC_8000053 = Comparison to use for testing against the target value
#autoLOC_8000054 = Less Than
#autoLOC_8000055 = Less Than or Equal
#autoLOC_8000056 = Equal
#autoLOC_8000057 = Greater Than or Equal
#autoLOC_8000058 = Greater Than
#autoLOC_8000059 = Crew:\u0020
#autoLOC_8000060 = Explode Part
#autoLOC_8000062 = Select the part that will explode
#autoLOC_8000063 = Repair Part
#autoLOC_8000065 = Repair Type
#autoLOC_8000066 = Spawn Launch Site
#autoLOC_8000067 = Launch Site
#autoLOC_8000068 = Vessel: Unknown\n
#autoLOC_8000069 = Vessel: <<1>>\n
#autoLOC_8000070 = Crew Assignment
#autoLOC_8000072 = Select the part to be checked for the chosen kerbal
#autoLOC_8000074 = Select the vessel to be checked for the chosen kerbal
#autoLOC_8000076 = Any Kerbal
#autoLOC_8000077 = Select the kerbal to check for
#autoLOC_8000078 = Change Score
#autoLOC_8000079 = Score Modules
#autoLOC_8000080 = Time of Mission
#autoLOC_8000081 = Time
#autoLOC_8000082 = Time duration since the mission started
#autoLOC_8000085 = Resource Amount
#autoLOC_8000088 = Amount
#autoLOC_8000089 = Amount to be compared with current resource amount
#autoLOC_8000092 = Test Altitude
#autoLOC_8000093 = Altitude
#autoLOC_8000094 = Altitude (in meters) to test against
#autoLOC_8000095 = Use Radar
#autoLOC_8000096 = When checked will measure altitude relative to the ground using the radar
#autoLOC_8000099 = Time Since Node
#autoLOC_8000100 = Node
#autoLOC_8000101 = The Node to do the time comparison from
#autoLOC_8000102 = Time
#autoLOC_8000103 = Time since the selected node to compare with
#autoLOC_8000106 = Crew Count
#autoLOC_8000107 = Crew Count
#autoLOC_8000108 = Number of crew members to compare
#autoLOC_8000111 = Kerbal Role
#autoLOC_8000112 = Only count kerbals of this specific role
#autoLOC_8000113 = Vessel Mass
#autoLOC_8000114 = Mass
#autoLOC_8000115 = Mass to compare with the vessels mass
#autoLOC_8000118 = Vessel Situation Test
#autoLOC_8000121 = Vessel State Test
#autoLOC_8000122 = Vessel State
#autoLOC_8000123 = Choose the vessel state
#autoLOC_8000124 = Stages Count
#autoLOC_8000125 = Number of Stages
#autoLOC_8000126 = Number of stages in the vessel to compare against
#autoLOC_8000129 = Stage Activated
#autoLOC_8000130 = Target Stage
#autoLOC_8000131 = The vessel stage that we are looking to be activated
#autoLOC_8000132 = Science Experiment
#autoLOC_8000133 = Fly Through
#autoLOC_8000134 = Experiment
#autoLOC_8000135 = Situation
#autoLOC_8000136 = Biome
#autoLOC_8000137 = Destination
#autoLOC_8000138 = The location details of the asteroid
#autoLOC_8000139 = <<1>> : <<2>> Class <<3>>
#autoLOC_8000141 = Funds to Recover
#autoLOC_8000142 = Amount of funds gained through vessel recovery on the home body
#autoLOC_8000145 = Go to
#autoLOC_8000146 = Volume
#autoLOC_8000147 = Shape over body to be reached
#autoLOC_8000148 = Kerbal Boarded
#autoLOC_8000149 = Location
#autoLOC_8000150 = Kerbal Recovery
#autoLOC_8000152 = Any Crew
#autoLOC_8000153 = Select a kerbal
#autoLOC_8000154 = Kerbal Rescued
#autoLOC_8000155 = Left SOI
#autoLOC_8000158 = Orbit
#autoLOC_8000159 = Orbit Accuracy
#autoLOC_8000160 = Percentage accuracy of vessel orbit\ncompared to target values
#autoLOC_8000161 = Test Type
#autoLOC_8000162 = Which parameters of the orbit to include in the test
#autoLOC_8000163 = Orbit
#autoLOC_8000164 = SOI Reached
#autoLOC_8000167 = Recover Resource
#autoLOC_8000170 = Amount
#autoLOC_8000171 = Amount of resource gained through vessel recovery on the home body
#autoLOC_8000174 = Take Kerbal
#autoLOC_8000176 = Test Distance
#autoLOC_8000177 = Target Type
#autoLOC_8000179 = Landed
#autoLOC_8000180 = Flying Vessel
#autoLOC_8000183 = Landed Vessel
#autoLOC_8000185 = Kerbal EVA
#autoLOC_8000186 = Test Situation
#autoLOC_8000188 = Time
#autoLOC_8000189 = Mission Elapsed Time (MET) of the vessel to compare against
#autoLOC_8000192 = Plant Flag
#autoLOC_8000199 = Success
#autoLOC_8000200 = Fail
#autoLOC_8000201 = Landed
#autoLOC_8000202 = Orbit
#autoLOC_8000204 = Select required parts for mission
#autoLOC_8000211 = Reach Altitude
#autoLOC_8000233 = Recover Funds
#autoLOC_8000240 = Spawn Kerbal
#autoLOC_8000242 = Vessel Destroyed
#autoLOC_8000249 = Deployed
#autoLOC_8000250 = Received
#autoLOC_8000255 = Biome: On <<1>> <<2>>
#autoLOC_8000256 = Experiment: <<1>>
#autoLOC_8000257 = Situation: <<1>>
#autoLOC_8000258 = Any Situation
#autoLOC_8000259 = Continue
#autoLOC_8000261 = This part was set as unavailable for this mission
#autoLOC_8000262 = This part was set as unavailable for this vessel
#autoLOC_8000263 = Celestial Body
#autoLOC_8000264 = Area
#autoLOC_8000265 = Location Type
#autoLOC_8000266 = Select what type of target location to test for
#autoLOC_8000267 = On: <<1>>
#autoLOC_8000268 = On: <<1>> \nBiome: <<2>>
#autoLOC_8000269 = any biome on <<1>>
#autoLOC_8000272 = Any Location
#autoLOC_8000273 = Any Body
#autoLOC_8000274 = Radius: <<1>>m
#autoLOC_8000275 = On <<1>> near <<2>>, <<3>>
#autoLOC_8000276 = Full Orbit
#autoLOC_8000277 = Ap and Pe
#autoLOC_8000278 = AP, Pe and Inclination
#autoLOC_8000279 = SMA and Eccentricity
#autoLOC_8000280 = SMA, Ecc and Inclination
#autoLOC_8000281 = Inclination Only
#autoLOC_8000283 = Launch Site: <<1>> \n
#autoLOC_8000284 = Landed On: <<1>> \n
#autoLOC_8000285 = Longitude: <<1>>° \nLatitude: <<2>>°\n
#autoLOC_8000286 = Orbit Around: <<1>> \n
#autoLOC_8000287 = Ap: <<1>> Pe: <<2>>\n
#autoLOC_8000288 = SMA: <<1>>
#autoLOC_8000289 = Ecc: <<1>>
#autoLOC_8000290 = Inc: <<1>>
#autoLOC_8000291 = LAN: <<1>>
#autoLOC_8000293 = No vessel has been selected for this Creator Built vessel
#autoLOC_8000294 = Vessel has invalid Launch Site selected
#autoLOC_8000295 = Creator Built Vessel has no assigned Crew and Auto Populate Crew is Off
#autoLOC_8000296 = Vessel Mass Restriction conflicts with <<1>> Facility Craft Mass Limit of <<2>> t.
#autoLOC_8000298 = Vessel Width Size Restriction conflicts with <<1>> Facility Craft Width Limit of <<2>> m.
#autoLOC_8000299 = Vessel Height Size Restriction conflicts with <<1>> Facility Craft Height Limit of <<2>> m.
#autoLOC_8000300 = Vessel Length Size Restriction conflicts with <<1>> Facility Craft Length Limit of <<2>> m.
#autoLOC_8000301 = Vessel Parts Restriction conflicts with <<1>> Facility Parts Limit of <<2>> parts.
#autoLOC_8000302 = You now must build vessel <<1>> to continue the mission.
#autoLOC_8000303 = Spawn New Vessel
#autoLOC_8000304 = Vessel Part Count
#autoLOC_8000305 = Check the number of parts in a vessel
#autoLOC_8000306 = Are we flying a complete vessel? With this node you can compare the part count of a vessel to make sure you haven't lost any!
