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ReduceLagPlugin.cs
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using System;
using System.Linq;
using Rocket.Core.Logging;
using Rocket.Core.Plugins;
using Rocket.Unturned;
using Rocket.Unturned.Player;
using SDG.Unturned;
namespace Pustalorc.Plugins.ReduceLag
{
public class ReduceLagPlugin : RocketPlugin<ReduceLagConfiguration>
{
public IInteractableWrapperHandler InteractableWrapperHandler { get; } = new InteractableWrapperHandler();
protected override void Load()
{
U.Events.OnPlayerDisconnected += Disconnected;
Logger.Log("Reduce Lag by Pustalorc has been loaded!");
}
protected override void Unload()
{
U.Events.OnPlayerDisconnected -= Disconnected;
Logger.Log("Reduce Lag by Pustalorc has been unloaded!");
}
private void Disconnected(UnturnedPlayer player)
{
var playerId = player.CSteamID.m_SteamID;
var disables = 0;
if (BarricadeManager.regions == null)
return;
foreach (var region in BarricadeManager.regions)
{
if (region == null)
continue;
foreach (var interactable in from drop in region.drops where drop != null select drop.interactable)
{
if (interactable == null ||
!BarricadeManager.tryGetInfo(interactable.transform, out var x, out var y, out var plant,
out var index, out _) || region.barricades[index] == null ||
region.barricades[index].owner != playerId || region.barricades[index].barricade == null ||
region.barricades[index].barricade.state == null)
continue;
var wrapper = InteractableWrapperHandler.GetInteractableWrapper(interactable);
if (!Configuration.Instance.Interactables.Any(c => !c.IsEnabled &&
c.Name.Equals(wrapper.Name, StringComparison.InvariantCultureIgnoreCase)))
continue;
wrapper.SetActive(false);
disables++;
}
}
Logger.Log($"Turned off or powered off {disables} barricades.");
}
}
}