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main.js
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import Renderer from "./lib/Renderer.js";
import Resource from "./lib/Resource.js";
import World from "./lib/World.js";
import Entity from "./lib/Entity.js";
import Entities from "./lib/Entities.js";
import Player from "./lib/Player.js";
import Canvas2d from "https://entityplantt.github.io/Canvas2d.js/Canvas2d.mod.js";
addEventListener("keydown", () => {
if (event.altKey && event.key.toUpperCase() == "F4") {
event.preventDefault();
if (confirm("Are you sure you want to exit 'Parakeet Simulator'?")) {
close();
}
}
});
window.scene = new Canvas2d.Scene(document.getElementById("main"));
await new Promise(resolve => document.getElementById("start").addEventListener("click", resolve));
window.world = new World(document.getElementById("seed").value || undefined);
world.background = new Resource("assets/worlds/default.png", "image");
window.gameData = {};
window.player = new Entity(Entities.PLAYER, 0, 0);
player.y = 16;
world.addEntity(player);
window.renderer = new Renderer(world, scene);
renderer.followingEntity = player;
Player.load({
world: world,
scene: scene,
player: player,
renderer: renderer,
gameData: gameData
});
function frame() {
requestAnimationFrame(frame);
renderer.canvas2d.width = innerWidth;
renderer.canvas2d.height = innerHeight;
renderer.render();
Player.tick({
world: world,
scene: scene,
player: player,
renderer: renderer,
gameData: gameData
});
world.tick();
}
frame();
onkeydown = event => {
event.preventDefault();
(Player.KeyBindings[event.key.toUpperCase()] || {down: new Function}).down({
event: event,
world: world,
scene: scene,
player: player,
renderer: renderer,
gameData: gameData
});
}
onkeyup = event => {
event.preventDefault();
(Player.KeyBindings[event.key.toUpperCase()] || {up: new Function}).up({
event: event,
world: world,
scene: scene,
player: player,
renderer: renderer,
gameData: gameData
});
}