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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<style>
/* define height and width of scrollable area. Add 16px to width for scrollbar */
div.tableContainer {
clear: both;
overflow: auto;
width: 300px;
//height: 300px;
padding-top: 8px;
}
/* Reset overflow value to hidden for all non-IE browsers. */
html>body div.tableContainer {
overflow: hidden;
width: 420px;
//height: 545px;
}
/* define width of table. IE browsers only */
div.tableContainer table {
float: left;
width: 420px;
height: 545px;
}
/* define width of table. Add 16px to width for scrollbar. */
/* All other non-IE browsers. */
html>body div.tableContainer table {
width: 420px;
height: 555px;
}
/* set table header to a fixed position. WinIE 6.x only */
/* In WinIE 6.x, any element with a position property set to relative and is a child of */
/* an element that has an overflow property set, the relative value translates into fixed. */
/* Ex: parent element DIV with a class of tableContainer has an overflow property set to auto */
thead.fixedHeader tr {
position: relative
}
/* set THEAD element to have block level attributes. All other non-IE browsers */
/* this enables overflow to work on TBODY element. All other non-IE, non-Mozilla browsers */
html>body thead.fixedHeader tr {
display: block
}
/* make the TH elements pretty */
thead.fixedHeader th {
// background: #C96;
//border-left: 1px solid #EB8;
//border-right: 1px solid #B74;
//border-top: 1px solid #EB8;
font-weight: normal;
//padding: 4px 3px;
text-align: left;
}
/* make the A elements pretty. makes for nice clickable headers */
thead.fixedHeader a, thead.fixedHeader a:link, thead.fixedHeader a:visited {
//color: #FFF;
color:#000;
// display: block;
text-decoration: none;
width: 100%
}
/* make the A elements pretty. makes for nice clickable headers */
/* WARNING: swapping the background on hover may cause problems in WinIE 6.x */
thead.fixedHeader a:hover {
//color: #FFF;
color: #000;
//display: block;
//text-decoration: underline;
width: 100%
}
/* define the table content to be scrollable */
/* set TBODY element to have block level attributes. All other non-IE browsers */
/* this enables overflow to work on TBODY element. All other non-IE, non-Mozilla browsers */
/* induced side effect is that child TDs no longer accept width: auto */
html>body tbody.scrollContent {
display: block;
height: 555px;
overflow: auto;
width: 100%;
}
/* make TD elements pretty. Provide alternating classes for striping the table */
/* http://www.alistapart.com/articles/zebratables/ */
tbody.scrollContent td, tbody.scrollContent tr.normalRow td {
background: #FFF;
border-bottom: none;
border-left: none;
//border-right: 1px solid #CCC;
//border-top: 1px solid #DDD;
padding: 2px 3px 3px 4px;
height:555;
}
tbody.scrollContent tr.alternateRow td {
background: #EEE;
//border-bottom: none;
//border-left: none;
//border-right: 1px solid #CCC;
//border-top: 1px solid #DDD;
padding: 2px 3px 3px 4px
}
td
{
padding:0 15px 0 15px;
}
/* define width of TH elements: 1st, 2nd, and 3rd respectively. */
/* Add 16px to last TH for scrollbar padding. All other non-IE browsers. */
/* http://www.w3.org/TR/REC-CSS2/selector.html#adjacent-selectors */
//html>body thead.fixedHeader th {
//width: 75px;
//padding-bottom: 15px;
//}
#middleTable {
height: 600px;
width: 275px;
}
#header {
text-align: center;
}
#outer-table {
table-layout: fixed;
}
#the-table {
margin-left: 1cm;
}
#left-column {
width: 225px;
}
#image-column {
vertical-align:top;
}
.points {
text-align: center;
}
