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Copy pathDevSound_SongData.asm
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DevSound_SongData.asm
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; ================================================================
; DevSound song data
; ================================================================
; =================================================================
; Song speed table
; =================================================================
SongSpeedTable:
db 4,3 ; triumph
db 4,3 ; insert title here (NOTE: Actual song name.)
db 4,3 ; beach
db 4,5 ; desert
db 4,3 ; snow
SongPointerTable:
dw PT_Triumph
dw PT_InsertTitleHere
dw PT_Beach
dw PT_Desert
dw PT_Snow
; =================================================================
; Volume sequences
; =================================================================
; Wave volume values
w0 = %00000000
w1 = %01100000
w2 = %01000000
w3 = %00100000
; For pulse instruments, volume control is software-based by default.
; However, hardware volume envelopes may still be used by adding the
; envelope length * $10.
; Example: $3F = initial volume $F, env. length $3
; Repeat that value for the desired length.
; Note that using initial volume $F + envelope length $F will be
; interpreted as a "table end" command, use initial volume $F +
; envelope length $0 instead.
; Same applies to initial volume $F + envelope length $8 which
; is interpreted as a "loop" command, use initial volume $F +
; envelope length $0 instead.
vol_Gadunk: db 15,5,10,5,2,6,10,15,12,6,10,7,8,9,10,15,4,3,2,1,$8f,0
vol_Arp: db 8,8,8,7,7,7,6,6,6,5,5,5,4,4,4,4,3,3,3,3,3,2,2,2,2,2,2,1,1,1,1,1,1,1,1,0,$ff
vol_OctArp: db 12,11,10,9,9,8,8,8,7,7,6,6,7,7,6,6,5,5,5,5,5,5,4,4,4,4,4,4,4,3,3,3,3,3,3,2,2,2,2,2,2,1,1,1,1,1,1,0,$ff
vol_HWEnvTest: db $1f,$1f,$1f,$1f,$1f,$1f,$1f,$1f,$77,$ff
vol_Bass1: db w3,$ff
vol_Bass2: db w3,w3,w3,w3,w1,$ff
vol_Bass3: db w3,w3,w3,w3,w3,w3,w3,w2,w2,w2,w2,w1,$ff
vol_PulseBass: db 15,15,14,14,13,13,12,12,11,11,10,10,9,9,8,8,8,7,7,7,6,6,6,5,5,5,4,4,4,4,3,3,3,3,2,2,2,2,2,1,1,1,1,1,1,0,$ff
vol_Tom: db $1f,$ff
vol_WaveLeadShort: db w3,w3,w3,w3,w2,$ff
vol_WaveLeadMed: db w3,w3,w3,w3,w3,w3,w3,w2,$ff
vol_WaveLeadLong: db w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w2,$ff
vol_WaveLeadLong2: db w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w1,$ff
vol_Arp2: db $2f,$ff
vol_Kick: db $18,$ff
vol_Snare: db $1d,$ff
vol_OHH: db $48,$ff
vol_CymbQ: db $6a,$ff
vol_CymbL: db $3f,$ff
vol_Echo1: db 8,$ff
vol_Echo2: db 3,$ff
vol_Triangle: db $16,$16,0,$ff
vol_SteelDrum: db w3,w3,w3,w3,w2,w2,w2,w2,w1,w1,w1,w1,w0,$ff
vol_WaveBass: db w3,w3,w3,w3,w3,w3,w3,w2,w2,w2,w2,w2,w2,w2,w1,w1,w1,w1,w1,w1,w1,w0,$ff
vol_BeachLead: db 13,13,12,12,11,11,10,10,9,9,9,8,8,8,7,7,7,6,6,6,6,5,5,5,5,4,4,4,4,4,3,3,3,3,3,2,2,2,2,2,2,1,1,1,1,1,1,0,$ff