#autoLOC_8000307 = Number of parts to compare against
#autoLOC_8000308 = <<1>>Node: <<2>><<3>>
#autoLOC_8001000 = Name
#autoLOC_8001001 = Remove Applicant
#autoLOC_8001002 = Accuracy Score
#autoLOC_8001003 = Time score: awarded <<1>> points
#autoLOC_8001004 = Any
#autoLOC_8001005 = Player Built Vessel
#autoLOC_8001006 = Modify Score
#autoLOC_8001007 = Modify the player's total score.
#autoLOC_8001008 = Test Accuracy
#autoLOC_8001009 = Measure the accuracy of a test.
#autoLOC_8001010 = Accuracy
#autoLOC_8001011 = Use this node to measure the accuracy of the parent node. Useful for when you want to check how close to the objective a player is
#autoLOC_8001012 = Accuracy: <<1>> <<2>>%
#autoLOC_8001015 = Scoring enabled
#autoLOC_8001016 = Enables/Disables the scoring system for the mission
#autoLOC_8001017 = (Completed at <<1>> UT.)
#autoLOC_8001018 = Trophies / Achievements:
#autoLOC_8001019 = Total Score:
#autoLOC_8001020 = Mission Status:
#autoLOC_8001021 = Close
#autoLOC_8001022 = Save and Quit
#autoLOC_8001023 = Configure Scoring bonuses here that are applied to the overall mission when successful.
#autoLOC_8001024 = Modify the overall mission score
#autoLOC_8001025 = Add bonus score on completion
#autoLOC_8001026 = Mission Mods:
#autoLOC_8001027 = ---- autogenerated plugins list ---
#autoLOC_8001028 = Accuracy Enabled
#autoLOC_8001029 = You can dock an Accuracy Logic node into this node to get how accurate from 0% to 100% this test was completed.
#autoLOC_8001034 = Max Score
#autoLOC_8001037 = Stored
#autoLOC_8001038 = Vessel Active Count
#autoLOC_8001039 = Test how many vessels of the selected type exist in the game
#autoLOC_8001040 = This node will give you a way to test how many player vessels are active in the current game. You can also use it to count some other types as well.
#autoLOC_8001042 = Vessel Type
#autoLOC_8001043 = Which type of vessels you want to count.
#autoLOC_8001044 = Vessel Count
#autoLOC_8001045 = The number of vessels to use in the comparison
#autoLOC_8001046 = Vessel Recovery
#autoLOC_8001047 = Check for a vessel recovered at home
#autoLOC_8001048 = Use this node to detect when a vessel is recovered at the home body.\n\nIt can be really useful if you want to check for the main mission vessel being recovered.
#autoLOC_8001049 = Player Controlled
#autoLOC_8001050 = VAB Camera Controls in GAP (VAB/SPH Mode)
#autoLOC_8001052 = Minimum Canvas Zoom
#autoLOC_8002000 = Ground Location
#autoLOC_8002001 = Do you want to save the current mission before going to the Tracking Station?
#autoLOC_8002002 = Save Mission
#autoLOC_8002003 = Launches from <<1>>
#autoLOC_8002004 = Starts landed on <<1>>
#autoLOC_8002005 = Starts in orbit around <<1>>
#autoLOC_8002006 = View in Tracking Station
#autoLOC_8002007 = Place on Water Surface
#autoLOC_8002008 = First Part
#autoLOC_8002009 = The first part for docking/undocking test.
#autoLOC_8002010 = Second Part
#autoLOC_8002011 = The second part for docking/undocking test.
#autoLOC_8002012 = Docked / Undocked
#autoLOC_8002013 = Part Docking / Undocking
#autoLOC_8002014 = Docked
#autoLOC_8002015 = Undocked
#autoLOC_8002016 = Test whether two parts are docked in the same vessel or not
#autoLOC_8002017 = Vessel Description
#autoLOC_8002018 = Specify a description for the vessel that is displayed in the missions app for player built vessels.
#autoLOC_8002019 = Another Vessel (<<1>>) is also set to launch from the same launch site (<<2>>) as this one.
#autoLOC_8002020 = Any Role
#autoLOC_8002021 = Any Tourist
#autoLOC_8002022 = Kerbal: <<1>>
#autoLOC_8002023 = Kerbal Type
#autoLOC_8002024 = Filter the type of Kerbals to choose from with this option
#autoLOC_8002025 = Kerbal must board vessel
#autoLOC_8002026 = Check this box if the kerbal must board a vessel to be rescued.\nIf unchecked the kerbal must simply come under your control\n(within loaded range of another vessel)
#autoLOC_8002028 = Mission Briefing
#autoLOC_8002029 = Show Mission Briefing
#autoLOC_8002030 = Display the mission dialog at the start of the mission.
#autoLOC_8002031 = Pause Mission
#autoLOC_8002032 = If checked the mission will not progress until the dialog is closed by the player.
#autoLOC_8002033 = The selected kerbal [<<1>>] on this node is not assigned to a vessel or spawn kerbal node in the mission.\nThis may be valid if you expect the player to use the kerbal in a player created vessel.
#autoLOC_8002034 = Screen Area
#autoLOC_8002035 = Set the screen area the dialog will appear in.
#autoLOC_8002036 = Left
#autoLOC_8002037 = Center
#autoLOC_8002038 = Right
#autoLOC_8002039 = Auto Close
#autoLOC_8002040 = If turned on the dialog message box will close after the set time below.
#autoLOC_8002041 = Timeout (Secs)
#autoLOC_8002042 = The dialog will be automatically closed when this amount of seconds elapses.
#autoLOC_8002043 = You have not selected a vessel for the first Vessel on this node.
#autoLOC_8002044 = You have not selected a vessel for the second Vessel on this node.
#autoLOC_8002047 = You have not selected a part for Vessel One.
#autoLOC_8002048 = You have not selected a part for Vessel Two.
#autoLOC_8002049 = You have selected the same Vessel and Part for vessel One and Two.
#autoLOC_8002050 = Any Experiment
#autoLOC_8002051 = Any Biome
#autoLOC_8002052 = Situation: <<1>> is not available for Experiment: <<2>>
#autoLOC_8002053 = <<1>> is not valid for Experiment <<2>> on <<3>>
#autoLOC_8002054 = Experiment must be stored for completion.
#autoLOC_8002055 = Experiment must be transmitted or returned to Home Planet for completion.
#autoLOC_8002056 = Add Module
#autoLOC_8002057 = This node is useful when you need to check if a part is docked or undocked to another part.
#autoLOC_8002058 = Last Vessel Spawn
#autoLOC_8002059 = Last Vessel Build (VAB/SPH)
#autoLOC_8002060 = Revert Mission...
#autoLOC_8002061 = Reverting Mission
#autoLOC_8002062 = Restarting will restart your mission from the beginning. Are you sure you want to do this?
#autoLOC_8002063 = This vessel contains blacklisted parts which are not available at the moment:
#autoLOC_8002064 = Check Apoapsis
#autoLOC_8002065 = Select this option to test the orbits Apoapsis.
#autoLOC_8002066 = Check Periapsis
#autoLOC_8002067 = Select this option to test the orbits Periapsis.
#autoLOC_8002068 = Apoapsis Min
#autoLOC_8002069 = Set the Minimum Apoapsis height to test.
#autoLOC_8002070 = Apoapsis Max
#autoLOC_8002071 = Set the Maximum Apoapsis height to test.
#autoLOC_8002072 = Periapsis Min
#autoLOC_8002073 = Set the Minimum Periapsis height to test.
#autoLOC_8002074 = Periapsis Max
#autoLOC_8002075 = Set the maximum Periapsis height to test.
#autoLOC_8002076 = Check Inclination
#autoLOC_8002077 = Select this option to test the Inclination of the Orbit.
#autoLOC_8002078 = Set the Inclination of the Orbit to test.
#autoLOC_8002079 = Inclination Accuracy
#autoLOC_8002080 = How accurately the vessels orbit needs to match the inclination value.
#autoLOC_8002081 = Check LAN
#autoLOC_8002082 = Select this option to test the Orbit LAN.
#autoLOC_8002083 = Set the Orbit LAN to test.
#autoLOC_8002084 = LAN Accuracy
#autoLOC_8002085 = How accurately the vessels orbit needs to match the LAN value.
#autoLOC_8002086 = Test Apoapsis is between <<1>>m and <<2>>m.
#autoLOC_8002087 = Test Periapsis is between <<1>>m and <<2>>m.