.outerColumn {
border: 1px solid black;
width: 250px;
table-layout: fixed;
}
#rules {
text-align: center;
//width:240px;
// float:left;
}
#title {
font-size: 26px;
}
#tutorial {
text-align: center;
}
#table-body {
overflow-y:scroll;
width: 200px;
height: 470px;
background-color: red;
margin: 0;
padding: 0;
overflow: auto;
}
p
{
margin: 0;
padding: 0;
}
#pointSearch {
width: 15px;
}
#cmcSearch {
width: 15px;
}
#typeSearch {
width: 40px;
}
#colorSearch {
width: 40px;
}
#nameSearch {
width: 50px;
}
#fileName {
width: 62px;
}
#saveSpan {
visibility:hidden;
}
input[type="file"] {
display: none;
}
label {
cursor: hand;
}
.divider{
float: left;
width:1px;
height:auto;
}
.scrollable {
width: 200px;
height: 400px;
background-color: white;
margin: 0;
padding: 0;
overflow: auto;
}
#point-count-row {
height: 60px;
}
#pointCount {
text-align: center;
height: 16px;
}
#deck-row {
height: 500px;
width: 350px;
display: inline-block;
overflow: auto;
}
#save-load-row {
height: 30px;
}
#footer {
width: 1150px;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/1.11.3/jquery.min.js"/>
<script src="https://code.jquery.com/mobile/1.4.5/jquery.mobile-1.4.5.min.js"></script>
<link rel="stylesheet" href="http://code.jquery.com/mobile/1.0/jquery.mobile-1.0.min.css" />
</head>
<body background="">
<table id="outer-table">
<tr>
<td class="outerColumn">
<br>
<div>
<a id="pointButton" style="float:left;text-decoration: none" href="#"><font color='#000'>Points</font></a><p style="float:left"> </p>
<input style="float:left" type="text" id="pointSearch" class="live-search-boxPoints" placeholder="" /><p style="float:left"> </p>
<a id="nameButton" style="float:left;text-decoration: none" href="#"><font color='#000'>Name</font></a><p style="float:left"> </p>
<input type="text" id="nameSearch" style="float:left" class="live-search-box" placeholder="" /><p style="float:left"> </p>
<a id="cmcButton" style="float:left;text-decoration: none" href="#"><font color='#000'>CMC</font></a><p style="float:left"> </p>
<input type="text" id="cmcSearch" style="float:left" class="live-search-boxCMC" placeholder="" /><p style="float:left"> </p>
<a id="typeButton" style="float:left;text-decoration: none" href="#"><font color='#000'>Type</font></a><p style="float:left"> </p>
<input type="text" id="typeSearch" style="float:left" class="live-search-boxType" placeholder="" /><p style="float:left"> </p>
<a id="colorButton" style="float:left;text-decoration: none" href="#"><font color='#000'>Color</font></a><p style="float:left"> </p>
<input type="text" style="float:left" id="colorSearch" class="live-search-boxColor" placeholder="" /><p style="float:left"> </p>
</div>
<div id="tableContainer" class="tableContainer">
<table border="0" cellpadding="0" cellspacing="0" width="100%" class="scrollTable">
<thead class="fixedHeader">
<tr>
</tr>
</thead>
<tbody class="scrollContent" id="scrollContent">
</tbody>
</table>
</div>
<td id="rules" class="outerColumn" style="vertical-align:top">
<table id="middleTable" >
<tbody>
<tr>
<td>
<br>
<p id="title">93/94 Point List</p>
<br>
<br>
<p> Limit 350 points per deck. </p>
</td>
</tr>
<tr >
<td>
<img class="cardPreview" id="cardPreview" src="http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=529&type=card"></img>
</td>
</tr>
</tbody>
</table>
</td>
<td class="outerColumn">
<table>
<tr id="pointCount">
</tr>
<tr style="height:5px"><br>
</tr>
<tr id="deck-row">
<td>
<table id="right-column" border="0" cellpadding="0" cellspacing="0" width="100%" class="scrollTable">
<tr >
<td>
<p id="tutorial">
Click on card names to count points.