vol_BeachOct: db $3c,$ff
vol_DesertArp: db w3,w3,w3,w3,w3,w2,w2,w2,w2,w2,w1,$ff
vol_DesertLeadS: db w3,w3,w3,w3,w3
vol_DesertLeadF: db w2,w2,w2,w2,w2
db w1,$ff
vol_DesertLeadL: db w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3
db w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3
db w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2
db w1,$ff
vol_TomEcho: db $1f,$1f,$1f,$1f,$1f,$1f,$1f,$1f,$1f
db $18,$18,$18,$18,$18,$18,$18,$18,$18
db $14,$14,$14,$14,$14,$14,$14,$14,$14
db $12,$12,$12,$12,$12,$12,$12,$12,$12
db $11,$11,$11,$11,$11,$11,$11,$11,$11
db $ff
vol_SnowBass: db $3f,$ff
vol_PWMLeadLong: db w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3
db w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3
db w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2
db w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2
db w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w1,$ff
; =================================================================
; Arpeggio sequences
; =================================================================
arp_Gadunk: db 20,22,19,14,20,5,0,15,20,$ff
arp_Pluck059: db 19,0,5,5,9,9,0,$80,1
arp_Pluck047: db 19,0,4,4,7,7,0,$80,1
arp_Octave: db 0,19,12,12,0,0,0,0,12,$80,2
arp_Pluck: db 12,0,$ff
arp_Tom: db 22,20,18,16,14,12,10,9,7,6,4,3,2,1,0,$ff
arp_TomEcho: db 22,20,18,16,14,12,10,9,7,$80,0
arp_BeachOct: db 12,12,0,0,$80,0
arp_940: db 9,9,4,4,0,0,$80,0
arp_720: db 7,7,2,2,0,0,$80,0
arp_520: db 5,5,2,2,0,0,$80,0
; =================================================================
; Noise sequences
; =================================================================
; Noise values are the same as Deflemask, but with one exception:
; To convert 7-step noise values (noise mode 1 in deflemask) to a
; format usable by DevSound, take the corresponding value in the
; arpeggio macro and add s7.
; Example: db s7+32 = noise value 32 with step lengh 7
; Note that each noiseseq must be terminated with a loop command
; ($80) otherwise the noise value will reset!
s7 = $2d
noiseseq_Kick: db 32,26,37,$80,2
noiseseq_Snare: db s7+29,s7+23,s7+20,35,$80,3
noiseseq_Hat: db 41,43,$80,1
; =================================================================
; Pulse sequences
; =================================================================
pulse_Dummy: db 0,$ff
pulse_Arp: db 2,2,2,1,1,1,0,0,0,3,3,3,$80,0
pulse_OctArp: db 2,2,2,1,1,2,$ff
pulse_Bass: db 1,1,1,1,1,1,2,2,2,2,2,2,3,3,3,3,3,3,0,0,0,0,0,0,$80,0
pulse_Square: db 2,$ff
pulse_Arp2: db 0,0,0,0,1,1,1,2,2,2,2,3,3,3,2,2,2,2,1,1,1,$80,0
pulse_BeachLead:
db 0,0,0,0,0,0,0,0,0,0
db 1,1,1,1,1,1,1,1,1,1
db 2,2,2,2,2,2,2,2,2,2
db 3,3,3,3,3,3,3,3,3,3
db $80,0
pulse_BeachOct:
db 2,2,1,1,0,0,$ff
pulse_DesertBass: db 0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,$80,0
