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PacMan.jack
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class PacMan {
field int x, y, size;
/** ( 1="up" | 2="down" | 3="left" | 4="right" ) */
field int dir;
field Walls walls;
field Pellets pellets;
field int speed;
field boolean isCaptured;
constructor PacMan new(Pellets p, Walls w) {
let speed = 3;
let x = 165; // start x
let y = 155; // start y
let size = 12;
let dir = 1; // start by going up
let isCaptured = false;
let walls = w;
let pellets = p;
return this;
}
// left edge
method int getX() {
return x;
}
// top edge
method int getY() {
return y;
}
// right edge
method int endX() {
return x + size - 1;
}
// bottom edge
method int endY() {
return y + size - 1;
}
method boolean getIsCaptured() {
return isCaptured;
}
method void init() {
do draw();
return;
}
method void next() {
var boolean didMove;
let didMove = advance();
if (didMove) {
do draw();
do capturePellets();
}
return;
}
method boolean advance() {
var int nextX, nextY;
let nextX = getNextX();
let nextY = getNextY();
if (willCollideWithWalls(nextX, nextY)) {
return false;
}
if ((x = nextX) & (y = nextY)) {
return false;
}
let x = nextX;
let y = nextY;
return true;
}
method void capturePellets() {
do pellets.setCollected(x, y, endX(), endY(), true);
return;
}
method void draw() {
//erase pacman
do Screen.setColor(false);
/** ( 1="up" | 2="down" | 3="left" | 4="right" ) */
if (dir = 4) {
do Screen.drawRectangle(x - speed, y, endX() - speed, endY());
}
if (dir = 3) {
do Screen.drawRectangle(x + speed, y, endX() + speed, endY());
}
if (dir = 2) {
do Screen.drawRectangle(x, y - speed, endX(), endY() - speed);
}
if (dir = 1) {
do Screen.drawRectangle(x, y + speed, endX(), endY() + speed);
}
// new pacman
do Screen.setColor(true);
// draw pacman circle
do Screen.drawCircle(x + 6, y + 6, 5);
return;
}
method boolean willCollideWithWalls(int nextX, int nextY) {
var int nextEndX, nextEndY;
let nextEndX = nextX + size - 1;
let nextEndY = nextY + size - 1;
return walls.checkOverlapping(nextX, nextY, nextEndX, nextEndY);
}
method int getNextX() {
var int nextX;
let nextX = x;
if (dir = 4) {
let nextX = x + speed;
}
if (dir = 3) {
let nextX = x - speed;
}
return nextX;
}
method int getNextY() {
var int nextY;
let nextY = y;
if (dir = 2) {
let nextY = y + speed;
}
if (dir = 1) {
let nextY = y - speed;
}
if (nextY > 220) {
let nextY = 12;
do Screen.setColor(false);
do Screen.drawRectangle(x, y, endX(), endY());
}
if (nextY < 10) {
let nextY = 220;
do Screen.setColor(false);
do Screen.drawRectangle(x, y, endX(), endY());
}
return nextY;
}
method void handleKey(int key) {
if (key = 131) {
do setDir(1); // up
}
if (key = 133) {
do setDir(2); // down
}
if (key = 130) {
do setDir(3); // left
}
if (key = 132) {
do setDir(4); // right
}
return;
}
method void setDir(int newDir) {
let dir = newDir;
return;
}
method void capture() {
let isCaptured = true;
return;
}
method boolean checkOverlapping(int x1, int y1, int x2, int y2) {
return (
(x1 < (endX()+1)) & (x2 > (x-1))
) & (
(y1 < (endY()+1)) & (y2 > (y-1))
);
}
method void dispose() {
do Memory.deAlloc(this);
return;
}
}