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FColumnsSet.uc
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/* ========================================================
* Copyright 2012-2013 Eliot van Uytfanghe
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ========================================================
* FColumnsSet:
* ======================================================== */
class FColumnsSet extends FMultiComponent;
var(ColumnsSet, Display) editconst int NumColumns;
var(ColumnsSet, Display) editconst int NumRows;
var(ColumnsSet, Function) editconst class<FColumn> ColumnClass;
var(ColumnsSet, Advanced) protectedwrite editinline array<FColumn> Columns;
var protectedwrite editinline transient FColumn SelectedColumn;
delegate OnSelect( FColumn sender );
function Free()
{
super.Free();
Columns.Length = 0;
SelectedColumn = none;
OnSelect = none;
}
protected function InitializeComponent()
{
local int i, j;
local float columnSizeX, columnSizeY;
local float pX, pY;
local FColumn comp;
super.InitializeComponent();
columnSizeX = 1.0/float(NumColumns);
columnSizeY = 1.0/float(NumRows);
pY = 0.0;
for( i = 0; i < NumRows; ++ i )
{
pX = 0.0;
for( j = 0; j < NumColumns; ++ j )
{
comp = FColumn(CreateComponent( ColumnClass, self ));
comp.SetPos( pX, pY );
comp.SetSize( columnSizeX, columnSizeY );
comp.OnClick = ColumnClicked;
AddComponent( comp );
Columns.AddItem( comp );
pX += columnSizeX;
}
pY += columnSizeY;
}
}
protected function ColumnClicked( FComponent sender, optional bool bRight )
{
SelectColumn( FColumn(sender) );
}
final function SelectColumn( FColumn col )
{
SelectedColumn = col;
OnSelect( SelectedColumn );
}
final function FColumn GetPrevColumn()
{
local FColumn col;
local int i, selectedIndex;
foreach Columns( col, i )
{
if( col == SelectedColumn )
{
selectedIndex = i;
break;
}
}
col = none;
for( i = selectedIndex - 1; i >= 0; -- i )
{
if( !Columns[i].CanInteract() )
continue;
col = Columns[i];
break;
}
return col;
}
final function FColumn GetNextColumn()
{
local FColumn col;
local int i, selectedIndex;
foreach Columns( col, i )
{
if( col == SelectedColumn )
{
selectedIndex = i;
break;
}
}
col = none;
for( i = selectedIndex + 1; i < Columns.Length; ++ i )
{
if( !Columns[i].CanInteract() )
continue;
col = Columns[i];
break;
}
return col;
}
protected function RenderComponent( Canvas C )
{
super.RenderComponent( C );
RenderBackground( C );
}
defaultproperties
{
NumColumns=3
NumRows=3
ColumnClass=class'FColumn'
bEnableClick=false
bEnableCollision=false
}