pulse_SnowBass: db 1,$ff
; =================================================================
; Vibrato sequences
; Must be terminated with a loop command!
; =================================================================
vib_Dummy: db 0,0,$80,1
vib_BeachLead: db 8,1,1,2,2,1,1,0,0,-1,-1,-2,-2,-1,-1,0,0,$80,1
vib_PWMLead: db 24,2,3,3,2,0,0,-2,-3,-3,-2,0,0,$80,1
; =================================================================
; Wave sequences
; =================================================================
WaveTable:
dw DefaultWave
dw wave_Bass
dw wave_PWMB
dw wave_SteelDrum
dw wave_DesertLead
dw wave_DesertSquare
wave_Bass: db $00,$01,$11,$11,$22,$11,$00,$02,$57,$76,$7a,$cc,$ee,$fc,$b1,$23
wave_SteelDrum: db $cf,$ee,$fe,$a7,$9d,$f9,$21,$15,$ae,$ed,$60,$16,$85,$10,$11,$03
wave_DesertLead: db $01,$23,$45,$67,$89,$ab,$cd,$ef,$ed,$b9,$75,$31,$02,$46,$8a,$ce
wave_DesertSquare: db $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$00,$00,$00,$44,$44,$00,$00,$00
wave_PWMB: db $ff,$ff,$ff,$ff,$ff,$f0,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
waveseq_Tri: db 0,$ff
waveseq_Bass: db 1,$ff
waveseq_PulseLead: db 2,$ff
waveseq_SteelDrum: db 3,$ff
waveseq_DesertLead: db 4,$ff
waveseq_Square: db 5,$ff
waveseq_WaveBuffer: db $fd,$ff
; =================================================================
; Instruments
; =================================================================
InstrumentTable:
dw ins_Gadunk
dw ins_Arp1
dw ins_Arp2
dw ins_OctArp
dw ins_Bass1
dw ins_Bass2
dw ins_Bass3
dw ins_GadunkWave
dw ins_Kick
dw ins_Snare
dw ins_CHH
dw ins_OHH
dw ins_CymbQ
dw ins_CymbL
dw ins_PulseBass
dw ins_Tom
dw ins_Arp
dw ins_WaveLeadShort
dw ins_WaveLeadMed
dw ins_WaveLeadLong
dw ins_WaveLeadLong2
dw ins_Echo1
dw ins_Echo2
dw ins_Tri
dw ins_SteelDrum
dw ins_BeachBass
dw ins_BeachLead
dw ins_BeachOctArp
dw ins_TomEcho
dw ins_DesertBass
dw ins_DesertLead
dw ins_DesertLeadF
dw ins_DesertLeadS
dw ins_DesertLeadL
dw ins_DesertOctArp
dw ins_DesertArp720
dw ins_DesertArp940
dw ins_DesertArp520
dw ins_PWMLead
dw ins_PWMLeadLong
dw ins_SnowBass
; Instrument format: [no reset flag],[wave mode (ch3 only)],[voltable id],[arptable id],[pulsetable/wavetable id],[vibtable id]
; note that wave mode must be 0 for non-wave instruments
; !!! REMEMBER TO ADD INSTRUMENTS TO THE INSTRUMENT POINTER TABLE !!!
ins_Gadunk: Instrument 0,vol_Gadunk,arp_Gadunk,pulse_Dummy,vib_Dummy
ins_Arp1: Instrument 0,vol_Arp,arp_Pluck059,pulse_Arp,vib_Dummy
ins_Arp2: Instrument 0,vol_Arp,arp_Pluck047,pulse_Arp,vib_Dummy
ins_OctArp: Instrument 0,vol_OctArp,arp_Octave,pulse_OctArp,vib_Dummy
ins_Bass1: Instrument 0,vol_Bass1,arp_Pluck,waveseq_Bass,vib_Dummy
ins_Bass2: Instrument 0,vol_Bass2,arp_Pluck,waveseq_Bass,vib_Dummy
ins_Bass3: Instrument 0,vol_Bass3,arp_Pluck,waveseq_Bass,vib_Dummy
