All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project follows the Ragnarök Versioning Convention.
- Fixed the mod name being set on the wrong variable
- Configuration for:
- Invulnerable Healing
- Vulnerable Healing
- Updated dependencies:
- Requires MixinBooter 8.6 and up
- Fixed a typo in the Heal On Kill tooltip
- General cleanup
- Updated to Gradle 8.9-rc-1
- Updated RetroFuturaGradle to version 1.4.0
- Updated the
gradle.properties
- Fixed config which may break in certain conditions while modifying it in game
- General cleanup
- Renamed
EventHandler
toConfigEventHandler
- Updated RetroFuturaGradle to version 1.3.30
- Updated gradle-buildconfig-plugin to version 5.3.5
- Updated foojay-resolver to version 0.8.0
- Fix mod name having a
-
instead of a space
- Boat Jail Fix (Makes the Wither an area damage for boats, to prevent it from being trapped in a boat jail)
- Configuration for:
- Boat Jail Fix
- Boat Jail Fix Tick Delay
- Boat Jail Fix Range
- Break Fluids
- Fixed Wither not breaking blocks under itself when
breakBlocksWhenTargetingPlayer
is on & player is under it making the player safe
- Changed the injection point of
newTargetFollowingLogic
- General Cleanup
- Switched to CurseUpdate for update checking
- Switched from RetroFuturaGradle tags to gmazzo gradle-buildconfig-plugin
- Switched to Gradle Kotlin DSL
- Updated to Gradle 8.5
- Configuration for:
- The Wither health
- The Wither movement speed
- The Wither follow range
- The Wither armor
- The Wither follow distance
- The Wither unarmored fly height
- The Wither summoning sequence length
- The Wither summoning sequence end explosion strength
- The Wither skulls damage
- The Wither skulls magic damage
- The Wither skulls heal towards the Wither when getting a kill
- The Wither skulls explosion strength
- The Wither skulls potion effects
- Whether the Wither should attempt to break blocks around it when targeting a player
- Fix for the Vanilla broken Wither target following behavior