diff --git a/android/app/CMakeLists.txt b/android/app/CMakeLists.txt index 4bbaa8da7..7fa76c1e9 100644 --- a/android/app/CMakeLists.txt +++ b/android/app/CMakeLists.txt @@ -5,13 +5,13 @@ cmake_minimum_required(VERSION 3.6) project(XASH_ANDROID) # armeabi-v7a requires cpufeatures library -include(AndroidNdkModules) -android_ndk_import_module_cpufeatures() - -find_package(PythonInterp 2.7 REQUIRED) +if(ANDROID) + include_directories(${ANDROID_NDK}/sources/android/cpufeatures) + add_library(cpufeatures ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c) + target_link_libraries(cpufeatures dl) +endif() -get_filename_component(C_COMPILER_ID ${CMAKE_C_COMPILER} NAME_WE) -get_filename_component(CXX_COMPILER_ID ${CMAKE_CXX_COMPILER} NAME_WE) +include(FindPython) if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug") set(BUILD_TYPE "debug") @@ -20,30 +20,20 @@ else() list(APPEND WAF_EXTRA_ARGS --enable-poly-opt --enable-lto) endif() -if(CMAKE_SIZEOF_VOID_P MATCHES "8") - set(64BIT ON CACHE BOOL "" FORCE) - list(APPEND WAF_EXTRA_ARGS -8) # only required for x86 when testing this cmakelist under linux +if(ANDROID_ABI STREQUAL "x86") + # HACKHACK: I don't know why but engine gets built as 64-bit binary here + list(APPEND WAF_EXTRA_ARGS -4) endif() set(CMAKE_VERBOSE_MAKEFILE ON) -set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}") -set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}") # not cleanest way to get upper directory set(ENGINE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../") -execute_process( - COMMAND ${CMAKE_COMMAND} -E env - CC=${WAF_CC} CXX=${WAF_CXX} - AR=${CMAKE_AR} STRIP=${CMAKE_STRIP} - ${PYTHON_EXECUTABLE} waf configure -T ${BUILD_TYPE} -o "${CMAKE_CURRENT_BINARY_DIR}/xash3d-fwgs" ${WAF_EXTRA_ARGS} cmake - --check-c-compiler=${C_COMPILER_ID} --check-cxx-compiler=${CXX_COMPILER_ID} - -s "${ENGINE_SOURCE_DIR}/SDL" --skip-sdl2-sanity-check --enable-bundled-deps - WORKING_DIRECTORY "${ENGINE_SOURCE_DIR}" -) - -add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable) +set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}") +set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}") +set(WAF ${Python_EXECUTABLE} ${ENGINE_SOURCE_DIR}waf -t ${ENGINE_SOURCE_DIR} -o ${CMAKE_CURRENT_BINARY_DIR}/xash3d-fwgs) # try to build minimal SDL. Enable features as we're gonna use them set(SDL_RENDER OFF) @@ -56,5 +46,47 @@ set(SDL_VULKAN OFF) set(SDL_OFFSCREEN OFF) set(SDL_STATIC OFF) add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/SDL" SDL) -add_subdirectory("${ENGINE_SOURCE_DIR}/" xash3d-fwgs) -add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/mainui" mainui) + +include(ExternalProject) + +ExternalProject_Add( + Xash3DFWGS + SOURCE_DIR ${ENGINE_SOURCE_DIR} + INSTALL_DIR ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} + BUILD_IN_SOURCE TRUE + DEPENDS SDL2 + BUILD_ALWAYS TRUE + LOG_CONFIGURE TRUE + LOG_BUILD TRUE + LOG_INSTALL TRUE + + USES_TERMINAL_CONFIGURE TRUE + USES_TERMINAL_BUILD TRUE + USES_TERMINAL_INSTALL TRUE + + CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env + CC=${WAF_CC} + CXX=${WAF_CXX} + AR=${CMAKE_AR} + STRIP=${CMAKE_STRIP} + BUILD_CMAKE_LIBRARY_OUTPUT_DIRECTORY=${CMAKE_LIBRARY_OUTPUT_DIRECTORY} + WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build + ${WAF} configure -T ${BUILD_TYPE} + -s "${ENGINE_SOURCE_DIR}/3rdparty/SDL" --enable-bundled-deps + + BUILD_COMMAND ${CMAKE_COMMAND} -E env + WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build + ${WAF} build -v + + INSTALL_COMMAND ${CMAKE_COMMAND} -E env + WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build + ${WAF} install --destdir=${CMAKE_LIBRARY_OUTPUT_DIRECTORY} +) + +add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable) + +# a1ba: without this, xash3d target will be ignored as nothing depends on it +add_dependencies(client Xash3DFWGS) +add_dependencies(server Xash3DFWGS) + + diff --git a/scripts/waifulib/sdl2.py b/scripts/waifulib/sdl2.py index 97ef31d8b..61c9b7ca0 100644 --- a/scripts/waifulib/sdl2.py +++ b/scripts/waifulib/sdl2.py @@ -48,6 +48,12 @@ def sdl2_configure_path(conf, path, libname): conf.env[FRAMEWORKPATH] = [my_dirname(path)] conf.env[FRAMEWORK] = [libname] conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env[FRAMEWORK], conf.env[FRAMEWORKPATH], conf.env[INCLUDES])) + elif conf.env.DEST_OS == 'android': + # Special setup for waf called from CMake, through ExternalProject_Add + conf.env[INCLUDES] = [os.path.abspath(os.path.join(path, 'include'))] + conf.env[LIBPATH] = [os.environ['BUILD_CMAKE_LIBRARY_OUTPUT_DIRECTORY']] + conf.env[LIB] = [libname] + conf.end_msg('yes: {0}, {1}, {2}'.format(conf.env[LIB], conf.env[LIBPATH], conf.env[INCLUDES])) else: conf.env[INCLUDES] = [ os.path.abspath(os.path.join(path, 'include')),