ins_GadunkWave: Instrument 0,vol_Bass1,arp_Gadunk,waveseq_Tri,vib_Dummy
ins_Kick: Instrument 0,vol_Kick,noiseseq_Kick,DummyTable,DummyTable ; pulse/waveseq and vibrato unused by noise instruments
ins_Snare: Instrument 0,vol_Snare,noiseseq_Snare,DummyTable,DummyTable
ins_CHH: Instrument 0,vol_Kick,noiseseq_Hat,DummyTable,DummyTable
ins_OHH: Instrument 0,vol_OHH,noiseseq_Hat,DummyTable,DummyTable
ins_CymbQ: Instrument 0,vol_CymbQ,noiseseq_Hat,DummyTable,DummyTable
ins_CymbL: Instrument 0,vol_CymbL,noiseseq_Hat,DummyTable,DummyTable
ins_PulseBass: Instrument 0,vol_PulseBass,arp_Pluck,pulse_Bass,vib_Dummy
ins_Tom: Instrument 0,vol_Tom,arp_Tom,pulse_Square,vib_Dummy
ins_Arp: Instrument 1,vol_Arp2,ArpBuffer,pulse_Arp2,vib_Dummy
ins_WaveLeadShort: Instrument 0,vol_WaveLeadShort,arp_Pluck,waveseq_PulseLead,vib_Dummy
ins_WaveLeadMed: Instrument 0,vol_WaveLeadMed,arp_Pluck,waveseq_PulseLead,vib_Dummy
ins_WaveLeadLong: Instrument 0,vol_WaveLeadLong,arp_Pluck,waveseq_PulseLead,vib_Dummy
ins_WaveLeadLong2: Instrument 0,vol_WaveLeadLong2,arp_Pluck,waveseq_PulseLead,vib_Dummy
ins_Echo1: Instrument 0,vol_Echo1,DummyTable,pulse_Dummy,vib_Dummy
ins_Echo2: Instrument 0,vol_Echo2,DummyTable,pulse_Dummy,vib_Dummy
ins_Tri: Instrument 0,vol_Triangle,DummyTable,pulse_Square,vib_Dummy
ins_SteelDrum: Instrument 0,vol_SteelDrum,arp_Pluck,waveseq_SteelDrum,vib_Dummy
ins_BeachBass: Instrument 0,vol_WaveBass,arp_Pluck,waveseq_PulseLead,vib_Dummy
ins_BeachLead: Instrument 1,vol_BeachLead,arp_Pluck,pulse_BeachLead,vib_BeachLead
ins_BeachOctArp: Instrument 0,vol_BeachOct,arp_BeachOct,pulse_BeachOct,vib_Dummy
ins_TomEcho: Instrument 0,vol_TomEcho,arp_TomEcho,pulse_Square,vib_Dummy
ins_DesertBass: Instrument 0,vol_PulseBass,arp_Pluck,pulse_DesertBass,vib_Dummy
ins_DesertLead: Instrument 0,vol_Bass1,arp_Pluck,waveseq_DesertLead,vib_BeachLead
ins_DesertLeadF: Instrument 0,vol_DesertLeadF,DummyTable,waveseq_DesertLead,vib_Dummy
ins_DesertLeadS: Instrument 0,vol_DesertLeadS,arp_Pluck,waveseq_DesertLead,vib_Dummy
ins_DesertLeadL: Instrument 0,vol_DesertLeadL,arp_Pluck,waveseq_DesertLead,vib_BeachLead
ins_DesertOctArp: Instrument 0,vol_DesertArp,arp_BeachOct,waveseq_Square,vib_BeachLead
ins_DesertArp720: Instrument 0,vol_DesertArp,arp_720,waveseq_Square,vib_Dummy
ins_DesertArp940: Instrument 0,vol_DesertArp,arp_940,waveseq_Square,vib_Dummy
ins_DesertArp520: Instrument 0,vol_DesertArp,arp_520,waveseq_Square,vib_Dummy
ins_PWMLead: Instrument 0,vol_WaveLeadLong2,arp_Pluck,waveseq_WaveBuffer,vib_PWMLead
ins_PWMLeadLong: Instrument 0,vol_PWMLeadLong,arp_Pluck,waveseq_WaveBuffer,vib_PWMLead
ins_SnowBass: Instrument 0,vol_SnowBass,arp_Pluck,pulse_SnowBass,vib_Dummy
_ins_Gadunk equ 0
_ins_Arp1 equ 1
_ins_Arp2 equ 2
_ins_OctArp equ 3
_ins_Bass1 equ 4
_ins_Bass2 equ 5
_ins_Bass3 equ 6
_ins_GadunkWave equ 7
_ins_Kick equ 8
_ins_Snare equ 9