#autoLOC_8002088 = Test Inclination is within <<1>>% of <<2>>° inclination.
#autoLOC_8002089 = Test LAN is within <<1>>% of <<2>>°.
#autoLOC_8002090 = The Apoapsis minimum value should be less than the Apoapsis maximum value.
#autoLOC_8002091 = The Periapsis minimum value should be less than the Periapsis maximum value.
#autoLOC_8002092 = You have not set one of Check Apoapsis, Check Periapsis, Check Inclindation or Check LAN on.\nThe test will do nothing.
#autoLOC_8002096 = Your ship has launchclamps for a ship that is set to launch to orbit.\nYou will need to remove them from your ship.
#autoLOC_8002097 = Ship set for Orbit contains Launch Clamps
#autoLOC_8002098 = The Creator of this mission used this name for one of their ships:\n\t<<1>>\n\nYou will need to choose another name to save your ship.
#autoLOC_8002099 = Ship Name clashes with Mission Ship
#autoLOC_8002100 = There is already a ship with the name <color=orange><<1>></color> in the <<2>> folder.\nFor Missions there can only be one unique ship with the same name in either the VAB or SPH folder.\nYou will need to choose another name to save your ship.
#autoLOC_8002101 = Active Node: <<1>>
#autoLOC_8002102 = A Kerbal with the name of <<1>> already exists.\nName not changed.
#autoLOC_8002103 = A Kerbal with the name of <<1>> already exists.\nKerbal Not Created.
#autoLOC_8002104 = Larkes
#autoLOC_8002105 = Prevent Recovery
#autoLOC_8002106 = Enabling this setting will mean players are unable to recover vessels or kerbals.
#autoLOC_8002107 = Recovery Disabled
#autoLOC_8002108 = Recovery has been disabled by the mission creator.
#autoLOC_8002109 = Vintage Suit
#autoLOC_8002110 = Select this option to use vintage suits.
#autoLOC_8002111 = Set this to true to place Launch Site on the surface of water.\nSet off to place Launch Site on the ground surface (even if under water).
#autoLOC_8002112 = Dessert Launch Facility
#autoLOC_8002113 = Dessert Launch Site
#autoLOC_8002114 = Dessert Airfield
#autoLOC_8002115 = The selected part on this node does not match the saved craft file. Please reselect the part for this node in the GAP.
#autoLOC_8002116 = Generating Mission Flight State...
#autoLOC_8002117 = Generating Mission Vessels...
#autoLOC_8002118 = Building Mission...
#autoLOC_8002119 = Generating Mission Launch Sites...
#autoLOC_8002172 = No Matches Found
#autoLOC_8002173 = Toolbox
#autoLOC_8002174 = Canvas
#autoLOC_8003010 = Last score: <<1>> , High Score: <<2>>
#autoLOC_8003011 = Completed in: <<1>>
#autoLOC_8003012 = Not played yet
#autoLOC_8003013 = High Score: <<1>>
#autoLOC_8003014 = Vessels: <<1>>
#autoLOC_8003017 = Event Node
#autoLOC_8003018 = When checked this hides this node and others down the path \nuntil this node activates.\n\nUse this setting to hide surprises from the player.
#autoLOC_8003019 = Stability Time
#autoLOC_8003020 = Max Surface Velocity
#autoLOC_8003050 = Ignore Surface Velocity
#autoLOC_8003051 = Set this if you dont care about a max surface velocity.
#autoLOC_8003052 = Splashed Vessel
#autoLOC_8003053 = Return to Mission Builder
#autoLOC_8003054 = Are you sure you want to end this test and return to the Mission Builder\n\nYou can resume your testing at any of the valid check points
#autoLOC_8003055 = Whether the experiment results need to be stored or delivered back to the home body
#autoLOC_8003056 = Show Roster
#autoLOC_8003057 = Mission Roster
#autoLOC_8003058 = Hard Mission:
#autoLOC_8003059 = Check this to indicate to players that this mission \nshould be considered Hard.\n\nAlso changes the icon in the play and open dialogs.
#autoLOC_8003060 = Generate new random name
#autoLOC_8003061 = Time the vessel must stay withing the orbit to pass the test
#autoLOC_8003062 = Allow Acceleration
#autoLOC_8003063 = If checked acceleration changes will not reset the stability timer
#autoLOC_8003064 = Validation Runs:
#autoLOC_8003065 = A vessel situation is set to Creator Defined, but no craft file has been selected
#autoLOC_8003066 = \n\tNode: <<1>>
#autoLOC_8003067 = Issues:\n
#autoLOC_8003068 = \nCheck the messages and validation report in builder
#autoLOC_8003069 = Unable to Start Mission
#autoLOC_8003070 = Activate Once Only
#autoLOC_8003071 = Set this to ensure that the node\ncan only activate one time
#autoLOC_8003072 = Fail
#autoLOC_8003073 = Show Inflight Label
#autoLOC_8003074 = When checked will show an inflight label when within 100km of target center
#autoLOC_8003075 = Always False
#autoLOC_8003076 = A logic node that is always <b>false</b>
#autoLOC_8003077 = Always True
#autoLOC_8003078 = A logic node that is always <b>true</b>
#autoLOC_8003079 = Use this node for placeholders or information. A good use for this is when you want to make 'fake' objectives before an event happens.
#autoLOC_8003080 = Use this node to redirect the mission path as it will always be true. A good use for this is in a loop situation.
#autoLOC_8003081 = A vessel that the player will build \nwhen playing the mission
#autoLOC_8003082 = A vessel that you build during mission creation \nand the player will use during the mission
#autoLOC_8003083 = Delete Crew Member
#autoLOC_8003084 = Do you want to delete this kerbal?
#autoLOC_8003085 = Delete Checkpoint
#autoLOC_8003086 = Do you want to delete this checkpoint?
#autoLOC_8003100 = Success
#autoLOC_8003101 = Failure
#autoLOC_8003102 = Mission Briefing
#autoLOC_8003103 = Cannot use the map. Currently locked by a Mission
#autoLOC_8003104 = Cannot activate IVA camera. Currently locked by a Mission
#autoLOC_8003105 = Cannot activate flight camera. Currently locked by a Mission
#autoLOC_8003106 = Mission will switch to IVA camera when ready
#autoLOC_8003107 = Select a Banner
#autoLOC_8003108 = Are you sure you want to delete this banner from the mission folder?
#autoLOC_8003109 = Delete Banner
#autoLOC_8003122 = Modify the player's available Funds
#autoLOC_8003123 = With this node you can adjust the amount of funds available to a player. Use it to give them extra funds for completing an objective, or punish them by reducing their funds when they make mistakes.
#autoLOC_8003124 = Modify available funds by setting it, adding, substracting, multiplying or dividing
#autoLOC_8003125 = Change Funds
#autoLOC_8003126 = Add Funds
#autoLOC_8003127 = Subtract Funds
#autoLOC_8003128 = Set Funds
#autoLOC_8003129 = Test Funds
#autoLOC_8003130 = Compare the Available Funds
#autoLOC_8003131 = <<1>> <<2>> Funds
#autoLOC_8003132 = Funds
#autoLOC_8003133 = Funds to be compared with current available funds
#autoLOC_8003134 = The way to test how frugal your player is being. This is the way to make decisions based on the available funds a player has, and direct your mission accordingly.
#autoLOC_8003135 = Kerbal
#autoLOC_8003136 = Spawnable
#autoLOC_8003137 = Resources and Science
#autoLOC_8003138 = Currency and Score
#autoLOC_8003139 = Utility
#autoLOC_8003152 = Orbit Parameters
#autoLOC_8003153 = Check selected parameters of a vessel orbit
#autoLOC_8003154 = Allows you to compare the selected vessel orbit with selected parameters. Turn on the checkboxes for the parts you care about and check if the orbit is stable, the vessel under acceleration, or simply just around the right planet.
#autoLOC_8003156 = Delete checkpoints and Launch new Test
#autoLOC_8003157 = Do you want to delete all the current mission checkpoints and start a new test?
#autoLOC_8003158 = Do you want to delete all dirty checkpoints for this mission?
#autoLOC_8003159 = Delete dirty checkpoint
#autoLOC_8003160 = Test Mission - Checkpoints
#autoLOC_8003161 = Invalid Checkpoint
#autoLOC_8003162 = The selected checkpoint is relates to a node that is no longer accessible.\n\nPlease choose another Checkpoint.