</p>
</td>
</tr>
</table>
</td>
</tr>
<tr id="save-load-row">
<td>
<span id="saveSpan" ><a id="save-button" style='text-decoration: none' href="data:application/xml;charset=utf-8,your code here" download="New Deck.cod"><font color='#000'>Save Deck</font> </a><input type="name" class="fileName" id="fileName" name="YourDeckname" placeholder="Deck Name" multiple />
</span>
<span> <label for="files" style="cursor:pointer" class="custom-file-upload">
<i class="Load a deck"></i> Open Deck
</label>
<input type="file" id="files" name="files[]" multiple /></span>
</td>
</tr>
</table>
</td>
</tr>
</table>
<p style='margin: 5px' id="footer">The 93/94 Point List is an alternative to the Restricted List. Deck files are compatible with <a href="https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjk_pzl4d3QAhVCOJQKHYf5AsoQFggaMAA&url=https%3A%2F%2Fcockatrice.github.io%2F&usg=AFQjCNFyrhOhlBis9yih_hwYT4TdbzOVkg&bvm=bv.139782543,d.cGw">Cockatrice.</a> All images and card data are Copyright © Wizards of the Coast - All Rights Reserved. All code on this site is <a href="https://www.gnu.org/licenses/gpl.html">free</a> to use and modify. </a> Contact: chess314 at gmail dot com </p>
</body>
<script>
/*
var unrestrictedSet = {
"cards" : [
{
"name" : "Island",
"max": 1000
}, {
"name" : "Mountain",
"max": 1000
}, {
"name" : "Plains",
"max": 1000
}, {
"name" : "Swamp",
"max": 1000
}, {
"name" : "Forest",
"max": 1000
},
{
"name" : "Urza's Mine",
"max": 4
},
{
"name" : "Urza's Power Plant",
"max": 4
},
{
"name" : "Urza's Tower",
"max":4
},
{
"name" : "Mishra's Factory",
"max":4
},
{
"name" : "Strip Mine",
"max":4
},
{
"name" : "Thallid",
"max": 4
},
{
"name" : "Thorn Thallid",
"max":4
},
{
"name" : "High Tide",
"max": 4
},
{
"name" : "Combat Medic",
"max": 4
},
{
"name" : "Farrel's Zealot",
"max" : 4
},
{
"name" : "Icatian Infantry",
"max": 4
},
{
"name" : "Icatian Javelineers",
"max":4
},
{
"name" : "Icatian Moneychanger",
"max": 4
},
{
"name" : "Icatian Scout",
"max":4
},
{
"name" : "Order of Leitbur",
"max": 4
},
{
"name" : "Homarid",
"max": 4
},
{
"name" : "Homarid Warrior",
"max": 4
},
{
"name" : "Merseine",
"max":4
},
{
"name": "Tidal Flats",
"max":4
},
{
"name":"Vodalian Mage",
"max":4
},
{
"name":"Vodalian Soldiers",
"max":4
},
{
"name":"Armor Thrull",
"max": 4
},
{
"name":"Basal Thrull",
"max": 4
},{
"name":"Hymn to Tourach",
"max": 4
},{
"name":"Initiates of the Ebon Hand",
"max": 4
},{
"name":"Mindstab Thrull",
"max": 4
},{
"name":"Necrite",
"max": 4
},{
"name":"Order of the Ebon Hand",
"max": 4
},
{
"name":"Brassclaw Orcs",
"max": 4
},{
"name":"Dwarven Soldier",
"max": 4
},{
"name":"Goblin Chirurgeon",
"max": 4
},{
"name":"Goblin Grenade",
"max": 4
},{
"name":"Goblin War Drums",
"max": 4
},{
"name":"Orcish Spy",
"max": 4
},
{
"name":"Orcish Veteran",
"max": 4
},{
"name":"Elven Fortress",
"max": 4
},{
"name":"Elvish Hunter",
"max": 4
},
{
"name":"Elvish Scout",
"max": 4
},
{
"name":"Night Soil",
"max": 4
},{
"name":"Spore Cloud",
"max": 4
}
]
}
*/
var restrictedList = {
"cards" : [
{
"name" : "Ancestral Recall",
}, {
"name" : "Balance",
}, {
"name" : "Black Lotus",
}, {
"name" : "Braingeyser",
}, {
"name" : "Chaos Orb",
},{
"name" : "Channel",
},{
"name" : "Demonic Tutor",
},{
"name" : "Library of Alexandria",
},{
"name" : "Mana Drain",
},{
"name" : "Maze of Ith",
},{
"name" : "Mind Twist",
},{
"name" : "Mox Emerald",
},{
"name" : "Mox jet",
},{
"name" : "Mox Pearl",
},{
"name" : "Mox Ruby",
},{
"name" : "Mox Sapphire",
},{
"name" : "Recall",
},{
"name" : "Regrowth",
},{
"name" : "Sol Ring",
},{
"name" : "Time Vault",
},{