_ins_CHH equ 10
_ins_OHH equ 11
_ins_CymbQ equ 12
_ins_CymbL equ 13
_ins_PulseBass equ 14
_ins_Tom equ 15
_ins_Arp equ 16
_ins_WaveLeadShort equ 17
_ins_WaveLeadMed equ 18
_ins_WaveLeadLong equ 19
_ins_WaveLeadLong2 equ 20
_ins_Echo1 equ 21
_ins_Echo2 equ 22
_ins_Tri equ 23
_ins_SteelDrum equ 24
_ins_BeachBass equ 25
_ins_BeachLead equ 26
_ins_BeachOctArp equ 27
_ins_TomEcho equ 28
_ins_DesertBass equ 29
_ins_DesertLead equ 30
_ins_DesertLeadF equ 31
_ins_DesertLeadS equ 32
_ins_DesertLeadL equ 33
_ins_DesertOctArp equ 34
_ins_DesertArp720 equ 35
_ins_DesertArp940 equ 36
_ins_DesertArp520 equ 37
_ins_PWMLead equ 38
_ins_PWMLeadLong equ 39
_ins_SnowBass equ 40
Kick equ _ins_Kick
Snare equ _ins_Snare
CHH equ _ins_CHH
OHH equ _ins_OHH
CymbQ equ _ins_CymbQ
CymbL equ _ins_CymbL
; =================================================================
PT_Triumph:
dw Triumph_CH1,Triumph_CH2,Triumph_CH3,Triumph_CH4
Triumph_CH1:
db SetInstrument,_ins_OctArp
db F_5,6,D#5,6,F_5,8,F_5,4,G#5,4,F_5,4,D#5,4,C#5,4,D#5,4,F_5,4,D#5,6,C#5,6,A#4,4
db C#5,20,A#4,4,C#5,4,D#5,4,F_5,6,F#5,6,F_5,4,C#5,8,D#5,8
db F_5,6,D#5,6,F_5,8,F_5,4,G#5,4,F_5,4,D#5,4,C#5,4,D#5,4,F_5,4,D#5,6,C#5,6,A#4,4
db C#5,20,C#5,4,D#5,4,C#5,4,A#5,6,B_5,6,A#5,4,F#5,8,G#5,8
dbw Goto,Triumph_CH1
Triumph_CH2:
db $80,1,G#4,6,G#4,6,G#4,12,G#4,4,G#4,4,$80,2,G#4,4,G#4,4,G#4,4,$80,1,G#4,4,$80,2,G#4,6,G#4,6,$80,1,G#4,4
db $80,2,B_4,6,B_4,6,B_4,12,$80,1,B_4,4,$80,2,B_4,4,F#4,4,F#4,4,F#4,4,$80,1,F#4,4,$80,2,F#4,6,$80,1,E_4,6,F#4,4
db $80,1,G#4,6,G#4,6,G#4,12,G#4,4,G#4,4,$80,2,G#4,4,G#4,4,G#4,4,$80,1,G#4,4,$80,2,G#4,6,G#4,6,$80,1,G#4,4
db $80,2,B_4,6,B_4,6,B_4,12,$80,1,B_4,4,$80,2,B_4,4,F#5,4,F#5,4,F#5,4,$80,1,F#5,4,$80,2,F#5,6,$80,1,E_5,6,F#5,4
dbw Goto,Triumph_CH2
Triumph_CH3:
db SetInstrument,_ins_Bass1
db C#3,4,C#4,2,$80,5,C#3,2,$80,4,G#3,4,C#4,4,C#3,4,$80,6,C#4,4,$80,4,G#3,4,C#4,4
db G#2,4,G#3,2,$80,5,G#2,2,$80,4,D#3,4,G#3,4,G#2,4,$80,6,G#3,4,$80,4,G#2,4,A#2,4
db B_2,4,B_3,2,$80,5,B_2,2,$80,4,F#3,4,B_3,4,B_2,4,$80,6,B_3,4,$80,4,C#4,4,B_3,4
db F#2,4,F#3,2,$80,5,F#2,2,$80,4,C#3,4,F#3,4,F#2,4,$80,6,F#3,4,$80,4,B_2,4,B_3,4
dbw Goto,Triumph_CH3
Triumph_CH4:
.block0
Drum CymbL,8
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum OHH,4
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum Kick,2
Drum CHH,2
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum OHH,4
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum Kick,2
Drum CHH,2
dbw Goto,.block1
.block1
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum OHH,4
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum Kick,2
Drum CHH,2
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum OHH,4
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
db fix,2
db fix,2
dbw Goto,.block0
; =================================================================
