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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.27)
project(WhoAmI)
find_library(raylib raylib REQUIRED)
set(CMAKE_BUILD_TYPE Release)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(PROJ_SRC_DIR ${CMAKE_SOURCE_DIR}/src)
set(SOURCES
# Core
${PROJ_SRC_DIR}/main.cpp
${PROJ_SRC_DIR}/core/game.cpp
# Managers
${PROJ_SRC_DIR}/managers/dialogue_manager.cpp
${PROJ_SRC_DIR}/managers/audio_manager.cpp
# Collision
${PROJ_SRC_DIR}/collision/collision_space.cpp
${PROJ_SRC_DIR}/collision/collider.cpp
# Scenes
${PROJ_SRC_DIR}/scenes/main_scene.cpp
# Entities
${PROJ_SRC_DIR}/entities/player.cpp
${PROJ_SRC_DIR}/entities/platform.cpp
${PROJ_SRC_DIR}/entities/trigger.cpp
# UI
${PROJ_SRC_DIR}/ui/text.cpp
# Level
${PROJ_SRC_DIR}/level/level_editor.cpp
${PROJ_SRC_DIR}/level/levelizer.cpp
)
add_executable(${PROJECT_NAME} ${SOURCES})
file(COPY assets DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
target_compile_definitions(${PROJECT_NAME} PRIVATE NO_DEFS)
target_compile_options(${PROJECT_NAME} PRIVATE -lm)
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20)
target_include_directories(${PROJECT_NAME} BEFORE PRIVATE ${PROJ_SRC_DIR})
target_link_libraries(${PROJECT_NAME} PUBLIC ${raylib})
# For windows builds
add_definitions(-DSDL_MAIN_HANDELED)