#autoLOC_8003163 = Dirty Checkpoint
#autoLOC_8003164 = The mission node related to this checkpoint has changed, making the checkpoint invalid.\n\nPlease load from an earlier
#autoLOC_8003165 = Reset and Continue
#autoLOC_8003166 = Mission Difficulty
#autoLOC_8003167 = Beginner
#autoLOC_8003168 = Intermediate
#autoLOC_8003169 = Advanced
#autoLOC_8003170 = Extreme
#autoLOC_8003171 = <color=#2cfa1f>Beginner</color>
#autoLOC_8003172 = <color=#b4d455>Intermediate</color>
#autoLOC_8003173 = <color=#cdfd02>Advanced</color>
#autoLOC_8003174 = <color=#feb200>Extreme</color>
#autoLOC_8003175 = (optional) Enter the maximum score a player can achieve\nin the mission so they have a goal to aim for in replays
#autoLOC_8003176 = Making History - The Race to Space
#autoLOC_8003177 = Mission Madness
#autoLOC_8003178 = Tutorials
#autoLOC_8003179 = Trigger Action Group
#autoLOC_8003180 = Trigger an Action Group in a vessel
#autoLOC_8003181 = This action will trigger the selected action group on the selected vessel.\n\nIf the selected vessel is not the currently active one, then the node will\nnot activate till the selected vessel becomes player controlled.
#autoLOC_8003182 = This function is locked in this tutorial
#autoLOC_8003183 = Instantly changes the amount of a selected resource in a vessel. Affects loaded vessels using the resource flow.
#autoLOC_8003186 = Also delete in progress and test missions
#autoLOC_8004000 = Change amount of resource in a vessel instantly
#autoLOC_8004001 = Explode the vessel part-by-part
#autoLOC_8004002 = Change the score of the mission
#autoLOC_8004003 = Explode a specific part
#autoLOC_8004004 = Change amount of resource in a part over time
#autoLOC_8004005 = Activate the next stage in a vessel
#autoLOC_8004006 = Check for a vessel being destroyed
#autoLOC_8004007 = Spawn an Asteroid somewhere in the universe
#autoLOC_8004008 = Spawn a Kerbal somewhere in the universe
#autoLOC_8004009 = Spawn a Launch Site somewhere in the universe
#autoLOC_8004010 = Spawn a Vessel somewhere in the universe
#autoLOC_8004011 = Check for Kerbal assigned to a seat
#autoLOC_8004012 = Display a message in a dialog box
#autoLOC_8004013 = Check if a vessel is leaving a Sphere of Influence
#autoLOC_8004014 = Check for a Kerbal going on EVA
#autoLOC_8004015 = Check if a vessel is flying
#autoLOC_8004016 = Check for Funds received by recovering vessels.
#autoLOC_8004017 = Check for a Kerbal boarding a vessel
#autoLOC_8004018 = Check for a Kerbal recovered at home
#autoLOC_8004019 = Check for a Kerbal being rescued
#autoLOC_8004020 = Check if a vessel is landed
#autoLOC_8004021 = Display an on-screen message
#autoLOC_8004022 = Compare the Mission Score
#autoLOC_8004023 = Check a vessel orbit
#autoLOC_8004024 = Trigger a part failure
#autoLOC_8004025 = Repair a part failure
#autoLOC_8004026 = Plant a flag
#autoLOC_8004027 = Check if a vessel is entering a Sphere of Influence
#autoLOC_8004028 = Check amount of resource in a vessel
#autoLOC_8004029 = Check for Resources received by recovering vessels
#autoLOC_8004030 = Check for performing a science experiment
#autoLOC_8004031 = Check if a vessel is splashed down
#autoLOC_8004032 = Check if a certain stage is activated
#autoLOC_8004033 = Check if a Kerbal reaches a surface location
#autoLOC_8004034 = Check if a vessel is flying over a surface location
#autoLOC_8004035 = Check if a vessel reaches a surface location
#autoLOC_8004036 = Check time since flight started
#autoLOC_8004037 = Check time since this mission started
#autoLOC_8004038 = Check time since a chosen node
#autoLOC_8004039 = Check a vessel altitude
#autoLOC_8004040 = Check a vessel altitude
#autoLOC_8004041 = Check the number of Kerbals in a vessel
#autoLOC_8004042 = Check the mass of a vessel
#autoLOC_8004043 = Check the number of stages in a vessel
#autoLOC_8004046 = Mission Elapsed Time (MET)
#autoLOC_8004048 = This node will change the amount of the specified resource in a part instantly.\n\nYou could use this node to simulate a gauge malfunction ("Oh no the fuel gauge was stuck!").
#autoLOC_8004049 = Use this node to trigger the part by part explosion of the chosen vessel.\n\nThe delay value will spread out the part explosions so you can tease the player or have it all go up in one big fireball.
#autoLOC_8004050 = Adjusting the mission score is the purpose of this node. Use the various options to reward or punish the players of your mission.
#autoLOC_8004051 = In the "what you see is what you get" category is this node. Select a part and it will explode.
#autoLOC_8004052 = Adds a gradual change in a part's resource levels over time. You can use this one to create a resource leak, or resource generation over time.\n\nAdd a level of fear to those fuel levels or make a challenge where you slowly add fuel to a rocket ascent instead of starting all fueled up.
#autoLOC_8004053 = This action will activate the next stage on the selected vessel. If the selected vessel is not the currently active one, then the node will not activate till the selected vessel becomes player controlled.
#autoLOC_8004054 = Also known as the R.I.P. node, this one will detect a vessel's destruction for you.
#autoLOC_8004055 = Generate and place an asteroid out in the universe.\n\nWarning: Large rocks on collision courses can be hazardous to your health.
#autoLOC_8004056 = Will place the selected kerbal at your desired position. Can be used to place a kerbal to be rescued, to start a cross country trek or just to enjoy the view from a polar orbit of Duna.
#autoLOC_8004057 = Want to start your intrepid explorers from somewhere other than home? This node lets you deploy a Launch Site that you can then use as a jump-off point for launches, or a target for crashes... I mean landings.
#autoLOC_8004058 = Sets up a vessel to be created to your specifications and at the place of your choosing. Whether that be in orbit or on the floor of the ocean - just remember to pack your sunscreen if it's in Low Orbit around the Sun.
#autoLOC_8004059 = Use this node to check if a kerbal has arrived where you want them to be.
#autoLOC_8004060 = Have one of our expert instructors pass on knowledge or instructions to the player during your mission.\n\n* Comic relief not included.
#autoLOC_8004061 = Want to make sure a vessel has flown away? Use this node to make sure they leave the Sphere of Influence of your choice.
#autoLOC_8004062 = Check for when a kerbal goes Extra Vehicular. This triggers when the configured kerbal leaves the building... I mean vessel.
#autoLOC_8004063 = This checks if a vessel is flying in the configured situation.
#autoLOC_8004064 = This node can be used to track the accumulation of funds through the recovery of vessels, kerbals, resources and other second hand items.
#autoLOC_8004065 = A way to tell when kerbals come back inside. Just make sure they shut the door.
#autoLOC_8004066 = Through the use of this node we can detect when a kerbal is recovered.
#autoLOC_8004067 = Get out there and reach that kerbal. This node will activate when the player reaches a stranded kerbal's position and they can be brought into the team.
#autoLOC_8004068 = Check that a vessel is landed. You can also check that it's stopped as well.
#autoLOC_8004069 = An onscreen message prompt to give quick status messages.
#autoLOC_8004070 = Want to check how the player is doing in your mission? Perhaps to give them extra opportunities to gain points? This node is for you.
#autoLOC_8004071 = Compares the selected vessel orbit with a target orbit. It compares the full orbit of the vessel against the target orbit. Is it stable? The right dimensions? Are they under acceleration? What's their favorite color*?\n\n* Color not included.
#autoLOC_8004072 = Make things "interesting" with this node. You can configure various parts and failures to occur in the vessels in your mission.
#autoLOC_8004073 = Use this node to reverse failures you may have applied previously to vessels.
#autoLOC_8004074 = Direct your players to plant a flag in the spot of your choosing.
#autoLOC_8004075 = The opposite of leaving. Has that vessel entered the configured Sphere of Influence?
#autoLOC_8004076 = Does your vessel have a full tank? Use this to check how much of a specific resource is in the vessel.
#autoLOC_8004077 = This node can be used to track the accumulation of resources through the recovery of vessels.
#autoLOC_8004078 = Make your kerbals work for a living. Tests for performance of a science experiment and you can choose if they need to bring the results home or just transmit it home.
#autoLOC_8004079 = Splash! This node is used to check if a vessel is splashed down in your selected location.