PT_InsertTitleHere: dw InsertTitleHere_CH1,InsertTitleHere_CH2,InsertTitleHere_CH3,InsertTitleHere_CH4
InsertTitleHere_CH1:
dbw CallSection,.block0
dbw CallSection,.block0
.loop
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block1
dbw CallSection,.block1
dbw CallSection,.block1
dbw CallSection,.block1
dbw Goto,.loop
.block0
db $80,14,E_2,6,$80,15,fix,4,$80,14,E_2,6,E_3,2,$80,15,fix,4,$80,14,E_3,2
db $80,14,C_2,6,$80,15,fix,4,$80,14,C_2,6,C_3,2,$80,15,fix,4,$80,14,C_3,2
db $80,14,G_2,6,$80,15,fix,4,$80,14,G_2,6,G_3,2,$80,15,fix,4,$80,14,G_3,2
db $80,14,D#2,6,$80,15,fix,4,$80,14,D#2,6,D#3,2,$80,15,fix,4,$80,14,D#3,2
ret
.block1
db $80,14,F#2,6,$80,15,fix,4,$80,14,F#2,6,F#3,2,$80,15,fix,4,$80,14,F#3,2
db $80,14,D_2,6,$80,15,fix,4,$80,14,D_2,6,D_3,2,$80,15,fix,4,$80,14,B_2,2
db $80,14,A_2,6,$80,15,fix,4,$80,14,A_2,6,A_3,2,$80,15,fix,4,$80,14,A_3,2
db $80,14,F_2,6,$80,15,fix,4,$80,14,F_2,6,F_3,2,$80,15,fix,4,$80,14,C#3,2
ret
InsertTitleHere_CH2:
db SetInstrument,_ins_Arp
dbw CallSection,.block0
dbw CallSection,.block0
.loop
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block1
dbw CallSection,.block1
dbw CallSection,.block1
dbw CallSection,.block1
dbw Goto,.loop
.block0
db Arp,1,$37
db E_4,10,E_4,8,E_4,6
db Arp,1,$38
db E_4,10,E_4,8,E_4,6
db B_3,10,B_3,8,B_3,6
db D#4,10,D#4,8,D#4,6
ret
.block1
db Arp,1,$37
db F#4,10,F#4,8,F#4,6
db Arp,1,$38
db F#4,10,F#4,8,F#4,6
db C#4,10,C#4,8,C#4,6
db F_4,10,F_4,8,F_4,6
ret
InsertTitleHere_CH3:
db rest,192
.loop
db $80,19,B_5,6,A_5,6,$80,18,G_5,4,$80,17,A_5,2,$80,18,G_5,4,$80,17,E_5,2
db $80,18,D_5,4,$80,17,E_5,2,$80,18,G_5,4,$80,20,D_5,12,$80,17,B_4,2
db $80,19,D_5,6,B_4,6,$80,18,D_5,4,$80,17,B_4,2,$80,18,D_5,4,$80,17,B_4,2
db $80,19,D#5,6,B_4,6,$80,18,D#5,4,$80,17,B_4,2,$80,18,A_4,4,$80,17,B_4,2
db $80,20,E_4,18,rest,78
db $80,19,B_5,6,A_5,6,$80,18,G_5,4,$80,17,A_5,2,$80,18,G_5,4,$80,17,E_5,2
db $80,18,B_5,4,$80,17,A_5,2,$80,18,G_5,4,$80,20,D_5,12,$80,17,E_5,2
db $80,19,G_5,6,E_5,6,$80,18,G_5,4,$80,19,A_5,6,$80,17,A#5,2
db $80,19,B_5,6,A_5,6,$80,18,D#5,4,$80,19,G_5,6,$80,17,D_5,2
db $80,20,E_5,18,rest,78
dbw CallSection,.block1
db rest,10
db $80,17,C#5,2,$80,18,E_5,4,$80,17,C#5,2,$80,18,E_5,4,$80,17,C#5,2,$80,18,B_4,4,$80,17,C#5,2
dbw CallSection,.block1
db rest,30
dbw Goto,.loop
.block1
db $80,20,F#5,10,E_5,8,$80,19,C#5,6
db D_5,6,$80,18,E_5,4,$80,19,D_5,6,$80,17,A_4,2,$80,18,D_5,4,$80,17,E_5,2
db $80,20,A_5,10,F#5,8,$80,19,C#5,6
db $80,18,E_5,4,$80,17,F#5,2,$80,18,E_5,4,$80,17,F#5,2,$80,18,A_5,4,$80,17,F#5,2,$80,18,E_5,4,$80,17,C#5,2
db $80,20,F#5,10,E_5,8,$80,19,C#5,6
db A_5,6,$80,18,B_5,4,$80,19,A_5,6,$80,17,F#5,2,$80,18,E_5,4,$80,17,F#5,2
db $80,20,E_5,18
ret
InsertTitleHere_CH4:
Drum Kick,4
Drum CHH,2
Drum Snare,4
Drum CHH,2
Drum Kick,4
Drum Kick,2
Drum Snare,4
Drum CHH,2
dbw Goto,InsertTitleHere_CH4
; =================================================================