"name" : "Time Walk",
},{
"name" : "Timetwister",
},{
"name" : "Wheel of Fortune",
}
]
}
var set = {
"name": "Limited Edition Alpha",
"code": "LEA",
"gathererCode": "1E",
"magicCardsInfoCode": "al",
"releaseDate": "1993-08-05",
"border": "black",
"type": "core",
"booster": [
"rare",
"uncommon",
"uncommon",
"uncommon",
"common",
"common",
"common",
"common",
"common",
"common",
"common",
"common",
"common",
"common",
"common"
],
"mkm_name": "Alpha",
"mkm_id": 1,
"cards": [
{
"artist": "Richard Thomas",
"cmc": 5,
"colorIdentity": [
"U"
],
"colors": [
"Blue"
],
"flavor": "These spirits of the air are winsome and wild, and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.",
"id": "926234c2fe8863f49220a878346c4c5ca79b6046",
"imageName": "air elemental",
"layout": "normal",
"manaCost": "{3}{U}{U}",
"mciNumber": "47",
"multiverseid": 94,
"name": "Air Elemental",
"points": "10",
"power": "4",
"rarity": "Uncommon",
"subtypes": [
"Elemental"
],
"text": "Flying",
"toughness": "4",
"type": "Creature — Elemental",
"types": [
"Creature"
]
},
{
"artist": "Mark Poole",
"cmc": 1,
"colorIdentity": [
"U"
],
"colors": [
"Blue"
],
"id": "aa74b7dc3b30b2e7559598f983543755e226811d",
"imageName": "ancestral recall",
"layout": "normal",
"manaCost": "{U}",
"mciNumber": "48",
"multiverseid": 95,
"name": "Ancestral Recall",
"points": "35",
"rarity": "Rare",
"reserved": true,
"text": "Target player draws three cards.",
"type": "Instant",
"types": [
"Instant"
]
},
{
"artist": "Douglas Shuler",
"cmc": 4,
"colorIdentity": [
"U"
],
"colors": [
"Blue"
],
"id": "9d91ef4896ab4c1a5611d4d06971fc8026dd2f3f",
"imageName": "animate artifact",
"layout": "normal",
"manaCost": "{3}{U}",
"mciNumber": "49",
"multiverseid": 96,
"name": "Animate Artifact",
"points": "0",
"rarity": "Uncommon",
"subtypes": [
"Aura"
],
"text": "Enchant artifact\nAs long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.",
"type": "Enchantment — Aura",
"types": [
"Enchantment"
]
},
{
"artist": "Anson Maddocks",
"cmc": 2,
"colorIdentity": [
"B"
],
"colors": [
"Black"
],
"id": "d8b74ea7f050c8c05588e002f0264643fc90209b",
"imageName": "animate dead",
"layout": "normal",
"manaCost": "{1}{B}",
"mciNumber": "1",
"multiverseid": 48,
"name": "Animate Dead",
"points": "10",
"rarity": "Uncommon",
"subtypes": [
"Aura"
],
"text": "Enchant creature card in a graveyard\nWhen Animate Dead enters the battlefield, if it's on the battlefield, it loses \"enchant creature card in a graveyard\" and gains \"enchant creature put onto the battlefield with Animate Dead.\" Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.\nEnchanted creature gets -1/-0.",
"type": "Enchantment — Aura",
"types": [
"Enchantment"
]
},
{
"artist": "Dan Frazier",
"cmc": 1,
"colorIdentity": [
"W"
],
"colors": [
"White"
],
"id": "6ba9537d0f1733e4a01927bdf60bfb5122e5a709",
"imageName": "animate wall",
"layout": "normal",
"manaCost": "{W}",
"mciNumber": "185",
"multiverseid": 232,
"name": "Animate Wall",
"points": "0",
"rarity": "Rare",
"subtypes": [
"Aura"
],
"text": "Enchant Wall\nEnchanted Wall can attack as though it didn't have defender.",
"type": "Enchantment — Aura",
"types": [
"Enchantment"
]
},
{
"artist": "Amy Weber",
"cmc": 2,
"id": "8a5d85644f546525433c4472b76c3b0ebb495b33",
"imageName": "ankh of mishra",
"layout": "normal",
"manaCost": "{2}",
"mciNumber": "230",
"multiverseid": 1,
"name": "Ankh of Mishra",
"points": "5",
"rarity": "Rare",
"text": "Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.",
"type": "Artifact",
"types": [
"Artifact"
]
},
{
"artist": "Jesper Myrfors",
"cmc": 4,
"colorIdentity": [
"W"
],
