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FButton.uc
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/* ========================================================
* Copyright 2012-2013 Eliot van Uytfanghe
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ========================================================
* FButton: A clickable component with a caption, animation and icon options.
* ======================================================== */
class FButton extends FLabel;
var(Button, Display) bool bRenderCaption;
var(Button, Display) bool bAnimateOnHover;
var(Button, Display) float AnimateSpeed;
var(Button, Display) float AnimateOffset;
var protected transient float TextMoveOffset;
var(Button, Display) CanvasIcon Icon;
function Free()
{
super.Free();
Icon.Texture = none;
}
function Update( float deltaTime )
{
super.Update( deltaTime );
if( bAnimateOnHover )
{
if( IsHovered() )
{
TextMoveOffset = FMin( TextMoveOffset + AnimateSpeed*deltaTime, AnimateOffset );
}
else if( TextMoveOffset > 0.0 )
{
TextMoveOffset = FMax( TextMoveOffset - AnimateSpeed*deltaTime, 0.0 );
}
}
}
protected function RenderComponent( Canvas C )
{
super(FComponent).RenderComponent( C );
C.SetPos( PosX, PosY );
RenderBackground( C, GetImageColor() );
RenderButton( C );
}
protected function RenderButton( Canvas C )
{
local float x, y;
local float icoSize;
if( bRenderCaption && Text != "" )
{
x = PosX + TextMoveOffset;
if( Icon.Texture != none )
{
x += SizeY;
}
RenderLabel( C, x, PosY, SizeX, SizeY, GetStateColor( FLabelStyle(Style).TextColor ),, icoSize );
}
else if( Icon.Texture != none )
{
if( Icon.Texture.GetSurfaceHeight() < SizeY )
icoSize = SizeY;
else
icoSize = Icon.Texture.GetSurfaceHeight();
}
if( Icon.Texture != none )
{
x = PosX + Padding.W + (SizeY - icoSize)*0.5;
y = PosY + SizeY*0.5 - icoSize*0.5;
C.SetPos( x, y );
C.DrawColor = GetStateColor( class'HUD'.default.WhiteColor );
C.DrawTile( Icon.Texture, icoSize, icoSize, Icon.U, Icon.V, Icon.UL, Icon.VL );
}
}
defaultproperties
{
RelativePosition=(X=0.0,Y=0.0)
RelativeSize=(X=0.4,Y=0.18)
Padding=(W=4)
Text="Button"
TextAlign=TA_Center
bRenderCaption=true
bEnabled=true
bEnableClick=true
bEnableCollision=true
AnimateSpeed=15
AnimateOffset=6
StyleNames.Add(Button)
}