PT_Beach:
dw Beach_CH1,Beach_CH2,Beach_CH3,Beach_CH4
Beach_CH1:
db rest,$e0
db SetInstrument,_ins_BeachLead
db E_4,2
db E_4,2
db E_4,2
db rest,4
db E_4,4
db E_4,2
db E_4,2
db rest,2
db G_5,4
db F_5,4
db E_5,4
db E_5,6
db C_5,2
db rest,4
db G_4,8
db F_5,4
db E_5,4
db D_5,4
db E_5,6
db C_5,2
db rest,4
db G_5,12
db A_5,8
db G_5,6
db A_5,2
db rest,4
db G_5,8
db F_5,4
db E_5,4
db D_5,4
db E_5,16
db SetInstrument,_ins_BeachOctArp
db G_5,8
db A_5,8
db G_5,12
db SetInstrument,_ins_BeachLead
db F_5,4
db E_5,8
db C_5,8
db C_5,6
db D_5,2
db rest,4
db C_5,8
db A_4,4
db G_4,4
db A_4,4
db G_4,8
db C_5,8
db B_4,6
db E_5,6
db B_4,4
db E_4,2
db E_4,2
db E_4,2
db rest,4
db E_4,4
db E_4,2
db E_4,2
db rest,14
dbw Goto,Beach_CH1
Beach_CH2:
db SetInstrument,_ins_Tri
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
db SetInstrument,_ins_BeachLead
db G_4,2
db G_4,2
db G_4,2
db rest,4
db G_4,4
db G_4,2
db G_4,2
db rest,14
dbw Goto,Beach_CH2
.block0
db D_6,4
db D_6,2
db A_5,4
db A_5,4
db D_6,4
db D_6,4
db D_6,2
db A_5,4
db A_5,4
ret
Beach_CH3:
db SetInstrument,_ins_SteelDrum
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block1
db C_6,2,C_6,2,C_6,6,C_6,4,C_6,2,C_6,12
db SetInstrument,_ins_BeachBass
db G_3,4
dbw CallSection,.block2
dbw CallSection,.block2
dbw CallSection,.block2
dbw CallSection,.block3
db SetInstrument,_ins_SteelDrum
db C_6,2,C_6,2,C_6,6,C_6,4,C_6,2,C_6,16
dbw Goto,Beach_CH3
.block0
db C_5,4
db E_5,2
db G_5,4
db C_5,4
db D_5,4
db A_5,4
db D_5,2
db F_5,4
db A_5,4
db E_5,4
db G_5,2
db B_5,4
db G_5,2
db E_5,2
db D_5,4
db A_5,4
db D_5,2
db F_5,4
db A_5,4
ret
.block1
db C_5,4
db E_5,2
db G_5,4
db C_5,4
db D_5,4
db A_5,4
db D_5,2
db F_5,4
db A_5,4
ret
.block2
db C_3,6
db G_3,2
db rest,4
db C_3,2
db C#3,2
db D_3,6
db A_3,2
db rest,4
db D_3,4
db E_3,6
db B_3,2
db rest,4
db E_3,2
db D#3,2
db D_3,6
db A_3,2
db rest,4
db D_3,4
ret
.block3
db C_3,6
db G_3,2
db rest,4
db C_3,2
db C#3,2
db D_3,6
db A_3,2
db rest,4
db D_3,4
ret
Beach_CH4:
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block1
Drum Kick,2
Drum Kick,2
dbw CallSection,.block2
dbw CallSection,.block2
dbw CallSection,.block2
dbw CallSection,.block2
dbw CallSection,.block2
dbw CallSection,.block2
dbw CallSection,.block2
dbw CallSection,.block1
db rest,4
dbw Goto,Beach_CH4
.block0
Drum Kick,2
Drum CHH,2
Drum OHH,4
Drum Kick,2
Drum CHH,2
Drum OHH,4
Drum Kick,2
Drum CHH,2
Drum OHH,4
Drum Kick,2
Drum CHH,2
Drum OHH,4
ret
.block1
Drum Snare,2
Drum CHH,2
Drum Kick,2
Drum Snare,2
Drum CHH,2
Drum Kick,2
Drum Snare,2
Drum Kick,2
Drum Snare,12
ret
.block2
Drum Kick,2
Drum CHH,2
Drum Kick,2
Drum CHH,2
Drum Snare,4
Drum OHH,2
Drum CHH,2
Drum Kick,2
Drum CHH,2
Drum OHH,2
Drum CHH,2
Drum Snare,4
Drum OHH,2
Drum CHH,2
ret
; =================================================================
PT_Desert: dw Desert_CH1,Desert_CH2,Desert_CH3,Desert_CH4
