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RenderDeviceD3D11.h
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/*
* Copyright 2019-2023 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the Diligent::IRenderDeviceD3D11 interface
#include "../../GraphicsEngine/interface/RenderDevice.h"
DILIGENT_BEGIN_NAMESPACE(Diligent)
// {05B1CBB8-FCAD-49EE-BADA-7801223EC3FE}
static DILIGENT_CONSTEXPR struct INTERFACE_ID IID_RenderDeviceD3D11 =
{0x5b1cbb8, 0xfcad, 0x49ee, {0xba, 0xda, 0x78, 0x1, 0x22, 0x3e, 0xc3, 0xfe}};
#define DILIGENT_INTERFACE_NAME IRenderDeviceD3D11
#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
#define IRenderDeviceD3D11InclusiveMethods \
IRenderDeviceInclusiveMethods; \
IRenderDeviceD3D11Methods RenderDeviceD3D11
// clang-format off
/// Exposes Direct3D11-specific functionality of a render device.
DILIGENT_BEGIN_INTERFACE(IRenderDeviceD3D11, IRenderDevice)
{
/// Returns a pointer to the ID3D11Device interface of the internal Direct3D11 object.
/// The method does *NOT* increment the reference counter of the returned object,
/// so Release() must not be called.
VIRTUAL ID3D11Device* METHOD(GetD3D11Device)(THIS) PURE;
/// Creates a buffer object from native d3d11 buffer
/// \param [in] pd3d11Buffer - Pointer to the native buffer
/// \param [in] BuffDesc - Buffer description. Most of the fields will be
/// populated automatically if left in default values.
/// The only field that must be populated is BufferDesc::Format,
/// when initializing a formatted buffer.
/// \param [in] InitialState - Initial buffer state. See Diligent::RESOURCE_STATE.
/// \param [out] ppBuffer - Address of the memory location where the pointer to the
/// buffer interface will be stored.
/// The function calls AddRef(), so that the new object will contain
/// one reference.
VIRTUAL void METHOD(CreateBufferFromD3DResource)(THIS_
ID3D11Buffer* pd3d11Buffer,
const BufferDesc REF BuffDesc,
RESOURCE_STATE InitialState,
IBuffer** ppBuffer) PURE;
/// Creates a texture object from native d3d11 1D texture
/// \param [in] pd3d11Texture - pointer to the native 1D texture
/// \param [in] InitialState - Initial texture state. See Diligent::RESOURCE_STATE.
/// \param [out] ppTexture - Address of the memory location where the pointer to the
/// texture interface will be stored.
/// The function calls AddRef(), so that the new object will contain
/// one reference.
VIRTUAL void METHOD(CreateTexture1DFromD3DResource)(THIS_
ID3D11Texture1D* pd3d11Texture,
RESOURCE_STATE InitialState,
ITexture** ppTexture) PURE;
/// Creates a texture object from native d3d11 2D texture
/// \param [in] pd3d11Texture - pointer to the native 2D texture
/// \param [in] InitialState - Initial texture state. See Diligent::RESOURCE_STATE.
/// \param [out] ppTexture - Address of the memory location where the pointer to the
/// texture interface will be stored.
/// The function calls AddRef(), so that the new object will contain
/// one reference.
VIRTUAL void METHOD(CreateTexture2DFromD3DResource)(THIS_
ID3D11Texture2D* pd3d11Texture,
RESOURCE_STATE InitialState,
ITexture** ppTexture) PURE;
/// Creates a texture object from native d3d11 3D texture
/// \param [in] pd3d11Texture - pointer to the native 3D texture
/// \param [in] InitialState - Initial texture state. See Diligent::RESOURCE_STATE.
/// \param [out] ppTexture - Address of the memory location where the pointer to the
/// texture interface will be stored.
/// The function calls AddRef(), so that the new object will contain
/// one reference.
VIRTUAL void METHOD(CreateTexture3DFromD3DResource)(THIS_
ID3D11Texture3D* pd3d11Texture,
RESOURCE_STATE InitialState,
ITexture** ppTexture) PURE;
};
DILIGENT_END_INTERFACE
#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
#if DILIGENT_C_INTERFACE
// clang-format off
# define IRenderDeviceD3D11_GetD3D11Device(This) CALL_IFACE_METHOD(RenderDeviceD3D11, GetD3D11Device, This)
# define IRenderDeviceD3D11_CreateBufferFromD3DResource(This, ...) CALL_IFACE_METHOD(RenderDeviceD3D11, CreateBufferFromD3DResource, This, __VA_ARGS__)
# define IRenderDeviceD3D11_CreateTexture1DFromD3DResource(This, ...) CALL_IFACE_METHOD(RenderDeviceD3D11, CreateTexture1DFromD3DResource, This, __VA_ARGS__)
# define IRenderDeviceD3D11_CreateTexture2DFromD3DResource(This, ...) CALL_IFACE_METHOD(RenderDeviceD3D11, CreateTexture2DFromD3DResource, This, __VA_ARGS__)
# define IRenderDeviceD3D11_CreateTexture3DFromD3DResource(This, ...) CALL_IFACE_METHOD(RenderDeviceD3D11, CreateTexture3DFromD3DResource, This, __VA_ARGS__)
// clang-format on
#endif
DILIGENT_END_NAMESPACE // namespace Diligent