#autoLOC_8004080 = Monitor for a specific stage being activated in your vessel.
#autoLOC_8004081 = Take a kerbal to a specific location on a celestial body.
#autoLOC_8004082 = This node is used to check for flying through a waypoint on a celestial body.
#autoLOC_8004083 = Direct a vessel to a specific location on a celestial body.
#autoLOC_8004084 = Tests how long it has been since the selected vessel was launched.
#autoLOC_8004085 = Compare against the amount of time that's passed since this mission was started - measures in Universal Time.
#autoLOC_8004086 = Use this node to make decisions based on how long it's been since the player reached a previous node. It's based on the Universal Time when the selected node was activated.
#autoLOC_8004087 = Reach for the stars... or at least part way there. Compare a vessel's altitude with this node.
#autoLOC_8004088 = Reach for the stars... or at least part way there. Compare a vessel's altitude with this node.
#autoLOC_8004089 = How many scientists did you bring along? This will let you count the crew and type in a vessel.
#autoLOC_8004090 = Is it heavy? With this node you can compare a vessel's mass to make decisions.
#autoLOC_8004091 = Compare how many stages are in a vessel with your target value.
#autoLOC_8004092 = Category: <<1>>\n\n
#autoLOC_8004093 = Docks To: All nodes other than start node\n
#autoLOC_8004094 = Docks To: All nodes which support this scoring node\n
#autoLOC_8004095 = Docks To: Start node\n
#autoLOC_8004096 = Parameters:\n
#autoLOC_8004097 = Docks To: None
#autoLOC_8004098 = Change Part Resource Levels
#autoLOC_8004141 = Check the distance between a vessel and an object
#autoLOC_8004142 = This node can be used as your yardstick to check just how far it is between two items.
#autoLOC_8004144 = Action
#autoLOC_8004145 = Location
#autoLOC_8004146 = Logic
#autoLOC_8004147 = Science
#autoLOC_8004148 = Vessel
#autoLOC_8004149 = Current score: <<1>>
#autoLOC_8004150 = Flights: <<1>>
#autoLOC_8004151 = Tags: <<1>>
#autoLOC_8004152 = Nodes: <<1>>
#autoLOC_8004153 = Mission Settings
#autoLOC_8004154 = Mission Settings
#autoLOC_8004155 = Score Range
#autoLOC_8004156 = Award points based on time
#autoLOC_8004157 = Award points based on resources in a vessel
#autoLOC_8004158 = Modify current score by setting it, adding, substracting, multiplying or dividing
#autoLOC_8004159 = Award points based on how close the player is to a specified value
#autoLOC_8004160 = Add points to the mission score
#autoLOC_8004161 = Catch All Node
#autoLOC_8004162 = Catch All nodes are considered to be connected to all other nodes and will\n activate whenever the condition is met regardless of where the current active node is.\n\n For example, you could use it to detect when a vessel crashes and end\n the mission at that point.
#autoLOC_8004164 = Test Velocity
#autoLOC_8004165 = Check a vessel's velocity
#autoLOC_8004166 = Just how fast are we going? Use this node to check on the velocity of a vessel.
#autoLOC_8004167 = Surface Velocity
#autoLOC_8004168 = Orbital Velocity
#autoLOC_8004169 = Velocity
#autoLOC_8004170 = The velocity to compare against in m/s
#autoLOC_8004171 = Velocity Mode
#autoLOC_8004172 = Choose the velocity mode to measure against
#autoLOC_8004173 = A goal velocity for a vessel
#autoLOC_8004174 = Spawn Flag
#autoLOC_8004175 = Spawn a flag somewhere in the universe
#autoLOC_8004177 = Place a flag out in the universe to be a marker for your players, leave messages behind, or provide a moguls course for a winter sporting event.
#autoLOC_8004179 = Camera Mode
#autoLOC_8004180 = Change and Lock the camera mode for the player
#autoLOC_8004181 = Use this node to force the camera to change on the player. You can also lock the camera in that new mode to make things interesting as well.
#autoLOC_8004182 = Camera Mode
#autoLOC_8004183 = No Change
#autoLOC_8004184 = Flight
#autoLOC_8004185 = IVA
#autoLOC_8004186 = Camera Lock
#autoLOC_8004187 = Lock & Allow Map
#autoLOC_8004188 = Unlock
#autoLOC_8004189 = Lock & Disable Map
#autoLOC_8004191 = On: <<1>>\n Longitude: <<2>>° \nLatitude: <<3>>°
#autoLOC_8004192 = Orbiting: <<1>>
#autoLOC_8004193 = Site Name
#autoLOC_8004194 = Plaque Text
#autoLOC_8004195 = Camera mode is locked.
#autoLOC_8004196 = Distance From
#autoLOC_8004197 = Select the type of object to calculate the distance from.
#autoLOC_8004198 = Vessel to calculate the distance from.
#autoLOC_8004199 = Location Node
#autoLOC_8004200 = Distance To
#autoLOC_8004201 = Select the type of object to calculate the distance to.
#autoLOC_8004202 = Asteroid to calculate the distance to.
#autoLOC_8004203 = Flag to calculate the distance to.
#autoLOC_8004204 = Launch site to calculate the distance to.
#autoLOC_8004205 = Node which specifies a location to calculate the distance to.
#autoLOC_8004206 = Distance in km to compare to...
#autoLOC_8004207 = Straight Line
#autoLOC_8004208 = Surface Distance
#autoLOC_8004209 = Calculation
#autoLOC_8004210 = The method used to measure distance. Straight Line should be obvious.\nSurface Distance will project the locations onto the surface of the celestial\nbody and calculate the distance along the surface.
#autoLOC_8004211 = Vessel to calculate the distance to.
#autoLOC_8004217 = Active Vessel
#autoLOC_8004218 = Active Kerbal
#autoLOC_8004219 = The same kerbal has been selected for both parts of the distance calculation
#autoLOC_8004220 = The same vessel has been selected for both parts of the distance calculation
#autoLOC_8004221 = Select a tourist to calculate the distance from.
#autoLOC_8004222 = Select a kerbal to calculate the distance to.
#autoLOC_8004223 = Select a asteroid to calculate the distance to.
#autoLOC_8004224 = Select a flag to calculate the distance to.
#autoLOC_8004225 = Select a location node to calculate the distance to.
#autoLOC_8004226 = Distance: <<1>> <<2>>m
#autoLOC_8004241 = Mission is incompatible with this version of KSP.\n\nAre you sure you want to continue?
#autoLOC_8004248 = Mission incompatible
#autoLOC_8005000 = Editing disabled due to localization\nThis value is read from a localization tag
#autoLOC_8005001 = Override Mission Builder Localization Lock
#autoLOC_8005002 = Current State
#autoLOC_8005003 = On
#autoLOC_8005004 = Off
#autoLOC_8005005 = Kerbal
#autoLOC_8005006 = Pilot
#autoLOC_8005007 = Scientist
#autoLOC_8005008 = Engineer
#autoLOC_8005009 = Open
#autoLOC_8005010 = All Part Upgrades Applied in Mission
#autoLOC_8005011 = If a part has tech upgrades, they will be applied in sandbox mode
#autoLOC_8005012 = Facility Options
#autoLOC_8005013 = Mission
#autoLOC_8005014 = The level of this facility
#autoLOC_8005015 = Administration Level
#autoLOC_8005016 = Astronaut Complex Level
#autoLOC_8005017 = Launchpad Level
#autoLOC_8005018 = Mission Control Level
#autoLOC_8005019 = R&D Level
#autoLOC_8005020 = Runway Level
#autoLOC_8005021 = SPH Level
#autoLOC_8005022 = Tracking Station Level
#autoLOC_8005023 = VAB Level
#autoLOC_8005024 = Extra Options
#autoLOC_8005025 = Astronaut Complex Open
#autoLOC_8005026 = Astronauts are Volunteers
#autoLOC_8005027 = VAB/SPH Open
#autoLOC_8005028 = Other Launchsites Open
#autoLOC_8005029 = Cheats Enabled
#autoLOC_8005030 = When the player can hire more kerbals in the AC.
#autoLOC_8005031 = When the player does not pay to hire kerbals.
#autoLOC_8005032 = When the player can create new vessels during the mission.
#autoLOC_8005033 = When the player can launch new vessels they have created to non-KSC launchsites during the mission.
#autoLOC_8005034 = When the player can use the cheats from the debug menu during the mission.
#autoLOC_8005035 = Gameplay Options
#autoLOC_8005036 = Enable Funding
#autoLOC_8005037 = Disable this to remove funding from the Mission.