Desert_CH1:
db SetInstrument,_ins_DesertBass
db F_2,2
db F_2,4
db F_2,2
Drum _ins_TomEcho,4
db SetInstrument,_ins_DesertBass
db D#2,2
db F_2,4
db F_2,2
db D#2,2
db F_2,2
Drum _ins_TomEcho,6
db SetInstrument,_ins_DesertBass
db F_2,2
db F#2,2
db F#2,4
db F#2,2
Drum _ins_TomEcho,4
db SetInstrument,_ins_DesertBass
db F_2,2
db F#2,4
db F#2,2
db F_2,2
db F#2,2
Drum _ins_TomEcho,6
db SetInstrument,_ins_DesertBass
db A_2,2
dbw Goto,Desert_CH1
Desert_CH2:
db SetInsAlternate,_ins_Echo1,_ins_Echo2
.loop
db F_5,1,C#5,1
db C_5,1,F_5,1
db D#5,1,C_5,1
db C_5,1,D#5,1
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
db F#5,1,C_5,1
db C#5,1,F#5,1
db E_5,1,C#5,1
db C#5,1,E_5,1
dbw CallSection,.block1
dbw CallSection,.block1
dbw CallSection,.block1
dbw Goto,.loop
.block0
db F_5,1,C_5,1
db C_5,1,F_5,1
db D#5,1,C_5,1
db C_5,1,D#5,1
ret
.block1
db F#5,1,C#5,1
db C#5,1,F#5,1
db E_5,1,C#5,1
db C#5,1,E_5,1
ret
Desert_CH3:
db SetInstrument,_ins_DesertLead
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block1
db C#5,18,C#5,2
db D#5,3,D#5,1
db SetInsAlternate,_ins_DesertLead,_ins_DesertLeadS
db C#5,2
db D#5,2
db C#5,2
db A#4,2
dbw CallSection,.block1
db SetInsAlternate,_ins_DesertLead,_ins_DesertLeadS
db F#5,2
db G#5,2
db F#5,2
db G#5,2
db SetInstrument,_ins_DesertLead
db F#5,4
db G#5,2
db SetInstrument,_ins_DesertLeadF
db G#5,2
db SetInstrument,_ins_DesertLead
db F#5,8
db A#5,6
db SetInstrument,_ins_DesertLeadF
db A#5,2
db SetInstrument,_ins_DesertLead
db C_6,10
db SetInstrument,_ins_DesertLeadF
db C_6,2
db SetInstrument,_ins_DesertLead
db G#5,4
db F_5,6
db SetInstrument,_ins_DesertLeadF
db F_5,2
db SetInsAlternate,_ins_DesertLeadS,_ins_DesertLead
db G#5,2
db F_5,2
db C_5,2
db F_5,2
db F#5,2
db F_5,2
db F#5,2
db G#5,2
db SetInstrument,_ins_DesertLead
db F#5,4
db G#5,2
db SetInstrument,_ins_DesertLeadF
db G#5,2
db SetInsAlternate,_ins_DesertLead,_ins_DesertLeadF
db F#5,6,F#5,2
db D#5,6,D#5,2
db SetInstrument,_ins_DesertLeadL
db F_5,32
db SetInstrument,_ins_DesertArp720
db F#5,4
db F#5,4
db F#5,2
db F#5,4
db F#5,4
db F#5,4
db F#5,2
db SetInstrument,_ins_DesertArp940
db F#5,2
db F#5,2
db SetInstrument,_ins_DesertArp720
db F#5,2
db SetInstrument,_ins_DesertArp520
db F#5,2
db SetInstrument,_ins_DesertLead
db CallSection
dw .block0
db CallSection
dw .block0
db SetInstrument,_ins_DesertOctArp
db CallSection
dw .block0
db CallSection
dw .block2
dbw Goto,Desert_CH3
.block0
db F_5,2
db D#5,2
db F_5,2
db F#5,2
db F_5,2
db D#5,2
db F_5,2
db C_5,2
db F_5,2
db C_5,2
db F_5,2
db A_5,4
db F_5,2
db D#5,2
db F_5,2
db F#5,2
db C#5,2
db A#5,2
db G#5,2
db F#5,2
db F_5,2
db F#5,2
db C#5,2
db F#5,2
db C#5,2
db F#5,2
db A#5,4
db G#5,2
db F#5,2
db D#5,2
ret
.block1
db SetInsAlternate,_ins_DesertLead,_ins_DesertLeadF
db C_5,14,C_5,2
db F_5,6,F_5,2
db C_5,6,C_5,2
ret
.block2
db F_6,2
db D#6,2
db F_6,2