"colors": [
"White"
],
"id": "dad22f637f5738675195185633f48499c03f8adc",
"imageName": "armageddon",
"layout": "normal",
"manaCost": "{3}{W}",
"mciNumber": "186",
"multiverseid": 233,
"name": "Armageddon",
"points": "20",
"rarity": "Rare",
"text": "Destroy all lands.",
"type": "Sorcery",
"types": [
"Sorcery"
]
},
{
"artist": "Jeff A. Menges",
"cmc": 2,
"colorIdentity": [
"G"
],
"colors": [
"Green"
],
"id": "54571e7147917bcb661a87a1fb68070088756ca7",
"imageName": "aspect of wolf",
"layout": "normal",
"manaCost": "{1}{G}",
"mciNumber": "93",
"multiverseid": 140,
"name": "Aspect of Wolf",
"points": "0",
"rarity": "Rare",
"subtypes": [
"Aura"
],
"text": "Enchant creature\nEnchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.",
"type": "Enchantment — Aura",
"types": [
"Enchantment"
]
},
{
"artist": "Jesper Myrfors",
"cmc": 2,
"colorIdentity": [
"B"
],
"colors": [
"Black"
],
"id": "ffdb600858476fedb2875b7f2e3857da0b7d6fa5",
"imageName": "bad moon",
"layout": "normal",
"manaCost": "{1}{B}",
"mciNumber": "2",
"multiverseid": 49,
"name": "Bad Moon",
"points": "15",
"rarity": "Rare",
"text": "Black creatures get +1/+1.",
"type": "Enchantment",
"types": [
"Enchantment"
]
},
{
"artist": "Rob Alexander",
"colorIdentity": [
"B",
"R"
],
"id": "0f5f608944ef8b5570ba0781587c5aa02da89681",
"imageName": "badlands",
"layout": "normal",
"mciNumber": "277",
"multiverseid": 279,
"name": "Badlands",
"points": "5",
"rarity": "Rare",
"reserved": true,
"subtypes": [
"Swamp",
"Mountain"
],
"text": "({T}: Add {B} or {R} to your mana pool.)",
"type": "Land — Swamp Mountain",
"types": [
"Land"
]
},
{
"artist": "Mark Poole",
"cmc": 2,
"colorIdentity": [
"W"
],
"colors": [
"White"
],
"id": "21f307b39c23f1a75c0220995acf179a68aede3b",
"imageName": "balance",
"layout": "normal",
"manaCost": "{1}{W}",
"mciNumber": "187",
"multiverseid": 234,
"name": "Balance",
"points": "20",
"rarity": "Rare",
"text": "Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.",
"type": "Sorcery",
"types": [
"Sorcery"
]
},
{
"artist": "Jesper Myrfors",
"cmc": 3,
"id": "5ee4e394468137d597dde9549d705fb31aceb1b9",
"imageName": "basalt monolith",
"layout": "normal",
"manaCost": "{3}",
"mciNumber": "231",
"multiverseid": 2,
"name": "Basalt Monolith",
"points": "10",
"rarity": "Uncommon",
"text": "Basalt Monolith doesn't untap during your untap step.\n{T}: Add {C}{C}{C} to your mana pool.\n{3}: Untap Basalt Monolith.",
"type": "Artifact",
"types": [
"Artifact"
]
},
{
"artist": "Jesper Myrfors",
"colorIdentity": [
"B",
"G"
],
"id": "4d90e5d10a541f1926781ff06b438f0db55610c4",
"imageName": "bayou",
"layout": "normal",
"mciNumber": "278",
"multiverseid": 280,
"name": "Bayou",
"points": "5",
"rarity": "Rare",
"reserved": true,
"subtypes": [
"Swamp",
"Forest"
],
"text": "({T}: Add {B} or {G} to your mana pool.)",
"type": "Land — Swamp Forest",
"types": [
"Land"
]
},
{
"artist": "Douglas Shuler",
"cmc": 1,
"colorIdentity": [
"W"
],
"colors": [
"White"
],
"flavor": "Benalia has a complex caste system that changes with the lunar year. No matter what the season, the only caste that cannot be attained by either heredity or money is that of the hero.",
"id": "cd95e7fb97aac652351aa61cb81357539b588a94",
"imageName": "benalish hero",
"layout": "normal",
"manaCost": "{W}",
"mciNumber": "188",
"multiverseid": 235,
"name": "Benalish Hero",
"points": "10",
"power": "1",
"rarity": "Common",
"subtypes": [
"Human",
"Soldier"
],
"text": "Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)",
"toughness": "1",
"type": "Creature — Human Soldier",
"types": [
"Creature"
]
},
{
"artist": "Dan Frazier",