#autoLOC_8005038 = Starting Funds
#autoLOC_8005039 = Amount of funds the mission player will start with.
#autoLOC_8005040 = Enable Kerbal Levels
#autoLOC_8005041 = With this setting off, all astronauts start with maximum experience.
#autoLOC_8005042 = Pilot Max Level
#autoLOC_8005043 = Maximum level of pilot that can be played in the mission
#autoLOC_8005044 = Scientist Max Level
#autoLOC_8005045 = Maximum level of scientist that can be played in the mission
#autoLOC_8005046 = Engineer Max Level
#autoLOC_8005047 = Maximum level of engineer that can be played in the mission
#autoLOC_8005048 = No Pack
#autoLOC_8005049 = Displayed Resource
#autoLOC_8005050 = Display Resources
#autoLOC_8005051 = Remove Dirty
#autoLOC_8005052 = Checkpoint
#autoLOC_8005053 = Objective
#autoLOC_8005054 = Validating...
#autoLOC_8005055 = Invalid checkpoint file
#autoLOC_8005056 = Performance Details
#autoLOC_8005057 = Mission will be exported to Missions/_Exports as <<1>>.zip
#autoLOC_8005061 = End Test
#autoLOC_8005063 = Medium-Short
#autoLOC_8005064 = Medium
#autoLOC_8005065 = Medium-Long
#autoLOC_8005066 = Long
#autoLOC_8005067 = Short
#autoLOC_8005068 = Assign crew to the seats on this vessel
#autoLOC_8005069 = Creating Checkpoint...
#autoLOC_8005070 = <b><color=#4DC44D>Selected:</color></b>: <<1>>\n <b><color=#FFA500>Highlighted:</color></b>: <<2>>
#autoLOC_8005071 = Dawn of the Space Age
#autoLOC_8005072 = Greetings! This mission tests your mettle at the dawn of the space age.\n\nYou'll build a basic rocket to reach a low altitude. Secondly, you'll build a high-altitude sounding rocket that will take a temperature reading from the upper atmosphere. Finally, you'll create Kerbin's first artificial satellite, Jebnik 1, and complete an orbit of Kerbin!
#autoLOC_8005073 = Build a sounding rocket that can reach 25km, take a temperature reading, and return safely.
#autoLOC_8005074 = Build the K-7
#autoLOC_8005075 = Use the most basic parts to build a sounding rocket.
#autoLOC_8005076 = K-7 Test Rocket
#autoLOC_8005077 = A rocket that will reach 5000 meters and return to Kerbin, preferably landing near the old Island Airfield.\n\nWe have a limited launchpad mass capacity, so <b>reducing the engine fuel will be necessary</b>.
#autoLOC_8005078 = K-7 Reach Altitude
#autoLOC_8005079 = Reach 2500 meters.
#autoLOC_8005080 = K-7 Reach 5k Altitude
#autoLOC_8005081 = K-7b Landed
#autoLOC_8005082 = K-7 Destroyed
#autoLOC_8005083 = Jebnik 1 Destroyed in Upper Atmosphere
#autoLOC_8005084 = You've let us down, Komrade. This is the simplest mission - it isn't rocket science after all. Err...
#autoLOC_8005085 = K-7 Landed in Island
#autoLOC_8005086 = Landed somewhere in the Island.
#autoLOC_8005087 = K-7 Splashed
#autoLOC_8005088 = Splashdown somewhere.
#autoLOC_8005089 = Landing K-7
#autoLOC_8005090 = Add score to the player's total.
#autoLOC_8005091 = Splashing K-7
#autoLOC_8005092 = Altitude Achieved!
#autoLOC_8005093 = You made it! This is our first step toward space and we have you to thank. Hey, can you see my house from up there? \n\nWe decided getting the rocket wet might be a Very Bad Idea, so do you mind trying to <b><i>land ON the old runway</b></i> instead? The engineers say "park it in front of the second hangar" for ease of recovery.
#autoLOC_8005094 = K-7 Landed
#autoLOC_8005095 = Create K-7b
#autoLOC_8005096 = K-7b High Altitude Sounding Rocket
#autoLOC_8005097 = A rocket that flies to a minimum altitude of 48,000 meters, takes a temperature reading, and returns safely to Kerbin.
#autoLOC_8005098 = K-7 Landing Zone
#autoLOC_8005099 = Land at the old airfield if you can.
#autoLOC_8005100 = Landing K-7 with Precision
#autoLOC_8005101 = K-7b Destroyed
#autoLOC_8005102 = You need to return the data safely to the surface. Try again!
#autoLOC_8005103 = K-7b Reach Altitude
#autoLOC_8005104 = Reach 48,000 meters.
#autoLOC_8005105 = Display Dialog Action
#autoLOC_8005106 = You are above 48,000 meters! We can finally answer the question: how cold is it that far up?\n\nQuick, <b><i>take a temperature reading</b></i>!
#autoLOC_8005107 = Upper Atmosphere Sounding
#autoLOC_8005108 = Take a temperature reading above 48,000 meters.
#autoLOC_8005109 = Running Temperature Scan
#autoLOC_8005110 = Jebnik 1 Lift off
#autoLOC_8005111 = Brilliant Work!
#autoLOC_8005112 = This data will help us better understand important things, like high altitude weather patterns and what kind of fuzzy sweaters we'll need to pack for future astronauts.\n\nNow <b><i>bring it down in the eastern ocean</b></i>if you can.
#autoLOC_8005113 = K-7b Touchdown
#autoLOC_8005114 = Land somewhere (not ideal).
#autoLOC_8005115 = Vessel Landed
#autoLOC_8005116 = Landing K-7b
#autoLOC_8005117 = Not What We Hoped
#autoLOC_8005118 = Next time, aim for the big blue wet thing.
#autoLOC_8005119 = K-7b Splashdown
#autoLOC_8005120 = Vessel Splashed
#autoLOC_8005121 = Splashing Down K-7b
#autoLOC_8005122 = Create Jebnik 1
#autoLOC_8005123 = Jebnik 1
#autoLOC_8005124 = Create a rocket -- and probe -- that can achieve Kerbin equatorial orbit launching from the Woomerang launch site.\n
#autoLOC_8005125 = K-7b Precision Splashdown
#autoLOC_8005126 = Splashdown in the ocean to the east of Kerbal Space Center.
#autoLOC_8005127 = Splashing Down K-7b
#autoLOC_8005128 = Excellent Work
#autoLOC_8005129 = We believe our rocket technology is ready for its final test: a satellite that can orbit Kerbin. Do not let us down!
#autoLOC_8005130 = Your Mission: Part Three
#autoLOC_8005131 = Your Mission
#autoLOC_8005132 = This is it. You're flying the first vessel to leave Kerbin's atmosphere and orbit the planet.\n\nNervous? Don't be. We're not...<i>OK, maybe we're a little nervous.</i>
#autoLOC_8005133 = Reaching Space
#autoLOC_8005134 = Well Done Indeed!
#autoLOC_8005135 = All of Kerbin shall hear our radio signal! And just imagine what we've unlocked today. However, we cannot risk our rocket technology falling into the wrong hands.\n\n <b><i>destroy Jebnik 1 in the atmosphere if you can</b></i>!
#autoLOC_8005136 = Equatorial Orbit on Kerbin
#autoLOC_8005137 = Complete a full orbit of Kerbin.
#autoLOC_8005138 = Orbit Test
#autoLOC_8005139 = Jebnik 1 Landed
#autoLOC_8005140 = Vessel has landed
#autoLOC_8005141 = Oh no! We said destroy it! Now everyone will know our secrets!
#autoLOC_8005142 = Jebnik 1 Splashed Down
#autoLOC_8005143 = Vessel has splashed in water
#autoLOC_8005144 = Jebnik 1 Destroyed
#autoLOC_8005145 = Fly! Fly!
#autoLOC_8005146 = It works! I mean, of course it works! Look at your rocket flying!\n\nKeep it up, head for 5000 meters!
#autoLOC_8005147 = K-7 Reach Altitude
#autoLOC_8005148 = A goal altitude for a vessel
#autoLOC_8005149 = Altitude Test
#autoLOC_8005150 = Eureka!
#autoLOC_8005151 = It works, it really works! With what we've learned, we can start building bigger and better rockets, until we finally reach the stars.\n\nYour next assignment is to create a sounding rocket -- one that can reach a much higher altitude. Good luck!
#autoLOC_8005152 = History Made
#autoLOC_8005153 = You're already higher than any Kerbal in history.\n\nKeep breaking those records!
