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Network_System.h
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#pragma once
//-----------------------------------------------------------------
#include <SFML/Network.hpp>
//-----------------------------------------------------------------
class Network_System
{
//-------------------------------------------------------------
public:
//---------------------------------------------------------
///TCP
int State;
///Send new track info?
bool bNewTrack;
//Interface Changes
bool bInterfaceUpdate;
bool bSpectrum_Reset;
//---------------------------------------------------------
//constructors
Network_System(void);
~Network_System(void);
//---------------------------------------------------------
void StopServer(void);
void Update(void);
//-------------------------------------------------------------
private:
//-------------------------------------------------------------
sf::TcpListener listener;
sf::TcpSocket socket;
sf::Packet Packet_Send;
sf::Packet Packet_Recieve;
sf::Socket::Status Socket_Status;
unsigned short ServerPort;
//-------------------------------------------------------------
void SendRecieveData(void);
//-------------------------------------------------------------
};