#autoLOC_8005154 = Jebnik 1 Reach Altitude 1
#autoLOC_8005155 = Gravity is Your Friend
#autoLOC_8005156 = Remember, your goal is to reach orbit.\n\nBegin your gravity turn if you have not already done so!
#autoLOC_8005157 = Jebnik 1 Reach Altitude 2
#autoLOC_8005158 = Slip the Bonds of Kerbin
#autoLOC_8005159 = Only 10,000 meters to go until you exit the atmosphere.\n\nKeep it steady.
#autoLOC_8005160 = Jebnik 1 Reach Altitude 3
#autoLOC_8005161 = Fly above the atmosphere.
#autoLOC_8005162 = First Vessel In Space
#autoLOC_8005163 = Your rocket is the first Kerbal vessel to reach space. This achievement cannot be overstated. Your name will be remembered for all time.\n\nNow, keep going and <b><i>establish an orbit</b></i>!
#autoLOC_8005164 = Your Goal: Part One
#autoLOC_8005165 = Your Mission
#autoLOC_8005166 = Your goal is twofold: to <b><i>reach 5000 meters</b></i>, and to guide the K-7 rocket to <b><i>splashdown near the old airfield</b></i> east of Kerbal Space Center.
#autoLOC_8005167 = Your Mission: Part Two
#autoLOC_8005168 = Aim High
#autoLOC_8005169 = For this leg of the mission you need to <b><i>fly above 48,000 meters and take a sounding (temperature reading)</b></i>, then splash down in the ocean a long way east. \n\nA skilled pilot can fly with precision. <b><i>We've marked a couple of nodes for you to attempt to hit</b></i> - feel up to the task?
#autoLOC_8005170 = Waypoint 1
#autoLOC_8005171 = Waypoint 2
#autoLOC_8005172 = Waypoint 3
#autoLOC_8005173 = Easy Fly Through
#autoLOC_8005174 = Medium Fly Through
#autoLOC_8005175 = Hard Fly Through
#autoLOC_8005176 = Upper Atmosphere
#autoLOC_8005177 = Jebnik 1 Destroyed in Atmosphere
#autoLOC_8005178 = Jebnik 1 Destroyed
#autoLOC_8005179 = Jebnik 1 Destroyed in Lower Atmosphere
#autoLOC_8005180 = Lower Atmosphere
#autoLOC_8005181 = Wait for Destroyed Jebnik
#autoLOC_8005182 = K-7b Splashed
#autoLOC_8005183 = Reaching Equatorial Orbit
#autoLOC_8005184 = Jebnik 1 Landed
#autoLOC_8005185 = We believe our rocket technology is ready for its final test: a satellite that can orbit Kerbin.\n\nDo not let us down!
#autoLOC_8005186 = Excellent Work
#autoLOC_8005187 = Your Mission: Part Three
#autoLOC_8005188 = This is it. You're flying the first vessel to leave Kerbin's atmosphere and orbit the planet.\n\nNervous? Don't be. We're not...<i>OK, maybe we're a little nervous.</i>
#autoLOC_8005189 = All of Kerbin shall hear our radio signal! And just imagine what we've unlocked today. However, we cannot risk our rocket technology falling into the wrong hands.\n\nYou need to destroy Jebnik 1!
#autoLOC_8005190 = Msg Mission Failed
#autoLOC_8005191 = You missed the objective
#autoLOC_8005192 = You didn't reach the required altitude, this tech is not ready yet.
#autoLOC_8005193 = Wait for Fail
#autoLOC_8005194 = K-7 Landed Elsewhere
#autoLOC_8005195 = Trouble in the Void
#autoLOC_8005196 = This mission is all about how well you perform under pressure -- or lack thereof!\n\nYou've made it to orbit in the Valskhod 2 on one of our first crewed missions, but something's about to go terribly wrong...
#autoLOC_8005197 = Valskhod 2
#autoLOC_8005198 = Running a Crew Report
#autoLOC_8005199 = Crew Report Timer
#autoLOC_8005200 = Rebooting Main Computer
#autoLOC_8005201 = Rebooting Now!
#autoLOC_8005202 = You made it! Well done! We're sending the reboot message now and ... yes, it looks like your engines are back online and the cascade has quit. \n\nAre you ready for the next bit of bad news?\n\nThe electrical failure fried the Val's systems pretty well, so one of you will need to <b><i>land the SWM-94</b></i>. Good thing we equipped our satellites to deorbit, huh?\n\nAlso <b><i>land as much of the Valskhod as you can near KSC</b></i> so we can do a post-mortem on it.
#autoLOC_8005203 = Run Vitals on the Crew
#autoLOC_8005204 = Run a Crew Report to monitor the status of Kerbals on Valskhod 2.
#autoLOC_8005205 = Mission Control: Part Three
#autoLOC_8005206 = Don't Panic
#autoLOC_8005207 = The good news is, your vitals are OK for now. The bad news is ... well, everything else. \n\nBut don't worry! Our engineers have a plan...sort of. \n\nThere's a communications satellite nearby, the new SWM-94. It's designed to stay in orbit for a long time, so it has its own maintenence terminal. If you <b><i>board the SWM-94</b></i>, we can completely reset the Val's computers, which should fix the problem.\n\nYou'll need to <b><i>EVA Tomford</b></i> over once you're close enough.\n\nReady? Get to that satellite before your ship starts failing!
#autoLOC_8005208 = Land Valskhod 2 near KSC
#autoLOC_8005209 = Vessel has landed
#autoLOC_8005210 = Whew, that was testing... and exciting!\n\nWho said exploring Space would be a piece of cake? At least all kerbonauts are safe and sound back to Kerbin.\n\nLet's enjoy their survival for now... we'll risk their lives again soon enough!
#autoLOC_8005211 = Splash Valskhod 2
#autoLOC_8005212 = Landing in the Zone with Precision
#autoLOC_8005213 = Congratulations, Valskhod 2. We are all ecstatic down here!\n\nFor the first time, a Kerbal space-walked in orbit!\n\nThis is opening a wide array of possibilities for Kerbalkind: new sports, new touristic activities and, of course, new forms of modern dancing.
#autoLOC_8005214 = SWM-94
#autoLOC_8005215 = Create satellite
#autoLOC_8005216 = SWM-94 Comms Sat
#autoLOC_8005217 = Land SWM-94
#autoLOC_8005218 = Board Tomford into SWM-94
#autoLOC_8005219 = Engine Back Online!
#autoLOC_8005220 = Splash SWM-94
#autoLOC_8005221 = Hurry Up!
#autoLOC_8005222 = Perform That Crew Report!
#autoLOC_8005223 = Valskhod 2, we promise this isn't one of Gus Kerman's jokes.\n\nYou need to give us that <b><i>Crew Report</b></i> stat!
#autoLOC_8005224 = Reminder Timer
#autoLOC_8005225 = Timer Node Test
#autoLOC_8005226 = Timer 1
#autoLOC_8005227 = Rebooting the System
#autoLOC_8005228 = Mission Control: Part One
#autoLOC_8005229 = Come In, Valskhod 2, Come In!
#autoLOC_8005230 = Valskhod 2, can you hear us? Our computers report a massive, cascading electrical failure on your craft!\n\nStay calm, there's nothing to worry about, but on a completely unrelated note will you <b><i>run a Crew Report</b></i> so we can monitor your vitals?\n\nYou'll need to hurry, we may not have much time .... I mean, it should all be fine!
#autoLOC_8005231 = Explosion Start
#autoLOC_8005232 = Timer 3
#autoLOC_8005233 = Timer 2
#autoLOC_8005234 = Timer 4
#autoLOC_8005235 = Timer 5
#autoLOC_8005236 = Timer 6
#autoLOC_8005237 = Timer 7
#autoLOC_8005238 = Timer 8
#autoLOC_8005239 = Part Explode 1
#autoLOC_8005240 = Part Explode 2
#autoLOC_8005241 = Part Explode 3
#autoLOC_8005242 = Part Explode 4
#autoLOC_8005243 = Part Explode 5
#autoLOC_8005244 = Part Explode 6
#autoLOC_8005245 = Part Explode 7
#autoLOC_8005246 = Part Explode 8
#autoLOC_8005247 = Landing in the Zone
#autoLOC_8005248 = Splash Valskhod 2
#autoLOC_8005249 = One Down
#autoLOC_8005250 = Another happy landing!\n\nNow bring the rest of the crew down in the satellite.
#autoLOC_8005251 = Another happy landing!\n\nNow bring the rest of the crew down in the Val.
#autoLOC_8005252 = Oh no!
#autoLOC_8005253 = The cascade is starting to affect your craft's electrical systems.\n\n<b>You need to hurry!</b>
#autoLOC_8005254 = Valskhod 2 Destroyed
#autoLOC_8005255 = Checks if Valskhod 2 is destroyed.
#autoLOC_8005256 = You're supposed to return safely to Kerbin, not explode in a (admittedly cool) giant fireball!
#autoLOC_8005257 = SWM-94 Destroyed
#autoLOC_8005258 = Check to see if SWM-94 is destroyed.
#autoLOC_8005259 = The satellite was your ride home.\n\nTry not to blow it up next time!
#autoLOC_8005260 = Activate IVA Camera
#autoLOC_8005261 = Change and Lock the camera mode for the player
#autoLOC_8005262 = Electrical Failure: Engines Down
#autoLOC_8005263 = Boarding SWM-94
#autoLOC_8005264 = Prepare for Reboot
#autoLOC_8005265 = Prepare for Reboot Msg
#autoLOC_8005266 = Great! You've made it. <b><i>Transmitting a Crew Report</b></i> will initiate the Reboot.
#autoLOC_8005267 = Land Valskhod 2
#autoLOC_8005268 = We've Lost Valkshod 2
#autoLOC_8005269 = You didn't make it in time.\n\nWe've lost Valskhod 2 and its crew.
#autoLOC_8005270 = Mission Failed
#autoLOC_8005271 = Explode Valkshod 2
#autoLOC_8005272 = Wait for Explosion
#autoLOC_8005273 = Jeb Boarding SWM-94
#autoLOC_8005274 = Hi Jeb!
#autoLOC_8005275 = Hi Jeb...hmm, I said board Tomford.\n\nHurry up, bring him over here!
#autoLOC_8005276 = Acapello 15
#autoLOC_8005277 = Hello Team! The time has finally come to explore our second natural satellite.\n\nThis mission will be focused on exploration and rock extraction, so we're going to need a powerful rover among other things.\n\nLet's <b><i>build a vessel capable of taking the rover to Minmus and bringing back the precious load to Kerbin.</b></i>
#autoLOC_8005278 = Create Rover and delivery Vessel
#autoLOC_8005279 = - Minmus Rover that can mine and hold a small amount of ore (<50).
#autoLOC_8005280 = Land on Minmus
#autoLOC_8005281 = Go to Digging Point
#autoLOC_8005282 = Extract Ore
#autoLOC_8005283 = DIALOG3
#autoLOC_8005284 = Acapello 15
#autoLOC_8005285 = Acapello 15, we have an unexpected task for you! \n\nAs unbelievable as it sounds, we're receiving a distress call coming from a stranded astronaut on Minmus. \n\nWe're really skeptical about this, since we've never sent anyone there before. Can you <b><i>go to the designated area </b></i>to investigate, just in case?
#autoLOC_8005286 = Spawn Valentina
#autoLOC_8005287 = Go to Valentina
#autoLOC_8005288 = DIALOG4
#autoLOC_8005289 = SAVING VALENTINA
#autoLOC_8005290 = Acapello 15, this is Walt! \n\nSo the stranded kerbonaut was Valentina Kerman? I don't understand this, she was supposed to be on vacation for the next two weeks? \n\nNow that we think about it, there were some missing parts in the VAB lately. I can't believe this! \n\nWe can't wait for you to get her back to Kerbin. <b><i>Abort the mission and come back home.</b></i>
#autoLOC_8005291 = DIALOG5
#autoLOC_8005292 = ROCK HOME
#autoLOC_8005293 = Nice work, Acapello 15! \n\nIt is time to <b><i>fly back home </b></i>with your intriguing load of rocks and rescued Kerbal. \n\nI can't wait to taste them in my next mushroom stew...\n\n ... the rocks, I mean, not the Kerbal! \n\nWell, just come back safely, OK? We've uploaded you a good target: <b><i>try to land in the designated area</b></i>!
#autoLOC_8005294 = Land in Designated Area
#autoLOC_8005295 = Congratulations for another mission well done! Valentina has been rescued and Minmus rocks are about to be praised all around Kerbin... they actually taste better in algae chowders than in stew, but who cares?
#autoLOC_8005296 = DIALOG1
#autoLOC_8005297 = TO MINMUS
#autoLOC_8005298 = Hi everyone! This is Wernher von Kerman! \n\n The Acapello 15 looks incredible! I can't wait for the precious rocks to come back here. Our experts believe they will add a nice flavor to the mushroom stew. This delicacy could bring a big income to our Space Program. \n\n Let's <b><i>land on Minmus at the designated area.</b></i>\n\n Oh, and don't forget to bring an engineer aboard, the rover might need some repairs after landing...
#autoLOC_8005299 = DIALOG2
#autoLOC_8005300 = EXTRACTION ROCKS!
#autoLOC_8005301 = Good job, Acapello 15! \n\n Our probes located three tasty rock deposits around the area. <b><i>Locate the deposits, go there with the rover and extract at least 1.5 units at each spot. But if you dare, don't forget you have a maximum capacity of 60! </b></i> \nLet's start the digging! For science... and gastronomy!
#autoLOC_8005302 = Precision Landing on Minmus
#autoLOC_8005303 = Rescue Valentina
#autoLOC_8005304 = Landing In Designated Area
#autoLOC_8005305 = Reaching Extraction Spot
#autoLOC_8005306 = Acapello 15 Splashed
#autoLOC_8005307 = Acapello 15 has splashed in water!
#autoLOC_8005308 = Acapello 15 is destroyed!
#autoLOC_8005309 = Time Up
#autoLOC_8005310 = It was too long!
#autoLOC_8005311 = Landing Time Bonus
#autoLOC_8005312 = Slow Landing
#autoLOC_8005313 = Time Bonus
#autoLOC_8005314 = High Mining Bonus
#autoLOC_8005315 = DIALOG_NEW1
#autoLOC_8005316 = EXTRACTION ROCKS! (87,36)
#autoLOC_8005317 = Good job Acapello 15! \n\nNow go to the second area at coordinates (87,36)!
#autoLOC_8005318 = Mission Completed
#autoLOC_8005319 = Go to Next Digging Zone
#autoLOC_8005320 = Try to do it in less time.
#autoLOC_8005321 = Landing in the Designated Area with Precision
#autoLOC_8005322 = Vessel requires these parts:
#autoLOC_8005323 = <color=red>Zip File Import Failed. Check the log.</color>
#autoLOC_8005324 = The mission(s) found in file <<1>> already exist in the following folder(s):\n <<2>> \nContinue with mission import and overwrite the folders?
#autoLOC_8005325 = Overwrite Mission on Import
#autoLOC_8005326 = <color=orange>Overwrite Folder(s)</color>
#autoLOC_8005327 = Cancel import
#autoLOC_8005328 = Mission File Imported
#autoLOC_8005329 = Imported Mission File Moved
#autoLOC_8005330 = Imported Mission File Move Failed
#autoLOC_8005331 = The mission(s) found in file <<1>> already exist in the Missions/_Imported folder \nOverwrite the file or automatically rename it?
#autoLOC_8005332 = Imported Mission File Move
#autoLOC_8005333 = <color=orange>Overwrite file</color>
#autoLOC_8005334 = Rename file
#autoLOC_8005335 = Ziggy Kerman and the Spiders from Duna
#autoLOC_8005336 = Our next step is exploring our solar system beyond our moons. Our next goal is our nearest neighbor, Duna.\n\nThe PR team is dealing with rumors that Duna is inhabited with Giant Robotic Spiders. I have no idea where folks get this stuff, but at least they aren't claiming that Kerbin is flat anymore. \n\nYour goal is to <b><i>build an unmanned probe chock-full of scientific instruments to explore Duna</b></i>. And disprove this dumb Spider theory once and for all.
#autoLOC_8005337 = Build Dunar 4
#autoLOC_8005338 = Dunar 4
#autoLOC_8005339 = Dunar 4 must: reach Duna's SOI, orbit, conduct and transmit several scientific experiments, change inclinations to fly over the poles.
#autoLOC_8005340 = Orbit Duna 60k Apo Per
#autoLOC_8005341 = Reach Duna SOI
#autoLOC_8005342 = Orbit Kerbin 200k Apo Per
#autoLOC_8005343 = Left Kerbin SOI
#autoLOC_8005344 = Left SOI
#autoLOC_8005345 = SOI Reached
#autoLOC_8005346 = Fly Through North Pole (-52,90)